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@civ-clone/core-city-build

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The repo contains the `CityBuild` and associated objects that deal with building items in `City`s.

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"use strict"; var __classPrivateFieldSet = (this && this.__classPrivateFieldSet) || function (receiver, state, value, kind, f) { if (kind === "m") throw new TypeError("Private method is not writable"); if (kind === "a" && !f) throw new TypeError("Private accessor was defined without a setter"); if (typeof state === "function" ? receiver !== state || !f : !state.has(receiver)) throw new TypeError("Cannot write private member to an object whose class did not declare it"); return (kind === "a" ? f.call(receiver, value) : f ? f.value = value : state.set(receiver, value)), value; }; var __classPrivateFieldGet = (this && this.__classPrivateFieldGet) || function (receiver, state, kind, f) { if (kind === "a" && !f) throw new TypeError("Private accessor was defined without a getter"); if (typeof state === "function" ? receiver !== state || !f : !state.has(receiver)) throw new TypeError("Cannot read private member from an object whose class did not declare it"); return kind === "m" ? f : kind === "a" ? f.call(receiver) : f ? f.value : state.get(receiver); }; var _CityBuild_availableCityBuildItemsRegistry, _CityBuild_building, _CityBuild_city, _CityBuild_cost, _CityBuild_progress, _CityBuild_ruleRegistry; Object.defineProperty(exports, "__esModule", { value: true }); exports.CityBuild = void 0; const AvailableCityBuildItemsRegistry_1 = require("./AvailableCityBuildItemsRegistry"); const DataObject_1 = require("@civ-clone/core-data-object/DataObject"); const RuleRegistry_1 = require("@civ-clone/core-rule/RuleRegistry"); const Build_1 = require("./Rules/Build"); const BuildItem_1 = require("./BuildItem"); const Yields_1 = require("./Yields"); const BulidingCancelled_1 = require("./Rules/BulidingCancelled"); const BulidingComplete_1 = require("./Rules/BulidingComplete"); class CityBuild extends DataObject_1.DataObject { constructor(city, availableCityBuildItemsRegistry = AvailableCityBuildItemsRegistry_1.instance, ruleRegistry = RuleRegistry_1.instance) { super(); _CityBuild_availableCityBuildItemsRegistry.set(this, void 0); _CityBuild_building.set(this, null); _CityBuild_city.set(this, void 0); _CityBuild_cost.set(this, new Yields_1.BuildProgress(Infinity)); _CityBuild_progress.set(this, new Yields_1.BuildProgress()); _CityBuild_ruleRegistry.set(this, void 0); __classPrivateFieldSet(this, _CityBuild_availableCityBuildItemsRegistry, availableCityBuildItemsRegistry, "f"); __classPrivateFieldSet(this, _CityBuild_city, city, "f"); __classPrivateFieldSet(this, _CityBuild_ruleRegistry, ruleRegistry, "f"); this.addKey('available', 'building', 'city', 'cost', 'progress', 'remaining'); } add(production) { __classPrivateFieldGet(this, _CityBuild_progress, "f").add(production); } available() { const buildRules = __classPrivateFieldGet(this, _CityBuild_ruleRegistry, "f").get(Build_1.default); // TODO: this still feels awkward... It's either this, or every rule has to be 'either it isn't this thing we're // checking or it is and it meets the condition' or it's this. It'd be nice to be able to just filter the list in a // more straightforward way... return __classPrivateFieldGet(this, _CityBuild_availableCityBuildItemsRegistry, "f").filter((BuildItem) => buildRules .filter((rule) => rule.validate(this.city(), BuildItem)) .every((rule) => rule.process(this.city(), BuildItem).validate())).map((available) => new BuildItem_1.default(available, this.city(), __classPrivateFieldGet(this, _CityBuild_ruleRegistry, "f"))); } build(ItemToBuild) { const buildItem = this.getAvailable(ItemToBuild); if (!buildItem) { throw new TypeError(`Cannot build ${ItemToBuild.name}, it's not available.`); } __classPrivateFieldSet(this, _CityBuild_building, buildItem, "f"); __classPrivateFieldGet(this, _CityBuild_cost, "f").set(__classPrivateFieldGet(this, _CityBuild_building, "f").cost().value()); } building() { return __classPrivateFieldGet(this, _CityBuild_building, "f"); } check() { if (__classPrivateFieldGet(this, _CityBuild_progress, "f").value() >= __classPrivateFieldGet(this, _CityBuild_cost, "f").value() && __classPrivateFieldGet(this, _CityBuild_building, "f")) { const built = __classPrivateFieldGet(this, _CityBuild_building, "f").item().build(__classPrivateFieldGet(this, _CityBuild_city, "f"), __classPrivateFieldGet(this, _CityBuild_ruleRegistry, "f")); __classPrivateFieldGet(this, _CityBuild_progress, "f").set(0); __classPrivateFieldSet(this, _CityBuild_building, null, "f"); __classPrivateFieldGet(this, _CityBuild_cost, "f").set(Infinity); __classPrivateFieldGet(this, _CityBuild_ruleRegistry, "f").process(BulidingComplete_1.default, this, built); return built; } return null; } city() { return __classPrivateFieldGet(this, _CityBuild_city, "f"); } cost() { return __classPrivateFieldGet(this, _CityBuild_cost, "f"); } getAvailable(Item) { return this.available().filter((available) => available.item() === Item)[0]; } progress() { return __classPrivateFieldGet(this, _CityBuild_progress, "f"); } remaining() { return __classPrivateFieldGet(this, _CityBuild_cost, "f").value() - __classPrivateFieldGet(this, _CityBuild_progress, "f").value(); } revalidate() { if (__classPrivateFieldGet(this, _CityBuild_building, "f") && !this.getAvailable(__classPrivateFieldGet(this, _CityBuild_building, "f").item())) { __classPrivateFieldSet(this, _CityBuild_building, null, "f"); __classPrivateFieldGet(this, _CityBuild_cost, "f").set(Infinity); __classPrivateFieldGet(this, _CityBuild_ruleRegistry, "f").process(BulidingCancelled_1.default, this); } } } exports.CityBuild = CityBuild; _CityBuild_availableCityBuildItemsRegistry = new WeakMap(), _CityBuild_building = new WeakMap(), _CityBuild_city = new WeakMap(), _CityBuild_cost = new WeakMap(), _CityBuild_progress = new WeakMap(), _CityBuild_ruleRegistry = new WeakMap(); exports.default = CityBuild; //# sourceMappingURL=CityBuild.js.map