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@cesium/engine

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CesiumJS is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.

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const LoadState = Object.freeze({ UNLOADED: 0, // Has no data and is in dormant state RECEIVING: 1, // Is waiting on data from the provider PROCESSING: 2, // Data received. Contents are being processed for rendering. Depending on the content, it might make its own requests for external data. LOADED: 3, // Processed data from provider FAILED: 4, // Failed to receive data from the provider UNAVAILABLE: 5, // No data available for this tile }); /** * @alias KeyframeNode * @constructor * * @param {SpatialNode} spatialNode * @param {number} keyframe * * @private */ function KeyframeNode(spatialNode, keyframe) { this.spatialNode = spatialNode; this.keyframe = keyframe; this.state = LoadState.UNLOADED; this.content = undefined; this.megatextureIndex = -1; this.priority = -Number.MAX_VALUE; this.highPriorityFrameNumber = -1; } /** * Frees the resources used by this object. * @private */ KeyframeNode.prototype.unload = function () { this.content = this.content && this.content.destroy(); this.spatialNode = undefined; this.state = LoadState.UNLOADED; this.megatextureIndex = -1; this.priority = -Number.MAX_VALUE; this.highPriorityFrameNumber = -1; }; /** * @param {KeyframeNode} a * @param {KeyframeNode} b */ KeyframeNode.priorityComparator = function (a, b) { return a.priority - b.priority; }; /** * @param {KeyframeNode} a * @param {KeyframeNode} b */ KeyframeNode.searchComparator = function (a, b) { return a.keyframe - b.keyframe; }; KeyframeNode.LoadState = LoadState; export default KeyframeNode;