@cesium/engine
Version:
CesiumJS is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.
384 lines (337 loc) • 10.9 kB
JavaScript
import ComponentDatatype from "../Core/ComponentDatatype.js";
import defined from "../Core/defined.js";
import IndexDatatype from "../Core/IndexDatatype.js";
import RuntimeError from "../Core/RuntimeError.js";
import createTaskProcessorWorker from "./createTaskProcessorWorker.js";
import dracoModule from "draco3d/draco_decoder_nodejs.js";
let draco;
function decodeIndexArray(dracoGeometry, dracoDecoder) {
const numPoints = dracoGeometry.num_points();
const numFaces = dracoGeometry.num_faces();
const faceIndices = new draco.DracoInt32Array();
const numIndices = numFaces * 3;
const indexArray = IndexDatatype.createTypedArray(numPoints, numIndices);
let offset = 0;
for (let i = 0; i < numFaces; ++i) {
dracoDecoder.GetFaceFromMesh(dracoGeometry, i, faceIndices);
indexArray[offset + 0] = faceIndices.GetValue(0);
indexArray[offset + 1] = faceIndices.GetValue(1);
indexArray[offset + 2] = faceIndices.GetValue(2);
offset += 3;
}
draco.destroy(faceIndices);
return {
typedArray: indexArray,
numberOfIndices: numIndices,
};
}
function decodeQuantizedDracoTypedArray(
dracoGeometry,
dracoDecoder,
dracoAttribute,
quantization,
vertexArrayLength,
) {
let vertexArray;
let attributeData;
if (quantization.quantizationBits <= 8) {
attributeData = new draco.DracoUInt8Array();
vertexArray = new Uint8Array(vertexArrayLength);
dracoDecoder.GetAttributeUInt8ForAllPoints(
dracoGeometry,
dracoAttribute,
attributeData,
);
} else if (quantization.quantizationBits <= 16) {
attributeData = new draco.DracoUInt16Array();
vertexArray = new Uint16Array(vertexArrayLength);
dracoDecoder.GetAttributeUInt16ForAllPoints(
dracoGeometry,
dracoAttribute,
attributeData,
);
} else {
attributeData = new draco.DracoFloat32Array();
vertexArray = new Float32Array(vertexArrayLength);
dracoDecoder.GetAttributeFloatForAllPoints(
dracoGeometry,
dracoAttribute,
attributeData,
);
}
for (let i = 0; i < vertexArrayLength; ++i) {
vertexArray[i] = attributeData.GetValue(i);
}
draco.destroy(attributeData);
return vertexArray;
}
function decodeDracoTypedArray(
dracoGeometry,
dracoDecoder,
dracoAttribute,
vertexArrayLength,
) {
let vertexArray;
let attributeData;
// Some attribute types are casted down to 32 bit since Draco only returns 32 bit values
switch (dracoAttribute.data_type()) {
case 1:
case 11: // DT_INT8 or DT_BOOL
attributeData = new draco.DracoInt8Array();
vertexArray = new Int8Array(vertexArrayLength);
dracoDecoder.GetAttributeInt8ForAllPoints(
dracoGeometry,
dracoAttribute,
attributeData,
);
break;
case 2: // DT_UINT8
attributeData = new draco.DracoUInt8Array();
vertexArray = new Uint8Array(vertexArrayLength);
dracoDecoder.GetAttributeUInt8ForAllPoints(
dracoGeometry,
dracoAttribute,
attributeData,
);
break;
case 3: // DT_INT16
attributeData = new draco.DracoInt16Array();
vertexArray = new Int16Array(vertexArrayLength);
dracoDecoder.GetAttributeInt16ForAllPoints(
dracoGeometry,
dracoAttribute,
attributeData,
);
break;
case 4: // DT_UINT16
attributeData = new draco.DracoUInt16Array();
vertexArray = new Uint16Array(vertexArrayLength);
dracoDecoder.GetAttributeUInt16ForAllPoints(
dracoGeometry,
dracoAttribute,
attributeData,
);
break;
case 5:
case 7: // DT_INT32 or DT_INT64
attributeData = new draco.DracoInt32Array();
vertexArray = new Int32Array(vertexArrayLength);
dracoDecoder.GetAttributeInt32ForAllPoints(
dracoGeometry,
dracoAttribute,
attributeData,
);
break;
case 6:
case 8: // DT_UINT32 or DT_UINT64
attributeData = new draco.DracoUInt32Array();
vertexArray = new Uint32Array(vertexArrayLength);
dracoDecoder.GetAttributeUInt32ForAllPoints(
dracoGeometry,
dracoAttribute,
attributeData,
);
break;
case 9:
case 10: // DT_FLOAT32 or DT_FLOAT64
attributeData = new draco.DracoFloat32Array();
vertexArray = new Float32Array(vertexArrayLength);
dracoDecoder.GetAttributeFloatForAllPoints(
dracoGeometry,
dracoAttribute,
attributeData,
);
break;
}
for (let i = 0; i < vertexArrayLength; ++i) {
vertexArray[i] = attributeData.GetValue(i);
}
draco.destroy(attributeData);
return vertexArray;
}
function decodeAttribute(dracoGeometry, dracoDecoder, dracoAttribute) {
const numPoints = dracoGeometry.num_points();
const numComponents = dracoAttribute.num_components();
let quantization;
let transform = new draco.AttributeQuantizationTransform();
if (transform.InitFromAttribute(dracoAttribute)) {
const minValues = new Array(numComponents);
for (let i = 0; i < numComponents; ++i) {
minValues[i] = transform.min_value(i);
}
quantization = {
quantizationBits: transform.quantization_bits(),
minValues: minValues,
range: transform.range(),
octEncoded: false,
};
}
draco.destroy(transform);
transform = new draco.AttributeOctahedronTransform();
if (transform.InitFromAttribute(dracoAttribute)) {
quantization = {
quantizationBits: transform.quantization_bits(),
octEncoded: true,
};
}
draco.destroy(transform);
const vertexArrayLength = numPoints * numComponents;
let vertexArray;
if (defined(quantization)) {
vertexArray = decodeQuantizedDracoTypedArray(
dracoGeometry,
dracoDecoder,
dracoAttribute,
quantization,
vertexArrayLength,
);
} else {
vertexArray = decodeDracoTypedArray(
dracoGeometry,
dracoDecoder,
dracoAttribute,
vertexArrayLength,
);
}
const componentDatatype = ComponentDatatype.fromTypedArray(vertexArray);
return {
array: vertexArray,
data: {
componentsPerAttribute: numComponents,
componentDatatype: componentDatatype,
byteOffset: dracoAttribute.byte_offset(),
byteStride:
ComponentDatatype.getSizeInBytes(componentDatatype) * numComponents,
normalized: dracoAttribute.normalized(),
quantization: quantization,
},
};
}
function decodePointCloud(parameters) {
const dracoDecoder = new draco.Decoder();
if (parameters.dequantizeInShader) {
dracoDecoder.SkipAttributeTransform(draco.POSITION);
dracoDecoder.SkipAttributeTransform(draco.NORMAL);
}
const buffer = new draco.DecoderBuffer();
buffer.Init(parameters.buffer, parameters.buffer.length);
const geometryType = dracoDecoder.GetEncodedGeometryType(buffer);
if (geometryType !== draco.POINT_CLOUD) {
throw new RuntimeError("Draco geometry type must be POINT_CLOUD.");
}
const dracoPointCloud = new draco.PointCloud();
const decodingStatus = dracoDecoder.DecodeBufferToPointCloud(
buffer,
dracoPointCloud,
);
if (!decodingStatus.ok() || dracoPointCloud.ptr === 0) {
throw new RuntimeError(
`Error decoding draco point cloud: ${decodingStatus.error_msg()}`,
);
}
draco.destroy(buffer);
const result = {};
const properties = parameters.properties;
for (const propertyName in properties) {
if (properties.hasOwnProperty(propertyName)) {
let dracoAttribute;
if (propertyName === "POSITION" || propertyName === "NORMAL") {
const dracoAttributeId = dracoDecoder.GetAttributeId(
dracoPointCloud,
draco[propertyName],
);
dracoAttribute = dracoDecoder.GetAttribute(
dracoPointCloud,
dracoAttributeId,
);
} else {
const attributeId = properties[propertyName];
dracoAttribute = dracoDecoder.GetAttributeByUniqueId(
dracoPointCloud,
attributeId,
);
}
result[propertyName] = decodeAttribute(
dracoPointCloud,
dracoDecoder,
dracoAttribute,
);
}
}
draco.destroy(dracoPointCloud);
draco.destroy(dracoDecoder);
return result;
}
function decodePrimitive(parameters) {
const dracoDecoder = new draco.Decoder();
if (parameters.dequantizeInShader) {
for (let i = 0; i < parameters.attributesToSkipTransform.length; ++i) {
dracoDecoder.SkipAttributeTransform(
draco[parameters.attributesToSkipTransform[i]],
);
}
}
const bufferView = parameters.bufferView;
const buffer = new draco.DecoderBuffer();
buffer.Init(parameters.array, bufferView.byteLength);
const geometryType = dracoDecoder.GetEncodedGeometryType(buffer);
if (geometryType !== draco.TRIANGULAR_MESH) {
throw new RuntimeError("Unsupported draco mesh geometry type.");
}
const dracoGeometry = new draco.Mesh();
const decodingStatus = dracoDecoder.DecodeBufferToMesh(buffer, dracoGeometry);
if (!decodingStatus.ok() || dracoGeometry.ptr === 0) {
throw new RuntimeError(
`Error decoding draco mesh geometry: ${decodingStatus.error_msg()}`,
);
}
draco.destroy(buffer);
const attributeData = {};
const compressedAttributes = parameters.compressedAttributes;
for (const attributeName in compressedAttributes) {
if (compressedAttributes.hasOwnProperty(attributeName)) {
const compressedAttribute = compressedAttributes[attributeName];
const dracoAttribute = dracoDecoder.GetAttributeByUniqueId(
dracoGeometry,
compressedAttribute,
);
attributeData[attributeName] = decodeAttribute(
dracoGeometry,
dracoDecoder,
dracoAttribute,
);
}
}
const result = {
indexArray: decodeIndexArray(dracoGeometry, dracoDecoder),
attributeData: attributeData,
};
draco.destroy(dracoGeometry);
draco.destroy(dracoDecoder);
return result;
}
async function decode(parameters, transferableObjects) {
if (defined(parameters.bufferView)) {
return decodePrimitive(parameters);
}
return decodePointCloud(parameters);
}
async function initWorker(parameters, transferableObjects) {
// Require and compile WebAssembly module, or use fallback if not supported
const wasmConfig = parameters.webAssemblyConfig;
if (defined(wasmConfig) && defined(wasmConfig.wasmBinaryFile)) {
draco = await dracoModule(wasmConfig);
} else {
draco = await dracoModule();
}
return true;
}
async function decodeDraco(parameters, transferableObjects) {
// Expect the first message to be to load a web assembly module
const wasmConfig = parameters.webAssemblyConfig;
if (defined(wasmConfig)) {
return initWorker(parameters, transferableObjects);
}
return decode(parameters, transferableObjects);
}
export default createTaskProcessorWorker(decodeDraco);