@cesium/engine
Version:
CesiumJS is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.
268 lines (246 loc) • 8.8 kB
JavaScript
import Check from "../Core/Check.js";
import defined from "../Core/defined.js";
import DeveloperError from "../Core/DeveloperError.js";
import loadKTX2 from "../Core/loadKTX2.js";
import Resource from "../Core/Resource.js";
/**
* @typedef {HTMLImageElement|HTMLCanvasElement|ImageBitmap} ImageryTypes
*
* The format in which {@link ImageryProvider} methods return an image may
* vary by provider, configuration, or server settings. Most common are
* <code>HTMLImageElement</code>, <code>HTMLCanvasElement</code>, or on supported
* browsers, <code>ImageBitmap</code>.
*
* See the documentation for each ImageryProvider class for more information about how they return images.
*/
/**
* Provides imagery to be displayed on the surface of an ellipsoid. This type describes an
* interface and is not intended to be instantiated directly.
*
* @alias ImageryProvider
* @constructor
* @abstract
*
* @see ArcGisMapServerImageryProvider
* @see BingMapsImageryProvider
* @see OpenStreetMapImageryProvider
* @see TileMapServiceImageryProvider
* @see GoogleEarthEnterpriseImageryProvider
* @see GoogleEarthEnterpriseMapsProvider
* @see GridImageryProvider
* @see IonImageryProvider
* @see MapboxImageryProvider
* @see MapboxStyleImageryProvider
* @see SingleTileImageryProvider
* @see TileCoordinatesImageryProvider
* @see UrlTemplateImageryProvider
* @see WebMapServiceImageryProvider
* @see WebMapTileServiceImageryProvider
*
* @demo {@link https://sandcastle.cesium.com/index.html?src=Imagery%20Layers.html|Cesium Sandcastle Imagery Layers Demo}
* @demo {@link https://sandcastle.cesium.com/index.html?src=Imagery%20Layers%20Manipulation.html|Cesium Sandcastle Imagery Manipulation Demo}
*/
function ImageryProvider() {
DeveloperError.throwInstantiationError();
}
Object.defineProperties(ImageryProvider.prototype, {
/**
* Gets the rectangle, in radians, of the imagery provided by the instance.
* @memberof ImageryProvider.prototype
* @type {Rectangle}
* @readonly
*/
rectangle: {
get: DeveloperError.throwInstantiationError,
},
/**
* Gets the width of each tile, in pixels.
* @memberof ImageryProvider.prototype
* @type {number}
* @readonly
*/
tileWidth: {
get: DeveloperError.throwInstantiationError,
},
/**
* Gets the height of each tile, in pixels.
* @memberof ImageryProvider.prototype
* @type {number}
* @readonly
*/
tileHeight: {
get: DeveloperError.throwInstantiationError,
},
/**
* Gets the maximum level-of-detail that can be requested.
* @memberof ImageryProvider.prototype
* @type {number|undefined}
* @readonly
*/
maximumLevel: {
get: DeveloperError.throwInstantiationError,
},
/**
* Gets the minimum level-of-detail that can be requested. Generally,
* a minimum level should only be used when the rectangle of the imagery is small
* enough that the number of tiles at the minimum level is small. An imagery
* provider with more than a few tiles at the minimum level will lead to
* rendering problems.
* @memberof ImageryProvider.prototype
* @type {number}
* @readonly
*/
minimumLevel: {
get: DeveloperError.throwInstantiationError,
},
/**
* Gets the tiling scheme used by the provider.
* @memberof ImageryProvider.prototype
* @type {TilingScheme}
* @readonly
*/
tilingScheme: {
get: DeveloperError.throwInstantiationError,
},
/**
* Gets the tile discard policy. If not undefined, the discard policy is responsible
* for filtering out "missing" tiles via its shouldDiscardImage function. If this function
* returns undefined, no tiles are filtered.
* @memberof ImageryProvider.prototype
* @type {TileDiscardPolicy}
* @readonly
*/
tileDiscardPolicy: {
get: DeveloperError.throwInstantiationError,
},
/**
* Gets an event that is raised when the imagery provider encounters an asynchronous error. By subscribing
* to the event, you will be notified of the error and can potentially recover from it. Event listeners
* are passed an instance of {@link TileProviderError}.
* @memberof ImageryProvider.prototype
* @type {Event}
* @readonly
*/
errorEvent: {
get: DeveloperError.throwInstantiationError,
},
/**
* Gets the credit to display when this imagery provider is active. Typically this is used to credit
* the source of the imagery.
* @memberof ImageryProvider.prototype
* @type {Credit}
* @readonly
*/
credit: {
get: DeveloperError.throwInstantiationError,
},
/**
* Gets the proxy used by this provider.
* @memberof ImageryProvider.prototype
* @type {Proxy}
* @readonly
*/
proxy: {
get: DeveloperError.throwInstantiationError,
},
/**
* Gets a value indicating whether or not the images provided by this imagery provider
* include an alpha channel. If this property is false, an alpha channel, if present, will
* be ignored. If this property is true, any images without an alpha channel will be treated
* as if their alpha is 1.0 everywhere. When this property is false, memory usage
* and texture upload time are reduced.
* @memberof ImageryProvider.prototype
* @type {boolean}
* @readonly
*/
hasAlphaChannel: {
get: DeveloperError.throwInstantiationError,
},
});
/**
* Gets the credits to be displayed when a given tile is displayed.
*
* @param {number} x The tile X coordinate.
* @param {number} y The tile Y coordinate.
* @param {number} level The tile level;
* @returns {Credit[]} The credits to be displayed when the tile is displayed.
*/
ImageryProvider.prototype.getTileCredits = function (x, y, level) {
DeveloperError.throwInstantiationError();
};
/**
* Requests the image for a given tile.
*
* @param {number} x The tile X coordinate.
* @param {number} y The tile Y coordinate.
* @param {number} level The tile level.
* @param {Request} [request] The request object. Intended for internal use only.
* @returns {Promise<ImageryTypes>|undefined} Returns a promise for the image that will resolve when the image is available, or
* undefined if there are too many active requests to the server, and the request should be retried later.
*/
ImageryProvider.prototype.requestImage = function (x, y, level, request) {
DeveloperError.throwInstantiationError();
};
/**
* Asynchronously determines what features, if any, are located at a given longitude and latitude within
* a tile.
* This function is optional, so it may not exist on all ImageryProviders.
*
* @function
*
* @param {number} x The tile X coordinate.
* @param {number} y The tile Y coordinate.
* @param {number} level The tile level.
* @param {number} longitude The longitude at which to pick features.
* @param {number} latitude The latitude at which to pick features.
* @return {Promise<ImageryLayerFeatureInfo[]>|undefined} A promise for the picked features that will resolve when the asynchronous
* picking completes. The resolved value is an array of {@link ImageryLayerFeatureInfo}
* instances. The array may be empty if no features are found at the given location.
* It may also be undefined if picking is not supported.
*
*/
ImageryProvider.prototype.pickFeatures = function (
x,
y,
level,
longitude,
latitude,
) {
DeveloperError.throwInstantiationError();
};
const ktx2Regex = /\.ktx2$/i;
/**
* Loads an image from a given URL. If the server referenced by the URL already has
* too many requests pending, this function will instead return undefined, indicating
* that the request should be retried later.
*
* @param {ImageryProvider} imageryProvider The imagery provider for the URL.
* @param {Resource|string} url The URL of the image.
* @returns {Promise<ImageryTypes|CompressedTextureBuffer>|undefined} A promise for the image that will resolve when the image is available, or
* undefined if there are too many active requests to the server, and the request should be retried later.
*/
ImageryProvider.loadImage = function (imageryProvider, url) {
//>>includeStart('debug', pragmas.debug);
Check.defined("url", url);
//>>includeEnd('debug');
const resource = Resource.createIfNeeded(url);
if (ktx2Regex.test(resource.url)) {
// Resolves with `CompressedTextureBuffer`
return loadKTX2(resource);
} else if (
defined(imageryProvider) &&
defined(imageryProvider.tileDiscardPolicy)
) {
// Resolves with `HTMLImageElement` or `ImageBitmap`
return resource.fetchImage({
preferBlob: true,
preferImageBitmap: true,
flipY: true,
});
}
return resource.fetchImage({
preferImageBitmap: true,
flipY: true,
});
};
export default ImageryProvider;