@cesium/engine
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CesiumJS is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.
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JavaScript
import Cartesian2 from "../Core/Cartesian2.js";
import Cartesian3 from "../Core/Cartesian3.js";
import Cartesian4 from "../Core/Cartesian4.js";
import Check from "../Core/Check.js";
import ClippingPlane from "./ClippingPlane.js";
import ContextLimits from "../Renderer/ContextLimits.js";
import defined from "../Core/defined.js";
import destroyObject from "../Core/destroyObject.js";
import Event from "../Core/Event.js";
import Frozen from "../Core/Frozen.js";
import Intersect from "../Core/Intersect.js";
import Matrix4 from "../Core/Matrix4.js";
import PixelFormat from "../Core/PixelFormat.js";
import PixelDatatype from "../Renderer/PixelDatatype.js";
import Plane from "../Core/Plane.js";
import Sampler from "../Renderer/Sampler.js";
import Texture from "../Renderer/Texture.js";
/**
* Specifies a set of clipping planes defining rendering bounds for a {@link VoxelPrimitive}.
*
* @alias VoxelBoundsCollection
* @constructor
*
* @param {object} [options] Object with the following properties:
* @param {ClippingPlane[]} [options.planes=[]] An array of {@link ClippingPlane} objects used to selectively disable rendering on the outside of each plane.
* @param {Matrix4} [options.modelMatrix=Matrix4.IDENTITY] The 4x4 transformation matrix specifying an additional transform relative to the clipping planes original coordinate system.
* @param {boolean} [options.unionClippingRegions=false] If true, a region will be clipped if it is on the outside of any plane in the collection. Otherwise, a region will only be clipped if it is on the outside of every plane.
*
* @private
*/
function VoxelBoundsCollection(options) {
const {
planes,
modelMatrix = Matrix4.IDENTITY,
unionClippingRegions = false,
} = options ?? Frozen.EMPTY_OBJECT;
this._planes = [];
/**
* The 4x4 transformation matrix specifying an additional transform relative to the clipping planes
* original coordinate system.
*
* @type {Matrix4}
* @default Matrix4.IDENTITY
*/
this.modelMatrix = Matrix4.clone(modelMatrix);
/**
* An event triggered when a new clipping plane is added to the collection. Event handlers
* are passed the new plane and the index at which it was added.
* @type {Event}
* @readonly
*/
this.planeAdded = new Event();
/**
* An event triggered when a new clipping plane is removed from the collection. Event handlers
* are passed the new plane and the index from which it was removed.
* @type {Event}
* @readonly
*/
this.planeRemoved = new Event();
this._unionClippingRegions = unionClippingRegions;
this._testIntersection = unionClippingRegions
? unionIntersectFunction
: defaultIntersectFunction;
this._float32View = undefined;
this._clippingPlanesTexture = undefined;
// Add each ClippingPlane object.
if (defined(planes)) {
for (let i = 0; i < planes.length; ++i) {
this.add(planes[i]);
}
}
}
function unionIntersectFunction(value) {
return value === Intersect.OUTSIDE;
}
function defaultIntersectFunction(value) {
return value === Intersect.INSIDE;
}
Object.defineProperties(VoxelBoundsCollection.prototype, {
/**
* Returns the number of planes in this collection. This is commonly used with
* {@link VoxelBoundsCollection#get} to iterate over all the planes
* in the collection.
*
* @memberof VoxelBoundsCollection.prototype
* @type {number}
* @readonly
*/
length: {
get: function () {
return this._planes.length;
},
},
/**
* If true, a region will be clipped if it is on the outside of any plane in the
* collection. Otherwise, a region will only be clipped if it is on the
* outside of every plane.
*
* @memberof VoxelBoundsCollection.prototype
* @type {boolean}
* @default false
*/
unionClippingRegions: {
get: function () {
return this._unionClippingRegions;
},
set: function (value) {
//>>includeStart('debug', pragmas.debug);
Check.typeOf.bool("value", value);
//>>includeEnd('debug');
if (this._unionClippingRegions === value) {
return;
}
this._unionClippingRegions = value;
this._testIntersection = value
? unionIntersectFunction
: defaultIntersectFunction;
},
},
/**
* Returns a texture containing packed, untransformed clipping planes.
*
* @memberof VoxelBoundsCollection.prototype
* @type {Texture}
* @readonly
* @private
*/
texture: {
get: function () {
return this._clippingPlanesTexture;
},
},
/**
* Returns a Number encapsulating the state for this VoxelBoundsCollection.
*
* Clipping mode is encoded in the sign of the number, which is just the plane count.
* If this value changes, then shader regeneration is necessary.
*
* @memberof VoxelBoundsCollection.prototype
* @returns {number} A Number that describes the VoxelBoundsCollection's state.
* @readonly
* @private
*/
clippingPlanesState: {
get: function () {
return this._unionClippingRegions
? this._planes.length
: -this._planes.length;
},
},
});
/**
* Adds the specified {@link ClippingPlane} to the collection to be used to selectively disable rendering
* on the outside of each plane. Use {@link VoxelBoundsCollection#unionClippingRegions} to modify
* how modify the clipping behavior of multiple planes.
*
* @param {ClippingPlane} plane The ClippingPlane to add to the collection.
*
* @see VoxelBoundsCollection#unionClippingRegions
* @see VoxelBoundsCollection#remove
* @see VoxelBoundsCollection#removeAll
*/
VoxelBoundsCollection.prototype.add = function (plane) {
const newPlaneIndex = this._planes.length;
plane.index = newPlaneIndex;
this._planes.push(plane);
this.planeAdded.raiseEvent(plane, newPlaneIndex);
};
/**
* Returns the plane in the collection at the specified index. Indices are zero-based
* and increase as planes are added. Removing a plane shifts all planes after
* it to the left, changing their indices. This function is commonly used with
* {@link VoxelBoundsCollection#length} to iterate over all the planes
* in the collection.
*
* @param {number} index The zero-based index of the plane.
* @returns {ClippingPlane} The ClippingPlane at the specified index.
*
* @see VoxelBoundsCollection#length
*/
VoxelBoundsCollection.prototype.get = function (index) {
//>>includeStart('debug', pragmas.debug);
Check.typeOf.number("index", index);
//>>includeEnd('debug');
return this._planes[index];
};
function indexOf(planes, plane) {
for (let i = 0; i < planes.length; ++i) {
if (Plane.equals(planes[i], plane)) {
return i;
}
}
return -1;
}
/**
* Checks whether this collection contains a ClippingPlane equal to the given ClippingPlane.
*
* @param {ClippingPlane} [clippingPlane] The ClippingPlane to check for.
* @returns {boolean} true if this collection contains the ClippingPlane, false otherwise.
*
* @see VoxelBoundsCollection#get
*/
VoxelBoundsCollection.prototype.contains = function (clippingPlane) {
return indexOf(this._planes, clippingPlane) !== -1;
};
/**
* Removes the first occurrence of the given ClippingPlane from the collection.
*
* @param {ClippingPlane} clippingPlane
* @returns {boolean} <code>true</code> if the plane was removed; <code>false</code> if the plane was not found in the collection.
*
* @see VoxelBoundsCollection#add
* @see VoxelBoundsCollection#contains
* @see VoxelBoundsCollection#removeAll
*/
VoxelBoundsCollection.prototype.remove = function (clippingPlane) {
const planes = this._planes;
const index = indexOf(planes, clippingPlane);
if (index === -1) {
return false;
}
// Unlink this VoxelBoundsCollection from the ClippingPlane
if (clippingPlane instanceof ClippingPlane) {
clippingPlane.onChangeCallback = undefined;
clippingPlane.index = -1;
}
// Shift and update indices
const length = planes.length - 1;
for (let i = index; i < length; ++i) {
const planeToKeep = planes[i + 1];
planes[i] = planeToKeep;
if (planeToKeep instanceof ClippingPlane) {
planeToKeep.index = i;
}
}
planes.length = length;
this.planeRemoved.raiseEvent(clippingPlane, index);
return true;
};
/**
* Removes all planes from the collection.
*
* @see VoxelBoundsCollection#add
* @see VoxelBoundsCollection#remove
*/
VoxelBoundsCollection.prototype.removeAll = function () {
// Dereference this VoxelBoundsCollection from all ClippingPlanes
const planes = this._planes;
for (let i = 0; i < planes.length; ++i) {
const plane = planes[i];
if (plane instanceof ClippingPlane) {
plane.onChangeCallback = undefined;
plane.index = -1;
}
this.planeRemoved.raiseEvent(plane, i);
}
this._planes = [];
};
const scratchPlane = new Plane(Cartesian3.fromElements(1.0, 0.0, 0.0), 0.0);
// Pack starting at the beginning of the buffer to allow partial update
function transformAndPackPlanes(clippingPlaneCollection, transform) {
const float32View = clippingPlaneCollection._float32View;
const planes = clippingPlaneCollection._planes;
let floatIndex = 0;
for (let i = 0; i < planes.length; ++i) {
const { normal, distance } = transformPlane(
planes[i],
transform,
scratchPlane,
);
float32View[floatIndex] = normal.x;
float32View[floatIndex + 1] = normal.y;
float32View[floatIndex + 2] = normal.z;
float32View[floatIndex + 3] = distance;
floatIndex += 4; // each plane is 4 floats
}
}
const scratchPlaneCartesian4 = new Cartesian4();
const scratchTransformedNormal = new Cartesian3();
function transformPlane(plane, transform, result) {
//>>includeStart('debug', pragmas.debug);
Check.typeOf.object("plane", plane);
Check.typeOf.object("transform", transform);
//>>includeEnd('debug');
const { normal, distance } = plane;
const planeAsCartesian4 = Cartesian4.fromElements(
normal.x,
normal.y,
normal.z,
distance,
scratchPlaneCartesian4,
);
let transformedPlane = Matrix4.multiplyByVector(
transform,
planeAsCartesian4,
scratchPlaneCartesian4,
);
// Convert the transformed plane to Hessian Normal Form
const transformedNormal = Cartesian3.fromCartesian4(
transformedPlane,
scratchTransformedNormal,
);
transformedPlane = Cartesian4.divideByScalar(
transformedPlane,
Cartesian3.magnitude(transformedNormal),
scratchPlaneCartesian4,
);
return Plane.fromCartesian4(transformedPlane, result);
}
function computeTextureResolution(pixelsNeeded, result) {
result.x = Math.min(pixelsNeeded, ContextLimits.maximumTextureSize);
result.y = Math.ceil(pixelsNeeded / result.x);
return result;
}
const textureResolutionScratch = new Cartesian2();
/**
* Called when {@link Viewer} or {@link CesiumWidget} render the scene to
* build the resources for clipping planes.
* <p>
* Do not call this function directly.
* </p>
*/
VoxelBoundsCollection.prototype.update = function (frameState, transform) {
let clippingPlanesTexture = this._clippingPlanesTexture;
// Compute texture requirements for current planes
// In RGBA FLOAT, a plane is 4 floats packed to a single RGBA pixel.
const pixelsNeeded = this.length;
if (defined(clippingPlanesTexture)) {
const currentPixelCount =
clippingPlanesTexture.width * clippingPlanesTexture.height;
// Recreate the texture to double current requirement if it isn't big enough or is 4 times larger than it needs to be.
// Optimization note: this isn't exactly the classic resizeable array algorithm
// * not necessarily checking for resize after each add/remove operation
// * random-access deletes instead of just pops
// * alloc ops likely more expensive than demonstrable via big-O analysis
if (
currentPixelCount < pixelsNeeded ||
pixelsNeeded < 0.25 * currentPixelCount
) {
clippingPlanesTexture.destroy();
clippingPlanesTexture = undefined;
this._clippingPlanesTexture = undefined;
}
}
// If there are no bound planes, there's nothing to update.
if (this.length === 0) {
return;
}
if (!defined(clippingPlanesTexture)) {
const requiredResolution = computeTextureResolution(
pixelsNeeded,
textureResolutionScratch,
);
// Allocate twice as much space as needed to avoid frequent texture reallocation.
// Allocate in the Y direction, since texture may be as wide as context texture support.
requiredResolution.y *= 2;
clippingPlanesTexture = new Texture({
context: frameState.context,
width: requiredResolution.x,
height: requiredResolution.y,
pixelFormat: PixelFormat.RGBA,
pixelDatatype: PixelDatatype.FLOAT,
sampler: Sampler.NEAREST,
flipY: false,
});
this._float32View = new Float32Array(
requiredResolution.x * requiredResolution.y * 4,
);
this._clippingPlanesTexture = clippingPlanesTexture;
}
const { width, height } = clippingPlanesTexture;
transformAndPackPlanes(this, transform);
clippingPlanesTexture.copyFrom({
source: {
width: width,
height: height,
arrayBufferView: this._float32View,
},
});
};
/**
* Function for getting the clipping plane collection's texture resolution.
* If the VoxelBoundsCollection hasn't been updated, returns the resolution that will be
* allocated based on the current plane count.
*
* @param {VoxelBoundsCollection} clippingPlaneCollection The clipping plane collection
* @param {Context} context The rendering context
* @param {Cartesian2} result A Cartesian2 for the result.
* @returns {Cartesian2} The required resolution.
* @private
*/
VoxelBoundsCollection.getTextureResolution = function (
clippingPlaneCollection,
context,
result,
) {
const texture = clippingPlaneCollection.texture;
if (defined(texture)) {
result.x = texture.width;
result.y = texture.height;
return result;
}
const pixelsNeeded = clippingPlaneCollection.length;
const requiredResolution = computeTextureResolution(pixelsNeeded, result);
// Allocate twice as much space as needed to avoid frequent texture reallocation.
requiredResolution.y *= 2;
return requiredResolution;
};
/**
* Returns true if this object was destroyed; otherwise, false.
* <br /><br />
* If this object was destroyed, it should not be used; calling any function other than
* <code>isDestroyed</code> will result in a {@link DeveloperError} exception.
*
* @returns {boolean} <code>true</code> if this object was destroyed; otherwise, <code>false</code>.
*
* @see VoxelBoundsCollection#destroy
*/
VoxelBoundsCollection.prototype.isDestroyed = function () {
return false;
};
/**
* Destroys the WebGL resources held by this object. Destroying an object allows for deterministic
* release of WebGL resources, instead of relying on the garbage collector to destroy this object.
* <br />
* Once an object is destroyed, it should not be used; calling any function other than
* <code>isDestroyed</code> will result in a {@link DeveloperError} exception. Therefore,
* assign the return value (<code>undefined</code>) to the object as done in the example.
*
* @exception {DeveloperError} This object was destroyed, i.e., destroy() was called.
*
* @example
* voxelBounds = voxelBounds && voxelBounds.destroy();
*
* @see VoxelBoundsCollection#isDestroyed
*/
VoxelBoundsCollection.prototype.destroy = function () {
this._clippingPlanesTexture =
this._clippingPlanesTexture && this._clippingPlanesTexture.destroy();
return destroyObject(this);
};
export default VoxelBoundsCollection;