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@charisma-ai/sdk

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Charisma.ai SDK for Javascript (browser)

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import EventEmitter from "eventemitter3"; import * as api from "./api"; import Conversation, { ConversationOptions } from "./Conversation"; export declare type ConnectionStatus = "disconnected" | "connecting" | "connected"; declare type PlaythroughEvents = { "connection-status": [ConnectionStatus]; error: [any]; problem: [{ type: string; error: string; }]; }; declare class Playthrough extends EventEmitter<PlaythroughEvents> { private token; private playthroughId; private baseUrl?; private client; private room; private connectionStatus; private shouldReconnect; private activeConversations; constructor(token: string, baseUrl?: string); createConversation(): ReturnType<typeof api.createConversation>; createCharacterConversation(characterId: number): ReturnType<typeof api.createCharacterConversation>; getMessageHistory(conversationId?: number | undefined, minEventId?: string | undefined): ReturnType<typeof api.getMessageHistory>; getPlaythroughInfo(): ReturnType<typeof api.getPlaythroughInfo>; setMemory(memoryIdOrRecallValue: number | string, saveValue: string | null): ReturnType<typeof api.setMemory>; restartFromEpisodeId(episodeId: number): ReturnType<typeof api.restartFromEpisodeId>; restartFromEpisodeIndex(episodeIndex: number): ReturnType<typeof api.restartFromEpisodeIndex>; restartFromEventId(eventId: string): ReturnType<typeof api.restartFromEventId>; joinConversation: (conversationId: number, options?: ConversationOptions | undefined) => Conversation; leaveConversation: (conversationId: number) => void; getConversation: (conversationId: number) => Conversation | undefined; addOutgoingEvent: (eventName: string, eventData?: unknown) => void; connect: () => Promise<void>; pause: () => void; play: () => void; private attachRoomHandlers; disconnect: () => void; private changeConnectionStatus; private onReconnect; private onReconnecting; private onDisconnect; private onConnected; private onError; private onProblem; private onStartTyping; private onStopTyping; private onMessage; private onEpisodeComplete; } export default Playthrough;