@cesium/engine
Version:
CesiumJS is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.
155 lines (144 loc) • 5.63 kB
JavaScript
import Cartesian2 from "../Core/Cartesian2.js";
import Check from "../Core/Check.js";
import ClippingPlaneCollection from "./ClippingPlaneCollection.js";
const textureResolutionScratch = new Cartesian2();
/**
* Gets the GLSL functions needed to retrieve clipping planes from a ClippingPlaneCollection's texture.
*
* @param {ClippingPlaneCollection} clippingPlaneCollection ClippingPlaneCollection with a defined texture.
* @param {Context} context The current rendering context.
* @returns {string} A string containing GLSL functions for retrieving clipping planes.
* @private
*/
function getClippingFunction(clippingPlaneCollection, context) {
//>>includeStart('debug', pragmas.debug);
Check.typeOf.object("clippingPlaneCollection", clippingPlaneCollection);
Check.typeOf.object("context", context);
//>>includeEnd('debug');
const unionClippingRegions = clippingPlaneCollection.unionClippingRegions;
const clippingPlanesLength = clippingPlaneCollection.length;
const usingFloatTexture = ClippingPlaneCollection.useFloatTexture(context);
const textureResolution = ClippingPlaneCollection.getTextureResolution(
clippingPlaneCollection,
context,
textureResolutionScratch,
);
const width = textureResolution.x;
const height = textureResolution.y;
let functions = usingFloatTexture
? getClippingPlaneFloat(width, height)
: getClippingPlaneUint8(width, height);
functions += "\n";
functions += unionClippingRegions
? clippingFunctionUnion(clippingPlanesLength)
: clippingFunctionIntersect(clippingPlanesLength);
return functions;
}
function clippingFunctionUnion(clippingPlanesLength) {
return `float clip(vec4 fragCoord, sampler2D clippingPlanes, mat4 clippingPlanesMatrix)
{
vec4 position = czm_windowToEyeCoordinates(fragCoord);
vec3 clipNormal = vec3(0.0);
vec3 clipPosition = vec3(0.0);
float clipAmount;
float pixelWidth = czm_metersPerPixel(position);
bool breakAndDiscard = false;
for (int i = 0; i < ${clippingPlanesLength}; ++i)
{
vec4 clippingPlane = getClippingPlane(clippingPlanes, i, clippingPlanesMatrix);
clipNormal = clippingPlane.xyz;
clipPosition = -clippingPlane.w * clipNormal;
float amount = dot(clipNormal, (position.xyz - clipPosition)) / pixelWidth;
clipAmount = czm_branchFreeTernary(i == 0, amount, min(amount, clipAmount));
if (amount <= 0.0)
{
breakAndDiscard = true;
// HLSL compiler bug if we discard here: https://bugs.chromium.org/p/angleproject/issues/detail?id=1945#c6
break;
}
}
if (breakAndDiscard) {
discard;
}
return clipAmount;
}
`;
}
function clippingFunctionIntersect(clippingPlanesLength) {
return `float clip(vec4 fragCoord, sampler2D clippingPlanes, mat4 clippingPlanesMatrix)
{
bool clipped = true;
vec4 position = czm_windowToEyeCoordinates(fragCoord);
vec3 clipNormal = vec3(0.0);
vec3 clipPosition = vec3(0.0);
float clipAmount = 0.0;
float pixelWidth = czm_metersPerPixel(position);
for (int i = 0; i < ${clippingPlanesLength}; ++i)
{
vec4 clippingPlane = getClippingPlane(clippingPlanes, i, clippingPlanesMatrix);
clipNormal = clippingPlane.xyz;
clipPosition = -clippingPlane.w * clipNormal;
float amount = dot(clipNormal, (position.xyz - clipPosition)) / pixelWidth;
clipAmount = max(amount, clipAmount);
clipped = clipped && (amount <= 0.0);
}
if (clipped)
{
discard;
}
return clipAmount;
}
`;
}
function getClippingPlaneFloat(width, height) {
const pixelWidth = 1.0 / width;
const pixelHeight = 1.0 / height;
let pixelWidthString = `${pixelWidth}`;
if (pixelWidthString.indexOf(".") === -1) {
pixelWidthString += ".0";
}
let pixelHeightString = `${pixelHeight}`;
if (pixelHeightString.indexOf(".") === -1) {
pixelHeightString += ".0";
}
return `vec4 getClippingPlane(highp sampler2D packedClippingPlanes, int clippingPlaneNumber, mat4 transform)
{
int pixY = clippingPlaneNumber / ${width};
int pixX = clippingPlaneNumber - (pixY * ${width});
// Sample from center of pixel
float u = (float(pixX) + 0.5) * ${pixelWidthString};
float v = (float(pixY) + 0.5) * ${pixelHeightString};
vec4 plane = texture(packedClippingPlanes, vec2(u, v));
return czm_transformPlane(plane, transform);
}
`;
}
function getClippingPlaneUint8(width, height) {
const pixelWidth = 1.0 / width;
const pixelHeight = 1.0 / height;
let pixelWidthString = `${pixelWidth}`;
if (pixelWidthString.indexOf(".") === -1) {
pixelWidthString += ".0";
}
let pixelHeightString = `${pixelHeight}`;
if (pixelHeightString.indexOf(".") === -1) {
pixelHeightString += ".0";
}
return `vec4 getClippingPlane(highp sampler2D packedClippingPlanes, int clippingPlaneNumber, mat4 transform)
{
int clippingPlaneStartIndex = clippingPlaneNumber * 2;
int pixY = clippingPlaneStartIndex / ${width};
int pixX = clippingPlaneStartIndex - (pixY * ${width});
// Sample from center of pixel
float u = (float(pixX) + 0.5) * ${pixelWidthString};
float v = (float(pixY) + 0.5) * ${pixelHeightString};
vec4 oct32 = texture(packedClippingPlanes, vec2(u, v)) * 255.0;
vec2 oct = vec2(oct32.x * 256.0 + oct32.y, oct32.z * 256.0 + oct32.w);
vec4 plane;
plane.xyz = czm_octDecode(oct, 65535.0);
plane.w = czm_unpackFloat(texture(packedClippingPlanes, vec2(u + ${pixelWidthString}, v)));
return czm_transformPlane(plane, transform);
}
`;
}
export default getClippingFunction;