@cesium/engine
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CesiumJS is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.
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JavaScript
/**
* @license
* Cesium - https://github.com/CesiumGS/cesium
* Version 1.136.0
*
* Copyright 2011-2022 Cesium Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Columbus View (Pat. Pend.)
*
* Portions licensed separately.
* See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
*/
import {
RuntimeError_default
} from "./chunk-5JKH4AMT.js";
import {
Cartesian3_default,
Frozen_default,
Matrix3_default
} from "./chunk-3YTMGEXW.js";
import {
Math_default
} from "./chunk-IL5F6WEE.js";
import {
Check_default,
DeveloperError_default
} from "./chunk-QEANVUGT.js";
import {
defined_default
} from "./chunk-2RCIRXNI.js";
// packages/engine/Source/Core/Cartesian4.js
function Cartesian4(x, y, z, w) {
this.x = x ?? 0;
this.y = y ?? 0;
this.z = z ?? 0;
this.w = w ?? 0;
}
Cartesian4.fromElements = function(x, y, z, w, result) {
if (!defined_default(result)) {
return new Cartesian4(x, y, z, w);
}
result.x = x;
result.y = y;
result.z = z;
result.w = w;
return result;
};
Cartesian4.fromColor = function(color, result) {
Check_default.typeOf.object("color", color);
if (!defined_default(result)) {
return new Cartesian4(color.red, color.green, color.blue, color.alpha);
}
result.x = color.red;
result.y = color.green;
result.z = color.blue;
result.w = color.alpha;
return result;
};
Cartesian4.clone = function(cartesian, result) {
if (!defined_default(cartesian)) {
return void 0;
}
if (!defined_default(result)) {
return new Cartesian4(cartesian.x, cartesian.y, cartesian.z, cartesian.w);
}
result.x = cartesian.x;
result.y = cartesian.y;
result.z = cartesian.z;
result.w = cartesian.w;
return result;
};
Cartesian4.packedLength = 4;
Cartesian4.pack = function(value, array, startingIndex) {
Check_default.typeOf.object("value", value);
Check_default.defined("array", array);
startingIndex = startingIndex ?? 0;
array[startingIndex++] = value.x;
array[startingIndex++] = value.y;
array[startingIndex++] = value.z;
array[startingIndex] = value.w;
return array;
};
Cartesian4.unpack = function(array, startingIndex, result) {
Check_default.defined("array", array);
startingIndex = startingIndex ?? 0;
if (!defined_default(result)) {
result = new Cartesian4();
}
result.x = array[startingIndex++];
result.y = array[startingIndex++];
result.z = array[startingIndex++];
result.w = array[startingIndex];
return result;
};
Cartesian4.packArray = function(array, result) {
Check_default.defined("array", array);
const length = array.length;
const resultLength = length * 4;
if (!defined_default(result)) {
result = new Array(resultLength);
} else if (!Array.isArray(result) && result.length !== resultLength) {
throw new DeveloperError_default(
"If result is a typed array, it must have exactly array.length * 4 elements"
);
} else if (result.length !== resultLength) {
result.length = resultLength;
}
for (let i = 0; i < length; ++i) {
Cartesian4.pack(array[i], result, i * 4);
}
return result;
};
Cartesian4.unpackArray = function(array, result) {
Check_default.defined("array", array);
Check_default.typeOf.number.greaterThanOrEquals("array.length", array.length, 4);
if (array.length % 4 !== 0) {
throw new DeveloperError_default("array length must be a multiple of 4.");
}
const length = array.length;
if (!defined_default(result)) {
result = new Array(length / 4);
} else {
result.length = length / 4;
}
for (let i = 0; i < length; i += 4) {
const index = i / 4;
result[index] = Cartesian4.unpack(array, i, result[index]);
}
return result;
};
Cartesian4.fromArray = Cartesian4.unpack;
Cartesian4.maximumComponent = function(cartesian) {
Check_default.typeOf.object("cartesian", cartesian);
return Math.max(cartesian.x, cartesian.y, cartesian.z, cartesian.w);
};
Cartesian4.minimumComponent = function(cartesian) {
Check_default.typeOf.object("cartesian", cartesian);
return Math.min(cartesian.x, cartesian.y, cartesian.z, cartesian.w);
};
Cartesian4.minimumByComponent = function(first, second, result) {
Check_default.typeOf.object("first", first);
Check_default.typeOf.object("second", second);
Check_default.typeOf.object("result", result);
result.x = Math.min(first.x, second.x);
result.y = Math.min(first.y, second.y);
result.z = Math.min(first.z, second.z);
result.w = Math.min(first.w, second.w);
return result;
};
Cartesian4.maximumByComponent = function(first, second, result) {
Check_default.typeOf.object("first", first);
Check_default.typeOf.object("second", second);
Check_default.typeOf.object("result", result);
result.x = Math.max(first.x, second.x);
result.y = Math.max(first.y, second.y);
result.z = Math.max(first.z, second.z);
result.w = Math.max(first.w, second.w);
return result;
};
Cartesian4.clamp = function(value, min, max, result) {
Check_default.typeOf.object("value", value);
Check_default.typeOf.object("min", min);
Check_default.typeOf.object("max", max);
Check_default.typeOf.object("result", result);
const x = Math_default.clamp(value.x, min.x, max.x);
const y = Math_default.clamp(value.y, min.y, max.y);
const z = Math_default.clamp(value.z, min.z, max.z);
const w = Math_default.clamp(value.w, min.w, max.w);
result.x = x;
result.y = y;
result.z = z;
result.w = w;
return result;
};
Cartesian4.magnitudeSquared = function(cartesian) {
Check_default.typeOf.object("cartesian", cartesian);
return cartesian.x * cartesian.x + cartesian.y * cartesian.y + cartesian.z * cartesian.z + cartesian.w * cartesian.w;
};
Cartesian4.magnitude = function(cartesian) {
return Math.sqrt(Cartesian4.magnitudeSquared(cartesian));
};
var distanceScratch = new Cartesian4();
Cartesian4.distance = function(left, right) {
Check_default.typeOf.object("left", left);
Check_default.typeOf.object("right", right);
Cartesian4.subtract(left, right, distanceScratch);
return Cartesian4.magnitude(distanceScratch);
};
Cartesian4.distanceSquared = function(left, right) {
Check_default.typeOf.object("left", left);
Check_default.typeOf.object("right", right);
Cartesian4.subtract(left, right, distanceScratch);
return Cartesian4.magnitudeSquared(distanceScratch);
};
Cartesian4.normalize = function(cartesian, result) {
Check_default.typeOf.object("cartesian", cartesian);
Check_default.typeOf.object("result", result);
const magnitude = Cartesian4.magnitude(cartesian);
result.x = cartesian.x / magnitude;
result.y = cartesian.y / magnitude;
result.z = cartesian.z / magnitude;
result.w = cartesian.w / magnitude;
if (isNaN(result.x) || isNaN(result.y) || isNaN(result.z) || isNaN(result.w)) {
throw new DeveloperError_default("normalized result is not a number");
}
return result;
};
Cartesian4.dot = function(left, right) {
Check_default.typeOf.object("left", left);
Check_default.typeOf.object("right", right);
return left.x * right.x + left.y * right.y + left.z * right.z + left.w * right.w;
};
Cartesian4.multiplyComponents = function(left, right, result) {
Check_default.typeOf.object("left", left);
Check_default.typeOf.object("right", right);
Check_default.typeOf.object("result", result);
result.x = left.x * right.x;
result.y = left.y * right.y;
result.z = left.z * right.z;
result.w = left.w * right.w;
return result;
};
Cartesian4.divideComponents = function(left, right, result) {
Check_default.typeOf.object("left", left);
Check_default.typeOf.object("right", right);
Check_default.typeOf.object("result", result);
result.x = left.x / right.x;
result.y = left.y / right.y;
result.z = left.z / right.z;
result.w = left.w / right.w;
return result;
};
Cartesian4.add = function(left, right, result) {
Check_default.typeOf.object("left", left);
Check_default.typeOf.object("right", right);
Check_default.typeOf.object("result", result);
result.x = left.x + right.x;
result.y = left.y + right.y;
result.z = left.z + right.z;
result.w = left.w + right.w;
return result;
};
Cartesian4.subtract = function(left, right, result) {
Check_default.typeOf.object("left", left);
Check_default.typeOf.object("right", right);
Check_default.typeOf.object("result", result);
result.x = left.x - right.x;
result.y = left.y - right.y;
result.z = left.z - right.z;
result.w = left.w - right.w;
return result;
};
Cartesian4.multiplyByScalar = function(cartesian, scalar, result) {
Check_default.typeOf.object("cartesian", cartesian);
Check_default.typeOf.number("scalar", scalar);
Check_default.typeOf.object("result", result);
result.x = cartesian.x * scalar;
result.y = cartesian.y * scalar;
result.z = cartesian.z * scalar;
result.w = cartesian.w * scalar;
return result;
};
Cartesian4.divideByScalar = function(cartesian, scalar, result) {
Check_default.typeOf.object("cartesian", cartesian);
Check_default.typeOf.number("scalar", scalar);
Check_default.typeOf.object("result", result);
result.x = cartesian.x / scalar;
result.y = cartesian.y / scalar;
result.z = cartesian.z / scalar;
result.w = cartesian.w / scalar;
return result;
};
Cartesian4.negate = function(cartesian, result) {
Check_default.typeOf.object("cartesian", cartesian);
Check_default.typeOf.object("result", result);
result.x = -cartesian.x;
result.y = -cartesian.y;
result.z = -cartesian.z;
result.w = -cartesian.w;
return result;
};
Cartesian4.abs = function(cartesian, result) {
Check_default.typeOf.object("cartesian", cartesian);
Check_default.typeOf.object("result", result);
result.x = Math.abs(cartesian.x);
result.y = Math.abs(cartesian.y);
result.z = Math.abs(cartesian.z);
result.w = Math.abs(cartesian.w);
return result;
};
var lerpScratch = new Cartesian4();
Cartesian4.lerp = function(start, end, t, result) {
Check_default.typeOf.object("start", start);
Check_default.typeOf.object("end", end);
Check_default.typeOf.number("t", t);
Check_default.typeOf.object("result", result);
Cartesian4.multiplyByScalar(end, t, lerpScratch);
result = Cartesian4.multiplyByScalar(start, 1 - t, result);
return Cartesian4.add(lerpScratch, result, result);
};
var mostOrthogonalAxisScratch = new Cartesian4();
Cartesian4.mostOrthogonalAxis = function(cartesian, result) {
Check_default.typeOf.object("cartesian", cartesian);
Check_default.typeOf.object("result", result);
const f = Cartesian4.normalize(cartesian, mostOrthogonalAxisScratch);
Cartesian4.abs(f, f);
if (f.x <= f.y) {
if (f.x <= f.z) {
if (f.x <= f.w) {
result = Cartesian4.clone(Cartesian4.UNIT_X, result);
} else {
result = Cartesian4.clone(Cartesian4.UNIT_W, result);
}
} else if (f.z <= f.w) {
result = Cartesian4.clone(Cartesian4.UNIT_Z, result);
} else {
result = Cartesian4.clone(Cartesian4.UNIT_W, result);
}
} else if (f.y <= f.z) {
if (f.y <= f.w) {
result = Cartesian4.clone(Cartesian4.UNIT_Y, result);
} else {
result = Cartesian4.clone(Cartesian4.UNIT_W, result);
}
} else if (f.z <= f.w) {
result = Cartesian4.clone(Cartesian4.UNIT_Z, result);
} else {
result = Cartesian4.clone(Cartesian4.UNIT_W, result);
}
return result;
};
Cartesian4.equals = function(left, right) {
return left === right || defined_default(left) && defined_default(right) && left.x === right.x && left.y === right.y && left.z === right.z && left.w === right.w;
};
Cartesian4.equalsArray = function(cartesian, array, offset) {
return cartesian.x === array[offset] && cartesian.y === array[offset + 1] && cartesian.z === array[offset + 2] && cartesian.w === array[offset + 3];
};
Cartesian4.equalsEpsilon = function(left, right, relativeEpsilon, absoluteEpsilon) {
return left === right || defined_default(left) && defined_default(right) && Math_default.equalsEpsilon(
left.x,
right.x,
relativeEpsilon,
absoluteEpsilon
) && Math_default.equalsEpsilon(
left.y,
right.y,
relativeEpsilon,
absoluteEpsilon
) && Math_default.equalsEpsilon(
left.z,
right.z,
relativeEpsilon,
absoluteEpsilon
) && Math_default.equalsEpsilon(
left.w,
right.w,
relativeEpsilon,
absoluteEpsilon
);
};
Cartesian4.ZERO = Object.freeze(new Cartesian4(0, 0, 0, 0));
Cartesian4.ONE = Object.freeze(new Cartesian4(1, 1, 1, 1));
Cartesian4.UNIT_X = Object.freeze(new Cartesian4(1, 0, 0, 0));
Cartesian4.UNIT_Y = Object.freeze(new Cartesian4(0, 1, 0, 0));
Cartesian4.UNIT_Z = Object.freeze(new Cartesian4(0, 0, 1, 0));
Cartesian4.UNIT_W = Object.freeze(new Cartesian4(0, 0, 0, 1));
Cartesian4.prototype.clone = function(result) {
return Cartesian4.clone(this, result);
};
Cartesian4.prototype.equals = function(right) {
return Cartesian4.equals(this, right);
};
Cartesian4.prototype.equalsEpsilon = function(right, relativeEpsilon, absoluteEpsilon) {
return Cartesian4.equalsEpsilon(
this,
right,
relativeEpsilon,
absoluteEpsilon
);
};
Cartesian4.prototype.toString = function() {
return `(${this.x}, ${this.y}, ${this.z}, ${this.w})`;
};
var scratchF32Array = new Float32Array(1);
var scratchU8Array = new Uint8Array(scratchF32Array.buffer);
var testU32 = new Uint32Array([287454020]);
var testU8 = new Uint8Array(testU32.buffer);
var littleEndian = testU8[0] === 68;
Cartesian4.packFloat = function(value, result) {
Check_default.typeOf.number("value", value);
if (!defined_default(result)) {
result = new Cartesian4();
}
scratchF32Array[0] = value;
if (littleEndian) {
result.x = scratchU8Array[0];
result.y = scratchU8Array[1];
result.z = scratchU8Array[2];
result.w = scratchU8Array[3];
} else {
result.x = scratchU8Array[3];
result.y = scratchU8Array[2];
result.z = scratchU8Array[1];
result.w = scratchU8Array[0];
}
return result;
};
Cartesian4.unpackFloat = function(packedFloat) {
Check_default.typeOf.object("packedFloat", packedFloat);
if (littleEndian) {
scratchU8Array[0] = packedFloat.x;
scratchU8Array[1] = packedFloat.y;
scratchU8Array[2] = packedFloat.z;
scratchU8Array[3] = packedFloat.w;
} else {
scratchU8Array[0] = packedFloat.w;
scratchU8Array[1] = packedFloat.z;
scratchU8Array[2] = packedFloat.y;
scratchU8Array[3] = packedFloat.x;
}
return scratchF32Array[0];
};
var Cartesian4_default = Cartesian4;
// packages/engine/Source/Core/Matrix4.js
function Matrix4(column0Row0, column1Row0, column2Row0, column3Row0, column0Row1, column1Row1, column2Row1, column3Row1, column0Row2, column1Row2, column2Row2, column3Row2, column0Row3, column1Row3, column2Row3, column3Row3) {
this[0] = column0Row0 ?? 0;
this[1] = column0Row1 ?? 0;
this[2] = column0Row2 ?? 0;
this[3] = column0Row3 ?? 0;
this[4] = column1Row0 ?? 0;
this[5] = column1Row1 ?? 0;
this[6] = column1Row2 ?? 0;
this[7] = column1Row3 ?? 0;
this[8] = column2Row0 ?? 0;
this[9] = column2Row1 ?? 0;
this[10] = column2Row2 ?? 0;
this[11] = column2Row3 ?? 0;
this[12] = column3Row0 ?? 0;
this[13] = column3Row1 ?? 0;
this[14] = column3Row2 ?? 0;
this[15] = column3Row3 ?? 0;
}
Matrix4.packedLength = 16;
Matrix4.pack = function(value, array, startingIndex) {
Check_default.typeOf.object("value", value);
Check_default.defined("array", array);
startingIndex = startingIndex ?? 0;
array[startingIndex++] = value[0];
array[startingIndex++] = value[1];
array[startingIndex++] = value[2];
array[startingIndex++] = value[3];
array[startingIndex++] = value[4];
array[startingIndex++] = value[5];
array[startingIndex++] = value[6];
array[startingIndex++] = value[7];
array[startingIndex++] = value[8];
array[startingIndex++] = value[9];
array[startingIndex++] = value[10];
array[startingIndex++] = value[11];
array[startingIndex++] = value[12];
array[startingIndex++] = value[13];
array[startingIndex++] = value[14];
array[startingIndex] = value[15];
return array;
};
Matrix4.unpack = function(array, startingIndex, result) {
Check_default.defined("array", array);
startingIndex = startingIndex ?? 0;
if (!defined_default(result)) {
result = new Matrix4();
}
result[0] = array[startingIndex++];
result[1] = array[startingIndex++];
result[2] = array[startingIndex++];
result[3] = array[startingIndex++];
result[4] = array[startingIndex++];
result[5] = array[startingIndex++];
result[6] = array[startingIndex++];
result[7] = array[startingIndex++];
result[8] = array[startingIndex++];
result[9] = array[startingIndex++];
result[10] = array[startingIndex++];
result[11] = array[startingIndex++];
result[12] = array[startingIndex++];
result[13] = array[startingIndex++];
result[14] = array[startingIndex++];
result[15] = array[startingIndex];
return result;
};
Matrix4.packArray = function(array, result) {
Check_default.defined("array", array);
const length = array.length;
const resultLength = length * 16;
if (!defined_default(result)) {
result = new Array(resultLength);
} else if (!Array.isArray(result) && result.length !== resultLength) {
throw new DeveloperError_default(
"If result is a typed array, it must have exactly array.length * 16 elements"
);
} else if (result.length !== resultLength) {
result.length = resultLength;
}
for (let i = 0; i < length; ++i) {
Matrix4.pack(array[i], result, i * 16);
}
return result;
};
Matrix4.unpackArray = function(array, result) {
Check_default.defined("array", array);
Check_default.typeOf.number.greaterThanOrEquals("array.length", array.length, 16);
if (array.length % 16 !== 0) {
throw new DeveloperError_default("array length must be a multiple of 16.");
}
const length = array.length;
if (!defined_default(result)) {
result = new Array(length / 16);
} else {
result.length = length / 16;
}
for (let i = 0; i < length; i += 16) {
const index = i / 16;
result[index] = Matrix4.unpack(array, i, result[index]);
}
return result;
};
Matrix4.clone = function(matrix, result) {
if (!defined_default(matrix)) {
return void 0;
}
if (!defined_default(result)) {
return new Matrix4(
matrix[0],
matrix[4],
matrix[8],
matrix[12],
matrix[1],
matrix[5],
matrix[9],
matrix[13],
matrix[2],
matrix[6],
matrix[10],
matrix[14],
matrix[3],
matrix[7],
matrix[11],
matrix[15]
);
}
result[0] = matrix[0];
result[1] = matrix[1];
result[2] = matrix[2];
result[3] = matrix[3];
result[4] = matrix[4];
result[5] = matrix[5];
result[6] = matrix[6];
result[7] = matrix[7];
result[8] = matrix[8];
result[9] = matrix[9];
result[10] = matrix[10];
result[11] = matrix[11];
result[12] = matrix[12];
result[13] = matrix[13];
result[14] = matrix[14];
result[15] = matrix[15];
return result;
};
Matrix4.fromArray = Matrix4.unpack;
Matrix4.fromColumnMajorArray = function(values, result) {
Check_default.defined("values", values);
return Matrix4.clone(values, result);
};
Matrix4.fromRowMajorArray = function(values, result) {
Check_default.defined("values", values);
if (!defined_default(result)) {
return new Matrix4(
values[0],
values[1],
values[2],
values[3],
values[4],
values[5],
values[6],
values[7],
values[8],
values[9],
values[10],
values[11],
values[12],
values[13],
values[14],
values[15]
);
}
result[0] = values[0];
result[1] = values[4];
result[2] = values[8];
result[3] = values[12];
result[4] = values[1];
result[5] = values[5];
result[6] = values[9];
result[7] = values[13];
result[8] = values[2];
result[9] = values[6];
result[10] = values[10];
result[11] = values[14];
result[12] = values[3];
result[13] = values[7];
result[14] = values[11];
result[15] = values[15];
return result;
};
Matrix4.fromRotationTranslation = function(rotation, translation, result) {
Check_default.typeOf.object("rotation", rotation);
translation = translation ?? Cartesian3_default.ZERO;
if (!defined_default(result)) {
return new Matrix4(
rotation[0],
rotation[3],
rotation[6],
translation.x,
rotation[1],
rotation[4],
rotation[7],
translation.y,
rotation[2],
rotation[5],
rotation[8],
translation.z,
0,
0,
0,
1
);
}
result[0] = rotation[0];
result[1] = rotation[1];
result[2] = rotation[2];
result[3] = 0;
result[4] = rotation[3];
result[5] = rotation[4];
result[6] = rotation[5];
result[7] = 0;
result[8] = rotation[6];
result[9] = rotation[7];
result[10] = rotation[8];
result[11] = 0;
result[12] = translation.x;
result[13] = translation.y;
result[14] = translation.z;
result[15] = 1;
return result;
};
Matrix4.fromTranslationQuaternionRotationScale = function(translation, rotation, scale, result) {
Check_default.typeOf.object("translation", translation);
Check_default.typeOf.object("rotation", rotation);
Check_default.typeOf.object("scale", scale);
if (!defined_default(result)) {
result = new Matrix4();
}
const scaleX = scale.x;
const scaleY = scale.y;
const scaleZ = scale.z;
const x2 = rotation.x * rotation.x;
const xy = rotation.x * rotation.y;
const xz = rotation.x * rotation.z;
const xw = rotation.x * rotation.w;
const y2 = rotation.y * rotation.y;
const yz = rotation.y * rotation.z;
const yw = rotation.y * rotation.w;
const z2 = rotation.z * rotation.z;
const zw = rotation.z * rotation.w;
const w2 = rotation.w * rotation.w;
const m00 = x2 - y2 - z2 + w2;
const m01 = 2 * (xy - zw);
const m02 = 2 * (xz + yw);
const m10 = 2 * (xy + zw);
const m11 = -x2 + y2 - z2 + w2;
const m12 = 2 * (yz - xw);
const m20 = 2 * (xz - yw);
const m21 = 2 * (yz + xw);
const m22 = -x2 - y2 + z2 + w2;
result[0] = m00 * scaleX;
result[1] = m10 * scaleX;
result[2] = m20 * scaleX;
result[3] = 0;
result[4] = m01 * scaleY;
result[5] = m11 * scaleY;
result[6] = m21 * scaleY;
result[7] = 0;
result[8] = m02 * scaleZ;
result[9] = m12 * scaleZ;
result[10] = m22 * scaleZ;
result[11] = 0;
result[12] = translation.x;
result[13] = translation.y;
result[14] = translation.z;
result[15] = 1;
return result;
};
Matrix4.fromTranslationRotationScale = function(translationRotationScale, result) {
Check_default.typeOf.object("translationRotationScale", translationRotationScale);
return Matrix4.fromTranslationQuaternionRotationScale(
translationRotationScale.translation,
translationRotationScale.rotation,
translationRotationScale.scale,
result
);
};
Matrix4.fromTranslation = function(translation, result) {
Check_default.typeOf.object("translation", translation);
return Matrix4.fromRotationTranslation(Matrix3_default.IDENTITY, translation, result);
};
Matrix4.fromScale = function(scale, result) {
Check_default.typeOf.object("scale", scale);
if (!defined_default(result)) {
return new Matrix4(
scale.x,
0,
0,
0,
0,
scale.y,
0,
0,
0,
0,
scale.z,
0,
0,
0,
0,
1
);
}
result[0] = scale.x;
result[1] = 0;
result[2] = 0;
result[3] = 0;
result[4] = 0;
result[5] = scale.y;
result[6] = 0;
result[7] = 0;
result[8] = 0;
result[9] = 0;
result[10] = scale.z;
result[11] = 0;
result[12] = 0;
result[13] = 0;
result[14] = 0;
result[15] = 1;
return result;
};
Matrix4.fromUniformScale = function(scale, result) {
Check_default.typeOf.number("scale", scale);
if (!defined_default(result)) {
return new Matrix4(
scale,
0,
0,
0,
0,
scale,
0,
0,
0,
0,
scale,
0,
0,
0,
0,
1
);
}
result[0] = scale;
result[1] = 0;
result[2] = 0;
result[3] = 0;
result[4] = 0;
result[5] = scale;
result[6] = 0;
result[7] = 0;
result[8] = 0;
result[9] = 0;
result[10] = scale;
result[11] = 0;
result[12] = 0;
result[13] = 0;
result[14] = 0;
result[15] = 1;
return result;
};
Matrix4.fromRotation = function(rotation, result) {
Check_default.typeOf.object("rotation", rotation);
if (!defined_default(result)) {
result = new Matrix4();
}
result[0] = rotation[0];
result[1] = rotation[1];
result[2] = rotation[2];
result[3] = 0;
result[4] = rotation[3];
result[5] = rotation[4];
result[6] = rotation[5];
result[7] = 0;
result[8] = rotation[6];
result[9] = rotation[7];
result[10] = rotation[8];
result[11] = 0;
result[12] = 0;
result[13] = 0;
result[14] = 0;
result[15] = 1;
return result;
};
var fromCameraF = new Cartesian3_default();
var fromCameraR = new Cartesian3_default();
var fromCameraU = new Cartesian3_default();
Matrix4.fromCamera = function(camera, result) {
Check_default.typeOf.object("camera", camera);
const position = camera.position;
const direction = camera.direction;
const up = camera.up;
Check_default.typeOf.object("camera.position", position);
Check_default.typeOf.object("camera.direction", direction);
Check_default.typeOf.object("camera.up", up);
Cartesian3_default.normalize(direction, fromCameraF);
Cartesian3_default.normalize(
Cartesian3_default.cross(fromCameraF, up, fromCameraR),
fromCameraR
);
Cartesian3_default.normalize(
Cartesian3_default.cross(fromCameraR, fromCameraF, fromCameraU),
fromCameraU
);
const sX = fromCameraR.x;
const sY = fromCameraR.y;
const sZ = fromCameraR.z;
const fX = fromCameraF.x;
const fY = fromCameraF.y;
const fZ = fromCameraF.z;
const uX = fromCameraU.x;
const uY = fromCameraU.y;
const uZ = fromCameraU.z;
const positionX = position.x;
const positionY = position.y;
const positionZ = position.z;
const t0 = sX * -positionX + sY * -positionY + sZ * -positionZ;
const t1 = uX * -positionX + uY * -positionY + uZ * -positionZ;
const t2 = fX * positionX + fY * positionY + fZ * positionZ;
if (!defined_default(result)) {
return new Matrix4(
sX,
sY,
sZ,
t0,
uX,
uY,
uZ,
t1,
-fX,
-fY,
-fZ,
t2,
0,
0,
0,
1
);
}
result[0] = sX;
result[1] = uX;
result[2] = -fX;
result[3] = 0;
result[4] = sY;
result[5] = uY;
result[6] = -fY;
result[7] = 0;
result[8] = sZ;
result[9] = uZ;
result[10] = -fZ;
result[11] = 0;
result[12] = t0;
result[13] = t1;
result[14] = t2;
result[15] = 1;
return result;
};
Matrix4.computePerspectiveFieldOfView = function(fovY, aspectRatio, near, far, result) {
Check_default.typeOf.number.greaterThan("fovY", fovY, 0);
Check_default.typeOf.number.lessThan("fovY", fovY, Math.PI);
Check_default.typeOf.number.greaterThan("near", near, 0);
Check_default.typeOf.number.greaterThan("far", far, 0);
Check_default.typeOf.object("result", result);
const bottom = Math.tan(fovY * 0.5);
const column1Row1 = 1 / bottom;
const column0Row0 = column1Row1 / aspectRatio;
const column2Row2 = (far + near) / (near - far);
const column3Row2 = 2 * far * near / (near - far);
result[0] = column0Row0;
result[1] = 0;
result[2] = 0;
result[3] = 0;
result[4] = 0;
result[5] = column1Row1;
result[6] = 0;
result[7] = 0;
result[8] = 0;
result[9] = 0;
result[10] = column2Row2;
result[11] = -1;
result[12] = 0;
result[13] = 0;
result[14] = column3Row2;
result[15] = 0;
return result;
};
Matrix4.computeOrthographicOffCenter = function(left, right, bottom, top, near, far, result) {
Check_default.typeOf.number("left", left);
Check_default.typeOf.number("right", right);
Check_default.typeOf.number("bottom", bottom);
Check_default.typeOf.number("top", top);
Check_default.typeOf.number("near", near);
Check_default.typeOf.number("far", far);
Check_default.typeOf.object("result", result);
let a = 1 / (right - left);
let b = 1 / (top - bottom);
let c = 1 / (far - near);
const tx = -(right + left) * a;
const ty = -(top + bottom) * b;
const tz = -(far + near) * c;
a *= 2;
b *= 2;
c *= -2;
result[0] = a;
result[1] = 0;
result[2] = 0;
result[3] = 0;
result[4] = 0;
result[5] = b;
result[6] = 0;
result[7] = 0;
result[8] = 0;
result[9] = 0;
result[10] = c;
result[11] = 0;
result[12] = tx;
result[13] = ty;
result[14] = tz;
result[15] = 1;
return result;
};
Matrix4.computePerspectiveOffCenter = function(left, right, bottom, top, near, far, result) {
Check_default.typeOf.number("left", left);
Check_default.typeOf.number("right", right);
Check_default.typeOf.number("bottom", bottom);
Check_default.typeOf.number("top", top);
Check_default.typeOf.number("near", near);
Check_default.typeOf.number("far", far);
Check_default.typeOf.object("result", result);
const column0Row0 = 2 * near / (right - left);
const column1Row1 = 2 * near / (top - bottom);
const column2Row0 = (right + left) / (right - left);
const column2Row1 = (top + bottom) / (top - bottom);
const column2Row2 = -(far + near) / (far - near);
const column2Row3 = -1;
const column3Row2 = -2 * far * near / (far - near);
result[0] = column0Row0;
result[1] = 0;
result[2] = 0;
result[3] = 0;
result[4] = 0;
result[5] = column1Row1;
result[6] = 0;
result[7] = 0;
result[8] = column2Row0;
result[9] = column2Row1;
result[10] = column2Row2;
result[11] = column2Row3;
result[12] = 0;
result[13] = 0;
result[14] = column3Row2;
result[15] = 0;
return result;
};
Matrix4.computeInfinitePerspectiveOffCenter = function(left, right, bottom, top, near, result) {
Check_default.typeOf.number("left", left);
Check_default.typeOf.number("right", right);
Check_default.typeOf.number("bottom", bottom);
Check_default.typeOf.number("top", top);
Check_default.typeOf.number("near", near);
Check_default.typeOf.object("result", result);
const column0Row0 = 2 * near / (right - left);
const column1Row1 = 2 * near / (top - bottom);
const column2Row0 = (right + left) / (right - left);
const column2Row1 = (top + bottom) / (top - bottom);
const column2Row2 = -1;
const column2Row3 = -1;
const column3Row2 = -2 * near;
result[0] = column0Row0;
result[1] = 0;
result[2] = 0;
result[3] = 0;
result[4] = 0;
result[5] = column1Row1;
result[6] = 0;
result[7] = 0;
result[8] = column2Row0;
result[9] = column2Row1;
result[10] = column2Row2;
result[11] = column2Row3;
result[12] = 0;
result[13] = 0;
result[14] = column3Row2;
result[15] = 0;
return result;
};
Matrix4.computeViewportTransformation = function(viewport, nearDepthRange, farDepthRange, result) {
if (!defined_default(result)) {
result = new Matrix4();
}
viewport = viewport ?? Frozen_default.EMPTY_OBJECT;
const x = viewport.x ?? 0;
const y = viewport.y ?? 0;
const width = viewport.width ?? 0;
const height = viewport.height ?? 0;
nearDepthRange = nearDepthRange ?? 0;
farDepthRange = farDepthRange ?? 1;
const halfWidth = width * 0.5;
const halfHeight = height * 0.5;
const halfDepth = (farDepthRange - nearDepthRange) * 0.5;
const column0Row0 = halfWidth;
const column1Row1 = halfHeight;
const column2Row2 = halfDepth;
const column3Row0 = x + halfWidth;
const column3Row1 = y + halfHeight;
const column3Row2 = nearDepthRange + halfDepth;
const column3Row3 = 1;
result[0] = column0Row0;
result[1] = 0;
result[2] = 0;
result[3] = 0;
result[4] = 0;
result[5] = column1Row1;
result[6] = 0;
result[7] = 0;
result[8] = 0;
result[9] = 0;
result[10] = column2Row2;
result[11] = 0;
result[12] = column3Row0;
result[13] = column3Row1;
result[14] = column3Row2;
result[15] = column3Row3;
return result;
};
Matrix4.computeView = function(position, direction, up, right, result) {
Check_default.typeOf.object("position", position);
Check_default.typeOf.object("direction", direction);
Check_default.typeOf.object("up", up);
Check_default.typeOf.object("right", right);
Check_default.typeOf.object("result", result);
result[0] = right.x;
result[1] = up.x;
result[2] = -direction.x;
result[3] = 0;
result[4] = right.y;
result[5] = up.y;
result[6] = -direction.y;
result[7] = 0;
result[8] = right.z;
result[9] = up.z;
result[10] = -direction.z;
result[11] = 0;
result[12] = -Cartesian3_default.dot(right, position);
result[13] = -Cartesian3_default.dot(up, position);
result[14] = Cartesian3_default.dot(direction, position);
result[15] = 1;
return result;
};
Matrix4.toArray = function(matrix, result) {
Check_default.typeOf.object("matrix", matrix);
if (!defined_default(result)) {
return [
matrix[0],
matrix[1],
matrix[2],
matrix[3],
matrix[4],
matrix[5],
matrix[6],
matrix[7],
matrix[8],
matrix[9],
matrix[10],
matrix[11],
matrix[12],
matrix[13],
matrix[14],
matrix[15]
];
}
result[0] = matrix[0];
result[1] = matrix[1];
result[2] = matrix[2];
result[3] = matrix[3];
result[4] = matrix[4];
result[5] = matrix[5];
result[6] = matrix[6];
result[7] = matrix[7];
result[8] = matrix[8];
result[9] = matrix[9];
result[10] = matrix[10];
result[11] = matrix[11];
result[12] = matrix[12];
result[13] = matrix[13];
result[14] = matrix[14];
result[15] = matrix[15];
return result;
};
Matrix4.getElementIndex = function(column, row) {
Check_default.typeOf.number.greaterThanOrEquals("row", row, 0);
Check_default.typeOf.number.lessThanOrEquals("row", row, 3);
Check_default.typeOf.number.greaterThanOrEquals("column", column, 0);
Check_default.typeOf.number.lessThanOrEquals("column", column, 3);
return column * 4 + row;
};
Matrix4.getColumn = function(matrix, index, result) {
Check_default.typeOf.object("matrix", matrix);
Check_default.typeOf.number.greaterThanOrEquals("index", index, 0);
Check_default.typeOf.number.lessThanOrEquals("index", index, 3);
Check_default.typeOf.object("result", result);
const startIndex = index * 4;
const x = matrix[startIndex];
const y = matrix[startIndex + 1];
const z = matrix[startIndex + 2];
const w = matrix[startIndex + 3];
result.x = x;
result.y = y;
result.z = z;
result.w = w;
return result;
};
Matrix4.setColumn = function(matrix, index, cartesian, result) {
Check_default.typeOf.object("matrix", matrix);
Check_default.typeOf.number.greaterThanOrEquals("index", index, 0);
Check_default.typeOf.number.lessThanOrEquals("index", index, 3);
Check_default.typeOf.object("cartesian", cartesian);
Check_default.typeOf.object("result", result);
result = Matrix4.clone(matrix, result);
const startIndex = index * 4;
result[startIndex] = cartesian.x;
result[startIndex + 1] = cartesian.y;
result[startIndex + 2] = cartesian.z;
result[startIndex + 3] = cartesian.w;
return result;
};
Matrix4.getRow = function(matrix, index, result) {
Check_default.typeOf.object("matrix", matrix);
Check_default.typeOf.number.greaterThanOrEquals("index", index, 0);
Check_default.typeOf.number.lessThanOrEquals("index", index, 3);
Check_default.typeOf.object("result", result);
const x = matrix[index];
const y = matrix[index + 4];
const z = matrix[index + 8];
const w = matrix[index + 12];
result.x = x;
result.y = y;
result.z = z;
result.w = w;
return result;
};
Matrix4.setRow = function(matrix, index, cartesian, result) {
Check_default.typeOf.object("matrix", matrix);
Check_default.typeOf.number.greaterThanOrEquals("index", index, 0);
Check_default.typeOf.number.lessThanOrEquals("index", index, 3);
Check_default.typeOf.object("cartesian", cartesian);
Check_default.typeOf.object("result", result);
result = Matrix4.clone(matrix, result);
result[index] = cartesian.x;
result[index + 4] = cartesian.y;
result[index + 8] = cartesian.z;
result[index + 12] = cartesian.w;
return result;
};
Matrix4.setTranslation = function(matrix, translation, result) {
Check_default.typeOf.object("matrix", matrix);
Check_default.typeOf.object("translation", translation);
Check_default.typeOf.object("result", result);
result[0] = matrix[0];
result[1] = matrix[1];
result[2] = matrix[2];
result[3] = matrix[3];
result[4] = matrix[4];
result[5] = matrix[5];
result[6] = matrix[6];
result[7] = matrix[7];
result[8] = matrix[8];
result[9] = matrix[9];
result[10] = matrix[10];
result[11] = matrix[11];
result[12] = translation.x;
result[13] = translation.y;
result[14] = translation.z;
result[15] = matrix[15];
return result;
};
var scaleScratch1 = new Cartesian3_default();
Matrix4.setScale = function(matrix, scale, result) {
Check_default.typeOf.object("matrix", matrix);
Check_default.typeOf.object("scale", scale);
Check_default.typeOf.object("result", result);
const existingScale = Matrix4.getScale(matrix, scaleScratch1);
const scaleRatioX = scale.x / existingScale.x;
const scaleRatioY = scale.y / existingScale.y;
const scaleRatioZ = scale.z / existingScale.z;
result[0] = matrix[0] * scaleRatioX;
result[1] = matrix[1] * scaleRatioX;
result[2] = matrix[2] * scaleRatioX;
result[3] = matrix[3];
result[4] = matrix[4] * scaleRatioY;
result[5] = matrix[5] * scaleRatioY;
result[6] = matrix[6] * scaleRatioY;
result[7] = matrix[7];
result[8] = matrix[8] * scaleRatioZ;
result[9] = matrix[9] * scaleRatioZ;
result[10] = matrix[10] * scaleRatioZ;
result[11] = matrix[11];
result[12] = matrix[12];
result[13] = matrix[13];
result[14] = matrix[14];
result[15] = matrix[15];
return result;
};
var scaleScratch2 = new Cartesian3_default();
Matrix4.setUniformScale = function(matrix, scale, result) {
Check_default.typeOf.object("matrix", matrix);
Check_default.typeOf.number("scale", scale);
Check_default.typeOf.object("result", result);
const existingScale = Matrix4.getScale(matrix, scaleScratch2);
const scaleRatioX = scale / existingScale.x;
const scaleRatioY = scale / existingScale.y;
const scaleRatioZ = scale / existingScale.z;
result[0] = matrix[0] * scaleRatioX;
result[1] = matrix[1] * scaleRatioX;
result[2] = matrix[2] * scaleRatioX;
result[3] = matrix[3];
result[4] = matrix[4] * scaleRatioY;
result[5] = matrix[5] * scaleRatioY;
result[6] = matrix[6] * scaleRatioY;
result[7] = matrix[7];
result[8] = matrix[8] * scaleRatioZ;
result[9] = matrix[9] * scaleRatioZ;
result[10] = matrix[10] * scaleRatioZ;
result[11] = matrix[11];
result[12] = matrix[12];
result[13] = matrix[13];
result[14] = matrix[14];
result[15] = matrix[15];
return result;
};
var scratchColumn = new Cartesian3_default();
Matrix4.getScale = function(matrix, result) {
Check_default.typeOf.object("matrix", matrix);
Check_default.typeOf.object("result", result);
result.x = Cartesian3_default.magnitude(
Cartesian3_default.fromElements(matrix[0], matrix[1], matrix[2], scratchColumn)
);
result.y = Cartesian3_default.magnitude(
Cartesian3_default.fromElements(matrix[4], matrix[5], matrix[6], scratchColumn)
);
result.z = Cartesian3_default.magnitude(
Cartesian3_default.fromElements(matrix[8], matrix[9], matrix[10], scratchColumn)
);
return result;
};
var scaleScratch3 = new Cartesian3_default();
Matrix4.getMaximumScale = function(matrix) {
Matrix4.getScale(matrix, scaleScratch3);
return Cartesian3_default.maximumComponent(scaleScratch3);
};
var scaleScratch4 = new Cartesian3_default();
Matrix4.setRotation = function(matrix, rotation, result) {
Check_default.typeOf.object("matrix", matrix);
Check_default.typeOf.object("result", result);
const scale = Matrix4.getScale(matrix, scaleScratch4);
result[0] = rotation[0] * scale.x;
result[1] = rotation[1] * scale.x;
result[2] = rotation[2] * scale.x;
result[3] = matrix[3];
result[4] = rotation[3] * scale.y;
result[5] = rotation[4] * scale.y;
result[6] = rotation[5] * scale.y;
result[7] = matrix[7];
result[8] = rotation[6] * scale.z;
result[9] = rotation[7] * scale.z;
result[10] = rotation[8] * scale.z;
result[11] = matrix[11];
result[12] = matrix[12];
result[13] = matrix[13];
result[14] = matrix[14];
result[15] = matrix[15];
return result;
};
var scaleScratch5 = new Cartesian3_default();
Matrix4.getRotation = function(matrix, result) {
Check_default.typeOf.object("matrix", matrix);
Check_default.typeOf.object("result", result);
const scale = Matrix4.getScale(matrix, scaleScratch5);
result[0] = matrix[0] / scale.x;
result[1] = matrix[1] / scale.x;
result[2] = matrix[2] / scale.x;
result[3] = matrix[4] / scale.y;
result[4] = matrix[5] / scale.y;
result[5] = matrix[6] / scale.y;
result[6] = matrix[8] / scale.z;
result[7] = matrix[9] / scale.z;
result[8] = matrix[10] / scale.z;
return result;
};
Matrix4.multiply = function(left, right, result) {
Check_default.typeOf.object("left", left);
Check_default.typeOf.object("right", right);
Check_default.typeOf.object("result", result);
const left0 = left[0];
const left1 = left[1];
const left2 = left[2];
const left3 = left[3];
const left4 = left[4];
const left5 = left[5];
const left6 = left[6];
const left7 = left[7];
const left8 = left[8];
const left9 = left[9];
const left10 = left[10];
const left11 = left[11];
const left12 = left[12];
const left13 = left[13];
const left14 = left[14];
const left15 = left[15];
const right0 = right[0];
const right1 = right[1];
const right2 = right[2];
const right3 = right[3];
const right4 = right[4];
const right5 = right[5];
const right6 = right[6];
const right7 = right[7];
const right8 = right[8];
const right9 = right[9];
const right10 = right[10];
const right11 = right[11];
const right12 = right[12];
const right13 = right[13];
const right14 = right[14];
const right15 = right[15];
const column0Row0 = left0 * right0 + left4 * right1 + left8 * right2 + left12 * right3;
const column0Row1 = left1 * right0 + left5 * right1 + left9 * right2 + left13 * right3;
const column0Row2 = left2 * right0 + left6 * right1 + left10 * right2 + left14 * right3;
const column0Row3 = left3 * right0 + left7 * right1 + left11 * right2 + left15 * right3;
const column1Row0 = left0 * right4 + left4 * right5 + left8 * right6 + left12 * right7;
const column1Row1 = left1 * right4 + left5 * right5 + left9 * right6 + left13 * right7;
const column1Row2 = left2 * right4 + left6 * right5 + left10 * right6 + left14 * right7;
const column1Row3 = left3 * right4 + left7 * right5 + left11 * right6 + left15 * right7;
const column2Row0 = left0 * right8 + left4 * right9 + left8 * right10 + left12 * right11;
const column2Row1 = left1 * right8 + left5 * right9 + left9 * right10 + left13 * right11;
const column2Row2 = left2 * right8 + left6 * right9 + left10 * right10 + left14 * right11;
const column2Row3 = left3 * right8 + left7 * right9 + left11 * right10 + left15 * right11;
const column3Row0 = left0 * right12 + left4 * right13 + left8 * right14 + left12 * right15;
const column3Row1 = left1 * right12 + left5 * right13 + left9 * right14 + left13 * right15;
const column3Row2 = left2 * right12 + left6 * right13 + left10 * right14 + left14 * right15;
const column3Row3 = left3 * right12 + left7 * right13 + left11 * right14 + left15 * right15;
result[0] = column0Row0;
result[1] = column0Row1;
result[2] = column0Row2;
result[3] = column0Row3;
result[4] = column1Row0;
result[5] = column1Row1;
result[6] = column1Row2;
result[7] = column1Row3;
result[8] = column2Row0;
result[9] = column2Row1;
result[10] = column2Row2;
result[11] = column2Row3;
result[12] = column3Row0;
result[13] = column3Row1;
result[14] = column3Row2;
result[15] = column3Row3;
return result;
};
Matrix4.add = function(left, right, result) {
Check_default.typeOf.object("left", left);
Check_default.typeOf.object("right", right);
Check_default.typeOf.object("result", result);
result[0] = left[0] + right[0];
result[1] = left[1] + right[1];
result[2] = left[2] + right[2];
result[3] = left[3] + right[3];
result[4] = left[4] + right[4];
result[5] = left[5] + right[5];
result[6] = left[6] + right[6];
result[7] = left[7] + right[7];
result[8] = left[8] + right[8];
result[9] = left[9] + right[9];
result[10] = left[10] + right[10];
result[11] = left[11] + right[11];
result[12] = left[12] + right[12];
result[13] = left[13] + right[13];
result[14] = left[14] + right[14];
result[15] = left[15] + right[15];
return result;
};
Matrix4.subtract = function(left, right, result) {
Check_default.typeOf.object("left", left);
Check_default.typeOf.object("right", right);
Check_default.typeOf.object("result", result);
result[0] = left[0] - right[0];
result[1] = left[1] - right[1];
result[2] = left[2] - right[2];
result[3] = left[3] - right[3];
result[4] = left[4] - right[4];
result[5] = left[5] - right[5];
result[6] = left[6] - right[6];
result[7] = left[7] - right[7];
result[8] = left[8] - right[8];
result[9] = left[9] - right[9];
result[10] = left[10] - right[10];
result[11] = left[11] - right[11];
result[12] = left[12] - right[12];
result[13] = left[13] - right[13];
result[14] = left[14] - right[14];
result[15] = left[15] - right[15];
return result;
};
Matrix4.multiplyTransformation = function(left, right, result) {
Check_default.typeOf.object("left", left);
Check_default.typeOf.object("right", right);
Check_default.typeOf.object("result", result);
const left0 = left[0];
const left1 = left[1];
const left2 = left[2];
const left4 = left[4];
const left5 = left[5];
const left6 = left[6];
const left8 = left[8];
const left9 = left[9];
const left10 = left[10];
const left12 = left[12];
const left13 = left[13];
const left14 = left[14];
const right0 = right[0];
const right1 = right[1];
const right2 = right[2];
const right4 = right[4];
const right5 = right[5];
const right6 = right[6];
const right8 = right[8];
const right9 = right[9];
const right10 = right[10];
const right12 = right[12];
const right13 = right[13];
const right14 = right[14];
const column0Row0 = left0 * right0 + left4 * right1 + left8 * right2;
const column0Row1 = left1 * right0 + left5 * right1 + left9 * right2;
const column0Row2 = left2 * right0 + left6 * right1 + left10 * right2;
const column1Row0 = left0 * right4 + left4 * right5 + left8 * right6;
const column1Row1 = left1 * right4 + left5 * right5 + left9 * right6;
const column1Row2 = left2 * right4 + left6 * right5 + left10 * right6;
const column2Row0 = left0 * right8 + left4 * right9 + left8 * right10;
const column2Row1 = left1 * right8 + left5 * right9 + left9 * right10;
const column2Row2 = left2 * right8 + left6 * right9 + left10 * right10;
const column3Row0 = left0 * right12 + left4 * right13 + left8 * right14 + left12;
const column3Row1 = left1 * right12 + left5 * right13 + left9 * right14 + left13;
const column3Row2 = left2 * right12 + left6 * right13 + left10 * right14 + left14;
result[0] = column0Row0;
result[1] = column0Row1;
result[2] = column0Row2;
result[3] = 0;
result[4] = column1Row0;
result[5] = column1Row1;
result[6] = column1Row2;
result[7] = 0;
result[8] = column2Row0;
result[9] = column2Row1;
result[10] = column2Row2;
result[11] = 0;
result[12] = column3Row0;
result[13] = column3Row1;
result[14] = column3Row2;
result[15] = 1;
return result;
};
Matrix4.multiplyByMatrix3 = function(matrix, rotation, result) {
Check_default.typeOf.object("matrix", matrix);
Check_default.typeOf.object("rotation", rotation);
Check_default.typeOf.object("result", result);
const left0 = matrix[0];
const left1 = matrix[1];
const left2 = matrix[2];
const left4 = matrix[4];
const left5 = matrix[5];
const left6 = matrix[6];
const left8 = matrix[8];
const left9 = matrix[9];
const left10 = matrix[10];
const right0 = rotation[0];
const right1 = rotation[1];
const right2 = rotation[2];
const right4 = rotation[3];
const right5 = rotation[4];
const right6 = rotation[5];
const right8 = rotation[6];
const right9 = rotation[7];
const right10 = rotation[8];
const column0Row0 = left0 * right0 + left4 * right1 + left8 * right2;
const column0Row1 = left1 * right0 + left5 * right1 + left9 * right2;
const column0Row2 = left2 * right0 + left6 * right1 + left10 * right2;
const column1Row0 = left0 * right4 + left4 * right5 + left8 * right6;
const column1Row1 = left1 * right4 + left5 * right5 + left9 * right6;
const column1Row2 = left2 * right4 + left6 * right5 + left10 * right6;
const column2Row0 = left0 * right8 + left4 * right9 + left8 * right10;
const column2Row1 = left1 * right8 + left5 * right9 + left9 * right10;
const column2Row2 = left2 * right8 + left6 * right9 + left10 * right10;
result[0] = column0Row0;
result[1] = column0Row1;
result[2] = column0Row2;
result[3] = 0;
result[4] = column1Row0;
result[5] = column1Row1;
result[6] = column1Row2;
result[7] = 0;
result[8] = column2Row0;
result[9] = column2Row1;
result[10] = column2Row2;
result[11] = 0;
result[12] = matrix[12];
result[13] = matrix[13];
result[14] = matrix[14];
result[15] = matrix[15];