@cesium/engine
Version:
CesiumJS is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.
209 lines (183 loc) • 6.9 kB
JavaScript
import addToArray from "./addToArray.js";
import ForEach from "./ForEach.js";
import getAccessorByteStride from "./getAccessorByteStride.js";
import defined from "../../Core/defined.js";
import WebGLConstants from "../../Core/WebGLConstants.js";
/**
* Adds default glTF values if they don't exist.
*
* @param {object} gltf A javascript object containing a glTF asset.
* @returns {object} The modified glTF.
*
* @private
*/
function addDefaults(gltf) {
ForEach.accessor(gltf, function (accessor) {
if (defined(accessor.bufferView)) {
accessor.byteOffset = accessor.byteOffset ?? 0;
}
});
ForEach.bufferView(gltf, function (bufferView) {
if (defined(bufferView.buffer)) {
bufferView.byteOffset = bufferView.byteOffset ?? 0;
}
});
ForEach.mesh(gltf, function (mesh) {
ForEach.meshPrimitive(mesh, function (primitive) {
primitive.mode = primitive.mode ?? WebGLConstants.TRIANGLES;
if (!defined(primitive.material)) {
if (!defined(gltf.materials)) {
gltf.materials = [];
}
const defaultMaterial = {
name: "default",
};
primitive.material = addToArray(gltf.materials, defaultMaterial);
}
});
});
ForEach.accessorContainingVertexAttributeData(gltf, function (accessorId) {
const accessor = gltf.accessors[accessorId];
const bufferViewId = accessor.bufferView;
accessor.normalized = accessor.normalized ?? false;
if (defined(bufferViewId)) {
const bufferView = gltf.bufferViews[bufferViewId];
bufferView.byteStride = getAccessorByteStride(gltf, accessor);
bufferView.target = WebGLConstants.ARRAY_BUFFER;
}
});
ForEach.accessorContainingIndexData(gltf, function (accessorId) {
const accessor = gltf.accessors[accessorId];
const bufferViewId = accessor.bufferView;
if (defined(bufferViewId)) {
const bufferView = gltf.bufferViews[bufferViewId];
bufferView.target = WebGLConstants.ELEMENT_ARRAY_BUFFER;
}
});
ForEach.material(gltf, function (material) {
const extensions = material.extensions ?? {};
const materialsCommon = extensions.KHR_materials_common;
if (defined(materialsCommon)) {
const technique = materialsCommon.technique;
const values = defined(materialsCommon.values)
? materialsCommon.values
: {};
materialsCommon.values = values;
values.ambient = defined(values.ambient)
? values.ambient
: [0.0, 0.0, 0.0, 1.0];
values.emission = defined(values.emission)
? values.emission
: [0.0, 0.0, 0.0, 1.0];
values.transparency = values.transparency ?? 1.0;
if (technique !== "CONSTANT") {
values.diffuse = defined(values.diffuse)
? values.diffuse
: [0.0, 0.0, 0.0, 1.0];
if (technique !== "LAMBERT") {
values.specular = defined(values.specular)
? values.specular
: [0.0, 0.0, 0.0, 1.0];
values.shininess = values.shininess ?? 0.0;
}
}
// These actually exist on the extension object, not the values object despite what's shown in the spec
materialsCommon.transparent = materialsCommon.transparent ?? false;
materialsCommon.doubleSided = materialsCommon.doubleSided ?? false;
return;
}
material.emissiveFactor = material.emissiveFactor ?? [0.0, 0.0, 0.0];
material.alphaMode = material.alphaMode ?? "OPAQUE";
material.doubleSided = material.doubleSided ?? false;
if (material.alphaMode === "MASK") {
material.alphaCutoff = material.alphaCutoff ?? 0.5;
}
const techniquesExtension = extensions.KHR_techniques_webgl;
if (defined(techniquesExtension)) {
ForEach.materialValue(material, function (materialValue) {
// Check if material value is a TextureInfo object
if (defined(materialValue.index)) {
addTextureDefaults(materialValue);
}
});
}
addTextureDefaults(material.emissiveTexture);
addTextureDefaults(material.normalTexture);
addTextureDefaults(material.occlusionTexture);
const pbrMetallicRoughness = material.pbrMetallicRoughness;
if (defined(pbrMetallicRoughness)) {
pbrMetallicRoughness.baseColorFactor =
pbrMetallicRoughness.baseColorFactor ?? [1.0, 1.0, 1.0, 1.0];
pbrMetallicRoughness.metallicFactor =
pbrMetallicRoughness.metallicFactor ?? 1.0;
pbrMetallicRoughness.roughnessFactor =
pbrMetallicRoughness.roughnessFactor ?? 1.0;
addTextureDefaults(pbrMetallicRoughness.baseColorTexture);
addTextureDefaults(pbrMetallicRoughness.metallicRoughnessTexture);
}
const pbrSpecularGlossiness =
extensions.KHR_materials_pbrSpecularGlossiness;
if (defined(pbrSpecularGlossiness)) {
pbrSpecularGlossiness.diffuseFactor =
pbrSpecularGlossiness.diffuseFactor ?? [1.0, 1.0, 1.0, 1.0];
pbrSpecularGlossiness.specularFactor =
pbrSpecularGlossiness.specularFactor ?? [1.0, 1.0, 1.0];
pbrSpecularGlossiness.glossinessFactor =
pbrSpecularGlossiness.glossinessFactor ?? 1.0;
addTextureDefaults(pbrSpecularGlossiness.specularGlossinessTexture);
}
});
ForEach.animation(gltf, function (animation) {
ForEach.animationSampler(animation, function (sampler) {
sampler.interpolation = sampler.interpolation ?? "LINEAR";
});
});
const animatedNodes = getAnimatedNodes(gltf);
ForEach.node(gltf, function (node, id) {
const animated = defined(animatedNodes[id]);
if (
animated ||
defined(node.translation) ||
defined(node.rotation) ||
defined(node.scale)
) {
node.translation = node.translation ?? [0.0, 0.0, 0.0];
node.rotation = node.rotation ?? [0.0, 0.0, 0.0, 1.0];
node.scale = node.scale ?? [1.0, 1.0, 1.0];
} else {
node.matrix = node.matrix ?? [
1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0,
0.0, 1.0,
];
}
});
ForEach.sampler(gltf, function (sampler) {
sampler.wrapS = sampler.wrapS ?? WebGLConstants.REPEAT;
sampler.wrapT = sampler.wrapT ?? WebGLConstants.REPEAT;
});
if (defined(gltf.scenes) && !defined(gltf.scene)) {
gltf.scene = 0;
}
return gltf;
}
function getAnimatedNodes(gltf) {
const nodes = {};
ForEach.animation(gltf, function (animation) {
ForEach.animationChannel(animation, function (channel) {
const target = channel.target;
const nodeId = target.node;
const path = target.path;
// Ignore animations that target 'weights'
if (path === "translation" || path === "rotation" || path === "scale") {
nodes[nodeId] = true;
}
});
});
return nodes;
}
function addTextureDefaults(texture) {
if (defined(texture)) {
texture.texCoord = texture.texCoord ?? 0;
}
}
export default addDefaults;