@cesium/engine
Version:
CesiumJS is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.
152 lines (134 loc) • 5.61 kB
JavaScript
// @ts-check
import BufferPrimitiveCollection from "./BufferPrimitiveCollection.js";
import BufferPoint from "./BufferPoint.js";
import Cartesian3 from "../Core/Cartesian3.js";
import Frozen from "../Core/Frozen.js";
import renderPoints from "./renderBufferPointCollection.js";
import BufferPointMaterial from "./BufferPointMaterial.js";
/** @import BlendOption from "./BlendOption.js"; */
/** @import BoundingSphere from "../Core/BoundingSphere.js"; */
/** @import ComponentDatatype from "../Core/ComponentDatatype.js"; */
/** @import Matrix4 from "../Core/Matrix4.js"; */
/** @import FrameState from "./FrameState.js"; */
/**
* @typedef {object} BufferPointOptions
* @property {Matrix4} [modelMatrix=Matrix4.IDENTITY] Transforms geometry from model to world coordinates.
* @property {boolean} [show=true]
* @property {BufferPointMaterial} [material=BufferPointMaterial.DEFAULT_MATERIAL]
* @property {number} [featureId]
* @property {object} [pickObject]
* @property {Cartesian3} [position=Cartesian3.ZERO]
* @experimental This feature is not final and is subject to change without Cesium's standard deprecation policy.
*/
/**
* Collection of points held in ArrayBuffer storage for performance and memory optimization.
*
* <p>Default buffer memory allocation is arbitrary, and collections cannot be resized,
* so specific per-buffer capacities should be provided in the collection
* constructor when available.</p>
*
* @example
* const collection = new BufferPointCollection({primitiveCountMax: 1024});
*
* const point = new BufferPoint();
* const material = new BufferPointMaterial({color: Color.WHITE});
*
* // Create a new point, temporarily bound to 'point' local variable.
* collection.add({
* position: new Cartesian3(0.0, 0.0, 0.0),
* material
* }, point);
*
* // Iterate over all points in collection, temporarily binding 'point'
* // local variable to each, and updating point material.
* for (let i = 0; i < collection.primitiveCount; i++) {
* collection.get(i, point);
* point.setMaterial(material);
* }
*
* @see BufferPoint
* @see BufferPrimitiveCollection
* @extends BufferPrimitiveCollection<BufferPoint>
* @experimental This feature is not final and is subject to change without Cesium's standard deprecation policy.
*/
class BufferPointCollection extends BufferPrimitiveCollection {
/**
* @param {object} options
* @param {Matrix4} [options.modelMatrix=Matrix4.IDENTITY] Transforms geometry from model to world coordinates.
* @param {number} [options.primitiveCountMax=BufferPrimitiveCollection.DEFAULT_CAPACITY]
* @param {ComponentDatatype} [options.positionDatatype=ComponentDatatype.DOUBLE]
* @param {boolean} [options.positionNormalized=false]
* @param {boolean} [options.show=true]
* @param {boolean} [options.allowPicking=false] When <code>true</code>, primitives are pickable with {@link Scene#pick}. When <code>false</code>, memory and initialization cost are lower.
* @param {BoundingSphere} [options.boundingVolume] Bounding volume, in world space, for the collection. When
* unspecified, a bounding volume is computed automatically and updated when primitive positions change. When
* specified, users are responsible for updating bounding volume as needed. Pre-computing the bounding volume
* manually, and updating it only as needed, will improve performance for larger dynamic collections.
* @param {boolean} [options.debugShowBoundingVolume=false]
* @param {BlendOption} [options.blendOption=BlendOption.TRANSLUCENT]
*/
constructor(options = Frozen.EMPTY_OBJECT) {
super({ ...options, vertexCountMax: options.primitiveCountMax });
}
_getCollectionClass() {
return BufferPointCollection;
}
_getPrimitiveClass() {
return BufferPoint;
}
_getMaterialClass() {
return BufferPointMaterial;
}
/////////////////////////////////////////////////////////////////////////////
// COLLECTION LIFECYCLE
/**
* @param {BufferPointCollection} collection
* @returns {BufferPointCollection}
* @override
* @ignore
*/
static _cloneEmpty(collection) {
return new BufferPointCollection({
primitiveCountMax: collection.primitiveCountMax,
positionDatatype: collection.positionDatatype,
positionNormalized: collection.positionNormalized,
});
}
/////////////////////////////////////////////////////////////////////////////
// PRIMITIVE LIFECYCLE
/**
* Adds a new point to the collection, with the specified options. A
* {@link BufferPoint} instance is linked to the new point, using
* the 'result' argument if given, or a new instance if not. For repeated
* calls, prefer to reuse a single BufferPoint instance rather than
* allocating a new instance on each call.
*
* @param {BufferPointOptions} options
* @param {BufferPoint} result
* @returns {BufferPoint}
* @override
*/
add(options, result = new BufferPoint()) {
super.add(options, result);
result._setUint32(
BufferPoint.Layout.POSITION_OFFSET_U32,
this._positionCount++,
);
result.setPosition(options.position ?? Cartesian3.ZERO);
return result;
}
/////////////////////////////////////////////////////////////////////////////
// RENDER
/**
* @param {FrameState} frameState
* @ignore
*/
update(frameState) {
super.update(frameState);
const passes = frameState.passes;
if (this.show && (passes.render || passes.pick)) {
this._renderContext = renderPoints(this, frameState, this._renderContext);
}
}
}
export default BufferPointCollection;