@cesium/engine
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CesiumJS is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.
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JavaScript
import Cartesian2 from "./Cartesian2.js";
import Check from "./Check.js";
import defined from "./defined.js";
import DeveloperError from "./DeveloperError.js";
/**
* A 2x2 matrix, indexable as a column-major order array.
* Constructor parameters are in row-major order for code readability.
* @alias Matrix2
* @constructor
* @implements {ArrayLike<number>}
*
* @param {number} [column0Row0=0.0] The value for column 0, row 0.
* @param {number} [column1Row0=0.0] The value for column 1, row 0.
* @param {number} [column0Row1=0.0] The value for column 0, row 1.
* @param {number} [column1Row1=0.0] The value for column 1, row 1.
*
* @see Matrix2.fromArray
* @see Matrix2.fromColumnMajorArray
* @see Matrix2.fromRowMajorArray
* @see Matrix2.fromScale
* @see Matrix2.fromUniformScale
* @see Matrix2.fromRotation
* @see Matrix3
* @see Matrix4
*/
function Matrix2(column0Row0, column1Row0, column0Row1, column1Row1) {
this[0] = column0Row0 ?? 0.0;
this[1] = column0Row1 ?? 0.0;
this[2] = column1Row0 ?? 0.0;
this[3] = column1Row1 ?? 0.0;
}
/**
* The number of elements used to pack the object into an array.
* @type {number}
*/
Matrix2.packedLength = 4;
/**
* Stores the provided instance into the provided array.
*
* @param {Matrix2} value The value to pack.
* @param {number[]} array The array to pack into.
* @param {number} [startingIndex=0] The index into the array at which to start packing the elements.
*
* @returns {number[]} The array that was packed into
*/
Matrix2.pack = function (value, array, startingIndex) {
//>>includeStart('debug', pragmas.debug);
Check.typeOf.object("value", value);
Check.defined("array", array);
//>>includeEnd('debug');
startingIndex = startingIndex ?? 0;
array[startingIndex++] = value[0];
array[startingIndex++] = value[1];
array[startingIndex++] = value[2];
array[startingIndex++] = value[3];
return array;
};
/**
* Retrieves an instance from a packed array.
*
* @param {number[]} array The packed array.
* @param {number} [startingIndex=0] The starting index of the element to be unpacked.
* @param {Matrix2} [result] The object into which to store the result.
* @returns {Matrix2} The modified result parameter or a new Matrix2 instance if one was not provided.
*/
Matrix2.unpack = function (array, startingIndex, result) {
//>>includeStart('debug', pragmas.debug);
Check.defined("array", array);
//>>includeEnd('debug');
startingIndex = startingIndex ?? 0;
if (!defined(result)) {
result = new Matrix2();
}
result[0] = array[startingIndex++];
result[1] = array[startingIndex++];
result[2] = array[startingIndex++];
result[3] = array[startingIndex++];
return result;
};
/**
* Flattens an array of Matrix2s into an array of components. The components
* are stored in column-major order.
*
* @param {Matrix2[]} array The array of matrices to pack.
* @param {number[]} [result] The array onto which to store the result. If this is a typed array, it must have array.length * 4 components, else a {@link DeveloperError} will be thrown. If it is a regular array, it will be resized to have (array.length * 4) elements.
* @returns {number[]} The packed array.
*/
Matrix2.packArray = function (array, result) {
//>>includeStart('debug', pragmas.debug);
Check.defined("array", array);
//>>includeEnd('debug');
const length = array.length;
const resultLength = length * 4;
if (!defined(result)) {
result = new Array(resultLength);
} else if (!Array.isArray(result) && result.length !== resultLength) {
//>>includeStart('debug', pragmas.debug);
throw new DeveloperError(
"If result is a typed array, it must have exactly array.length * 4 elements",
);
//>>includeEnd('debug');
} else if (result.length !== resultLength) {
result.length = resultLength;
}
for (let i = 0; i < length; ++i) {
Matrix2.pack(array[i], result, i * 4);
}
return result;
};
/**
* Unpacks an array of column-major matrix components into an array of Matrix2s.
*
* @param {number[]} array The array of components to unpack.
* @param {Matrix2[]} [result] The array onto which to store the result.
* @returns {Matrix2[]} The unpacked array.
*/
Matrix2.unpackArray = function (array, result) {
//>>includeStart('debug', pragmas.debug);
Check.defined("array", array);
Check.typeOf.number.greaterThanOrEquals("array.length", array.length, 4);
if (array.length % 4 !== 0) {
throw new DeveloperError("array length must be a multiple of 4.");
}
//>>includeEnd('debug');
const length = array.length;
if (!defined(result)) {
result = new Array(length / 4);
} else {
result.length = length / 4;
}
for (let i = 0; i < length; i += 4) {
const index = i / 4;
result[index] = Matrix2.unpack(array, i, result[index]);
}
return result;
};
/**
* Duplicates a Matrix2 instance.
*
* @param {Matrix2} matrix The matrix to duplicate.
* @param {Matrix2} [result] The object onto which to store the result.
* @returns {Matrix2} The modified result parameter or a new Matrix2 instance if one was not provided. (Returns undefined if matrix is undefined)
*/
Matrix2.clone = function (matrix, result) {
if (!defined(matrix)) {
return undefined;
}
if (!defined(result)) {
return new Matrix2(matrix[0], matrix[2], matrix[1], matrix[3]);
}
result[0] = matrix[0];
result[1] = matrix[1];
result[2] = matrix[2];
result[3] = matrix[3];
return result;
};
/**
* Creates a Matrix2 from 4 consecutive elements in an array.
*
* @function
* @param {number[]} array The array whose 4 consecutive elements correspond to the positions of the matrix. Assumes column-major order.
* @param {number} [startingIndex=0] The offset into the array of the first element, which corresponds to first column first row position in the matrix.
* @param {Matrix2} [result] The object onto which to store the result.
* @returns {Matrix2} The modified result parameter or a new Matrix2 instance if one was not provided.
*
* @example
* // Create the Matrix2:
* // [1.0, 2.0]
* // [1.0, 2.0]
*
* const v = [1.0, 1.0, 2.0, 2.0];
* const m = Cesium.Matrix2.fromArray(v);
*
* // Create same Matrix2 with using an offset into an array
* const v2 = [0.0, 0.0, 1.0, 1.0, 2.0, 2.0];
* const m2 = Cesium.Matrix2.fromArray(v2, 2);
*/
Matrix2.fromArray = Matrix2.unpack;
/**
* Creates a Matrix2 instance from a column-major order array.
*
* @param {number[]} values The column-major order array.
* @param {Matrix2} [result] The object in which the result will be stored, if undefined a new instance will be created.
* @returns {Matrix2} The modified result parameter, or a new Matrix2 instance if one was not provided.
*/
Matrix2.fromColumnMajorArray = function (values, result) {
//>>includeStart('debug', pragmas.debug);
Check.defined("values", values);
//>>includeEnd('debug');
return Matrix2.clone(values, result);
};
/**
* Creates a Matrix2 instance from a row-major order array.
* The resulting matrix will be in column-major order.
*
* @param {number[]} values The row-major order array.
* @param {Matrix2} [result] The object in which the result will be stored, if undefined a new instance will be created.
* @returns {Matrix2} The modified result parameter, or a new Matrix2 instance if one was not provided.
*/
Matrix2.fromRowMajorArray = function (values, result) {
//>>includeStart('debug', pragmas.debug);
Check.defined("values", values);
//>>includeEnd('debug');
if (!defined(result)) {
return new Matrix2(values[0], values[1], values[2], values[3]);
}
result[0] = values[0];
result[1] = values[2];
result[2] = values[1];
result[3] = values[3];
return result;
};
/**
* Computes a Matrix2 instance representing a non-uniform scale.
*
* @param {Cartesian2} scale The x and y scale factors.
* @param {Matrix2} [result] The object in which the result will be stored, if undefined a new instance will be created.
* @returns {Matrix2} The modified result parameter, or a new Matrix2 instance if one was not provided.
*
* @example
* // Creates
* // [7.0, 0.0]
* // [0.0, 8.0]
* const m = Cesium.Matrix2.fromScale(new Cesium.Cartesian2(7.0, 8.0));
*/
Matrix2.fromScale = function (scale, result) {
//>>includeStart('debug', pragmas.debug);
Check.typeOf.object("scale", scale);
//>>includeEnd('debug');
if (!defined(result)) {
return new Matrix2(scale.x, 0.0, 0.0, scale.y);
}
result[0] = scale.x;
result[1] = 0.0;
result[2] = 0.0;
result[3] = scale.y;
return result;
};
/**
* Computes a Matrix2 instance representing a uniform scale.
*
* @param {number} scale The uniform scale factor.
* @param {Matrix2} [result] The object in which the result will be stored, if undefined a new instance will be created.
* @returns {Matrix2} The modified result parameter, or a new Matrix2 instance if one was not provided.
*
* @example
* // Creates
* // [2.0, 0.0]
* // [0.0, 2.0]
* const m = Cesium.Matrix2.fromUniformScale(2.0);
*/
Matrix2.fromUniformScale = function (scale, result) {
//>>includeStart('debug', pragmas.debug);
Check.typeOf.number("scale", scale);
//>>includeEnd('debug');
if (!defined(result)) {
return new Matrix2(scale, 0.0, 0.0, scale);
}
result[0] = scale;
result[1] = 0.0;
result[2] = 0.0;
result[3] = scale;
return result;
};
/**
* Creates a rotation matrix.
*
* @param {number} angle The angle, in radians, of the rotation. Positive angles are counterclockwise.
* @param {Matrix2} [result] The object in which the result will be stored, if undefined a new instance will be created.
* @returns {Matrix2} The modified result parameter, or a new Matrix2 instance if one was not provided.
*
* @example
* // Rotate a point 45 degrees counterclockwise.
* const p = new Cesium.Cartesian2(5, 6);
* const m = Cesium.Matrix2.fromRotation(Cesium.Math.toRadians(45.0));
* const rotated = Cesium.Matrix2.multiplyByVector(m, p, new Cesium.Cartesian2());
*/
Matrix2.fromRotation = function (angle, result) {
//>>includeStart('debug', pragmas.debug);
Check.typeOf.number("angle", angle);
//>>includeEnd('debug');
const cosAngle = Math.cos(angle);
const sinAngle = Math.sin(angle);
if (!defined(result)) {
return new Matrix2(cosAngle, -sinAngle, sinAngle, cosAngle);
}
result[0] = cosAngle;
result[1] = sinAngle;
result[2] = -sinAngle;
result[3] = cosAngle;
return result;
};
/**
* Creates an Array from the provided Matrix2 instance.
* The array will be in column-major order.
*
* @param {Matrix2} matrix The matrix to use..
* @param {number[]} [result] The Array onto which to store the result.
* @returns {number[]} The modified Array parameter or a new Array instance if one was not provided.
*/
Matrix2.toArray = function (matrix, result) {
//>>includeStart('debug', pragmas.debug);
Check.typeOf.object("matrix", matrix);
//>>includeEnd('debug');
if (!defined(result)) {
return [matrix[0], matrix[1], matrix[2], matrix[3]];
}
result[0] = matrix[0];
result[1] = matrix[1];
result[2] = matrix[2];
result[3] = matrix[3];
return result;
};
/**
* Computes the array index of the element at the provided row and column.
*
* @param {number} row The zero-based index of the row.
* @param {number} column The zero-based index of the column.
* @returns {number} The index of the element at the provided row and column.
*
* @exception {DeveloperError} row must be 0 or 1.
* @exception {DeveloperError} column must be 0 or 1.
*
* @example
* const myMatrix = new Cesium.Matrix2();
* const column1Row0Index = Cesium.Matrix2.getElementIndex(1, 0);
* const column1Row0 = myMatrix[column1Row0Index]
* myMatrix[column1Row0Index] = 10.0;
*/
Matrix2.getElementIndex = function (column, row) {
//>>includeStart('debug', pragmas.debug);
Check.typeOf.number.greaterThanOrEquals("row", row, 0);
Check.typeOf.number.lessThanOrEquals("row", row, 1);
Check.typeOf.number.greaterThanOrEquals("column", column, 0);
Check.typeOf.number.lessThanOrEquals("column", column, 1);
//>>includeEnd('debug');
return column * 2 + row;
};
/**
* Retrieves a copy of the matrix column at the provided index as a Cartesian2 instance.
*
* @param {Matrix2} matrix The matrix to use.
* @param {number} index The zero-based index of the column to retrieve.
* @param {Cartesian2} result The object onto which to store the result.
* @returns {Cartesian2} The modified result parameter.
*
* @exception {DeveloperError} index must be 0 or 1.
*/
Matrix2.getColumn = function (matrix, index, result) {
//>>includeStart('debug', pragmas.debug);
Check.typeOf.object("matrix", matrix);
Check.typeOf.number.greaterThanOrEquals("index", index, 0);
Check.typeOf.number.lessThanOrEquals("index", index, 1);
Check.typeOf.object("result", result);
//>>includeEnd('debug');
const startIndex = index * 2;
const x = matrix[startIndex];
const y = matrix[startIndex + 1];
result.x = x;
result.y = y;
return result;
};
/**
* Computes a new matrix that replaces the specified column in the provided matrix with the provided Cartesian2 instance.
*
* @param {Matrix2} matrix The matrix to use.
* @param {number} index The zero-based index of the column to set.
* @param {Cartesian2} cartesian The Cartesian whose values will be assigned to the specified column.
* @param {Cartesian2} result The object onto which to store the result.
* @returns {Matrix2} The modified result parameter.
*
* @exception {DeveloperError} index must be 0 or 1.
*/
Matrix2.setColumn = function (matrix, index, cartesian, result) {
//>>includeStart('debug', pragmas.debug);
Check.typeOf.object("matrix", matrix);
Check.typeOf.number.greaterThanOrEquals("index", index, 0);
Check.typeOf.number.lessThanOrEquals("index", index, 1);
Check.typeOf.object("cartesian", cartesian);
Check.typeOf.object("result", result);
//>>includeEnd('debug');
result = Matrix2.clone(matrix, result);
const startIndex = index * 2;
result[startIndex] = cartesian.x;
result[startIndex + 1] = cartesian.y;
return result;
};
/**
* Retrieves a copy of the matrix row at the provided index as a Cartesian2 instance.
*
* @param {Matrix2} matrix The matrix to use.
* @param {number} index The zero-based index of the row to retrieve.
* @param {Cartesian2} result The object onto which to store the result.
* @returns {Cartesian2} The modified result parameter.
*
* @exception {DeveloperError} index must be 0 or 1.
*/
Matrix2.getRow = function (matrix, index, result) {
//>>includeStart('debug', pragmas.debug);
Check.typeOf.object("matrix", matrix);
Check.typeOf.number.greaterThanOrEquals("index", index, 0);
Check.typeOf.number.lessThanOrEquals("index", index, 1);
Check.typeOf.object("result", result);
//>>includeEnd('debug');
const x = matrix[index];
const y = matrix[index + 2];
result.x = x;
result.y = y;
return result;
};
/**
* Computes a new matrix that replaces the specified row in the provided matrix with the provided Cartesian2 instance.
*
* @param {Matrix2} matrix The matrix to use.
* @param {number} index The zero-based index of the row to set.
* @param {Cartesian2} cartesian The Cartesian whose values will be assigned to the specified row.
* @param {Matrix2} result The object onto which to store the result.
* @returns {Matrix2} The modified result parameter.
*
* @exception {DeveloperError} index must be 0 or 1.
*/
Matrix2.setRow = function (matrix, index, cartesian, result) {
//>>includeStart('debug', pragmas.debug);
Check.typeOf.object("matrix", matrix);
Check.typeOf.number.greaterThanOrEquals("index", index, 0);
Check.typeOf.number.lessThanOrEquals("index", index, 1);
Check.typeOf.object("cartesian", cartesian);
Check.typeOf.object("result", result);
//>>includeEnd('debug');
result = Matrix2.clone(matrix, result);
result[index] = cartesian.x;
result[index + 2] = cartesian.y;
return result;
};
const scaleScratch1 = new Cartesian2();
/**
* Computes a new matrix that replaces the scale with the provided scale.
* This assumes the matrix is an affine transformation.
*
* @param {Matrix2} matrix The matrix to use.
* @param {Cartesian2} scale The scale that replaces the scale of the provided matrix.
* @param {Matrix2} result The object onto which to store the result.
* @returns {Matrix2} The modified result parameter.
*
* @see Matrix2.setUniformScale
* @see Matrix2.fromScale
* @see Matrix2.fromUniformScale
* @see Matrix2.multiplyByScale
* @see Matrix2.multiplyByUniformScale
* @see Matrix2.getScale
*/
Matrix2.setScale = function (matrix, scale, result) {
//>>includeStart('debug', pragmas.debug);
Check.typeOf.object("matrix", matrix);
Check.typeOf.object("scale", scale);
Check.typeOf.object("result", result);
//>>includeEnd('debug');
const existingScale = Matrix2.getScale(matrix, scaleScratch1);
const scaleRatioX = scale.x / existingScale.x;
const scaleRatioY = scale.y / existingScale.y;
result[0] = matrix[0] * scaleRatioX;
result[1] = matrix[1] * scaleRatioX;
result[2] = matrix[2] * scaleRatioY;
result[3] = matrix[3] * scaleRatioY;
return result;
};
const scaleScratch2 = new Cartesian2();
/**
* Computes a new matrix that replaces the scale with the provided uniform scale.
* This assumes the matrix is an affine transformation.
*
* @param {Matrix2} matrix The matrix to use.
* @param {number} scale The uniform scale that replaces the scale of the provided matrix.
* @param {Matrix2} result The object onto which to store the result.
* @returns {Matrix2} The modified result parameter.
*
* @see Matrix2.setScale
* @see Matrix2.fromScale
* @see Matrix2.fromUniformScale
* @see Matrix2.multiplyByScale
* @see Matrix2.multiplyByUniformScale
* @see Matrix2.getScale
*/
Matrix2.setUniformScale = function (matrix, scale, result) {
//>>includeStart('debug', pragmas.debug);
Check.typeOf.object("matrix", matrix);
Check.typeOf.number("scale", scale);
Check.typeOf.object("result", result);
//>>includeEnd('debug');
const existingScale = Matrix2.getScale(matrix, scaleScratch2);
const scaleRatioX = scale / existingScale.x;
const scaleRatioY = scale / existingScale.y;
result[0] = matrix[0] * scaleRatioX;
result[1] = matrix[1] * scaleRatioX;
result[2] = matrix[2] * scaleRatioY;
result[3] = matrix[3] * scaleRatioY;
return result;
};
const scratchColumn = new Cartesian2();
/**
* Extracts the non-uniform scale assuming the matrix is an affine transformation.
*
* @param {Matrix2} matrix The matrix.
* @param {Cartesian2} result The object onto which to store the result.
* @returns {Cartesian2} The modified result parameter.
*
* @see Matrix2.multiplyByScale
* @see Matrix2.multiplyByUniformScale
* @see Matrix2.fromScale
* @see Matrix2.fromUniformScale
* @see Matrix2.setScale
* @see Matrix2.setUniformScale
*/
Matrix2.getScale = function (matrix, result) {
//>>includeStart('debug', pragmas.debug);
Check.typeOf.object("matrix", matrix);
Check.typeOf.object("result", result);
//>>includeEnd('debug');
result.x = Cartesian2.magnitude(
Cartesian2.fromElements(matrix[0], matrix[1], scratchColumn),
);
result.y = Cartesian2.magnitude(
Cartesian2.fromElements(matrix[2], matrix[3], scratchColumn),
);
return result;
};
const scaleScratch3 = new Cartesian2();
/**
* Computes the maximum scale assuming the matrix is an affine transformation.
* The maximum scale is the maximum length of the column vectors.
*
* @param {Matrix2} matrix The matrix.
* @returns {number} The maximum scale.
*/
Matrix2.getMaximumScale = function (matrix) {
Matrix2.getScale(matrix, scaleScratch3);
return Cartesian2.maximumComponent(scaleScratch3);
};
const scaleScratch4 = new Cartesian2();
/**
* Sets the rotation assuming the matrix is an affine transformation.
*
* @param {Matrix2} matrix The matrix.
* @param {Matrix2} rotation The rotation matrix.
* @param {Matrix2} result The object onto which to store the result.
* @returns {Matrix2} The modified result parameter.
*
* @see Matrix2.fromRotation
* @see Matrix2.getRotation
*/
Matrix2.setRotation = function (matrix, rotation, result) {
//>>includeStart('debug', pragmas.debug);
Check.typeOf.object("matrix", matrix);
Check.typeOf.object("result", result);
//>>includeEnd('debug');
const scale = Matrix2.getScale(matrix, scaleScratch4);
result[0] = rotation[0] * scale.x;
result[1] = rotation[1] * scale.x;
result[2] = rotation[2] * scale.y;
result[3] = rotation[3] * scale.y;
return result;
};
const scaleScratch5 = new Cartesian2();
/**
* Extracts the rotation matrix assuming the matrix is an affine transformation.
*
* @param {Matrix2} matrix The matrix.
* @param {Matrix2} result The object onto which to store the result.
* @returns {Matrix2} The modified result parameter.
*
* @see Matrix2.setRotation
* @see Matrix2.fromRotation
*/
Matrix2.getRotation = function (matrix, result) {
//>>includeStart('debug', pragmas.debug);
Check.typeOf.object("matrix", matrix);
Check.typeOf.object("result", result);
//>>includeEnd('debug');
const scale = Matrix2.getScale(matrix, scaleScratch5);
result[0] = matrix[0] / scale.x;
result[1] = matrix[1] / scale.x;
result[2] = matrix[2] / scale.y;
result[3] = matrix[3] / scale.y;
return result;
};
/**
* Computes the product of two matrices.
*
* @param {Matrix2} left The first matrix.
* @param {Matrix2} right The second matrix.
* @param {Matrix2} result The object onto which to store the result.
* @returns {Matrix2} The modified result parameter.
*/
Matrix2.multiply = function (left, right, result) {
//>>includeStart('debug', pragmas.debug);
Check.typeOf.object("left", left);
Check.typeOf.object("right", right);
Check.typeOf.object("result", result);
//>>includeEnd('debug');
const column0Row0 = left[0] * right[0] + left[2] * right[1];
const column1Row0 = left[0] * right[2] + left[2] * right[3];
const column0Row1 = left[1] * right[0] + left[3] * right[1];
const column1Row1 = left[1] * right[2] + left[3] * right[3];
result[0] = column0Row0;
result[1] = column0Row1;
result[2] = column1Row0;
result[3] = column1Row1;
return result;
};
/**
* Computes the sum of two matrices.
*
* @param {Matrix2} left The first matrix.
* @param {Matrix2} right The second matrix.
* @param {Matrix2} result The object onto which to store the result.
* @returns {Matrix2} The modified result parameter.
*/
Matrix2.add = function (left, right, result) {
//>>includeStart('debug', pragmas.debug);
Check.typeOf.object("left", left);
Check.typeOf.object("right", right);
Check.typeOf.object("result", result);
//>>includeEnd('debug');
result[0] = left[0] + right[0];
result[1] = left[1] + right[1];
result[2] = left[2] + right[2];
result[3] = left[3] + right[3];
return result;
};
/**
* Computes the difference of two matrices.
*
* @param {Matrix2} left The first matrix.
* @param {Matrix2} right The second matrix.
* @param {Matrix2} result The object onto which to store the result.
* @returns {Matrix2} The modified result parameter.
*/
Matrix2.subtract = function (left, right, result) {
//>>includeStart('debug', pragmas.debug);
Check.typeOf.object("left", left);
Check.typeOf.object("right", right);
Check.typeOf.object("result", result);
//>>includeEnd('debug');
result[0] = left[0] - right[0];
result[1] = left[1] - right[1];
result[2] = left[2] - right[2];
result[3] = left[3] - right[3];
return result;
};
/**
* Computes the product of a matrix and a column vector.
*
* @param {Matrix2} matrix The matrix.
* @param {Cartesian2} cartesian The column.
* @param {Cartesian2} result The object onto which to store the result.
* @returns {Cartesian2} The modified result parameter.
*/
Matrix2.multiplyByVector = function (matrix, cartesian, result) {
//>>includeStart('debug', pragmas.debug);
Check.typeOf.object("matrix", matrix);
Check.typeOf.object("cartesian", cartesian);
Check.typeOf.object("result", result);
//>>includeEnd('debug');
const x = matrix[0] * cartesian.x + matrix[2] * cartesian.y;
const y = matrix[1] * cartesian.x + matrix[3] * cartesian.y;
result.x = x;
result.y = y;
return result;
};
/**
* Computes the product of a matrix and a scalar.
*
* @param {Matrix2} matrix The matrix.
* @param {number} scalar The number to multiply by.
* @param {Matrix2} result The object onto which to store the result.
* @returns {Matrix2} The modified result parameter.
*/
Matrix2.multiplyByScalar = function (matrix, scalar, result) {
//>>includeStart('debug', pragmas.debug);
Check.typeOf.object("matrix", matrix);
Check.typeOf.number("scalar", scalar);
Check.typeOf.object("result", result);
//>>includeEnd('debug');
result[0] = matrix[0] * scalar;
result[1] = matrix[1] * scalar;
result[2] = matrix[2] * scalar;
result[3] = matrix[3] * scalar;
return result;
};
/**
* Computes the product of a matrix times a (non-uniform) scale, as if the scale were a scale matrix.
*
* @param {Matrix2} matrix The matrix on the left-hand side.
* @param {Cartesian2} scale The non-uniform scale on the right-hand side.
* @param {Matrix2} result The object onto which to store the result.
* @returns {Matrix2} The modified result parameter.
*
*
* @example
* // Instead of Cesium.Matrix2.multiply(m, Cesium.Matrix2.fromScale(scale), m);
* Cesium.Matrix2.multiplyByScale(m, scale, m);
*
* @see Matrix2.multiplyByUniformScale
* @see Matrix2.fromScale
* @see Matrix2.fromUniformScale
* @see Matrix2.setScale
* @see Matrix2.setUniformScale
* @see Matrix2.getScale
*/
Matrix2.multiplyByScale = function (matrix, scale, result) {
//>>includeStart('debug', pragmas.debug);
Check.typeOf.object("matrix", matrix);
Check.typeOf.object("scale", scale);
Check.typeOf.object("result", result);
//>>includeEnd('debug');
result[0] = matrix[0] * scale.x;
result[1] = matrix[1] * scale.x;
result[2] = matrix[2] * scale.y;
result[3] = matrix[3] * scale.y;
return result;
};
/**
* Computes the product of a matrix times a uniform scale, as if the scale were a scale matrix.
*
* @param {Matrix2} matrix The matrix on the left-hand side.
* @param {number} scale The uniform scale on the right-hand side.
* @param {Matrix2} result The object onto which to store the result.
* @returns {Matrix2} The modified result parameter.
*
* @example
* // Instead of Cesium.Matrix2.multiply(m, Cesium.Matrix2.fromUniformScale(scale), m);
* Cesium.Matrix2.multiplyByUniformScale(m, scale, m);
*
* @see Matrix2.multiplyByScale
* @see Matrix2.fromScale
* @see Matrix2.fromUniformScale
* @see Matrix2.setScale
* @see Matrix2.setUniformScale
* @see Matrix2.getScale
*/
Matrix2.multiplyByUniformScale = function (matrix, scale, result) {
//>>includeStart('debug', pragmas.debug);
Check.typeOf.object("matrix", matrix);
Check.typeOf.number("scale", scale);
Check.typeOf.object("result", result);
//>>includeEnd('debug');
result[0] = matrix[0] * scale;
result[1] = matrix[1] * scale;
result[2] = matrix[2] * scale;
result[3] = matrix[3] * scale;
return result;
};
/**
* Creates a negated copy of the provided matrix.
*
* @param {Matrix2} matrix The matrix to negate.
* @param {Matrix2} result The object onto which to store the result.
* @returns {Matrix2} The modified result parameter.
*/
Matrix2.negate = function (matrix, result) {
//>>includeStart('debug', pragmas.debug);
Check.typeOf.object("matrix", matrix);
Check.typeOf.object("result", result);
//>>includeEnd('debug');
result[0] = -matrix[0];
result[1] = -matrix[1];
result[2] = -matrix[2];
result[3] = -matrix[3];
return result;
};
/**
* Computes the transpose of the provided matrix.
*
* @param {Matrix2} matrix The matrix to transpose.
* @param {Matrix2} result The object onto which to store the result.
* @returns {Matrix2} The modified result parameter.
*/
Matrix2.transpose = function (matrix, result) {
//>>includeStart('debug', pragmas.debug);
Check.typeOf.object("matrix", matrix);
Check.typeOf.object("result", result);
//>>includeEnd('debug');
const column0Row0 = matrix[0];
const column0Row1 = matrix[2];
const column1Row0 = matrix[1];
const column1Row1 = matrix[3];
result[0] = column0Row0;
result[1] = column0Row1;
result[2] = column1Row0;
result[3] = column1Row1;
return result;
};
/**
* Computes a matrix, which contains the absolute (unsigned) values of the provided matrix's elements.
*
* @param {Matrix2} matrix The matrix with signed elements.
* @param {Matrix2} result The object onto which to store the result.
* @returns {Matrix2} The modified result parameter.
*/
Matrix2.abs = function (matrix, result) {
//>>includeStart('debug', pragmas.debug);
Check.typeOf.object("matrix", matrix);
Check.typeOf.object("result", result);
//>>includeEnd('debug');
result[0] = Math.abs(matrix[0]);
result[1] = Math.abs(matrix[1]);
result[2] = Math.abs(matrix[2]);
result[3] = Math.abs(matrix[3]);
return result;
};
/**
* Compares the provided matrices componentwise and returns
* <code>true</code> if they are equal, <code>false</code> otherwise.
*
* @param {Matrix2} [left] The first matrix.
* @param {Matrix2} [right] The second matrix.
* @returns {boolean} <code>true</code> if left and right are equal, <code>false</code> otherwise.
*/
Matrix2.equals = function (left, right) {
return (
left === right ||
(defined(left) &&
defined(right) &&
left[0] === right[0] &&
left[1] === right[1] &&
left[2] === right[2] &&
left[3] === right[3])
);
};
/**
* @private
*/
Matrix2.equalsArray = function (matrix, array, offset) {
return (
matrix[0] === array[offset] &&
matrix[1] === array[offset + 1] &&
matrix[2] === array[offset + 2] &&
matrix[3] === array[offset + 3]
);
};
/**
* Compares the provided matrices componentwise and returns
* <code>true</code> if they are within the provided epsilon,
* <code>false</code> otherwise.
*
* @param {Matrix2} [left] The first matrix.
* @param {Matrix2} [right] The second matrix.
* @param {number} [epsilon=0] The epsilon to use for equality testing.
* @returns {boolean} <code>true</code> if left and right are within the provided epsilon, <code>false</code> otherwise.
*/
Matrix2.equalsEpsilon = function (left, right, epsilon) {
epsilon = epsilon ?? 0;
return (
left === right ||
(defined(left) &&
defined(right) &&
Math.abs(left[0] - right[0]) <= epsilon &&
Math.abs(left[1] - right[1]) <= epsilon &&
Math.abs(left[2] - right[2]) <= epsilon &&
Math.abs(left[3] - right[3]) <= epsilon)
);
};
/**
* An immutable Matrix2 instance initialized to the identity matrix.
*
* @type {Matrix2}
* @constant
*/
Matrix2.IDENTITY = Object.freeze(new Matrix2(1.0, 0.0, 0.0, 1.0));
/**
* An immutable Matrix2 instance initialized to the zero matrix.
*
* @type {Matrix2}
* @constant
*/
Matrix2.ZERO = Object.freeze(new Matrix2(0.0, 0.0, 0.0, 0.0));
/**
* The index into Matrix2 for column 0, row 0.
*
* @type {number}
* @constant
*
* @example
* const matrix = new Cesium.Matrix2();
* matrix[Cesium.Matrix2.COLUMN0ROW0] = 5.0; // set column 0, row 0 to 5.0
*/
Matrix2.COLUMN0ROW0 = 0;
/**
* The index into Matrix2 for column 0, row 1.
*
* @type {number}
* @constant
*
* @example
* const matrix = new Cesium.Matrix2();
* matrix[Cesium.Matrix2.COLUMN0ROW1] = 5.0; // set column 0, row 1 to 5.0
*/
Matrix2.COLUMN0ROW1 = 1;
/**
* The index into Matrix2 for column 1, row 0.
*
* @type {number}
* @constant
*
* @example
* const matrix = new Cesium.Matrix2();
* matrix[Cesium.Matrix2.COLUMN1ROW0] = 5.0; // set column 1, row 0 to 5.0
*/
Matrix2.COLUMN1ROW0 = 2;
/**
* The index into Matrix2 for column 1, row 1.
*
* @type {number}
* @constant
*
* @example
* const matrix = new Cesium.Matrix2();
* matrix[Cesium.Matrix2.COLUMN1ROW1] = 5.0; // set column 1, row 1 to 5.0
*/
Matrix2.COLUMN1ROW1 = 3;
Object.defineProperties(Matrix2.prototype, {
/**
* Gets the number of items in the collection.
* @memberof Matrix2.prototype
*
* @type {number}
*/
length: {
get: function () {
return Matrix2.packedLength;
},
},
});
/**
* Duplicates the provided Matrix2 instance.
*
* @param {Matrix2} [result] The object onto which to store the result.
* @returns {Matrix2} The modified result parameter or a new Matrix2 instance if one was not provided.
*/
Matrix2.prototype.clone = function (result) {
return Matrix2.clone(this, result);
};
/**
* Compares this matrix to the provided matrix componentwise and returns
* <code>true</code> if they are equal, <code>false</code> otherwise.
*
* @param {Matrix2} [right] The right hand side matrix.
* @returns {boolean} <code>true</code> if they are equal, <code>false</code> otherwise.
*/
Matrix2.prototype.equals = function (right) {
return Matrix2.equals(this, right);
};
/**
* Compares this matrix to the provided matrix componentwise and returns
* <code>true</code> if they are within the provided epsilon,
* <code>false</code> otherwise.
*
* @param {Matrix2} [right] The right hand side matrix.
* @param {number} [epsilon=0] The epsilon to use for equality testing.
* @returns {boolean} <code>true</code> if they are within the provided epsilon, <code>false</code> otherwise.
*/
Matrix2.prototype.equalsEpsilon = function (right, epsilon) {
return Matrix2.equalsEpsilon(this, right, epsilon);
};
/**
* Creates a string representing this Matrix with each row being
* on a separate line and in the format '(column0, column1)'.
*
* @returns {string} A string representing the provided Matrix with each row being on a separate line and in the format '(column0, column1)'.
*/
Matrix2.prototype.toString = function () {
return `(${this[0]}, ${this[2]})\n` + `(${this[1]}, ${this[3]})`;
};
export default Matrix2;