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CesiumJS is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.

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import BoundingRectangle from "../Core/BoundingRectangle.js"; import Cartesian2 from "../Core/Cartesian2.js"; import Cartesian3 from "../Core/Cartesian3.js"; import Cartesian4 from "../Core/Cartesian4.js"; import Cartographic from "../Core/Cartographic.js"; import Check from "../Core/Check.js"; import Color from "../Core/Color.js"; import createGuid from "../Core/createGuid.js"; import Frozen from "../Core/Frozen.js"; import defined from "../Core/defined.js"; import DeveloperError from "../Core/DeveloperError.js"; import DistanceDisplayCondition from "../Core/DistanceDisplayCondition.js"; import Ellipsoid from "../Core/Ellipsoid.js"; import Matrix4 from "../Core/Matrix4.js"; import NearFarScalar from "../Core/NearFarScalar.js"; import Resource from "../Core/Resource.js"; import BillboardTexture from "./BillboardTexture.js"; import HeightReference, { isHeightReferenceRelative, } from "./HeightReference.js"; import HorizontalOrigin from "./HorizontalOrigin.js"; import SceneMode from "./SceneMode.js"; import SceneTransforms from "./SceneTransforms.js"; import VerticalOrigin from "./VerticalOrigin.js"; import SplitDirection from "./SplitDirection.js"; import getExtensionFromUri from "../Core/getExtensionFromUri.js"; import isDataUri from "../Core/isDataUri.js"; /** * @typedef {object} Billboard.ConstructorOptions * * Initialization options for the first param of Billboard constructor * * @property {Cartesian3} position The cartesian position of the billboard. * @property {*} [id] A user-defined object to return when the billboard is picked with {@link Scene#pick}. * @property {boolean} [show=true] Determines if this billboard will be shown. * @property {string | HTMLImageElement | HTMLCanvasElement} [image] A loaded HTMLImageElement, ImageData, or a url to an image to use for the billboard. * @property {number} [scale=1.0] A number specifying the uniform scale that is multiplied with the billboard's image size in pixels. * @property {Cartesian2} [pixelOffset=Cartesian2.ZERO] A {@link Cartesian2} Specifying the pixel offset in screen space from the origin of this billboard. * @property {Cartesian3} [eyeOffset=Cartesian3.ZERO] A {@link Cartesian3} Specifying the 3D Cartesian offset applied to this billboard in eye coordinates. * @property {HorizontalOrigin} [horizontalOrigin=HorizontalOrigin.CENTER] A {@link HorizontalOrigin} Specifying the horizontal origin of this billboard. * @property {VerticalOrigin} [verticalOrigin=VerticalOrigin.CENTER] A {@link VerticalOrigin} Specifying the vertical origin of this billboard. * @property {HeightReference} [heightReference=HeightReference.NONE] A {@link HeightReference} Specifying the height reference of this billboard. * @property {Color} [color=Color.WHITE] A {@link Color} Specifying the color that is multiplied with the billboard's texture. * @property {number} [rotation=0] A number specifying the rotation angle in radians. * @property {Cartesian3} [alignedAxis=Cartesian3.ZERO] A {@link Cartesian3} Specifying the aligned axis in world space. * @property {boolean} [sizeInMeters] A boolean specifying if the billboard size is in meters or pixels. * @property {number} [width] A number specifying the width of the billboard. If undefined, the image width will be used. * @property {number} [height] A number specifying the height of the billboard. If undefined, the image height will be used. * @property {NearFarScalar} [scaleByDistance] A {@link NearFarScalar} Specifying near and far scaling properties of a Billboard based on the billboard's distance from the camera. * @property {NearFarScalar} [translucencyByDistance] A {@link NearFarScalar} Specifying near and far translucency properties of a Billboard based on the billboard's distance from the camera. * @property {NearFarScalar} [pixelOffsetScaleByDistance] A {@link NearFarScalar} Specifying near and far pixel offset scaling properties of a Billboard based on the billboard's distance from the camera. * @property {BoundingRectangle} [imageSubRegion] A {@link BoundingRectangle} Specifying the sub-region of the image to use for the billboard, rather than the entire image. * @property {DistanceDisplayCondition} [distanceDisplayCondition] A {@link DistanceDisplayCondition} Specifying the distance from the camera at which this billboard will be displayed. * @property {number} [disableDepthTestDistance] A number specifying the distance from the camera at which to disable the depth test to, for example, prevent clipping against terrain. * @property {SplitDirection} [splitDirection] A {@link SplitDirection} Specifying the split property of the billboard. */ /** * <div class="notice"> * A billboard is created and its initial * properties are set by calling {@link BillboardCollection#add}. Do not call the constructor directly. * </div> * A viewport-aligned image positioned in the 3D scene, that is created * and rendered using a {@link BillboardCollection}. * <br /><br /> * <div align='center'> * <img src='Images/Billboard.png' width='400' height='300' /><br /> * Example billboards * </div> * * @alias Billboard * * @performance Reading a property, e.g., {@link Billboard#show}, is constant time. * Assigning to a property is constant time but results in * CPU to GPU traffic when {@link BillboardCollection#update} is called. The per-billboard traffic is * the same regardless of how many properties were updated. If most billboards in a collection need to be * updated, it may be more efficient to clear the collection with {@link BillboardCollection#removeAll} * and add new billboards instead of modifying each one. * * @exception {DeveloperError} scaleByDistance.far must be greater than scaleByDistance.near * @exception {DeveloperError} translucencyByDistance.far must be greater than translucencyByDistance.near * @exception {DeveloperError} pixelOffsetScaleByDistance.far must be greater than pixelOffsetScaleByDistance.near * @exception {DeveloperError} distanceDisplayCondition.far must be greater than distanceDisplayCondition.near * * @see BillboardCollection * @see BillboardCollection#add * @see Label * * @internalConstructor * @class * * @param {Billboard.ConstructorOptions} options Object describing initialization options * @param {BillboardCollection} billboardCollection Instance of BillboardCollection * * @demo {@link https://sandcastle.cesium.com/index.html?src=Billboards.html|Cesium Sandcastle Billboard Demo} */ function Billboard(options, billboardCollection) { options = options ?? Frozen.EMPTY_OBJECT; //>>includeStart('debug', pragmas.debug); if ( defined(options.disableDepthTestDistance) && options.disableDepthTestDistance < 0.0 ) { throw new DeveloperError( "disableDepthTestDistance must be greater than or equal to 0.0.", ); } //>>includeEnd('debug'); let translucencyByDistance = options.translucencyByDistance; let pixelOffsetScaleByDistance = options.pixelOffsetScaleByDistance; let scaleByDistance = options.scaleByDistance; let distanceDisplayCondition = options.distanceDisplayCondition; if (defined(translucencyByDistance)) { //>>includeStart('debug', pragmas.debug); if (translucencyByDistance.far <= translucencyByDistance.near) { throw new DeveloperError( "translucencyByDistance.far must be greater than translucencyByDistance.near.", ); } //>>includeEnd('debug'); translucencyByDistance = NearFarScalar.clone(translucencyByDistance); } if (defined(pixelOffsetScaleByDistance)) { //>>includeStart('debug', pragmas.debug); if (pixelOffsetScaleByDistance.far <= pixelOffsetScaleByDistance.near) { throw new DeveloperError( "pixelOffsetScaleByDistance.far must be greater than pixelOffsetScaleByDistance.near.", ); } //>>includeEnd('debug'); pixelOffsetScaleByDistance = NearFarScalar.clone( pixelOffsetScaleByDistance, ); } if (defined(scaleByDistance)) { //>>includeStart('debug', pragmas.debug); if (scaleByDistance.far <= scaleByDistance.near) { throw new DeveloperError( "scaleByDistance.far must be greater than scaleByDistance.near.", ); } //>>includeEnd('debug'); scaleByDistance = NearFarScalar.clone(scaleByDistance); } if (defined(distanceDisplayCondition)) { //>>includeStart('debug', pragmas.debug); if (distanceDisplayCondition.far <= distanceDisplayCondition.near) { throw new DeveloperError( "distanceDisplayCondition.far must be greater than distanceDisplayCondition.near.", ); } //>>includeEnd('debug'); distanceDisplayCondition = DistanceDisplayCondition.clone( distanceDisplayCondition, ); } this._show = options.show ?? true; this._position = Cartesian3.clone(options.position ?? Cartesian3.ZERO); this._actualPosition = Cartesian3.clone(this._position); // For columbus view and 2D this._pixelOffset = Cartesian2.clone(options.pixelOffset ?? Cartesian2.ZERO); this._translate = new Cartesian2(0.0, 0.0); // used by labels for glyph vertex translation this._eyeOffset = Cartesian3.clone(options.eyeOffset ?? Cartesian3.ZERO); this._heightReference = options.heightReference ?? HeightReference.NONE; this._verticalOrigin = options.verticalOrigin ?? VerticalOrigin.CENTER; this._horizontalOrigin = options.horizontalOrigin ?? HorizontalOrigin.CENTER; this._scale = options.scale ?? 1.0; this._color = Color.clone(options.color ?? Color.WHITE); this._rotation = options.rotation ?? 0.0; this._alignedAxis = Cartesian3.clone(options.alignedAxis ?? Cartesian3.ZERO); this._width = options.width; this._height = options.height; this._scaleByDistance = scaleByDistance; this._translucencyByDistance = translucencyByDistance; this._pixelOffsetScaleByDistance = pixelOffsetScaleByDistance; this._sizeInMeters = options.sizeInMeters ?? false; this._distanceDisplayCondition = distanceDisplayCondition; this._disableDepthTestDistance = options.disableDepthTestDistance; this._id = options.id; this._collection = options.collection ?? billboardCollection; // Used only for pick ids this._pickId = undefined; this._pickPrimitive = options._pickPrimitive ?? this; this._billboardCollection = billboardCollection; this._dirty = false; this._index = -1; // Used only by BillboardCollection this._batchIndex = undefined; // Used only by Vector3DTilePoints and BillboardCollection this._imageTexture = new BillboardTexture(billboardCollection); this._imageId = options.imageId; this._imageWidth = undefined; this._imageHeight = undefined; this._labelDimensions = undefined; this._labelHorizontalOrigin = undefined; this._labelTranslate = undefined; const image = options.image; if (defined(image)) { this._computeImageTextureProperties(options.imageId, image); this._imageTexture.loadImage( this._imageId, image, this._imageWidth, this._imageHeight, ); } if (defined(options.imageSubRegion)) { this._imageTexture.addImageSubRegion(this._imageId, options.imageSubRegion); } this._actualClampedPosition = undefined; this._removeCallbackFunc = undefined; this._mode = SceneMode.SCENE3D; this._clusterShow = true; this._outlineColor = Color.clone(options.outlineColor ?? Color.BLACK); this._outlineWidth = options.outlineWidth ?? 0.0; this._updateClamping(); this._splitDirection = options.splitDirection ?? SplitDirection.NONE; // Primarily used by labels to indicate that the position is derived from the parent. // and expensive operations like clamping can be skipped. this._positionFromParent = false; } const SHOW_INDEX = (Billboard.SHOW_INDEX = 0); const POSITION_INDEX = (Billboard.POSITION_INDEX = 1); const PIXEL_OFFSET_INDEX = (Billboard.PIXEL_OFFSET_INDEX = 2); const EYE_OFFSET_INDEX = (Billboard.EYE_OFFSET_INDEX = 3); const HORIZONTAL_ORIGIN_INDEX = (Billboard.HORIZONTAL_ORIGIN_INDEX = 4); const VERTICAL_ORIGIN_INDEX = (Billboard.VERTICAL_ORIGIN_INDEX = 5); const SCALE_INDEX = (Billboard.SCALE_INDEX = 6); const IMAGE_INDEX_INDEX = (Billboard.IMAGE_INDEX_INDEX = 7); const COLOR_INDEX = (Billboard.COLOR_INDEX = 8); const ROTATION_INDEX = (Billboard.ROTATION_INDEX = 9); const ALIGNED_AXIS_INDEX = (Billboard.ALIGNED_AXIS_INDEX = 10); const SCALE_BY_DISTANCE_INDEX = (Billboard.SCALE_BY_DISTANCE_INDEX = 11); const TRANSLUCENCY_BY_DISTANCE_INDEX = (Billboard.TRANSLUCENCY_BY_DISTANCE_INDEX = 12); const PIXEL_OFFSET_SCALE_BY_DISTANCE_INDEX = (Billboard.PIXEL_OFFSET_SCALE_BY_DISTANCE_INDEX = 13); const DISTANCE_DISPLAY_CONDITION = (Billboard.DISTANCE_DISPLAY_CONDITION = 14); const DISABLE_DEPTH_DISTANCE = (Billboard.DISABLE_DEPTH_DISTANCE = 15); Billboard.TEXTURE_COORDINATE_BOUNDS = 16; const SDF_INDEX = (Billboard.SDF_INDEX = 17); const SPLIT_DIRECTION_INDEX = (Billboard.SPLIT_DIRECTION_INDEX = 18); Billboard.NUMBER_OF_PROPERTIES = 19; function makeDirty(billboard, propertyChanged) { const billboardCollection = billboard._billboardCollection; if (defined(billboardCollection)) { billboardCollection._updateBillboard(billboard, propertyChanged); billboard._dirty = true; } } Object.defineProperties(Billboard.prototype, { /** * Determines if this billboard will be shown. Use this to hide or show a billboard, instead * of removing it and re-adding it to the collection. * @memberof Billboard.prototype * @type {boolean} * @default true */ show: { get: function () { return this._show; }, set: function (value) { //>>includeStart('debug', pragmas.debug); Check.typeOf.bool("value", value); //>>includeEnd('debug'); if (this._show !== value) { this._show = value; makeDirty(this, SHOW_INDEX); } }, }, /** * Gets or sets the Cartesian position of this billboard. * @memberof Billboard.prototype * @type {Cartesian3} */ position: { get: function () { return this._position; }, set: function (value) { //>>includeStart('debug', pragmas.debug) Check.typeOf.object("value", value); //>>includeEnd('debug'); const position = this._position; if (!Cartesian3.equals(position, value)) { Cartesian3.clone(value, position); Cartesian3.clone(value, this._actualPosition); this._updateClamping(); makeDirty(this, POSITION_INDEX); } }, }, /** * Gets or sets the height reference of this billboard. * @memberof Billboard.prototype * @type {HeightReference} * @default HeightReference.NONE */ heightReference: { get: function () { return this._heightReference; }, set: function (value) { //>>includeStart('debug', pragmas.debug) Check.typeOf.number("value", value); //>>includeEnd('debug'); const heightReference = this._heightReference; if (value !== heightReference) { this._heightReference = value; this._updateClamping(); makeDirty(this, POSITION_INDEX); } }, }, /** * Gets or sets the pixel offset in screen space from the origin of this billboard. This is commonly used * to align multiple billboards and labels at the same position, e.g., an image and text. The * screen space origin is the top, left corner of the canvas; <code>x</code> increases from * left to right, and <code>y</code> increases from top to bottom. * <br /><br /> * <div align='center'> * <table border='0' cellpadding='5'><tr> * <td align='center'><code>default</code><br/><img src='Images/Billboard.setPixelOffset.default.png' width='250' height='188' /></td> * <td align='center'><code>b.pixeloffset = new Cartesian2(50, 25);</code><br/><img src='Images/Billboard.setPixelOffset.x50y-25.png' width='250' height='188' /></td> * </tr></table> * The billboard's origin is indicated by the yellow point. * </div> * @memberof Billboard.prototype * @type {Cartesian2} */ pixelOffset: { get: function () { return this._pixelOffset; }, set: function (value) { //>>includeStart('debug', pragmas.debug); Check.typeOf.object("value", value); //>>includeEnd('debug'); const pixelOffset = this._pixelOffset; if (!Cartesian2.equals(pixelOffset, value)) { Cartesian2.clone(value, pixelOffset); makeDirty(this, PIXEL_OFFSET_INDEX); } }, }, /** * Gets or sets near and far scaling properties of a Billboard based on the billboard's distance from the camera. * A billboard's scale will interpolate between the {@link NearFarScalar#nearValue} and * {@link NearFarScalar#farValue} while the camera distance falls within the lower and upper bounds * of the specified {@link NearFarScalar#near} and {@link NearFarScalar#far}. * Outside of these ranges the billboard's scale remains clamped to the nearest bound. If undefined, * scaleByDistance will be disabled. * @memberof Billboard.prototype * @type {NearFarScalar} * * @example * // Example 1. * // Set a billboard's scaleByDistance to scale by 1.5 when the * // camera is 1500 meters from the billboard and disappear as * // the camera distance approaches 8.0e6 meters. * b.scaleByDistance = new Cesium.NearFarScalar(1.5e2, 1.5, 8.0e6, 0.0); * * @example * // Example 2. * // disable scaling by distance * b.scaleByDistance = undefined; */ scaleByDistance: { get: function () { return this._scaleByDistance; }, set: function (value) { //>>includeStart('debug', pragmas.debug); if (defined(value)) { Check.typeOf.object("value", value); if (value.far <= value.near) { throw new DeveloperError( "far distance must be greater than near distance.", ); } } //>>includeEnd('debug'); const scaleByDistance = this._scaleByDistance; if (!NearFarScalar.equals(scaleByDistance, value)) { this._scaleByDistance = NearFarScalar.clone(value, scaleByDistance); makeDirty(this, SCALE_BY_DISTANCE_INDEX); } }, }, /** * Gets or sets near and far translucency properties of a Billboard based on the billboard's distance from the camera. * A billboard's translucency will interpolate between the {@link NearFarScalar#nearValue} and * {@link NearFarScalar#farValue} while the camera distance falls within the lower and upper bounds * of the specified {@link NearFarScalar#near} and {@link NearFarScalar#far}. * Outside of these ranges the billboard's translucency remains clamped to the nearest bound. If undefined, * translucencyByDistance will be disabled. * @memberof Billboard.prototype * @type {NearFarScalar} * * @example * // Example 1. * // Set a billboard's translucency to 1.0 when the * // camera is 1500 meters from the billboard and disappear as * // the camera distance approaches 8.0e6 meters. * b.translucencyByDistance = new Cesium.NearFarScalar(1.5e2, 1.0, 8.0e6, 0.0); * * @example * // Example 2. * // disable translucency by distance * b.translucencyByDistance = undefined; */ translucencyByDistance: { get: function () { return this._translucencyByDistance; }, set: function (value) { //>>includeStart('debug', pragmas.debug); if (defined(value)) { Check.typeOf.object("value", value); if (value.far <= value.near) { throw new DeveloperError( "far distance must be greater than near distance.", ); } } //>>includeEnd('debug'); const translucencyByDistance = this._translucencyByDistance; if (!NearFarScalar.equals(translucencyByDistance, value)) { this._translucencyByDistance = NearFarScalar.clone( value, translucencyByDistance, ); makeDirty(this, TRANSLUCENCY_BY_DISTANCE_INDEX); } }, }, /** * Gets or sets near and far pixel offset scaling properties of a Billboard based on the billboard's distance from the camera. * A billboard's pixel offset will be scaled between the {@link NearFarScalar#nearValue} and * {@link NearFarScalar#farValue} while the camera distance falls within the lower and upper bounds * of the specified {@link NearFarScalar#near} and {@link NearFarScalar#far}. * Outside of these ranges the billboard's pixel offset scale remains clamped to the nearest bound. If undefined, * pixelOffsetScaleByDistance will be disabled. * @memberof Billboard.prototype * @type {NearFarScalar} * * @example * // Example 1. * // Set a billboard's pixel offset scale to 0.0 when the * // camera is 1500 meters from the billboard and scale pixel offset to 10.0 pixels * // in the y direction the camera distance approaches 8.0e6 meters. * b.pixelOffset = new Cesium.Cartesian2(0.0, 1.0); * b.pixelOffsetScaleByDistance = new Cesium.NearFarScalar(1.5e2, 0.0, 8.0e6, 10.0); * * @example * // Example 2. * // disable pixel offset by distance * b.pixelOffsetScaleByDistance = undefined; */ pixelOffsetScaleByDistance: { get: function () { return this._pixelOffsetScaleByDistance; }, set: function (value) { //>>includeStart('debug', pragmas.debug); if (defined(value)) { Check.typeOf.object("value", value); if (value.far <= value.near) { throw new DeveloperError( "far distance must be greater than near distance.", ); } } //>>includeEnd('debug'); const pixelOffsetScaleByDistance = this._pixelOffsetScaleByDistance; if (!NearFarScalar.equals(pixelOffsetScaleByDistance, value)) { this._pixelOffsetScaleByDistance = NearFarScalar.clone( value, pixelOffsetScaleByDistance, ); makeDirty(this, PIXEL_OFFSET_SCALE_BY_DISTANCE_INDEX); } }, }, /** * Gets or sets the 3D Cartesian offset applied to this billboard in eye coordinates. Eye coordinates is a left-handed * coordinate system, where <code>x</code> points towards the viewer's right, <code>y</code> points up, and * <code>z</code> points into the screen. Eye coordinates use the same scale as world and model coordinates, * which is typically meters. * <br /><br /> * An eye offset is commonly used to arrange multiple billboards or objects at the same position, e.g., to * arrange a billboard above its corresponding 3D model. * <br /><br /> * Below, the billboard is positioned at the center of the Earth but an eye offset makes it always * appear on top of the Earth regardless of the viewer's or Earth's orientation. * <br /><br /> * <div align='center'> * <table border='0' cellpadding='5'><tr> * <td align='center'><img src='Images/Billboard.setEyeOffset.one.png' width='250' height='188' /></td> * <td align='center'><img src='Images/Billboard.setEyeOffset.two.png' width='250' height='188' /></td> * </tr></table> * <code>b.eyeOffset = new Cartesian3(0.0, 8000000.0, 0.0);</code><br /><br /> * </div> * @memberof Billboard.prototype * @type {Cartesian3} */ eyeOffset: { get: function () { return this._eyeOffset; }, set: function (value) { //>>includeStart('debug', pragmas.debug); Check.typeOf.object("value", value); //>>includeEnd('debug'); const eyeOffset = this._eyeOffset; if (!Cartesian3.equals(eyeOffset, value)) { Cartesian3.clone(value, eyeOffset); makeDirty(this, EYE_OFFSET_INDEX); } }, }, /** * Gets or sets the horizontal origin of this billboard, which determines if the billboard is * to the left, center, or right of its anchor position. * <br /><br /> * <div align='center'> * <img src='Images/Billboard.setHorizontalOrigin.png' width='648' height='196' /><br /> * </div> * @memberof Billboard.prototype * @type {HorizontalOrigin} * @example * // Use a bottom, left origin * b.horizontalOrigin = Cesium.HorizontalOrigin.LEFT; * b.verticalOrigin = Cesium.VerticalOrigin.BOTTOM; */ horizontalOrigin: { get: function () { return this._horizontalOrigin; }, set: function (value) { //>>includeStart('debug', pragmas.debug); Check.typeOf.number("value", value); //>>includeEnd('debug'); if (this._horizontalOrigin !== value) { this._horizontalOrigin = value; makeDirty(this, HORIZONTAL_ORIGIN_INDEX); } }, }, /** * Gets or sets the vertical origin of this billboard, which determines if the billboard is * to the above, below, or at the center of its anchor position. * <br /><br /> * <div align='center'> * <img src='Images/Billboard.setVerticalOrigin.png' width='695' height='175' /><br /> * </div> * @memberof Billboard.prototype * @type {VerticalOrigin} * @example * // Use a bottom, left origin * b.horizontalOrigin = Cesium.HorizontalOrigin.LEFT; * b.verticalOrigin = Cesium.VerticalOrigin.BOTTOM; */ verticalOrigin: { get: function () { return this._verticalOrigin; }, set: function (value) { //>>includeStart('debug', pragmas.debug); Check.typeOf.number("value", value); //>>includeEnd('debug'); if (this._verticalOrigin !== value) { this._verticalOrigin = value; makeDirty(this, VERTICAL_ORIGIN_INDEX); } }, }, /** * Gets or sets the uniform scale that is multiplied with the billboard's image size in pixels. * A scale of <code>1.0</code> does not change the size of the billboard; a scale greater than * <code>1.0</code> enlarges the billboard; a positive scale less than <code>1.0</code> shrinks * the billboard. * <br /><br /> * <div align='center'> * <img src='Images/Billboard.setScale.png' width='400' height='300' /><br/> * From left to right in the above image, the scales are <code>0.5</code>, <code>1.0</code>, * and <code>2.0</code>. * </div> * @memberof Billboard.prototype * @type {number} */ scale: { get: function () { return this._scale; }, set: function (value) { //>>includeStart('debug', pragmas.debug); Check.typeOf.number("value", value); //>>includeEnd('debug'); if (this._scale !== value) { this._scale = value; makeDirty(this, SCALE_INDEX); } }, }, /** * Gets or sets the color that is multiplied with the billboard's texture. This has two common use cases. First, * the same white texture may be used by many different billboards, each with a different color, to create * colored billboards. Second, the color's alpha component can be used to make the billboard translucent as shown below. * An alpha of <code>0.0</code> makes the billboard transparent, and <code>1.0</code> makes the billboard opaque. * <br /><br /> * <div align='center'> * <table border='0' cellpadding='5'><tr> * <td align='center'><code>default</code><br/><img src='Images/Billboard.setColor.Alpha255.png' width='250' height='188' /></td> * <td align='center'><code>alpha : 0.5</code><br/><img src='Images/Billboard.setColor.Alpha127.png' width='250' height='188' /></td> * </tr></table> * </div> * <br /> * The red, green, blue, and alpha values are indicated by <code>value</code>'s <code>red</code>, <code>green</code>, * <code>blue</code>, and <code>alpha</code> properties as shown in Example 1. These components range from <code>0.0</code> * (no intensity) to <code>1.0</code> (full intensity). * @memberof Billboard.prototype * @type {Color} * * @example * // Example 1. Assign yellow. * b.color = Cesium.Color.YELLOW; * * @example * // Example 2. Make a billboard 50% translucent. * b.color = new Cesium.Color(1.0, 1.0, 1.0, 0.5); */ color: { get: function () { return this._color; }, set: function (value) { //>>includeStart('debug', pragmas.debug); Check.typeOf.object("value", value); //>>includeEnd('debug'); const color = this._color; if (!Color.equals(color, value)) { Color.clone(value, color); makeDirty(this, COLOR_INDEX); } }, }, /** * Gets or sets the rotation angle in radians. * @memberof Billboard.prototype * @type {number} */ rotation: { get: function () { return this._rotation; }, set: function (value) { //>>includeStart('debug', pragmas.debug); Check.typeOf.number("value", value); //>>includeEnd('debug'); if (this._rotation !== value) { this._rotation = value; makeDirty(this, ROTATION_INDEX); } }, }, /** * Gets or sets the aligned axis in world space. The aligned axis is the unit vector that the billboard up vector points towards. * The default is the zero vector, which means the billboard is aligned to the screen up vector. * @memberof Billboard.prototype * @type {Cartesian3} * @example * // Example 1. * // Have the billboard up vector point north * billboard.alignedAxis = Cesium.Cartesian3.UNIT_Z; * * @example * // Example 2. * // Have the billboard point east. * billboard.alignedAxis = Cesium.Cartesian3.UNIT_Z; * billboard.rotation = -Cesium.Math.PI_OVER_TWO; * * @example * // Example 3. * // Reset the aligned axis * billboard.alignedAxis = Cesium.Cartesian3.ZERO; */ alignedAxis: { get: function () { return this._alignedAxis; }, set: function (value) { //>>includeStart('debug', pragmas.debug); Check.typeOf.object("value", value); //>>includeEnd('debug'); const alignedAxis = this._alignedAxis; if (!Cartesian3.equals(alignedAxis, value)) { Cartesian3.clone(value, alignedAxis); makeDirty(this, ALIGNED_AXIS_INDEX); } }, }, /** * Gets or sets a width for the billboard. If undefined, the image width will be used. * @memberof Billboard.prototype * @type {number|undefined} */ width: { get: function () { return this._width ?? this._imageTexture.width; }, set: function (value) { //>>includeStart('debug', pragmas.debug); if (defined(value)) { Check.typeOf.number("width", value); } //>>includeEnd('debug'); if (this._width !== value) { this._width = value; makeDirty(this, IMAGE_INDEX_INDEX); } }, }, /** * Gets or sets a height for the billboard. If undefined, the image height will be used. * @memberof Billboard.prototype * @type {number|undefined} */ height: { get: function () { return this._height ?? this._imageTexture.height; }, set: function (value) { //>>includeStart('debug', pragmas.debug); if (defined(value)) { Check.typeOf.number("height", value); } //>>includeEnd('debug'); if (this._height !== value) { this._height = value; makeDirty(this, IMAGE_INDEX_INDEX); } }, }, /** * Gets or sets if the billboard size is in meters or pixels. <code>true</code> to size the billboard in meters; * otherwise, the size is in pixels. * @memberof Billboard.prototype * @type {boolean} * @default false */ sizeInMeters: { get: function () { return this._sizeInMeters; }, set: function (value) { //>>includeStart('debug', pragmas.debug); Check.typeOf.bool("value", value); //>>includeEnd('debug'); if (this._sizeInMeters !== value) { this._sizeInMeters = value; makeDirty(this, COLOR_INDEX); } }, }, /** * Gets or sets the condition specifying at what distance from the camera that this billboard will be displayed. * @memberof Billboard.prototype * @type {DistanceDisplayCondition} * @default undefined */ distanceDisplayCondition: { get: function () { return this._distanceDisplayCondition; }, set: function (value) { if ( !DistanceDisplayCondition.equals(value, this._distanceDisplayCondition) ) { //>>includeStart('debug', pragmas.debug); if (defined(value)) { Check.typeOf.object("value", value); if (value.far <= value.near) { throw new DeveloperError( "far distance must be greater than near distance.", ); } } //>>includeEnd('debug'); this._distanceDisplayCondition = DistanceDisplayCondition.clone( value, this._distanceDisplayCondition, ); makeDirty(this, DISTANCE_DISPLAY_CONDITION); } }, }, /** * Gets or sets the distance from the camera at which to disable the depth test to, for example, prevent clipping against terrain. * When set to zero, the depth test is always applied. When set to Number.POSITIVE_INFINITY, the depth test is never applied. * @memberof Billboard.prototype * @type {number} */ disableDepthTestDistance: { get: function () { return this._disableDepthTestDistance; }, set: function (value) { //>>includeStart('debug', pragmas.debug); if (defined(value)) { Check.typeOf.number("value", value); if (value < 0.0) { throw new DeveloperError( "disableDepthTestDistance must be greater than or equal to 0.0.", ); } } //>>includeEnd('debug'); if (this._disableDepthTestDistance !== value) { this._disableDepthTestDistance = value; makeDirty(this, DISABLE_DEPTH_DISTANCE); } }, }, /** * Gets or sets the user-defined object returned when the billboard is picked. * @memberof Billboard.prototype * @type {*} */ id: { get: function () { return this._id; }, set: function (value) { this._id = value; if (defined(this._pickId)) { this._pickId.object.id = value; } }, }, /** * The primitive to return when picking this billboard. * @memberof Billboard.prototype * @private */ pickPrimitive: { get: function () { return this._pickPrimitive; }, set: function (value) { this._pickPrimitive = value; if (defined(this._pickId)) { this._pickId.object.primitive = value; } }, }, /** * @private */ pickId: { get: function () { return this._pickId; }, }, /** * <p> * Gets or sets the image to be used for this billboard. If a texture has already been created for the * given image, the existing texture is used. * </p> * <p> * This property can be set to a loaded Image, a URL which will be loaded as an Image automatically, * a canvas, or another billboard's image property (from the same billboard collection). * </p> * * @memberof Billboard.prototype * @type {string} * @example * // load an image from a URL * b.image = 'some/image/url.png'; * * // assuming b1 and b2 are billboards in the same billboard collection, * // use the same image for both billboards. * b2.image = b1.image; */ image: { get: function () { return this._imageTexture.id; }, set: function (value) { if (!defined(value)) { this._imageTexture.unload(); return; } this._computeImageTextureProperties(undefined, value); this._imageTexture.loadImage( this._imageId, value, this._imageWidth, this._imageHeight, ); }, }, /** * When <code>true</code>, this billboard is ready to render, i.e., the image * has been downloaded and the WebGL resources are created. * @memberof Billboard.prototype * @type {boolean} * @readonly * @default false */ ready: { get: function () { return this._imageTexture.ready; }, }, /** * If defined, this error was encountered during the loading process. * @memberof Billboard.prototype * @type {Error|undefined} * @readonly * @private */ loadError: { get: function () { return this._imageTexture.loadError; }, }, /** * Used by <code>billboardCollection</code> to track which billboards to update based on image load status. * @memberof Billboard.prototype * @type {boolean} * @private * @default false */ textureDirty: { get: function () { return this._imageTexture.dirty; }, set: function (value) { this._imageTexture.dirty = value; }, }, /** * Keeps track of the position of the billboard based on the height reference. * @memberof Billboard.prototype * @type {Cartesian3} * @private */ _clampedPosition: { get: function () { return this._actualClampedPosition; }, set: function (value) { this._actualClampedPosition = Cartesian3.clone( value, this._actualClampedPosition, ); makeDirty(this, POSITION_INDEX); }, }, /** * Determines whether or not this billboard will be shown or hidden because it was clustered. * @memberof Billboard.prototype * @type {boolean} * @private */ clusterShow: { get: function () { return this._clusterShow; }, set: function (value) { if (this._clusterShow !== value) { this._clusterShow = value; makeDirty(this, SHOW_INDEX); } }, }, /** * The outline color of this Billboard. Effective only for SDF billboards like Label glyphs. * @memberof Billboard.prototype * @type {Color} * @private */ outlineColor: { get: function () { return this._outlineColor; }, set: function (value) { //>>includeStart('debug', pragmas.debug); if (!defined(value)) { throw new DeveloperError("value is required."); } //>>includeEnd('debug'); const outlineColor = this._outlineColor; if (!Color.equals(outlineColor, value)) { Color.clone(value, outlineColor); makeDirty(this, SDF_INDEX); } }, }, /** * The outline width of this Billboard in pixels. Effective only for SDF billboards like Label glyphs. * @memberof Billboard.prototype * @type {number} * @private */ outlineWidth: { get: function () { return this._outlineWidth; }, set: function (value) { if (this._outlineWidth !== value) { this._outlineWidth = value; makeDirty(this, SDF_INDEX); } }, }, /** * Gets or sets the {@link SplitDirection} of this billboard. * @memberof Billboard.prototype * @type {SplitDirection} * @default {@link SplitDirection.NONE} */ splitDirection: { get: function () { return this._splitDirection; }, set: function (value) { if (this._splitDirection !== value) { this._splitDirection = value; makeDirty(this, SPLIT_DIRECTION_INDEX); } }, }, }); Billboard.prototype.getPickId = function (context) { if (!defined(this._pickId)) { this._pickId = context.createPickId({ primitive: this._pickPrimitive, collection: this._collection, id: this._id, }); } return this._pickId; }; Billboard.prototype._updateClamping = function () { Billboard._updateClamping(this._billboardCollection, this); }; const scratchCartographic = new Cartographic(); Billboard._updateClamping = function (collection, owner) { if (!defined(collection) || !defined(collection._scene)) { //>>includeStart('debug', pragmas.debug); if (owner._heightReference !== HeightReference.NONE) { throw new DeveloperError( "Height reference is not supported without a scene.", ); } //>>includeEnd('debug'); return; } const scene = collection._scene; const ellipsoid = scene.ellipsoid ?? Ellipsoid.default; const mode = scene.frameState.mode; const modeChanged = mode !== owner._mode; owner._mode = mode; if ( (owner._heightReference === HeightReference.NONE || modeChanged) && defined(owner._removeCallbackFunc) ) { owner._removeCallbackFunc(); owner._removeCallbackFunc = undefined; owner._clampedPosition = undefined; } if ( owner._heightReference === HeightReference.NONE || owner._positionFromParent || !defined(owner._position) ) { return; } if (defined(owner._removeCallbackFunc)) { owner._removeCallbackFunc(); } const position = ellipsoid.cartesianToCartographic(owner._position); if (!defined(position)) { owner._actualClampedPosition = undefined; return; } function updateFunction(clampedPosition) { const updatedClampedPosition = ellipsoid.cartographicToCartesian( clampedPosition, owner._clampedPosition, ); if (isHeightReferenceRelative(owner._heightReference)) { if (owner._mode === SceneMode.SCENE3D) { clampedPosition.height += position.height; ellipsoid.cartographicToCartesian( clampedPosition, updatedClampedPosition, ); } else { updatedClampedPosition.x += position.height; } } owner._clampedPosition = updatedClampedPosition; } owner._removeCallbackFunc = scene.updateHeight( position, updateFunction, owner._heightReference, ); Cartographic.clone(position, scratchCartographic); const height = scene.getHeight(position, owner._heightReference); if (defined(height)) { scratchCartographic.height = height; } updateFunction(scratchCartographic); }; /** * Get the texture coordinates for reading the loaded texture in shaders. * @param {BoundingRectangle} [result] The modified result parameter or a new BoundingRectangle instance if one was not provided. * @return {BoundingRectangle} The modified result parameter or a new BoundingRectangle instance if one was not provided. * @private */ Billboard.prototype.computeTextureCoordinates = function (result) { return this._imageTexture.computeTextureCoordinates(result); }; /** * <p> * Sets the image to be used for this billboard. If a texture has already been created for the * given id, the existing texture is used. * </p> * <p> * This function is useful for dynamically creating textures that are shared across many billboards. * Only the first billboard will actually call the function and create the texture, while subsequent * billboards created with the same id will simply re-use the existing texture. * </p> * <p> * To load an image from a URL, setting the {@link Billboard#image} property is more convenient. * </p> * * @param {string} id The id of the image. This can be any string that uniquely identifies the image. * @param {HTMLImageElement|HTMLCanvasElement|string|Resource|Billboard.CreateImageCallback} image The image to load. This parameter * can either be a loaded Image or Canvas, a URL which will be loaded as an Image automatically, * or a function which will be called to create the image if it hasn't been loaded already. * @example * // create a billboard image dynamically * function drawImage(id) { * // create and draw an image using a canvas * const canvas = document.createElement('canvas'); * const context2D = canvas.getContext('2d'); * // ... draw image * return canvas; * } * // drawImage will be called to create the texture * b.setImage('myImage', drawImage); * * // subsequent billboards created in the same collection using the same id will use the existing * // texture, without the need to create the canvas or draw the image * b2.setImage('myImage', drawImage); */ Billboard.prototype.setImage = function (id, image) { //>>includeStart('debug', pragmas.debug); Check.typeOf.string("id", id); Check.defined("image", image); //>>includeEnd('debug'); this._computeImageTextureProperties(id, image); this._imageTexture.loadImage( this._imageId, image, this._imageWidth, this._imageHeight, ); }; /** * Copy the values of an existing billboard texture into this one. Useful for prevent downtime for images that have already been loaded. * @private * @param {BillboardTexture} billboardTexture */ Billboard.prototype.setImageTexture = function (billboardTexture) { //>>includeStart('debug', pragmas.debug); Check.defined("billboardTexture", billboardTexture); //>>includeEnd('debug'); BillboardTexture.clone(billboardTexture, this._imageTexture); }; /** Arbitrary limit on allocated SVG size, in pixels. Raster images use image resolution. */ const SVG_MAX_SIZE_PX = 512; /** * Computes billboard texture ID, width, and height. For raster images, width and height are left * undefined, defaulting to image resolution. For SVG, use billboard pixel width and height. * @param {string | undefined} id The id of the image. * @param {string | HTMLImageElement | HTMLCanvasElement | undefined} image A loaded HTMLImageElement, ImageData, or a url to an image to use for the billboard. * @private */ Billboard.prototype._computeImageTextureProperties = function (id, image) { this._imageWidth = undefined; this._imageHeight = undefined; if (!defined(image)) { this._imageId = createGuid(); return; } let imageUri; if (typeof image === "string") { imageUri = image; } else if (image instanceof Resource) { imageUri = image._url; } else if (defined(image.src)) { imageUri = image.src; } this._imageId = id ?? imageUri ?? createGuid(); const hasSizeInPixels = defined(this._width) && defined(this._height) && !this._sizeInMeters; if (hasSizeInPixels && isSvgUri(imageUri)) { this._imageWidth = Math.min(this._width, SVG_MAX_SIZE_PX); this._imageHeight = Math.min(this._height, SVG_MAX_SIZE_PX); } }; function isSvgUri(uri) { if (!defined(uri)) { return false; } return isDataUri(uri) ? uri.startsWith("data:image/svg+xml") : getExtensionFromUri(uri) === "svg"; } /** * Uses a sub-region of the image with the given id as the image for this billboard, * measured in pixels from the bottom-left. * * @param {string} id The id of the image to use. * @param {BoundingRectangle} subRegion The sub-region of the image. * * @exception {RuntimeError} image with id must be in the atlas */ Billboard.prototype.setImageSubRegion = function (id, subRegion) { //>>includeStart('debug', pragmas.debug); Check.typeOf.string("id", id); Check.defined("subRegion", subRegion); //>>includeEnd('debug'); this._imageTexture.addImageSubRegion(id, subRegion); }; Billboard.prototype._setTranslate = function (value) { //>>includeStart('debug', pragmas.debug); if (!defined(value)) { throw new DeveloperError("value is required."); } //>>includeEnd('debug'); const translate = this._translate; if (!Cartesian2.equals(translate, value)) { Cartesian2.clone(value, translate); makeDirty(this, PIXEL_OFFSET_INDEX); } }; Billboard.prototype._getActualPosition = function () { return defined(this._clampedPosition) ? this._clampedPosition : this._actualPosition; }; Billboard.prototype._setActualPosition = function (value) { if (!defined(this._clampedPosition)) { Cartesian3.clone(value, this._actualPosition); } makeDirty(this, POSITION_INDEX); }; const tempCartesian3 = new Cartesian4(); Billboard._computeActualPosition = function ( billboard, position, frameState, modelMatrix, ) { if (defined(billboard._clampedPosition)) { if (frameState.mode !== billboard._mode) { billboard._updateClamping(); } return billboard._clampedPosition; } else if (frameState.mode === SceneMode.SCENE3D) { return position; } Matrix4.multiplyByPoint(modelMatrix, position, tempCartesian3); return SceneTransforms.computeActualEllipsoidPosition( frameState, tempCartesian3, ); }; const scratchCartesian3 = new Cartesian3(); // This function is basically a stripped-down JavaScript version of BillboardCollectionVS.glsl Billboard._computeScreenSpacePosition = function ( modelMatrix, position, eyeOffset, pixelOffset, scene, result, ) { // Model to world coordinates const positionWorld = Matrix4.multiplyByPoint( modelMatrix, position, scratchCartesian3, ); // World to window coordinates const positionWC = SceneTransforms.worldWithEyeOffsetToWindowCoordinates( scene, positionWorld, eyeOffset, result, ); if (!defined(positionWC)) { return undefined; } // Apply pixel offset Cartesian2.add(positionWC, pixelOffset, positionWC); return positionWC; }; const scratchPixelOffset = new Cartesian2(0.0, 0.0); /** * Computes the screen-space position of the billboard's origin, taking into account eye and pixel offsets. * The screen space origin is the top, left corner of the canvas; <code>x</code> increases from * left to right, and <code>y</code> increases from top to bottom. * * @param {Scene} scene The scene. * @param {Cartesian2} [result] The object onto which to store the result. * @returns {Cartesian2} The screen-space position of the billboard. * * @exception {DeveloperError} Billboard must be in a collection. * * @example * console.log(b.computeScreenSpacePosition(scene).toString()); * * @see Billboard#eyeOffset * @see Billboard#pixelOffset */ Billboard.prototype.computeScreenSpacePosition = function (scene, result) { const billboardCollection = this._billboardCollection; if (!defined(result)) { result = new Cartesian2(); } //>>includeStart('debug', pragmas.debug); if (!defined(billboardCollection)) { throw new DeveloperError( "Billboard must be in a collection. Was it removed?", ); } if (!defined(scene)) { throw new DeveloperError("scene is required."); } //>>includeEnd('debug'); // pixel offset for screen space computation is the pixelOffset + screen space translate Cartesian2.clone(this._pixelOf