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CesiumJS is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.

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/** * @license * Cesium - https://github.com/CesiumGS/cesium * Version 1.143.0 * * Copyright 2011-2022 Cesium Contributors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * Columbus View (Pat. Pend.) * * Portions licensed separately. * See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details. */ import { Cartesian3_default } from "./chunk-ZSGUV73H.js"; import { Math_default } from "./chunk-C7JQVRLM.js"; import { Check_default, DeveloperError_default } from "./chunk-6YR6JBMY.js"; import { __publicField, defined_default } from "./chunk-AHWAZRBV.js"; // packages/engine/Source/Core/scaleToGeodeticSurface.js var scaleToGeodeticSurfaceIntersection = new Cartesian3_default(); var scaleToGeodeticSurfaceGradient = new Cartesian3_default(); function scaleToGeodeticSurface(cartesian, oneOverRadii, oneOverRadiiSquared, centerToleranceSquared, result) { if (!defined_default(cartesian)) { throw new DeveloperError_default("cartesian is required."); } if (!defined_default(oneOverRadii)) { throw new DeveloperError_default("oneOverRadii is required."); } if (!defined_default(oneOverRadiiSquared)) { throw new DeveloperError_default("oneOverRadiiSquared is required."); } if (!defined_default(centerToleranceSquared)) { throw new DeveloperError_default("centerToleranceSquared is required."); } const positionX = cartesian.x; const positionY = cartesian.y; const positionZ = cartesian.z; const oneOverRadiiX = oneOverRadii.x; const oneOverRadiiY = oneOverRadii.y; const oneOverRadiiZ = oneOverRadii.z; const x2 = positionX * positionX * oneOverRadiiX * oneOverRadiiX; const y2 = positionY * positionY * oneOverRadiiY * oneOverRadiiY; const z2 = positionZ * positionZ * oneOverRadiiZ * oneOverRadiiZ; const squaredNorm = x2 + y2 + z2; const ratio = Math.sqrt(1 / squaredNorm); const intersection = Cartesian3_default.multiplyByScalar( cartesian, ratio, scaleToGeodeticSurfaceIntersection ); if (squaredNorm < centerToleranceSquared) { return !isFinite(ratio) ? void 0 : Cartesian3_default.clone(intersection, result); } const oneOverRadiiSquaredX = oneOverRadiiSquared.x; const oneOverRadiiSquaredY = oneOverRadiiSquared.y; const oneOverRadiiSquaredZ = oneOverRadiiSquared.z; const gradient = scaleToGeodeticSurfaceGradient; gradient.x = intersection.x * oneOverRadiiSquaredX * 2; gradient.y = intersection.y * oneOverRadiiSquaredY * 2; gradient.z = intersection.z * oneOverRadiiSquaredZ * 2; let lambda = (1 - ratio) * Cartesian3_default.magnitude(cartesian) / (0.5 * Cartesian3_default.magnitude(gradient)); let correction = 0; let func; let denominator; let xMultiplier; let yMultiplier; let zMultiplier; let xMultiplier2; let yMultiplier2; let zMultiplier2; let xMultiplier3; let yMultiplier3; let zMultiplier3; do { lambda -= correction; xMultiplier = 1 / (1 + lambda * oneOverRadiiSquaredX); yMultiplier = 1 / (1 + lambda * oneOverRadiiSquaredY); zMultiplier = 1 / (1 + lambda * oneOverRadiiSquaredZ); xMultiplier2 = xMultiplier * xMultiplier; yMultiplier2 = yMultiplier * yMultiplier; zMultiplier2 = zMultiplier * zMultiplier; xMultiplier3 = xMultiplier2 * xMultiplier; yMultiplier3 = yMultiplier2 * yMultiplier; zMultiplier3 = zMultiplier2 * zMultiplier; func = x2 * xMultiplier2 + y2 * yMultiplier2 + z2 * zMultiplier2 - 1; denominator = x2 * xMultiplier3 * oneOverRadiiSquaredX + y2 * yMultiplier3 * oneOverRadiiSquaredY + z2 * zMultiplier3 * oneOverRadiiSquaredZ; const derivative = -2 * denominator; correction = func / derivative; } while (Math.abs(func) > Math_default.EPSILON12); if (!defined_default(result)) { return new Cartesian3_default( positionX * xMultiplier, positionY * yMultiplier, positionZ * zMultiplier ); } result.x = positionX * xMultiplier; result.y = positionY * yMultiplier; result.z = positionZ * zMultiplier; return result; } var scaleToGeodeticSurface_default = scaleToGeodeticSurface; // packages/engine/Source/Core/Cartographic.js var _Cartographic = class _Cartographic { /** * @param {number} [longitude=0.0] The longitude, in radians. * @param {number} [latitude=0.0] The latitude, in radians. * @param {number} [height=0.0] The height, in meters, above the ellipsoid. */ constructor(longitude, latitude, height) { this.longitude = longitude ?? 0; this.latitude = latitude ?? 0; this.height = height ?? 0; } /** * Creates a new Cartographic instance from longitude and latitude * specified in radians. * * @param {number} longitude The longitude, in radians. * @param {number} latitude The latitude, in radians. * @param {number} [height=0.0] The height, in meters, above the ellipsoid. * @param {Cartographic} [result] The object onto which to store the result. * @returns {Cartographic} The modified result parameter or a new Cartographic instance if one was not provided. */ static fromRadians(longitude, latitude, height, result) { Check_default.typeOf.number("longitude", longitude); Check_default.typeOf.number("latitude", latitude); height = height ?? 0; if (!defined_default(result)) { return new _Cartographic(longitude, latitude, height); } result.longitude = longitude; result.latitude = latitude; result.height = height; return result; } /** * Creates a new Cartographic instance from longitude and latitude * specified in degrees. The values in the resulting object will * be in radians. * * @param {number} longitude The longitude, in degrees. * @param {number} latitude The latitude, in degrees. * @param {number} [height=0.0] The height, in meters, above the ellipsoid. * @param {Cartographic} [result] The object onto which to store the result. * @returns {Cartographic} The modified result parameter or a new Cartographic instance if one was not provided. */ static fromDegrees(longitude, latitude, height, result) { Check_default.typeOf.number("longitude", longitude); Check_default.typeOf.number("latitude", latitude); longitude = Math_default.toRadians(longitude); latitude = Math_default.toRadians(latitude); return _Cartographic.fromRadians(longitude, latitude, height, result); } /** * Creates a new Cartographic instance from a Cartesian position. The values in the * resulting object will be in radians. * * @param {Cartesian3} cartesian The Cartesian position to convert to cartographic representation. * @param {Ellipsoid} [ellipsoid=Ellipsoid.default] The ellipsoid on which the position lies. * @param {Cartographic} [result] The object onto which to store the result. * @returns {Cartographic} The modified result parameter, new Cartographic instance if none was provided, or undefined if the cartesian is at the center of the ellipsoid. */ static fromCartesian(cartesian, ellipsoid, result) { const oneOverRadii = defined_default(ellipsoid) ? ellipsoid.oneOverRadii : _Cartographic._ellipsoidOneOverRadii; const oneOverRadiiSquared = defined_default(ellipsoid) ? ellipsoid.oneOverRadiiSquared : _Cartographic._ellipsoidOneOverRadiiSquared; const centerToleranceSquared = defined_default(ellipsoid) ? ellipsoid._centerToleranceSquared : _Cartographic._ellipsoidCenterToleranceSquared; const p = scaleToGeodeticSurface_default( cartesian, oneOverRadii, oneOverRadiiSquared, centerToleranceSquared, cartesianToCartographicP ); if (!defined_default(p)) { return void 0; } let n = Cartesian3_default.multiplyComponents( p, oneOverRadiiSquared, cartesianToCartographicN ); n = Cartesian3_default.normalize(n, n); const h = Cartesian3_default.subtract(cartesian, p, cartesianToCartographicH); const longitude = Math.atan2(n.y, n.x); const latitude = Math.asin(n.z); const height = Math_default.sign(Cartesian3_default.dot(h, cartesian)) * Cartesian3_default.magnitude(h); if (!defined_default(result)) { return new _Cartographic(longitude, latitude, height); } result.longitude = longitude; result.latitude = latitude; result.height = height; return result; } /** * Creates a new Cartesian3 instance from a Cartographic input. The values in the inputted * object should be in radians. * * @param {Cartographic} cartographic Input to be converted into a Cartesian3 output. * @param {Ellipsoid} [ellipsoid=Ellipsoid.default] The ellipsoid on which the position lies. * @param {Cartesian3} [result] The object onto which to store the result. * @returns {Cartesian3} The position */ static toCartesian(cartographic, ellipsoid, result) { Check_default.defined("cartographic", cartographic); return Cartesian3_default.fromRadians( cartographic.longitude, cartographic.latitude, cartographic.height, ellipsoid, result ); } /** * Duplicates a Cartographic instance. * * @param {Cartographic} cartographic The cartographic to duplicate. * @param {Cartographic} [result] The object onto which to store the result. * @returns {Cartographic} The modified result parameter or a new Cartographic instance if one was not provided. (Returns undefined if cartographic is undefined) */ static clone(cartographic, result) { if (!defined_default(cartographic)) { return void 0; } if (!defined_default(result)) { return new _Cartographic( cartographic.longitude, cartographic.latitude, cartographic.height ); } result.longitude = cartographic.longitude; result.latitude = cartographic.latitude; result.height = cartographic.height; return result; } /** * Compares the provided cartographics componentwise and returns * <code>true</code> if they are equal, <code>false</code> otherwise. * * @param {Cartographic} [left] The first cartographic. * @param {Cartographic} [right] The second cartographic. * @returns {boolean} <code>true</code> if left and right are equal, <code>false</code> otherwise. */ static equals(left, right) { return left === right || defined_default(left) && defined_default(right) && left.longitude === right.longitude && left.latitude === right.latitude && left.height === right.height; } /** * Compares the provided cartographics componentwise and returns * <code>true</code> if they are within the provided epsilon, * <code>false</code> otherwise. * * @param {Cartographic} [left] The first cartographic. * @param {Cartographic} [right] The second cartographic. * @param {number} [epsilon=0] The epsilon to use for equality testing. * @returns {boolean} <code>true</code> if left and right are within the provided epsilon, <code>false</code> otherwise. */ static equalsEpsilon(left, right, epsilon) { epsilon = epsilon ?? 0; return left === right || defined_default(left) && defined_default(right) && Math.abs(left.longitude - right.longitude) <= epsilon && Math.abs(left.latitude - right.latitude) <= epsilon && Math.abs(left.height - right.height) <= epsilon; } /** * Duplicates this instance. * * @param {Cartographic} [result] The object onto which to store the result. * @returns {Cartographic} The modified result parameter or a new Cartographic instance if one was not provided. */ clone(result) { return _Cartographic.clone(this, result); } /** * Compares the provided against this cartographic componentwise and returns * <code>true</code> if they are equal, <code>false</code> otherwise. * * @param {Cartographic} [right] The second cartographic. * @returns {boolean} <code>true</code> if left and right are equal, <code>false</code> otherwise. */ equals(right) { return _Cartographic.equals(this, right); } /** * Compares the provided against this cartographic componentwise and returns * <code>true</code> if they are within the provided epsilon, * <code>false</code> otherwise. * * @param {Cartographic} [right] The second cartographic. * @param {number} [epsilon=0] The epsilon to use for equality testing. * @returns {boolean} <code>true</code> if left and right are within the provided epsilon, <code>false</code> otherwise. */ equalsEpsilon(right, epsilon) { return _Cartographic.equalsEpsilon(this, right, epsilon); } /** * Creates a string representing this cartographic in the format '(longitude, latitude, height)'. * * @returns {string} A string representing the provided cartographic in the format '(longitude, latitude, height)'. */ toString() { return `(${this.longitude}, ${this.latitude}, ${this.height})`; } }; // To avoid circular dependencies, these are set by Ellipsoid when Ellipsoid.default is set. __publicField(_Cartographic, "_ellipsoidOneOverRadii", new Cartesian3_default( 1 / 6378137, 1 / 6378137, 1 / 6356752314245179e-9 )); __publicField(_Cartographic, "_ellipsoidOneOverRadiiSquared", new Cartesian3_default( 1 / (6378137 * 6378137), 1 / (6378137 * 6378137), 1 / (6356752314245179e-9 * 6356752314245179e-9) )); __publicField(_Cartographic, "_ellipsoidCenterToleranceSquared", Math_default.EPSILON1); var Cartographic = _Cartographic; Cartographic.ZERO = Object.freeze(new Cartographic(0, 0, 0)); var cartesianToCartographicN = new Cartesian3_default(); var cartesianToCartographicP = new Cartesian3_default(); var cartesianToCartographicH = new Cartesian3_default(); var Cartographic_default = Cartographic; // packages/engine/Source/Core/Cartesian2.js var Cartesian2 = class _Cartesian2 { /** * @param {number} [x=0.0] The X component. * @param {number} [y=0.0] The Y component. */ constructor(x, y) { this.x = x ?? 0; this.y = y ?? 0; } /** * Creates a Cartesian2 instance from x and y coordinates. * * @param {number} x The x coordinate. * @param {number} y The y coordinate. * @param {Cartesian2} [result] The object onto which to store the result. * @returns {Cartesian2} The modified result parameter or a new Cartesian2 instance if one was not provided. */ static fromElements(x, y, result) { if (!defined_default(result)) { return new _Cartesian2(x, y); } result.x = x; result.y = y; return result; } /** * Duplicates a Cartesian2 instance. * * @param {Cartesian2} cartesian The Cartesian to duplicate. * @param {Cartesian2} [result] The object onto which to store the result. * @returns {Cartesian2} The modified result parameter or a new Cartesian2 instance if one was not provided. (Returns undefined if cartesian is undefined) */ static clone(cartesian, result) { if (!defined_default(cartesian)) { return void 0; } if (!defined_default(result)) { return new _Cartesian2(cartesian.x, cartesian.y); } result.x = cartesian.x; result.y = cartesian.y; return result; } /** * Stores the provided instance into the provided array. * * @param {Cartesian2} value The value to pack. * @param {number[]} array The array to pack into. * @param {number} [startingIndex=0] The index into the array at which to start packing the elements. * * @returns {number[]} The array that was packed into */ static pack(value, array, startingIndex) { Check_default.typeOf.object("value", value); Check_default.defined("array", array); startingIndex = startingIndex ?? 0; array[startingIndex++] = value.x; array[startingIndex] = value.y; return array; } /** * Retrieves an instance from a packed array. * * @param {number[]} array The packed array. * @param {number} [startingIndex=0] The starting index of the element to be unpacked. * @param {Cartesian2} [result] The object into which to store the result. * @returns {Cartesian2} The modified result parameter or a new Cartesian2 instance if one was not provided. */ static unpack(array, startingIndex, result) { Check_default.defined("array", array); startingIndex = startingIndex ?? 0; if (!defined_default(result)) { result = new _Cartesian2(); } result.x = array[startingIndex++]; result.y = array[startingIndex]; return result; } /** * Flattens an array of Cartesian2s into an array of components. * * @param {Cartesian2[]} array The array of cartesians to pack. * @param {number[]} [result] The array onto which to store the result. If this is a typed array, it must have array.length * 2 components, else a {@link DeveloperError} will be thrown. If it is a regular array, it will be resized to have (array.length * 2) elements. * @returns {number[]} The packed array. */ static packArray(array, result) { Check_default.defined("array", array); const length = array.length; const resultLength = length * 2; if (!defined_default(result)) { result = new Array(resultLength); } else if (!Array.isArray(result) && result.length !== resultLength) { throw new DeveloperError_default( "If result is a typed array, it must have exactly array.length * 2 elements" ); } else if (result.length !== resultLength) { result.length = resultLength; } for (let i = 0; i < length; ++i) { _Cartesian2.pack(array[i], result, i * 2); } return result; } /** * Unpacks an array of cartesian components into an array of Cartesian2s. * * @param {number[]} array The array of components to unpack. * @param {Cartesian2[]} [result] The array onto which to store the result. * @returns {Cartesian2[]} The unpacked array. */ static unpackArray(array, result) { Check_default.defined("array", array); Check_default.typeOf.number.greaterThanOrEquals("array.length", array.length, 2); if (array.length % 2 !== 0) { throw new DeveloperError_default("array length must be a multiple of 2."); } const length = array.length; if (!defined_default(result)) { result = new Array(length / 2); } else { result.length = length / 2; } for (let i = 0; i < length; i += 2) { const index = i / 2; result[index] = _Cartesian2.unpack(array, i, result[index]); } return result; } /** * Computes the value of the maximum component for the supplied Cartesian. * * @param {Cartesian2} cartesian The cartesian to use. * @returns {number} The value of the maximum component. */ static maximumComponent(cartesian) { Check_default.typeOf.object("cartesian", cartesian); return Math.max(cartesian.x, cartesian.y); } /** * Computes the value of the minimum component for the supplied Cartesian. * * @param {Cartesian2} cartesian The cartesian to use. * @returns {number} The value of the minimum component. */ static minimumComponent(cartesian) { Check_default.typeOf.object("cartesian", cartesian); return Math.min(cartesian.x, cartesian.y); } /** * Compares two Cartesians and computes a Cartesian which contains the minimum components of the supplied Cartesians. * * @param {Cartesian2} first A cartesian to compare. * @param {Cartesian2} second A cartesian to compare. * @param {Cartesian2} result The object into which to store the result. * @returns {Cartesian2} A cartesian with the minimum components. */ static minimumByComponent(first, second, result) { Check_default.typeOf.object("first", first); Check_default.typeOf.object("second", second); Check_default.typeOf.object("result", result); result.x = Math.min(first.x, second.x); result.y = Math.min(first.y, second.y); return result; } /** * Compares two Cartesians and computes a Cartesian which contains the maximum components of the supplied Cartesians. * * @param {Cartesian2} first A cartesian to compare. * @param {Cartesian2} second A cartesian to compare. * @param {Cartesian2} result The object into which to store the result. * @returns {Cartesian2} A cartesian with the maximum components. */ static maximumByComponent(first, second, result) { Check_default.typeOf.object("first", first); Check_default.typeOf.object("second", second); Check_default.typeOf.object("result", result); result.x = Math.max(first.x, second.x); result.y = Math.max(first.y, second.y); return result; } /** * Constrain a value to lie between two values. * * @param {Cartesian2} value The value to clamp. * @param {Cartesian2} min The minimum bound. * @param {Cartesian2} max The maximum bound. * @param {Cartesian2} result The object into which to store the result. * @returns {Cartesian2} The clamped value such that min <= result <= max. */ static clamp(value, min, max, result) { Check_default.typeOf.object("value", value); Check_default.typeOf.object("min", min); Check_default.typeOf.object("max", max); Check_default.typeOf.object("result", result); const x = Math_default.clamp(value.x, min.x, max.x); const y = Math_default.clamp(value.y, min.y, max.y); result.x = x; result.y = y; return result; } /** * Computes the provided Cartesian's squared magnitude. * * @param {Cartesian2} cartesian The Cartesian instance whose squared magnitude is to be computed. * @returns {number} The squared magnitude. */ static magnitudeSquared(cartesian) { Check_default.typeOf.object("cartesian", cartesian); return cartesian.x * cartesian.x + cartesian.y * cartesian.y; } /** * Computes the Cartesian's magnitude (length). * * @param {Cartesian2} cartesian The Cartesian instance whose magnitude is to be computed. * @returns {number} The magnitude. */ static magnitude(cartesian) { return Math.sqrt(_Cartesian2.magnitudeSquared(cartesian)); } /** * Computes the distance between two points. * * @param {Cartesian2} left The first point to compute the distance from. * @param {Cartesian2} right The second point to compute the distance to. * @returns {number} The distance between two points. * * @example * // Returns 1.0 * const d = Cesium.Cartesian2.distance(new Cesium.Cartesian2(1.0, 0.0), new Cesium.Cartesian2(2.0, 0.0)); */ static distance(left, right) { Check_default.typeOf.object("left", left); Check_default.typeOf.object("right", right); _Cartesian2.subtract(left, right, distanceScratch); return _Cartesian2.magnitude(distanceScratch); } /** * Computes the squared distance between two points. Comparing squared distances * using this function is more efficient than comparing distances using {@link Cartesian2#distance}. * * @param {Cartesian2} left The first point to compute the distance from. * @param {Cartesian2} right The second point to compute the distance to. * @returns {number} The distance between two points. * * @example * // Returns 4.0, not 2.0 * const d = Cesium.Cartesian2.distance(new Cesium.Cartesian2(1.0, 0.0), new Cesium.Cartesian2(3.0, 0.0)); */ static distanceSquared(left, right) { Check_default.typeOf.object("left", left); Check_default.typeOf.object("right", right); _Cartesian2.subtract(left, right, distanceScratch); return _Cartesian2.magnitudeSquared(distanceScratch); } /** * Computes the normalized form of the supplied Cartesian. * * @param {Cartesian2} cartesian The Cartesian to be normalized. * @param {Cartesian2} result The object onto which to store the result. * @returns {Cartesian2} The modified result parameter. */ static normalize(cartesian, result) { Check_default.typeOf.object("cartesian", cartesian); Check_default.typeOf.object("result", result); const magnitude = _Cartesian2.magnitude(cartesian); result.x = cartesian.x / magnitude; result.y = cartesian.y / magnitude; if (isNaN(result.x) || isNaN(result.y)) { throw new DeveloperError_default("normalized result is not a number"); } return result; } /** * Computes the dot (scalar) product of two Cartesians. * * @param {Cartesian2} left The first Cartesian. * @param {Cartesian2} right The second Cartesian. * @returns {number} The dot product. */ static dot(left, right) { Check_default.typeOf.object("left", left); Check_default.typeOf.object("right", right); return left.x * right.x + left.y * right.y; } /** * Computes the magnitude of the cross product that would result from implicitly setting the Z coordinate of the input vectors to 0 * * @param {Cartesian2} left The first Cartesian. * @param {Cartesian2} right The second Cartesian. * @returns {number} The cross product. */ static cross(left, right) { Check_default.typeOf.object("left", left); Check_default.typeOf.object("right", right); return left.x * right.y - left.y * right.x; } /** * Computes the componentwise product of two Cartesians. * * @param {Cartesian2} left The first Cartesian. * @param {Cartesian2} right The second Cartesian. * @param {Cartesian2} result The object onto which to store the result. * @returns {Cartesian2} The modified result parameter. */ static multiplyComponents(left, right, result) { Check_default.typeOf.object("left", left); Check_default.typeOf.object("right", right); Check_default.typeOf.object("result", result); result.x = left.x * right.x; result.y = left.y * right.y; return result; } /** * Computes the componentwise quotient of two Cartesians. * * @param {Cartesian2} left The first Cartesian. * @param {Cartesian2} right The second Cartesian. * @param {Cartesian2} result The object onto which to store the result. * @returns {Cartesian2} The modified result parameter. */ static divideComponents(left, right, result) { Check_default.typeOf.object("left", left); Check_default.typeOf.object("right", right); Check_default.typeOf.object("result", result); result.x = left.x / right.x; result.y = left.y / right.y; return result; } /** * Computes the componentwise sum of two Cartesians. * * @param {Cartesian2} left The first Cartesian. * @param {Cartesian2} right The second Cartesian. * @param {Cartesian2} result The object onto which to store the result. * @returns {Cartesian2} The modified result parameter. */ static add(left, right, result) { Check_default.typeOf.object("left", left); Check_default.typeOf.object("right", right); Check_default.typeOf.object("result", result); result.x = left.x + right.x; result.y = left.y + right.y; return result; } /** * Computes the componentwise difference of two Cartesians. * * @param {Cartesian2} left The first Cartesian. * @param {Cartesian2} right The second Cartesian. * @param {Cartesian2} result The object onto which to store the result. * @returns {Cartesian2} The modified result parameter. */ static subtract(left, right, result) { Check_default.typeOf.object("left", left); Check_default.typeOf.object("right", right); Check_default.typeOf.object("result", result); result.x = left.x - right.x; result.y = left.y - right.y; return result; } /** * Multiplies the provided Cartesian componentwise by the provided scalar. * * @param {Cartesian2} cartesian The Cartesian to be scaled. * @param {number} scalar The scalar to multiply with. * @param {Cartesian2} result The object onto which to store the result. * @returns {Cartesian2} The modified result parameter. */ static multiplyByScalar(cartesian, scalar, result) { Check_default.typeOf.object("cartesian", cartesian); Check_default.typeOf.number("scalar", scalar); Check_default.typeOf.object("result", result); result.x = cartesian.x * scalar; result.y = cartesian.y * scalar; return result; } /** * Divides the provided Cartesian componentwise by the provided scalar. * * @param {Cartesian2} cartesian The Cartesian to be divided. * @param {number} scalar The scalar to divide by. * @param {Cartesian2} result The object onto which to store the result. * @returns {Cartesian2} The modified result parameter. */ static divideByScalar(cartesian, scalar, result) { Check_default.typeOf.object("cartesian", cartesian); Check_default.typeOf.number("scalar", scalar); Check_default.typeOf.object("result", result); result.x = cartesian.x / scalar; result.y = cartesian.y / scalar; return result; } /** * Negates the provided Cartesian. * * @param {Cartesian2} cartesian The Cartesian to be negated. * @param {Cartesian2} result The object onto which to store the result. * @returns {Cartesian2} The modified result parameter. */ static negate(cartesian, result) { Check_default.typeOf.object("cartesian", cartesian); Check_default.typeOf.object("result", result); result.x = -cartesian.x; result.y = -cartesian.y; return result; } /** * Computes the absolute value of the provided Cartesian. * * @param {Cartesian2} cartesian The Cartesian whose absolute value is to be computed. * @param {Cartesian2} result The object onto which to store the result. * @returns {Cartesian2} The modified result parameter. */ static abs(cartesian, result) { Check_default.typeOf.object("cartesian", cartesian); Check_default.typeOf.object("result", result); result.x = Math.abs(cartesian.x); result.y = Math.abs(cartesian.y); return result; } /** * Computes the linear interpolation or extrapolation at t using the provided cartesians. * * @param {Cartesian2} start The value corresponding to t at 0.0. * @param {Cartesian2} end The value corresponding to t at 1.0. * @param {number} t The point along t at which to interpolate. * @param {Cartesian2} result The object onto which to store the result. * @returns {Cartesian2} The modified result parameter. */ static lerp(start, end, t, result) { Check_default.typeOf.object("start", start); Check_default.typeOf.object("end", end); Check_default.typeOf.number("t", t); Check_default.typeOf.object("result", result); _Cartesian2.multiplyByScalar(end, t, lerpScratch); result = _Cartesian2.multiplyByScalar(start, 1 - t, result); return _Cartesian2.add(lerpScratch, result, result); } /** * Returns the angle, in radians, between the provided Cartesians. * * @param {Cartesian2} left The first Cartesian. * @param {Cartesian2} right The second Cartesian. * @returns {number} The angle between the Cartesians. */ static angleBetween(left, right) { Check_default.typeOf.object("left", left); Check_default.typeOf.object("right", right); _Cartesian2.normalize(left, angleBetweenScratch); _Cartesian2.normalize(right, angleBetweenScratch2); return Math_default.acosClamped( _Cartesian2.dot(angleBetweenScratch, angleBetweenScratch2) ); } /** * Returns the axis that is most orthogonal to the provided Cartesian. * * @param {Cartesian2} cartesian The Cartesian on which to find the most orthogonal axis. * @param {Cartesian2} result The object onto which to store the result. * @returns {Cartesian2} The most orthogonal axis. */ static mostOrthogonalAxis(cartesian, result) { Check_default.typeOf.object("cartesian", cartesian); Check_default.typeOf.object("result", result); const f = _Cartesian2.normalize(cartesian, mostOrthogonalAxisScratch); _Cartesian2.abs(f, f); if (f.x <= f.y) { result = _Cartesian2.clone(_Cartesian2.UNIT_X, result); } else { result = _Cartesian2.clone(_Cartesian2.UNIT_Y, result); } return result; } /** * Compares the provided Cartesians componentwise and returns * <code>true</code> if they are equal, <code>false</code> otherwise. * * @param {Cartesian2} [left] The first Cartesian. * @param {Cartesian2} [right] The second Cartesian. * @returns {boolean} <code>true</code> if left and right are equal, <code>false</code> otherwise. */ static equals(left, right) { return left === right || defined_default(left) && defined_default(right) && left.x === right.x && left.y === right.y; } /** * @param {Cartesian2} cartesian * @param {number[]} array * @param {number} offset * @ignore */ static equalsArray(cartesian, array, offset) { return cartesian.x === array[offset] && cartesian.y === array[offset + 1]; } /** * Compares the provided Cartesians componentwise and returns * <code>true</code> if they pass an absolute or relative tolerance test, * <code>false</code> otherwise. * * @param {Cartesian2} [left] The first Cartesian. * @param {Cartesian2} [right] The second Cartesian. * @param {number} [relativeEpsilon=0] The relative epsilon tolerance to use for equality testing. * @param {number} [absoluteEpsilon=relativeEpsilon] The absolute epsilon tolerance to use for equality testing. * @returns {boolean} <code>true</code> if left and right are within the provided epsilon, <code>false</code> otherwise. */ static equalsEpsilon(left, right, relativeEpsilon, absoluteEpsilon) { return left === right || defined_default(left) && defined_default(right) && Math_default.equalsEpsilon( left.x, right.x, relativeEpsilon, absoluteEpsilon ) && Math_default.equalsEpsilon( left.y, right.y, relativeEpsilon, absoluteEpsilon ); } /** * Duplicates this Cartesian2 instance. * * @param {Cartesian2} [result] The object onto which to store the result. * @returns {Cartesian2} The modified result parameter or a new Cartesian2 instance if one was not provided. */ clone(result) { return _Cartesian2.clone(this, result); } /** * Compares this Cartesian against the provided Cartesian componentwise and returns * <code>true</code> if they are equal, <code>false</code> otherwise. * * @param {Cartesian2} [right] The right hand side Cartesian. * @returns {boolean} <code>true</code> if they are equal, <code>false</code> otherwise. */ equals(right) { return _Cartesian2.equals(this, right); } /** * Compares this Cartesian against the provided Cartesian componentwise and returns * <code>true</code> if they pass an absolute or relative tolerance test, * <code>false</code> otherwise. * * @param {Cartesian2} [right] The right hand side Cartesian. * @param {number} [relativeEpsilon=0] The relative epsilon tolerance to use for equality testing. * @param {number} [absoluteEpsilon=relativeEpsilon] The absolute epsilon tolerance to use for equality testing. * @returns {boolean} <code>true</code> if they are within the provided epsilon, <code>false</code> otherwise. */ equalsEpsilon(right, relativeEpsilon, absoluteEpsilon) { return _Cartesian2.equalsEpsilon( this, right, relativeEpsilon, absoluteEpsilon ); } /** * Creates a string representing this Cartesian in the format '(x, y)'. * * @returns {string} A string representing the provided Cartesian in the format '(x, y)'. */ toString() { return `(${this.x}, ${this.y})`; } }; Cartesian2.fromCartesian3 = Cartesian2.clone; Cartesian2.fromCartesian4 = Cartesian2.clone; Cartesian2.packedLength = 2; Cartesian2.fromArray = Cartesian2.unpack; var distanceScratch = new Cartesian2(); var lerpScratch = new Cartesian2(); var angleBetweenScratch = new Cartesian2(); var angleBetweenScratch2 = new Cartesian2(); var mostOrthogonalAxisScratch = new Cartesian2(); Cartesian2.ZERO = Object.freeze(new Cartesian2(0, 0)); Cartesian2.ONE = Object.freeze(new Cartesian2(1, 1)); Cartesian2.UNIT_X = Object.freeze(new Cartesian2(1, 0)); Cartesian2.UNIT_Y = Object.freeze(new Cartesian2(0, 1)); var Cartesian2_default = Cartesian2; // packages/engine/Source/Core/Ellipsoid.js function initialize(ellipsoid, x, y, z) { x = x ?? 0; y = y ?? 0; z = z ?? 0; Check_default.typeOf.number.greaterThanOrEquals("x", x, 0); Check_default.typeOf.number.greaterThanOrEquals("y", y, 0); Check_default.typeOf.number.greaterThanOrEquals("z", z, 0); ellipsoid._radii = new Cartesian3_default(x, y, z); ellipsoid._radiiSquared = new Cartesian3_default(x * x, y * y, z * z); ellipsoid._radiiToTheFourth = new Cartesian3_default( x * x * x * x, y * y * y * y, z * z * z * z ); ellipsoid._oneOverRadii = new Cartesian3_default( x === 0 ? 0 : 1 / x, y === 0 ? 0 : 1 / y, z === 0 ? 0 : 1 / z ); ellipsoid._oneOverRadiiSquared = new Cartesian3_default( x === 0 ? 0 : 1 / (x * x), y === 0 ? 0 : 1 / (y * y), z === 0 ? 0 : 1 / (z * z) ); ellipsoid._minimumRadius = Math.min(x, y, z); ellipsoid._maximumRadius = Math.max(x, y, z); ellipsoid._centerToleranceSquared = Math_default.EPSILON1; if (ellipsoid._radiiSquared.z !== 0) { ellipsoid._squaredXOverSquaredZ = ellipsoid._radiiSquared.x / ellipsoid._radiiSquared.z; } } var Ellipsoid = class _Ellipsoid { /** * @param {number} [x=0] The radius in the x direction. * @param {number} [y=0] The radius in the y direction. * @param {number} [z=0] The radius in the z direction. * * @exception {DeveloperError} All radii components must be greater than or equal to zero. */ constructor(x, y, z) { this._radii = void 0; this._radiiSquared = void 0; this._radiiToTheFourth = void 0; this._oneOverRadii = void 0; this._oneOverRadiiSquared = void 0; this._minimumRadius = void 0; this._maximumRadius = void 0; this._centerToleranceSquared = void 0; this._squaredXOverSquaredZ = void 0; initialize(this, x, y, z); } /** * Gets the radii of the ellipsoid. * @type {Cartesian3} * @readonly */ get radii() { return this._radii; } /** * Gets the squared radii of the ellipsoid. * @type {Cartesian3} * @readonly */ get radiiSquared() { return this._radiiSquared; } /** * Gets the radii of the ellipsoid raise to the fourth power. * @type {Cartesian3} * @readonly */ get radiiToTheFourth() { return this._radiiToTheFourth; } /** * Gets one over the radii of the ellipsoid. * @type {Cartesian3} * @readonly */ get oneOverRadii() { return this._oneOverRadii; } /** * Gets one over the squared radii of the ellipsoid. * @type {Cartesian3} * @readonly */ get oneOverRadiiSquared() { return this._oneOverRadiiSquared; } /** * Gets the minimum radius of the ellipsoid. * @type {number} * @readonly */ get minimumRadius() { return this._minimumRadius; } /** * Gets the maximum radius of the ellipsoid. * @type {number} * @readonly */ get maximumRadius() { return this._maximumRadius; } /** * Duplicates an Ellipsoid instance. * * @param {Ellipsoid} ellipsoid The ellipsoid to duplicate. * @param {Ellipsoid} [result] The object onto which to store the result, or undefined if a new * instance should be created. * @returns {Ellipsoid} The cloned Ellipsoid. (Returns undefined if ellipsoid is undefined) */ static clone(ellipsoid, result) { if (!defined_default(ellipsoid)) { return void 0; } const radii = ellipsoid._radii; if (!defined_default(result)) { return new _Ellipsoid(radii.x, radii.y, radii.z); } Cartesian3_default.clone(radii, result._radii); Cartesian3_default.clone(ellipsoid._radiiSquared, result._radiiSquared); Cartesian3_default.clone(ellipsoid._radiiToTheFourth, result._radiiToTheFourth); Cartesian3_default.clone(ellipsoid._oneOverRadii, result._oneOverRadii); Cartesian3_default.clone( ellipsoid._oneOverRadiiSquared, result._oneOverRadiiSquared ); result._minimumRadius = ellipsoid._minimumRadius; result._maximumRadius = ellipsoid._maximumRadius; result._centerToleranceSquared = ellipsoid._centerToleranceSquared; return result; } /** * Computes an Ellipsoid from a Cartesian specifying the radii in x, y, and z directions. * * @param {Cartesian3} [cartesian=Cartesian3.ZERO] The ellipsoid's radius in the x, y, and z directions. * @param {Ellipsoid} [result] The object onto which to store the result, or undefined if a new * instance should be created. * @returns {Ellipsoid} A new Ellipsoid instance. * * @exception {DeveloperError} All radii components must be greater than or equal to zero. * * @see Ellipsoid.WGS84 * @see Ellipsoid.UNIT_SPHERE */ static fromCartesian3(cartesian, result) { if (!defined_default(result)) { result = new _Ellipsoid(); } if (!defined_default(cartesian)) { return result; } initialize(result, cartesian.x, cartesian.y, cartesian.z); return result; } /** * The default ellipsoid used when not otherwise specified. * @type {Ellipsoid} * @example * Cesium.Ellipsoid.default = Cesium.Ellipsoid.MOON; * * // Apollo 11 landing site * const position = Cesium.Cartesian3.fromRadians( * 0.67416, * 23.47315, * ); */ static get default() { return _Ellipsoid._default; } static set default(value) { Check_default.typeOf.object("value", value); _Ellipsoid._default = value; Cartesian3_default._ellipsoidRadiiSquared = value.radiiSquared; Cartographic_default._ellipsoidOneOverRadii = value.oneOverRadii; Cartographic_default._ellipsoidOneOverRadiiSquared = value.oneOverRadiiSquared; Cartographic_default._ellipsoidCenterToleranceSquared = value._centerToleranceSquared; } /** * Duplicates an Ellipsoid instance. * * @param {Ellipsoid} [result] The object onto which to store the result, or undefined if a new * instance should be created. * @returns {Ellipsoid} The cloned Ellipsoid. */ clone(result) { return _Ellipsoid.clone(this, result); } /** * Stores the provided instance into the provided array. * * @param {Ellipsoid} value The value to pack. * @param {number[]} array The array to pack into. * @param {number} [startingIndex=0] The index into the array at which to start packing the elements. * * @returns {number[]} The array that was packed into */ static pack(value, array, startingIndex) { Check_default.typeOf.object("value", value); Check_default.defined("array", array); startingIndex = startingIndex ?? 0; Cartesian3_default.pack(value._radii, array, startingIndex); return array; } /** * Retrieves an instance from a packed array. * * @param {number[]} array The packed array. * @param {number} [startingIndex=0] The starting index of the element to be unpacked. * @param {Ellipsoid} [result] The object into which to store the result. * @returns {Ellipsoid} The modified result parameter or a new Ellipsoid instance if one was not provided. */ static unpack(array, startingIndex, result) { Check_default.defined("array", array); startingIndex = startingIndex ?? 0; const radii = Cartesian3_default.unpack(array, startingIndex); return _Ellipsoid.fromCartesian3(radii, result); } /** * Computes the normal of the plane tangent to the surface of the ellipsoid at the provided position. * * @param {Cartographic} cartographic The cartographic position for which to to determine the geodetic normal. * @param {Cartesian3} [result] The object onto which to store the result. * @returns {Cartesian3} The modified result parameter or a new Cartesian3 instance if none was provided. */ geodeticSurfaceNormalCartographic(cartographic, result) { Check_default.typeOf.object("cartographic", cartographic); const longitude = cartographic.longitude; const latitude = cartographic.latitude; const cosLatitude = Math.cos(latitude); const x = cosLatitude * Math.cos(longitude); const y = cosLatitude * Math.sin(longitude); const z = Math.sin(latitude); if (!defined_default(result)) { result = new Cartesian3_default(); } result.x = x; result.y = y; result.z = z; return Cartesian3_default.normalize(result, result); } /** * Computes the normal of the plane tangent to the surface of the ellipsoid at the provided position. * * @param {Cartesian3} cartesian The Cartesian position for which to to determine the surface normal. * @param {Cartesian3} [result] The object onto which to store the result. * @returns {Cartesian3} The modified result parameter or a new Cartesian3 instance if none was provided, or undefined if a normal cannot be found. */ geodeticSurfaceNormal(cartesian, result) { Check_default.typeOf.object("cartesian", cartesian); if (isNaN(cartesian.x) || isNaN(cartesian.y) || isNaN(cartesian.z)) { throw new DeveloperError_default("cartesian has a NaN component"); } if (Cartesian3_default.equalsEpsilon(cartesian, Cartesian3_default.ZERO, Math_default.EPSILON14)) { return void 0; } if (!defined_default(result)) { result = new Cartesian3_default(); } result = Cartesian3_default.multiplyComponents( cartesian, this._oneOverRadiiSquared, result ); return Cartesian3_default.normalize(result, result); } /** * Converts the provided cartographic to Cartesian representation. * * @param {Cartographic} cartographic The cartographic position. * @param {Cartesian3} [result] The object onto which to store the result. * @returns {Cartesian3} The modified result parameter or a new Cartesian3 instance if none was provided. * * @example * //Create a Cartographic and determine it's Cartesian representation on a WGS84 ellipsoid. * const position = new Cesium.Cartographic(Cesium.Math.toRadians(21), Cesium.Math.toRadians(78), 5000); * const cartesianPosition = Cesium.Ellipsoid.WGS84.cartographicToCartesian(position); */ cartographicToCartesian(cartographic, result) { const n = cartographicToCartesianNormal; const k = cartographicToCartesianK; this.geodeticSurfaceNormalCartographic(cartographic, n); Cartesian3_default.multiplyComponents(this._radiiSquared, n, k); const gamma = Math.sqrt(Cartesian3_default.dot(n, k)); Cartesian3_default.divideByScalar(k, gamma, k); Cartesian3_default.multiplyByScalar(n, cartographic.height, n); if (!defined_default(result)) { result = new Cartesian3_default(); } return Cartesian3_default.add(k, n, result); } /** * Converts the provided array of cartographics to an array of Cartesians. * * @param {Cartographic[]} cartographics An array of cartographic positions. * @param {Cartesian3[]} [result] The object onto which to store the result. * @returns {Cartesian3[]} The modified result parameter or a new Array instance if none was provided. * * @example * //Convert an array of Cartographics and determine their Cartesian representation on a WGS84 ellipsoid. * const positions = [new Cesium.Cartographic(Cesium.Math.toRadians(21), Cesium.Math.toRadians(78), 0), * new Cesium.Cartographic(Cesium.Math.toRadians(21.321), Cesium.Math.toRadians(78.123), 100), * new Cesium.Cartographic(Cesium.Math.toRadians(21.645), Cesium.Math.toRadians(78.456), 250)]; * const cartesianPositions = Cesium.Ellipsoid.WGS84.cartographicArrayToCartesianArray(positions); */ cartographicArrayToCartesianArray(cartographics, result) { Check_default.defined("cartographics", cartographics); const length = cartographics.length; if (!defined_default(result)) { result = new Array(length); } else { result.length = length; } for (let i = 0; i < length; i++) { result[i] = this.cartographicToCartesian(cartographics[i], result[i]); } return result; } /** * Converts the provided cartesian to cartographic representation. * The cartesian is undefined at the center of the ellipsoid. * * @param {Cartesian3} cartesian The Cartesian position to convert to cartographic representation. * @param {Cartographic} [result] The object onto which to store the result. * @returns {Cartographic} The modified result parameter, new Cartographic instance if none was provided, or undefined if the cartesian is at the center of the ellipsoid. * * @example * //Create a Cartesian and determine it's Cartographic representation on a WGS84 ellipsoid. * const position = new Cesium.Cartesian3(17832.12, 83234.52, 952313.73); * const cartographicPosition = Cesium.Ellipsoid.WGS84.cartesianToCartographic(position); */ cartesianToCartographic(cartesian, result) { const p = this.scaleToGeodeticSurface(cartesian, cartesianToCartographicP2); if (!defined_default(p)) { return void 0; } const n = this.geodeticSurfaceNormal(p, cartesianToCartographicN2); const h = Cartesian3_default.subtract(cartesian, p, cartesianToCartographicH2); const longitude = Math.atan2(n.y, n.x); const latitude = Math.asin(n.z); const height = Math_default.sign(Cartesian3_default.dot(h, cartesian)) * Cartesian3_default.magnitude(h); if (!de