@cesium/engine
Version:
CesiumJS is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.
80 lines (67 loc) • 2.08 kB
JavaScript
import BoundingRectangle from "../Core/BoundingRectangle.js";
import destroyObject from "../Core/destroyObject.js";
import FramebufferManager from "../Renderer/FramebufferManager.js";
import PassState from "../Renderer/PassState.js";
/**
* @private
*/
function PickDepthFramebuffer() {
this._framebuffer = new FramebufferManager({
color: false,
depthStencil: true,
supportsDepthTexture: true,
});
this._passState = undefined;
}
Object.defineProperties(PickDepthFramebuffer.prototype, {
framebuffer: {
get: function () {
return this._framebuffer.framebuffer;
},
},
});
function destroyResources(pickDepth) {
pickDepth._framebuffer.destroy();
}
function createResources(pickDepth, context) {
const width = context.drawingBufferWidth;
const height = context.drawingBufferHeight;
pickDepth._framebuffer.update(context, width, height);
const passState = new PassState(context);
passState.blendingEnabled = false;
passState.scissorTest = {
enabled: true,
rectangle: new BoundingRectangle(),
};
passState.viewport = new BoundingRectangle();
pickDepth._passState = passState;
}
PickDepthFramebuffer.prototype.update = function (
context,
drawingBufferPosition,
viewport,
) {
const width = viewport.width;
const height = viewport.height;
if (this._framebuffer.isDirty(width, height)) {
createResources(this, context);
}
const framebuffer = this.framebuffer;
const passState = this._passState;
passState.framebuffer = framebuffer;
passState.viewport.width = width;
passState.viewport.height = height;
passState.scissorTest.rectangle.x = drawingBufferPosition.x;
passState.scissorTest.rectangle.y = height - drawingBufferPosition.y;
passState.scissorTest.rectangle.width = 1;
passState.scissorTest.rectangle.height = 1;
return passState;
};
PickDepthFramebuffer.prototype.isDestroyed = function () {
return false;
};
PickDepthFramebuffer.prototype.destroy = function () {
destroyResources(this);
return destroyObject(this);
};
export default PickDepthFramebuffer;