@cesium/engine
Version:
CesiumJS is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.
149 lines (126 loc) • 4.58 kB
JavaScript
import Frozen from "../Core/Frozen.js";
import defined from "../Core/defined.js";
import DeveloperError from "../Core/DeveloperError.js";
import getImagePixels from "../Core/getImagePixels.js";
import Resource from "../Core/Resource.js";
/**
* A policy for discarding tile images that match a known image containing a
* "missing" image.
*
* @alias DiscardMissingTileImagePolicy
* @constructor
*
* @param {object} options Object with the following properties:
* @param {Resource|string} options.missingImageUrl The URL of the known missing image.
* @param {Cartesian2[]} options.pixelsToCheck An array of {@link Cartesian2} pixel positions to
* compare against the missing image.
* @param {boolean} [options.disableCheckIfAllPixelsAreTransparent=false] If true, the discard check will be disabled
* if all of the pixelsToCheck in the missingImageUrl have an alpha value of 0. If false, the
* discard check will proceed no matter the values of the pixelsToCheck.
*/
function DiscardMissingTileImagePolicy(options) {
options = options ?? Frozen.EMPTY_OBJECT;
//>>includeStart('debug', pragmas.debug);
if (!defined(options.missingImageUrl)) {
throw new DeveloperError("options.missingImageUrl is required.");
}
if (!defined(options.pixelsToCheck)) {
throw new DeveloperError("options.pixelsToCheck is required.");
}
//>>includeEnd('debug');
this._pixelsToCheck = options.pixelsToCheck;
this._missingImagePixels = undefined;
this._missingImageByteLength = undefined;
this._isReady = false;
const resource = Resource.createIfNeeded(options.missingImageUrl);
const that = this;
function success(image) {
if (defined(image.blob)) {
that._missingImageByteLength = image.blob.size;
}
let pixels = getImagePixels(image);
if (options.disableCheckIfAllPixelsAreTransparent) {
let allAreTransparent = true;
const width = image.width;
const pixelsToCheck = options.pixelsToCheck;
for (
let i = 0, len = pixelsToCheck.length;
allAreTransparent && i < len;
++i
) {
const pos = pixelsToCheck[i];
const index = pos.x * 4 + pos.y * width;
const alpha = pixels[index + 3];
if (alpha > 0) {
allAreTransparent = false;
}
}
if (allAreTransparent) {
pixels = undefined;
}
}
that._missingImagePixels = pixels;
that._isReady = true;
}
function failure() {
// Failed to download "missing" image, so assume that any truly missing tiles
// will also fail to download and disable the discard check.
that._missingImagePixels = undefined;
that._isReady = true;
}
resource
.fetchImage({
preferBlob: true,
preferImageBitmap: true,
flipY: true,
})
.then(success)
.catch(failure);
}
/**
* Determines if the discard policy is ready to process images.
* @returns {boolean} True if the discard policy is ready to process images; otherwise, false.
*/
DiscardMissingTileImagePolicy.prototype.isReady = function () {
return this._isReady;
};
/**
* Given a tile image, decide whether to discard that image.
*
* @param {HTMLImageElement} image An image to test.
* @returns {boolean} True if the image should be discarded; otherwise, false.
*
* @exception {DeveloperError} <code>shouldDiscardImage</code> must not be called before the discard policy is ready.
*/
DiscardMissingTileImagePolicy.prototype.shouldDiscardImage = function (image) {
//>>includeStart('debug', pragmas.debug);
if (!this._isReady) {
throw new DeveloperError(
"shouldDiscardImage must not be called before the discard policy is ready.",
);
}
//>>includeEnd('debug');
const pixelsToCheck = this._pixelsToCheck;
const missingImagePixels = this._missingImagePixels;
// If missingImagePixels is undefined, it indicates that the discard check has been disabled.
if (!defined(missingImagePixels)) {
return false;
}
if (defined(image.blob) && image.blob.size !== this._missingImageByteLength) {
return false;
}
const pixels = getImagePixels(image);
const width = image.width;
for (let i = 0, len = pixelsToCheck.length; i < len; ++i) {
const pos = pixelsToCheck[i];
const index = pos.x * 4 + pos.y * width;
for (let offset = 0; offset < 4; ++offset) {
const pixel = index + offset;
if (pixels[pixel] !== missingImagePixels[pixel]) {
return false;
}
}
}
return true;
};
export default DiscardMissingTileImagePolicy;