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@cesium/engine

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CesiumJS is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.

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//This file is automatically rebuilt by the Cesium build process. export default "mat4 getInstancingTransform()\n\ {\n\ mat4 instancingTransform;\n\ \n\ #ifdef HAS_INSTANCE_MATRICES\n\ instancingTransform = mat4(\n\ a_instancingTransformRow0.x, a_instancingTransformRow1.x, a_instancingTransformRow2.x, 0.0, // Column 1\n\ a_instancingTransformRow0.y, a_instancingTransformRow1.y, a_instancingTransformRow2.y, 0.0, // Column 2\n\ a_instancingTransformRow0.z, a_instancingTransformRow1.z, a_instancingTransformRow2.z, 0.0, // Column 3\n\ a_instancingTransformRow0.w, a_instancingTransformRow1.w, a_instancingTransformRow2.w, 1.0 // Column 4\n\ );\n\ #else\n\ vec3 translation = vec3(0.0, 0.0, 0.0);\n\ vec3 scale = vec3(1.0, 1.0, 1.0);\n\ \n\ #ifdef HAS_INSTANCE_TRANSLATION\n\ translation = a_instanceTranslation;\n\ #endif\n\ #ifdef HAS_INSTANCE_SCALE\n\ scale = a_instanceScale;\n\ #endif\n\ \n\ instancingTransform = mat4(\n\ scale.x, 0.0, 0.0, 0.0,\n\ 0.0, scale.y, 0.0, 0.0,\n\ 0.0, 0.0, scale.z, 0.0,\n\ translation.x, translation.y, translation.z, 1.0\n\ ); \n\ #endif\n\ \n\ return instancingTransform;\n\ }\n\ \n\ #ifdef USE_2D_INSTANCING\n\ mat4 getInstancingTransform2D()\n\ {\n\ mat4 instancingTransform2D;\n\ \n\ #ifdef HAS_INSTANCE_MATRICES\n\ instancingTransform2D = mat4(\n\ a_instancingTransform2DRow0.x, a_instancingTransform2DRow1.x, a_instancingTransform2DRow2.x, 0.0, // Column 1\n\ a_instancingTransform2DRow0.y, a_instancingTransform2DRow1.y, a_instancingTransform2DRow2.y, 0.0, // Column 2\n\ a_instancingTransform2DRow0.z, a_instancingTransform2DRow1.z, a_instancingTransform2DRow2.z, 0.0, // Column 3\n\ a_instancingTransform2DRow0.w, a_instancingTransform2DRow1.w, a_instancingTransform2DRow2.w, 1.0 // Column 4\n\ );\n\ #else\n\ vec3 translation2D = vec3(0.0, 0.0, 0.0);\n\ vec3 scale = vec3(1.0, 1.0, 1.0);\n\ \n\ #ifdef HAS_INSTANCE_TRANSLATION\n\ translation2D = a_instanceTranslation2D;\n\ #endif\n\ #ifdef HAS_INSTANCE_SCALE\n\ scale = a_instanceScale;\n\ #endif\n\ \n\ instancingTransform2D = mat4(\n\ scale.x, 0.0, 0.0, 0.0,\n\ 0.0, scale.y, 0.0, 0.0,\n\ 0.0, 0.0, scale.z, 0.0,\n\ translation2D.x, translation2D.y, translation2D.z, 1.0\n\ ); \n\ #endif\n\ \n\ return instancingTransform2D;\n\ }\n\ #endif\n\ ";