@cesium/engine
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CesiumJS is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.
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JavaScript
import AttributeCompression from "../Core/AttributeCompression.js";
import Cartesian3 from "../Core/Cartesian3.js";
import Cartographic from "../Core/Cartographic.js";
import Ellipsoid from "../Core/Ellipsoid.js";
import CesiumMath from "../Core/Math.js";
import Rectangle from "../Core/Rectangle.js";
import createTaskProcessorWorker from "./createTaskProcessorWorker.js";
const maxShort = 32767;
const scratchBVCartographic = new Cartographic();
const scratchEncodedPosition = new Cartesian3();
const scratchRectangle = new Rectangle();
const scratchEllipsoid = new Ellipsoid();
const scratchMinMaxHeights = {
min: undefined,
max: undefined,
};
function unpackBuffer(packedBuffer) {
packedBuffer = new Float64Array(packedBuffer);
let offset = 0;
scratchMinMaxHeights.min = packedBuffer[offset++];
scratchMinMaxHeights.max = packedBuffer[offset++];
Rectangle.unpack(packedBuffer, offset, scratchRectangle);
offset += Rectangle.packedLength;
Ellipsoid.unpack(packedBuffer, offset, scratchEllipsoid);
}
function createVectorTilePoints(parameters, transferableObjects) {
const positions = new Uint16Array(parameters.positions);
unpackBuffer(parameters.packedBuffer);
const rectangle = scratchRectangle;
const ellipsoid = scratchEllipsoid;
const minimumHeight = scratchMinMaxHeights.min;
const maximumHeight = scratchMinMaxHeights.max;
const positionsLength = positions.length / 3;
const uBuffer = positions.subarray(0, positionsLength);
const vBuffer = positions.subarray(positionsLength, 2 * positionsLength);
const heightBuffer = positions.subarray(
2 * positionsLength,
3 * positionsLength,
);
AttributeCompression.zigZagDeltaDecode(uBuffer, vBuffer, heightBuffer);
const decoded = new Float64Array(positions.length);
for (let i = 0; i < positionsLength; ++i) {
const u = uBuffer[i];
const v = vBuffer[i];
const h = heightBuffer[i];
const lon = CesiumMath.lerp(rectangle.west, rectangle.east, u / maxShort);
const lat = CesiumMath.lerp(rectangle.south, rectangle.north, v / maxShort);
const alt = CesiumMath.lerp(minimumHeight, maximumHeight, h / maxShort);
const cartographic = Cartographic.fromRadians(
lon,
lat,
alt,
scratchBVCartographic,
);
const decodedPosition = ellipsoid.cartographicToCartesian(
cartographic,
scratchEncodedPosition,
);
Cartesian3.pack(decodedPosition, decoded, i * 3);
}
transferableObjects.push(decoded.buffer);
return {
positions: decoded.buffer,
};
}
export default createTaskProcessorWorker(createVectorTilePoints);