@cesium/engine
Version:
CesiumJS is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.
161 lines (149 loc) • 4.25 kB
JavaScript
import Check from "../Core/Check.js";
import Frozen from "../Core/Frozen.js";
import defined from "../Core/defined.js";
import PropertyAttributeProperty from "./PropertyAttributeProperty.js";
/**
* A property attribute; a collection of per-point properties stored as custom
* vertex attributes.
* <p>
* See the {@link https://github.com/CesiumGS/glTF/tree/3d-tiles-next/extensions/2.0/Vendor/EXT_structural_metadata|EXT_structural_metadata Extension}
* </p>
*
* @param {object} options Object with the following properties:
* @param {string} [options.name] Optional human-readable name to describe the attribute
* @param {number} [options.id] A unique id to identify the property attribute, useful for debugging. This is the array index in the property attributes array
* @param {object} options.propertyAttribute The property attribute JSON, following the EXT_structural_metadata schema.
* @param {MetadataClass} options.class The class that properties conform to.
*
* @alias PropertyAttribute
* @constructor
*
* @private
* @experimental This feature is using part of the 3D Tiles spec that is not final and is subject to change without Cesium's standard deprecation policy.
*/
function PropertyAttribute(options) {
options = options ?? Frozen.EMPTY_OBJECT;
const propertyAttribute = options.propertyAttribute;
const classDefinition = options.class;
//>>includeStart('debug', pragmas.debug);
Check.typeOf.object("options.propertyAttribute", propertyAttribute);
Check.typeOf.object("options.class", classDefinition);
//>>includeEnd('debug');
const properties = {};
if (defined(propertyAttribute.properties)) {
for (const propertyId in propertyAttribute.properties) {
if (propertyAttribute.properties.hasOwnProperty(propertyId)) {
properties[propertyId] = new PropertyAttributeProperty({
property: propertyAttribute.properties[propertyId],
classProperty: classDefinition.properties[propertyId],
});
}
}
}
this._name = options.name;
this._id = options.id;
this._class = classDefinition;
this._properties = properties;
this._extras = propertyAttribute.extras;
this._extensions = propertyAttribute.extensions;
}
Object.defineProperties(PropertyAttribute.prototype, {
/**
* A human-readable name for this attribute
*
* @memberof PropertyAttribute.prototype
*
* @type {string}
* @readonly
* @private
*/
name: {
get: function () {
return this._name;
},
},
/**
* An identifier for this attribute. Useful for debugging.
*
* @memberof PropertyAttribute.prototype
*
* @type {string|number}
* @readonly
* @private
*/
id: {
get: function () {
return this._id;
},
},
/**
* The class that properties conform to.
*
* @memberof PropertyAttribute.prototype
*
* @type {MetadataClass}
* @readonly
* @private
*/
class: {
get: function () {
return this._class;
},
},
/**
* The properties in this property attribute.
*
* @memberof PropertyAttribute.prototype
*
* @type {Object<string, PropertyAttributeProperty>}
* @readonly
* @private
*/
properties: {
get: function () {
return this._properties;
},
},
/**
* Extra user-defined properties.
*
* @memberof PropertyAttribute.prototype
*
* @type {*}
* @readonly
* @private
*/
extras: {
get: function () {
return this._extras;
},
},
/**
* An object containing extensions.
*
* @memberof PropertyAttribute.prototype
*
* @type {object}
* @readonly
* @private
*/
extensions: {
get: function () {
return this._extensions;
},
},
});
/**
* Gets the property with the given property ID.
*
* @param {string} propertyId The case-sensitive ID of the property.
* @returns {PropertyAttributeProperty|undefined} The property, or <code>undefined</code> if the property does not exist.
* @private
*/
PropertyAttribute.prototype.getProperty = function (propertyId) {
//>>includeStart('debug', pragmas.debug);
Check.typeOf.string("propertyId", propertyId);
//>>includeEnd('debug');
return this._properties[propertyId];
};
export default PropertyAttribute;