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@ckeditor/ckeditor5-editor-classic

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Classic editor implementation for CKEditor 5.

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/** * @license Copyright (c) 2003-2025, CKSource Holding sp. z o.o. All rights reserved. * For licensing, see LICENSE.md or https://ckeditor.com/legal/ckeditor-licensing-options */ /** * @module editor-classic/classiceditor */ import ClassicEditorUI from './classiceditorui.js'; import { Editor, type EditorConfig } from 'ckeditor5/src/core.js'; declare const ClassicEditor_base: import("ckeditor5/src/utils.js").Mixed<typeof Editor, import("ckeditor5/src/core.js").ElementApi>; /** * The classic editor implementation. It uses an inline editable and a sticky toolbar, all enclosed in a boxed UI. * See the {@glink examples/builds/classic-editor demo}. * * In order to create a classic editor instance, use the static * {@link module:editor-classic/classiceditor~ClassicEditor.create `ClassicEditor.create()`} method. */ export default class ClassicEditor extends /* #__PURE__ */ ClassicEditor_base { /** * @inheritDoc */ static get editorName(): 'ClassicEditor'; /** * @inheritDoc */ readonly ui: ClassicEditorUI; /** * Creates an instance of the classic editor. * * **Note:** do not use the constructor to create editor instances. Use the static * {@link module:editor-classic/classiceditor~ClassicEditor.create `ClassicEditor.create()`} method instead. * * @param sourceElementOrData The DOM element that will be the source for the created editor * or the editor's initial data. For more information see * {@link module:editor-classic/classiceditor~ClassicEditor.create `ClassicEditor.create()`}. * @param config The editor configuration. */ protected constructor(sourceElementOrData: HTMLElement | string, config?: EditorConfig); /** * Destroys the editor instance, releasing all resources used by it. * * Updates the original editor element with the data if the * {@link module:core/editor/editorconfig~EditorConfig#updateSourceElementOnDestroy `updateSourceElementOnDestroy`} * configuration option is set to `true`. */ destroy(): Promise<unknown>; /** * Creates a new classic editor instance. * * There are three ways how the editor can be initialized. * * # Replacing a DOM element (and loading data from it) * * You can initialize the editor using an existing DOM element: * * ```ts * ClassicEditor * .create( document.querySelector( '#editor' ) ) * .then( editor => { * console.log( 'Editor was initialized', editor ); * } ) * .catch( err => { * console.error( err.stack ); * } ); * ``` * * The element's content will be used as the editor data and the element will be replaced by the editor UI. * * # Creating a detached editor * * Alternatively, you can initialize the editor by passing the initial data directly as a string. * In this case, the editor will render an element that must be inserted into the DOM: * * ```ts * ClassicEditor * .create( '<p>Hello world!</p>' ) * .then( editor => { * console.log( 'Editor was initialized', editor ); * * // Initial data was provided so the editor UI element needs to be added manually to the DOM. * document.body.appendChild( editor.ui.element ); * } ) * .catch( err => { * console.error( err.stack ); * } ); * ``` * * This lets you dynamically append the editor to your web page whenever it is convenient for you. You may use this method if your * web page content is generated on the client side and the DOM structure is not ready at the moment when you initialize the editor. * * # Replacing a DOM element (and data provided in `config.initialData`) * * You can also mix these two ways by providing a DOM element to be used and passing the initial data through the configuration: * * ```ts * ClassicEditor * .create( document.querySelector( '#editor' ), { * initialData: '<h2>Initial data</h2><p>Foo bar.</p>' * } ) * .then( editor => { * console.log( 'Editor was initialized', editor ); * } ) * .catch( err => { * console.error( err.stack ); * } ); * ``` * * This method can be used to initialize the editor on an existing element with the specified content in case if your integration * makes it difficult to set the content of the source element. * * Note that an error will be thrown if you pass the initial data both as the first parameter and also in the configuration. * * # Configuring the editor * * See the {@link module:core/editor/editorconfig~EditorConfig editor configuration documentation} to learn more about * customizing plugins, toolbar and more. * * @param sourceElementOrData The DOM element that will be the source for the created editor * or the editor's initial data. * * If a DOM element is passed, its content will be automatically loaded to the editor upon initialization * and the {@link module:editor-classic/classiceditorui~ClassicEditorUI#element editor element} will replace the passed element * in the DOM (the original one will be hidden and the editor will be injected next to it). * * If the {@link module:core/editor/editorconfig~EditorConfig#updateSourceElementOnDestroy updateSourceElementOnDestroy} * option is set to `true`, the editor data will be set back to the original element once the editor is destroyed and when a form, * in which this element is contained, is submitted (if the original element is a `<textarea>`). This ensures seamless integration * with native web forms. * * If the initial data is passed, a detached editor will be created. In this case you need to insert it into the DOM manually. * It is available under the {@link module:editor-classic/classiceditorui~ClassicEditorUI#element `editor.ui.element`} property. * * @param config The editor configuration. * @returns A promise resolved once the editor is ready. The promise resolves with the created editor instance. */ static create(sourceElementOrData: HTMLElement | string, config?: EditorConfig): Promise<ClassicEditor>; } export {};