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@civ-clone/core-city-build

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The repo contains the `CityBuild` and associated objects that deal with building items in `City`s.

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# core-city-build The repo contains the `CityBuild` and associated objects that deal with building items in `City`s. __Note__: this should be set up using `yarn` as `npm` can't figure out a usable set of modules. ## TODO Add a generic `RushProduction` mechanism that could, for some type of `Yield`, complete production of the currently in- progress item. It would need to return the cost for completion of the current item and there could be multiple available (e.g. sacrifice population, spend `Gold`, spend `Faith`) and it should be selectable by the `Player`.