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@cesium/engine

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CesiumJS is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.

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/** * @license * Cesium - https://github.com/CesiumGS/cesium * Version 1.136.0 * * Copyright 2011-2022 Cesium Contributors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * Columbus View (Pat. Pend.) * * Portions licensed separately. * See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details. */ import { Cesium3DTilesTerrainGeometryProcessor_default } from "./chunk-WB4TSSBQ.js"; import "./chunk-HXKUEOOD.js"; import "./chunk-MKMZHRB3.js"; import { createTaskProcessorWorker_default } from "./chunk-2AM4E2WD.js"; import "./chunk-H6Q7E4BQ.js"; import "./chunk-YF2NVO5B.js"; import "./chunk-RXZDTDIY.js"; import "./chunk-Z6DFT4D3.js"; import "./chunk-OXFU5HNU.js"; import "./chunk-DMEFNTUV.js"; import "./chunk-4BHWJWS3.js"; import "./chunk-A6YFUGJO.js"; import "./chunk-GDU4RZSZ.js"; import "./chunk-23T2IPHV.js"; import "./chunk-AOIO5VUS.js"; import "./chunk-W4XUEDU5.js"; import "./chunk-I4REFVXB.js"; import "./chunk-YSYSXSHF.js"; import "./chunk-5JKH4AMT.js"; import "./chunk-TDSVSW5A.js"; import "./chunk-3YTMGEXW.js"; import "./chunk-IL5F6WEE.js"; import "./chunk-QEANVUGT.js"; import "./chunk-2RCIRXNI.js"; // packages/engine/Source/Workers/upsampleVerticesFromCesium3DTilesTerrain.js function upsampleVerticesFromCesium3DTilesTerrain(options, transferableObjects) { const mesh = Cesium3DTilesTerrainGeometryProcessor_default.upsampleMesh(options); const verticesBuffer = mesh.vertices.buffer; const indicesBuffer = mesh.indices.buffer; const westIndicesBuffer = mesh.westIndicesSouthToNorth.buffer; const southIndicesBuffer = mesh.southIndicesEastToWest.buffer; const eastIndicesBuffer = mesh.eastIndicesNorthToSouth.buffer; const northIndicesBuffer = mesh.northIndicesWestToEast.buffer; transferableObjects.push( verticesBuffer, indicesBuffer, westIndicesBuffer, southIndicesBuffer, eastIndicesBuffer, northIndicesBuffer ); const result = { verticesBuffer, indicesBuffer, vertexCountWithoutSkirts: mesh.vertexCountWithoutSkirts, indexCountWithoutSkirts: mesh.indexCountWithoutSkirts, encoding: mesh.encoding, westIndicesBuffer, southIndicesBuffer, eastIndicesBuffer, northIndicesBuffer, minimumHeight: mesh.minimumHeight, maximumHeight: mesh.maximumHeight, boundingSphere: mesh.boundingSphere3D, orientedBoundingBox: mesh.orientedBoundingBox, horizonOcclusionPoint: mesh.horizonOcclusionPoint }; return result; } var upsampleVerticesFromCesium3DTilesTerrain_default = createTaskProcessorWorker_default( upsampleVerticesFromCesium3DTilesTerrain ); export { upsampleVerticesFromCesium3DTilesTerrain_default as default };