@cesium/engine
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CesiumJS is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.
518 lines (457 loc) • 16.6 kB
JavaScript
// @ts-check
import assert from "../Core/assert.js";
import Check from "../Core/Check.js";
import defined from "../Core/defined.js";
import BufferPrimitive from "./BufferPrimitive.js";
import BufferPrimitiveCollection from "./BufferPrimitiveCollection.js";
/** @import { TypedArray, TypedArrayConstructor } from "../Core/globalTypes.js"; */
/** @import BufferPolygonCollection from "./BufferPolygonCollection.js"; */
const { ERR_CAPACITY, ERR_RESIZE, ERR_OUT_OF_RANGE } =
BufferPrimitiveCollection.Error;
/**
* View bound to the underlying buffer data of a {@link BufferPolygonCollection}.
*
* <p>BufferPolygon instances are {@link https://en.wikipedia.org/wiki/Flyweight_pattern|flyweights}:
* a single BufferPolygon instance can be temporarily bound to any conceptual
* "polygon" in a BufferPolygonCollection, allowing very large collections to be
* iterated and updated with a minimal memory footprint.</p>
*
* <p>Represented as one (1) external linear ring of three (3) or more positions.
* May optionally define one or more internal linear rings ("holes") within the
* polygon. Each hole is represented as a single index into the positions array,
* where the vertex at that index is the start of an internal linear ring that
* continues along the following vertices until reaching either the vertex
* index of the next hole, or the end of the vertex list. Stores a precomputed
* triangulation, represented as three vertex indices per triangle.</p>
*
* @see BufferPolygonCollection
* @see BufferPolygonMaterial
* @see BufferPrimitive
* @extends BufferPrimitive
* @experimental This feature is not final and is subject to change without Cesium's standard deprecation policy.
*/
class BufferPolygon extends BufferPrimitive {
/**
* @type {BufferPolygonCollection}
* @ignore
*/
_collection = null;
/** @ignore */
static Layout = {
...BufferPrimitive.Layout,
/**
* Offset in collection position array to first vertex in polygon, number
* of VEC3 elements.
* @type {number}
* @ignore
*/
POSITION_OFFSET_U32: BufferPrimitive.Layout.__BYTE_LENGTH,
/**
* Count of positions (vertices) in this polygon, number of VEC3 elements.
* @type {number}
* @ignore
*/
POSITION_COUNT_U32: BufferPrimitive.Layout.__BYTE_LENGTH + 4,
/**
* Offset in collection holes array to first hole in polygon, number of
* integer elements.
* @type {number}
* @ignore
*/
HOLE_OFFSET_U32: BufferPrimitive.Layout.__BYTE_LENGTH + 8,
/**
* Count of holes (indices) in this polygon.
* @type {number}
* @ignore
*/
HOLE_COUNT_U32: BufferPrimitive.Layout.__BYTE_LENGTH + 12,
/**
* Offset in collection triangles array to first triangle in polygon,
* number of VEC3 elements.
* @type {number}
* @ignore
*/
TRIANGLE_OFFSET_U32: BufferPrimitive.Layout.__BYTE_LENGTH + 16,
/**
* Count of triangles in this polygon, number of VEC3 elements.
* @type {number}
* @ignore
*/
TRIANGLE_COUNT_U32: BufferPrimitive.Layout.__BYTE_LENGTH + 20,
/**
* @type {number}
* @ignore
*/
__BYTE_LENGTH: BufferPrimitive.Layout.__BYTE_LENGTH + 24,
};
/////////////////////////////////////////////////////////////////////////////
// LIFECYCLE
/**
* Copies data from source polygon to result. If the result polygon is not
* new (the last polygon in the collection) then source and result polygons
* must have the same vertex counts, hole counts, and triangle counts.
*
* @param {BufferPolygon} polygon
* @param {BufferPolygon} result
* @return {BufferPolygon}
* @override
*/
static clone(polygon, result) {
super.clone(polygon, result);
result.setPositions(polygon.getPositions());
result.setHoles(polygon.getHoles());
result.setTriangles(polygon.getTriangles());
return result;
}
/////////////////////////////////////////////////////////////////////////////
// GEOMETRY
/**
* Offset in collection position array to first vertex in polygon, number
* of VEC3 elements.
*
* @type {number}
* @readonly
* @ignore
*/
get vertexOffset() {
return this._getUint32(BufferPolygon.Layout.POSITION_OFFSET_U32);
}
/**
* Count of positions (vertices) in this polygon, including both outer ring and
* internal rings (holes), number of VEC3 elements.
*
* @type {number}
* @readonly
*/
get vertexCount() {
return this._getUint32(BufferPolygon.Layout.POSITION_COUNT_U32);
}
/**
* Returns an array view of this polygon's vertex positions. If 'result'
* argument is given, vertex positions are written to that array and returned.
* Otherwise, returns an ArrayView on collection memory — changes to this array
* will not trigger render updates, which requires `.setPositions()`.
*
* @param {TypedArray} [result]
* return {TypedArray}
*/
getPositions(result) {
return this._getPositionsRange(0, this.vertexCount, result);
}
/** @param {TypedArray} positions */
setPositions(positions) {
const collection = this._collection;
const vertexOffset = this.vertexOffset;
const srcCount = this.vertexCount;
const dstCount = positions.length / 3;
const collectionCount = collection.vertexCount + dstCount - srcCount;
//>>includeStart('debug', pragmas.debug);
assert(srcCount === dstCount || this._isResizable(), ERR_RESIZE);
assert(collectionCount <= collection.vertexCountMax, ERR_CAPACITY);
//>>includeEnd('debug');
collection._positionCount = collectionCount;
this._setUint32(BufferPolygon.Layout.POSITION_COUNT_U32, dstCount);
const positionView = collection._positionView;
for (let i = 0; i < dstCount; i++) {
positionView[(vertexOffset + i) * 3] = positions[i * 3];
positionView[(vertexOffset + i) * 3 + 1] = positions[i * 3 + 1];
positionView[(vertexOffset + i) * 3 + 2] = positions[i * 3 + 2];
}
this._dirty = true;
collection._makeDirtyBoundingVolume();
}
/**
* Offset in collection position array to first vertex in polygon's outer
* linear ring, number of VEC3 elements.
*
* @type {number}
* @readonly
*/
get outerVertexOffset() {
return this.vertexOffset;
}
/**
* Count of positions (vertices) in this polygon's outer linear ring, number
* of VEC3 elements.
*
* @type {number}
* @readonly
*/
get outerVertexCount() {
if (this.holeCount > 0) {
return this.getHoles()[0];
}
return this.vertexCount;
}
/**
* Returns an array view of this polygon's outer linear ring vertex positions.
* If 'result' argument is given, vertex positions are written to that array
* and returned. Otherwise, returns an ArrayView on collection memory —
* changes to this array will not trigger render updates, which requires
* `.setPositions()`.
*
* @param {TypedArray} [result]
* @returns {TypedArray}
*/
getOuterPositions(result) {
return this._getPositionsRange(0, this.outerVertexCount, result);
}
/**
* Offset in collection holes array to first hole in polygon, number of
* integer elements.
*
* @type {number}
* @readonly
* @ignore
*/
get holeOffset() {
return this._getUint32(BufferPolygon.Layout.HOLE_OFFSET_U32);
}
/**
* Count of holes (indices) in this polygon.
*
* @type {number}
* @readonly
*/
get holeCount() {
return this._getUint32(BufferPolygon.Layout.HOLE_COUNT_U32);
}
/**
* Gets this polygon's hole indices, with each hole represented as a single
* offset into this polygon's positions array. Each hole implicitly
* continues along an internal linear ring from that vertex offset until
* reaching either the end of the positions array, or the next hole offset.
*
* If 'result' argument is given, hole indices are written to that array and
* returned. Otherwise, returns an ArrayView on collection memory — changes
* to this array will not trigger render updates, which requires `.setHoles()`.
*
* @param {TypedArray} [result]
* @returns {TypedArray}
*/
getHoles(result) {
const { holeOffset, holeCount } = this;
const holeIndexView = this._collection._holeIndexView;
if (!defined(result)) {
const byteOffset =
holeIndexView.byteOffset + holeOffset * holeIndexView.BYTES_PER_ELEMENT;
const TypedArray = /** @type {TypedArrayConstructor} */ (
holeIndexView.constructor
);
return new TypedArray(
/** @type {ArrayBuffer} */ (holeIndexView.buffer),
byteOffset,
holeCount,
);
}
for (let i = 0; i < holeCount; i++) {
result[i] = holeIndexView[holeOffset + i];
}
return result;
}
/**
* Sets this polygon's hole indices, with holes represented as a single
* offset into this polygon's positions array. Each hole implicitly
* continues along an internal linear ring from that vertex offset until
* reaching either the end of the positions array, or the next hole offset.
*
* @param {TypedArray} holes
*/
setHoles(holes) {
const collection = this._collection;
const holeOffset = this.holeOffset;
const srcCount = this.holeCount;
const dstCount = holes.length;
const collectionCount = collection.holeCount + dstCount - srcCount;
//>>includeStart('debug', pragmas.debug);
assert(srcCount === dstCount || this._isResizable(), ERR_RESIZE);
assert(collectionCount <= collection.holeCountMax, ERR_CAPACITY);
//>>includeEnd('debug');
collection._holeCount = collectionCount;
this._setUint32(BufferPolygon.Layout.HOLE_COUNT_U32, dstCount);
const holeIndexView = collection._holeIndexView;
for (let i = 0; i < dstCount; i++) {
holeIndexView[holeOffset + i] = holes[i];
}
this._dirty = true;
}
/**
* Returns the number of (VEC3) vertices in the specified hole.
*
* @param {number} holeIndex
* @returns {number}
*/
getHoleVertexCount(holeIndex) {
const holes = this.getHoles();
//>>includeStart('debug', pragmas.debug);
Check.typeOf.number.greaterThanOrEquals("holeIndex", holeIndex, 0);
Check.typeOf.number.lessThan("holeIndex", holeIndex, holes.length);
//>>includeEnd('debug');
const holeVertexOffset = holes[holeIndex];
return holeIndex === holes.length - 1
? this.vertexCount - holeVertexOffset
: holes[holeIndex + 1] - holeVertexOffset;
}
/**
* Returns an array view of the inner linear ring vertex positions for the
* specified hole. If 'result' argument is given, vertex positions are written
* to that array and returned. Otherwise, returns an ArrayView on collection
* memory — changes to this array will not trigger render updates, which
* requires `.setPositions()`.
*
* @param {number} holeIndex
* @param {TypedArray} [result]
* return {TypedArray}
*/
getHolePositions(holeIndex, result) {
const holes = this.getHoles();
//>>includeStart('debug', pragmas.debug);
Check.typeOf.number.greaterThanOrEquals("holeIndex", holeIndex, 0);
Check.typeOf.number.lessThan("holeIndex", holeIndex, holes.length);
//>>includeEnd('debug');
const holeVertexOffset = holes[holeIndex];
const holeVertexCount = this.getHoleVertexCount(holeIndex);
return this._getPositionsRange(holeVertexOffset, holeVertexCount, result);
}
/**
* Internal helper for accessing vertex positions. 'vertexOffset' argument
* is relative to the start of the polygon's vertex block, with 0 being
* the first vertex in the polygon. If 'result' argument is given, the
* requested range of vertices are written to the result array and returned.
* Otherwise, returns an ArrayView on collection memory.
*
* @param {number} vertexOffset
* @param {number} vertexCount
* @param {TypedArray} [result]
* @returns {TypedArray}
* @private
*/
_getPositionsRange(vertexOffset, vertexCount, result) {
const collection = this._collection;
const positionView = this._collection._positionView;
const collectionVertexOffset = this.vertexOffset + vertexOffset;
//>>includeStart('debug', pragmas.debug);
assert(collectionVertexOffset >= 0, ERR_OUT_OF_RANGE);
assert(collectionVertexOffset < collection.vertexCount, ERR_OUT_OF_RANGE);
assert(vertexCount > 0, ERR_OUT_OF_RANGE);
assert(vertexCount <= this.vertexCount, ERR_OUT_OF_RANGE);
//>>includeEnd('debug');
if (!defined(result)) {
const byteOffset =
positionView.byteOffset +
collectionVertexOffset * 3 * positionView.BYTES_PER_ELEMENT;
const TypedArray = /** @type {TypedArrayConstructor} */ (
positionView.constructor
);
return new TypedArray(
/** @type {ArrayBuffer} */ (positionView.buffer),
byteOffset,
vertexCount * 3,
);
}
for (let i = 0; i < vertexCount; i++) {
result[i * 3] = positionView[(collectionVertexOffset + i) * 3];
result[i * 3 + 1] = positionView[(collectionVertexOffset + i) * 3 + 1];
result[i * 3 + 2] = positionView[(collectionVertexOffset + i) * 3 + 2];
}
return result;
}
/**
* Offset in collection triangles array to first triangle in polygon,
* number of VEC3 elements.
* @type {number}
* @readonly
* @ignore
*/
get triangleOffset() {
return this._getUint32(BufferPolygon.Layout.TRIANGLE_OFFSET_U32);
}
/**
* Count of triangles in this polygon, number of VEC3 elements.
*
* @type {number}
* @readonly
*/
get triangleCount() {
return this._getUint32(BufferPolygon.Layout.TRIANGLE_COUNT_U32);
}
/**
* Returns an array view of this polygon's triangle indices, represented as
* three vertex indices per triangle.
*
* If 'result' argument is given, triangle indices are written to that array
* and returned. Otherwise, returns an ArrayView on collection memory —
* changes to this array will not trigger render updates, which requires
* `.setTriangles()`.
*
* @param {TypedArray} [result]
* @returns {TypedArray}
*/
getTriangles(result) {
const { triangleOffset, triangleCount } = this;
const indices = this._collection._triangleIndexView;
if (!defined(result)) {
const byteOffset =
indices.byteOffset + triangleOffset * 3 * indices.BYTES_PER_ELEMENT;
const TypedArray = /** @type {TypedArrayConstructor} */ (
indices.constructor
);
return new TypedArray(
/** @type {ArrayBuffer} */ (indices.buffer),
byteOffset,
triangleCount * 3,
);
}
for (let i = 0; i < triangleCount; i++) {
result[i * 3] = indices[(triangleOffset + i) * 3];
result[i * 3 + 1] = indices[(triangleOffset + i) * 3 + 1];
result[i * 3 + 2] = indices[(triangleOffset + i) * 3 + 2];
}
return result;
}
/**
* Sets this polygon's triangle indices, represented as three vertex indices
* per triangle.
*
* @param {TypedArray} indices
*/
setTriangles(indices) {
const collection = this._collection;
const triangleOffset = this.triangleOffset;
const srcCount = this.triangleCount;
const dstCount = indices.length / 3;
const collectionCount = collection.triangleCount + dstCount - srcCount;
//>>includeStart('debug', pragmas.debug);
assert(srcCount === dstCount || this._isResizable(), ERR_RESIZE);
assert(collectionCount <= collection.triangleCountMax, ERR_CAPACITY);
//>>includeEnd('debug');
collection._triangleCount += dstCount - srcCount;
this._setUint32(BufferPolygon.Layout.TRIANGLE_COUNT_U32, dstCount);
const dstIndices = collection._triangleIndexView;
for (let i = 0; i < dstCount; i++) {
dstIndices[(triangleOffset + i) * 3] = indices[i * 3];
dstIndices[(triangleOffset + i) * 3 + 1] = indices[i * 3 + 1];
dstIndices[(triangleOffset + i) * 3 + 2] = indices[i * 3 + 2];
}
this._dirty = true;
}
/////////////////////////////////////////////////////////////////////////////
// DEBUG
/**
* Returns a JSON-serializable object representing the polygon. This encoding
* is not memory-efficient, and should generally be used for debugging and
* testing.
*
* @returns {Object} JSON-serializable object.
* @override
*/
toJSON() {
return {
...super.toJSON(),
positions: Array.from(this.getPositions()),
holes: Array.from(this.getHoles()),
triangles: Array.from(this.getTriangles()),
};
}
}
export default BufferPolygon;