@cesium/engine
Version:
CesiumJS is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.
425 lines (359 loc) • 10.7 kB
JavaScript
import usesExtension from "./usesExtension.js";
import defined from "../../Core/defined.js";
/**
* Contains traversal functions for processing elements of the glTF hierarchy.
* @constructor
*
* @private
*/
function ForEach() {}
/**
* Fallback for glTF 1.0
* @private
*/
ForEach.objectLegacy = function (objects, handler) {
if (defined(objects)) {
for (const objectId in objects) {
if (Object.prototype.hasOwnProperty.call(objects, objectId)) {
const object = objects[objectId];
const value = handler(object, objectId);
if (defined(value)) {
return value;
}
}
}
}
};
/**
* @private
*/
ForEach.object = function (arrayOfObjects, handler) {
if (defined(arrayOfObjects)) {
const length = arrayOfObjects.length;
for (let i = 0; i < length; i++) {
const object = arrayOfObjects[i];
const value = handler(object, i);
if (defined(value)) {
return value;
}
}
}
};
/**
* Supports glTF 1.0 and 2.0
* @private
*/
ForEach.topLevel = function (gltf, name, handler) {
const gltfProperty = gltf[name];
if (defined(gltfProperty) && !Array.isArray(gltfProperty)) {
return ForEach.objectLegacy(gltfProperty, handler);
}
return ForEach.object(gltfProperty, handler);
};
ForEach.accessor = function (gltf, handler) {
return ForEach.topLevel(gltf, "accessors", handler);
};
ForEach.accessorWithSemantic = function (gltf, semantic, handler) {
const visited = {};
return ForEach.mesh(gltf, function (mesh) {
return ForEach.meshPrimitive(mesh, function (primitive) {
const valueForEach = ForEach.meshPrimitiveAttribute(
primitive,
function (accessorId, attributeSemantic) {
if (
attributeSemantic.indexOf(semantic) === 0 &&
!defined(visited[accessorId])
) {
visited[accessorId] = true;
const value = handler(accessorId);
if (defined(value)) {
return value;
}
}
},
);
if (defined(valueForEach)) {
return valueForEach;
}
return ForEach.meshPrimitiveTarget(primitive, function (target) {
return ForEach.meshPrimitiveTargetAttribute(
target,
function (accessorId, attributeSemantic) {
if (
attributeSemantic.indexOf(semantic) === 0 &&
!defined(visited[accessorId])
) {
visited[accessorId] = true;
const value = handler(accessorId);
if (defined(value)) {
return value;
}
}
},
);
});
});
});
};
ForEach.accessorContainingVertexAttributeData = function (gltf, handler) {
const visited = {};
return ForEach.mesh(gltf, function (mesh) {
return ForEach.meshPrimitive(mesh, function (primitive) {
const valueForEach = ForEach.meshPrimitiveAttribute(
primitive,
function (accessorId) {
if (!defined(visited[accessorId])) {
visited[accessorId] = true;
const value = handler(accessorId);
if (defined(value)) {
return value;
}
}
},
);
if (defined(valueForEach)) {
return valueForEach;
}
return ForEach.meshPrimitiveTarget(primitive, function (target) {
return ForEach.meshPrimitiveTargetAttribute(
target,
function (accessorId) {
if (!defined(visited[accessorId])) {
visited[accessorId] = true;
const value = handler(accessorId);
if (defined(value)) {
return value;
}
}
},
);
});
});
});
};
ForEach.accessorContainingIndexData = function (gltf, handler) {
const visited = {};
return ForEach.mesh(gltf, function (mesh) {
return ForEach.meshPrimitive(mesh, function (primitive) {
const indices = primitive.indices;
if (defined(indices) && !defined(visited[indices])) {
visited[indices] = true;
const value = handler(indices);
if (defined(value)) {
return value;
}
}
});
});
};
ForEach.animation = function (gltf, handler) {
return ForEach.topLevel(gltf, "animations", handler);
};
ForEach.animationChannel = function (animation, handler) {
const channels = animation.channels;
return ForEach.object(channels, handler);
};
ForEach.animationSampler = function (animation, handler) {
const samplers = animation.samplers;
return ForEach.object(samplers, handler);
};
ForEach.buffer = function (gltf, handler) {
return ForEach.topLevel(gltf, "buffers", handler);
};
ForEach.bufferView = function (gltf, handler) {
return ForEach.topLevel(gltf, "bufferViews", handler);
};
ForEach.camera = function (gltf, handler) {
return ForEach.topLevel(gltf, "cameras", handler);
};
ForEach.image = function (gltf, handler) {
return ForEach.topLevel(gltf, "images", handler);
};
ForEach.material = function (gltf, handler) {
return ForEach.topLevel(gltf, "materials", handler);
};
ForEach.materialValue = function (material, handler) {
let values = material.values;
if (
defined(material.extensions) &&
defined(material.extensions.KHR_techniques_webgl)
) {
values = material.extensions.KHR_techniques_webgl.values;
}
for (const name in values) {
if (Object.prototype.hasOwnProperty.call(values, name)) {
const value = handler(values[name], name);
if (defined(value)) {
return value;
}
}
}
};
ForEach.mesh = function (gltf, handler) {
return ForEach.topLevel(gltf, "meshes", handler);
};
ForEach.meshPrimitive = function (mesh, handler) {
const primitives = mesh.primitives;
if (defined(primitives)) {
const primitivesLength = primitives.length;
for (let i = 0; i < primitivesLength; i++) {
const primitive = primitives[i];
const value = handler(primitive, i);
if (defined(value)) {
return value;
}
}
}
};
ForEach.meshPrimitiveAttribute = function (primitive, handler) {
const attributes = primitive.attributes;
for (const semantic in attributes) {
if (Object.prototype.hasOwnProperty.call(attributes, semantic)) {
const value = handler(attributes[semantic], semantic);
if (defined(value)) {
return value;
}
}
}
};
ForEach.meshPrimitiveTarget = function (primitive, handler) {
const targets = primitive.targets;
if (defined(targets)) {
const length = targets.length;
for (let i = 0; i < length; ++i) {
const value = handler(targets[i], i);
if (defined(value)) {
return value;
}
}
}
};
ForEach.meshPrimitiveTargetAttribute = function (target, handler) {
for (const semantic in target) {
if (Object.prototype.hasOwnProperty.call(target, semantic)) {
const accessorId = target[semantic];
const value = handler(accessorId, semantic);
if (defined(value)) {
return value;
}
}
}
};
ForEach.node = function (gltf, handler) {
return ForEach.topLevel(gltf, "nodes", handler);
};
ForEach.nodeInTree = function (gltf, nodeIds, handler) {
const nodes = gltf.nodes;
if (defined(nodes)) {
const length = nodeIds.length;
for (let i = 0; i < length; i++) {
const nodeId = nodeIds[i];
const node = nodes[nodeId];
if (defined(node)) {
let value = handler(node, nodeId);
if (defined(value)) {
return value;
}
const children = node.children;
if (defined(children)) {
value = ForEach.nodeInTree(gltf, children, handler);
if (defined(value)) {
return value;
}
}
}
}
}
};
ForEach.nodeInScene = function (gltf, scene, handler) {
const sceneNodeIds = scene.nodes;
if (defined(sceneNodeIds)) {
return ForEach.nodeInTree(gltf, sceneNodeIds, handler);
}
};
ForEach.program = function (gltf, handler) {
if (usesExtension(gltf, "KHR_techniques_webgl")) {
return ForEach.object(
gltf.extensions.KHR_techniques_webgl.programs,
handler,
);
}
return ForEach.topLevel(gltf, "programs", handler);
};
ForEach.sampler = function (gltf, handler) {
return ForEach.topLevel(gltf, "samplers", handler);
};
ForEach.scene = function (gltf, handler) {
return ForEach.topLevel(gltf, "scenes", handler);
};
ForEach.shader = function (gltf, handler) {
if (usesExtension(gltf, "KHR_techniques_webgl")) {
return ForEach.object(
gltf.extensions.KHR_techniques_webgl.shaders,
handler,
);
}
return ForEach.topLevel(gltf, "shaders", handler);
};
ForEach.skin = function (gltf, handler) {
return ForEach.topLevel(gltf, "skins", handler);
};
ForEach.skinJoint = function (skin, handler) {
const joints = skin.joints;
if (defined(joints)) {
const jointsLength = joints.length;
for (let i = 0; i < jointsLength; i++) {
const joint = joints[i];
const value = handler(joint);
if (defined(value)) {
return value;
}
}
}
};
ForEach.techniqueAttribute = function (technique, handler) {
const attributes = technique.attributes;
for (const attributeName in attributes) {
if (Object.prototype.hasOwnProperty.call(attributes, attributeName)) {
const value = handler(attributes[attributeName], attributeName);
if (defined(value)) {
return value;
}
}
}
};
ForEach.techniqueUniform = function (technique, handler) {
const uniforms = technique.uniforms;
for (const uniformName in uniforms) {
if (Object.prototype.hasOwnProperty.call(uniforms, uniformName)) {
const value = handler(uniforms[uniformName], uniformName);
if (defined(value)) {
return value;
}
}
}
};
ForEach.techniqueParameter = function (technique, handler) {
const parameters = technique.parameters;
for (const parameterName in parameters) {
if (Object.prototype.hasOwnProperty.call(parameters, parameterName)) {
const value = handler(parameters[parameterName], parameterName);
if (defined(value)) {
return value;
}
}
}
};
ForEach.technique = function (gltf, handler) {
if (usesExtension(gltf, "KHR_techniques_webgl")) {
return ForEach.object(
gltf.extensions.KHR_techniques_webgl.techniques,
handler,
);
}
return ForEach.topLevel(gltf, "techniques", handler);
};
ForEach.texture = function (gltf, handler) {
return ForEach.topLevel(gltf, "textures", handler);
};
export default ForEach;