@cesium/engine
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CesiumJS is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.
72 lines (63 loc) • 2.42 kB
JavaScript
import getAccessorByteStride from "./getAccessorByteStride.js";
import getComponentReader from "./getComponentReader.js";
import numberOfComponentsForType from "./numberOfComponentsForType.js";
import ComponentDatatype from "../../Core/ComponentDatatype.js";
import defined from "../../Core/defined.js";
/**
* Finds the min and max values of the accessor.
*
* @param {object} gltf A javascript object containing a glTF asset.
* @param {object} accessor The accessor object from the glTF asset to read.
* @returns {{min: Array, max: Array}} min holding the array of minimum values and max holding the array of maximum values.
*
* @private
*/
function findAccessorMinMax(gltf, accessor) {
const bufferViews = gltf.bufferViews;
const buffers = gltf.buffers;
const bufferViewId = accessor.bufferView;
const numberOfComponents = numberOfComponentsForType(accessor.type);
// According to the spec, when bufferView is not defined, accessor must be initialized with zeros
if (!defined(accessor.bufferView)) {
return {
min: new Array(numberOfComponents).fill(0.0),
max: new Array(numberOfComponents).fill(0.0),
};
}
const min = new Array(numberOfComponents).fill(Number.POSITIVE_INFINITY);
const max = new Array(numberOfComponents).fill(Number.NEGATIVE_INFINITY);
const bufferView = bufferViews[bufferViewId];
const bufferId = bufferView.buffer;
const buffer = buffers[bufferId];
const source = buffer.extras._pipeline.source;
const count = accessor.count;
const byteStride = getAccessorByteStride(gltf, accessor);
let byteOffset =
accessor.byteOffset + bufferView.byteOffset + source.byteOffset;
const componentType = accessor.componentType;
const componentTypeByteLength =
ComponentDatatype.getSizeInBytes(componentType);
const dataView = new DataView(source.buffer);
const components = new Array(numberOfComponents);
const componentReader = getComponentReader(componentType);
for (let i = 0; i < count; i++) {
componentReader(
dataView,
byteOffset,
numberOfComponents,
componentTypeByteLength,
components,
);
for (let j = 0; j < numberOfComponents; j++) {
const value = components[j];
min[j] = Math.min(min[j], value);
max[j] = Math.max(max[j], value);
}
byteOffset += byteStride;
}
return {
min: min,
max: max,
};
}
export default findAccessorMinMax;