@cesium/widgets
Version:
A widgets library for use with CesiumJS. CesiumJS is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.
65 lines (55 loc) • 1.78 kB
JavaScript
import { defined, DeveloperError, Event } from "@cesium/engine";
import knockout from "./ThirdParty/knockout.js";
/**
* Create a Command from a given function, for use with ViewModels.
*
* A Command is a function with an extra <code>canExecute</code> observable property to determine
* whether the command can be executed. When executed, a Command function will check the
* value of <code>canExecute</code> and throw if false. It also provides events for when
* a command has been or is about to be executed.
*
* @function
*
* @param {Function} func The function to execute.
* @param {boolean} [canExecute=true] A boolean indicating whether the function can currently be executed.
*/
function createCommand(func, canExecute) {
//>>includeStart('debug', pragmas.debug);
if (!defined(func)) {
throw new DeveloperError("func is required.");
}
//>>includeEnd('debug');
canExecute = canExecute ?? true;
const beforeExecute = new Event();
const afterExecute = new Event();
function command() {
//>>includeStart('debug', pragmas.debug);
if (!command.canExecute) {
throw new DeveloperError("Cannot execute command, canExecute is false.");
}
//>>includeEnd('debug');
const commandInfo = {
args: arguments,
cancel: false,
};
let result;
beforeExecute.raiseEvent(commandInfo);
if (!commandInfo.cancel) {
result = func.apply(null, arguments);
afterExecute.raiseEvent(result);
}
return result;
}
command.canExecute = canExecute;
knockout.track(command, ["canExecute"]);
Object.defineProperties(command, {
beforeExecute: {
value: beforeExecute,
},
afterExecute: {
value: afterExecute,
},
});
return command;
}
export default createCommand;