@cesium/engine
Version:
CesiumJS is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.
51 lines (46 loc) • 1.46 kB
JavaScript
/**
* Defines how edges contributed by the
* {@link https://github.com/KhronosGroup/glTF/pull/2479|EXT_mesh_primitive_edge_visibility}
* glTF extension are rendered relative to surface geometry.
* <p>
* Primitives that do not include the extension are unaffected by this setting
* and always render normally.
* </p>
*
* @enum {number}
*
* @experimental This feature is using part of the glTF spec that is not yet final and is subject to change without Cesium's standard deprecation policy.
*
* @see Model#edgeDisplayMode
* @see Cesium3DTileset#edgeDisplayMode
*/
const EdgeDisplayMode = {
/**
* Render surfaces only. Edges from the
* {@link https://github.com/KhronosGroup/glTF/pull/2479|EXT_mesh_primitive_edge_visibility}
* extension are hidden.
*
* @type {number}
* @constant
*/
SURFACES_ONLY: 0,
/**
* Render both surfaces and edges. Edges from the
* {@link https://github.com/KhronosGroup/glTF/pull/2479|EXT_mesh_primitive_edge_visibility}
* extension are composited on top of the surface geometry.
*
* @type {number}
* @constant
*/
SURFACES_AND_EDGES: 1,
/**
* Render edges only. Surface geometry is hidden for primitives that have edge visibility data,
* approximating CAD-style wireframe rendering. Primitives without the extension are unaffected.
*
* @type {number}
* @constant
*/
EDGES_ONLY: 2,
};
Object.freeze(EdgeDisplayMode);
export default EdgeDisplayMode;