@chakra-ui/react
Version:
Responsive and accessible React UI components built with React and Emotion
62 lines (56 loc) • 2.12 kB
JavaScript
;
"use client";
;
var jsxRuntime = require('react/jsx-runtime');
var React = require('react');
var createRecipeContext = require('../../styled-system/create-recipe-context.cjs');
var index = require('../circle/index.cjs');
var stack = require('../stack/stack.cjs');
function _interopNamespaceDefault(e) {
var n = Object.create(null);
if (e) {
Object.keys(e).forEach(function (k) {
if (k !== 'default') {
var d = Object.getOwnPropertyDescriptor(e, k);
Object.defineProperty(n, k, d.get ? d : {
enumerable: true,
get: function () { return e[k]; }
});
}
});
}
n.default = e;
return Object.freeze(n);
}
var React__namespace = /*#__PURE__*/_interopNamespaceDefault(React);
const { withContext, PropsProvider } = createRecipeContext.createRecipeContext({
key: "skeleton"
});
const Skeleton = withContext("div");
Skeleton.displayName = "Skeleton";
const SkeletonPropsProvider = PropsProvider;
const SkeletonCircle = React__namespace.forwardRef(function SkeletonCircle2(props, ref) {
const { size, ...rest } = props;
return /* @__PURE__ */ jsxRuntime.jsx(index.Circle, { size, asChild: true, ref, children: /* @__PURE__ */ jsxRuntime.jsx(Skeleton, { ...rest }) });
});
SkeletonCircle.displayName = "SkeletonCircle";
const SkeletonText = React__namespace.forwardRef(
function SkeletonText2(props, ref) {
const { loading = true, noOfLines = 3, gap, rootProps, ...rest } = props;
return /* @__PURE__ */ jsxRuntime.jsx(stack.Stack, { gap, width: "full", ref, ...rootProps, children: Array.from({ length: loading ? noOfLines : 1 }).map((_, index) => /* @__PURE__ */ jsxRuntime.jsx(
Skeleton,
{
loading,
height: loading ? "4" : void 0,
maxW: loading ? index === noOfLines - 1 && noOfLines > 1 ? "80%" : "100%" : void 0,
...rest
},
index
)) });
}
);
SkeletonText.displayName = "SkeletonText";
exports.Skeleton = Skeleton;
exports.SkeletonCircle = SkeletonCircle;
exports.SkeletonPropsProvider = SkeletonPropsProvider;
exports.SkeletonText = SkeletonText;