@cesium/engine
Version:
CesiumJS is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.
133 lines (121 loc) • 4.37 kB
JavaScript
import Cartesian2 from "./Cartesian2.js";
import defined from "./defined.js";
import DeveloperError from "./DeveloperError.js";
import sampleTerrain from "./sampleTerrain.js";
const scratchCartesian2 = new Cartesian2();
/**
* Initiates a sampleTerrain() request at the maximum available tile level for a terrain dataset.
*
* @function sampleTerrainMostDetailed
*
* @param {TerrainProvider} terrainProvider The terrain provider from which to query heights.
* @param {Cartographic[]} positions The positions to update with terrain heights.
* @param {boolean} [rejectOnTileFail=false] If true, for a failed terrain tile request the promise will be rejected. If false, returned heights will be undefined.
* @returns {Promise<Cartographic[]>} A promise that resolves to the provided list of positions when terrain the query has completed. This
* promise will reject if the terrain provider's `availability` property is undefined.
*
* @example
* // Query the terrain height of two Cartographic positions
* const terrainProvider = await Cesium.createWorldTerrainAsync();
* const positions = [
* Cesium.Cartographic.fromDegrees(86.925145, 27.988257),
* Cesium.Cartographic.fromDegrees(87.0, 28.0)
* ];
* const updatedPositions = await Cesium.sampleTerrainMostDetailed(terrainProvider, positions);
* // positions[0].height and positions[1].height have been updated.
* // updatedPositions is just a reference to positions.
*
* // To handle tile errors, pass true for the rejectOnTileFail parameter.
* try {
* const updatedPositions = await Cesium.sampleTerrainMostDetailed(terrainProvider, positions, true);
* } catch (error) {
* // A tile request error occurred.
* }
*/
async function sampleTerrainMostDetailed(
terrainProvider,
positions,
rejectOnTileFail,
) {
if (!defined(rejectOnTileFail)) {
rejectOnTileFail = false;
}
//>>includeStart('debug', pragmas.debug);
if (!defined(terrainProvider)) {
throw new DeveloperError("terrainProvider is required.");
}
if (!defined(positions)) {
throw new DeveloperError("positions is required.");
}
//>>includeEnd('debug');
const byLevel = [];
const maxLevels = [];
const availability = terrainProvider.availability;
//>>includeStart('debug', pragmas.debug);
if (!defined(availability)) {
throw new DeveloperError(
"sampleTerrainMostDetailed requires a terrain provider that has tile availability.",
);
}
//>>includeEnd('debug');
const promises = [];
for (let i = 0; i < positions.length; ++i) {
const position = positions[i];
const maxLevel = availability.computeMaximumLevelAtPosition(position);
maxLevels[i] = maxLevel;
if (maxLevel === 0) {
// This is a special case where we have a parent terrain and we are requesting
// heights from an area that isn't covered by the top level terrain at all.
// This will essentially trigger the loading of the parent terrains root tile
terrainProvider.tilingScheme.positionToTileXY(
position,
1,
scratchCartesian2,
);
const promise = terrainProvider.loadTileDataAvailability(
scratchCartesian2.x,
scratchCartesian2.y,
1,
);
if (defined(promise)) {
promises.push(promise);
}
}
let atLevel = byLevel[maxLevel];
if (!defined(atLevel)) {
byLevel[maxLevel] = atLevel = [];
}
atLevel.push(position);
}
await Promise.all(promises);
await Promise.all(
byLevel.map(function (positionsAtLevel, index) {
if (defined(positionsAtLevel)) {
return sampleTerrain(
terrainProvider,
index,
positionsAtLevel,
rejectOnTileFail,
);
}
}),
);
const changedPositions = [];
for (let i = 0; i < positions.length; ++i) {
const position = positions[i];
const maxLevel = availability.computeMaximumLevelAtPosition(position);
if (maxLevel !== maxLevels[i]) {
// Now that we loaded the max availability, a higher level has become available
changedPositions.push(position);
}
}
if (changedPositions.length > 0) {
await sampleTerrainMostDetailed(
terrainProvider,
changedPositions,
rejectOnTileFail,
);
}
return positions;
}
export default sampleTerrainMostDetailed;