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@cesium/engine

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CesiumJS is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.

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/** * @license * Cesium - https://github.com/CesiumGS/cesium * Version 1.135.0 * * Copyright 2011-2022 Cesium Contributors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * Columbus View (Pat. Pend.) * * Portions licensed separately. * See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details. */ import { Cesium3DTilesTerrainGeometryProcessor_default } from "./chunk-7XEJGXX2.js"; import "./chunk-34YXP222.js"; import "./chunk-P2H75UV5.js"; import { createTaskProcessorWorker_default } from "./chunk-VVZ667H6.js"; import "./chunk-LWJXCI3F.js"; import "./chunk-KGLDJRSO.js"; import "./chunk-6HBKE43B.js"; import "./chunk-U7CX3HHE.js"; import "./chunk-NGKF5NTR.js"; import "./chunk-AOM3FHBN.js"; import "./chunk-N52ZRKUE.js"; import "./chunk-H7B7FU2U.js"; import "./chunk-MXHRZHDF.js"; import "./chunk-3GL53OCU.js"; import "./chunk-EZ7NJXQN.js"; import "./chunk-IGX772ZQ.js"; import "./chunk-5T5SY63I.js"; import "./chunk-RQRODXVN.js"; import "./chunk-OE22564R.js"; import "./chunk-W4PIP5PG.js"; import "./chunk-75HAJIDT.js"; // packages/engine/Source/Workers/createVerticesFromCesium3DTilesTerrain.js function createVerticesFromCesium3DTilesTerrain(options, transferableObjects) { const meshPromise = Cesium3DTilesTerrainGeometryProcessor_default.createMesh(options); return meshPromise.then(function(mesh) { const verticesBuffer = mesh.vertices.buffer; const indicesBuffer = mesh.indices.buffer; const westIndicesBuffer = mesh.westIndicesSouthToNorth.buffer; const southIndicesBuffer = mesh.southIndicesEastToWest.buffer; const eastIndicesBuffer = mesh.eastIndicesNorthToSouth.buffer; const northIndicesBuffer = mesh.northIndicesWestToEast.buffer; transferableObjects.push( verticesBuffer, indicesBuffer, westIndicesBuffer, southIndicesBuffer, eastIndicesBuffer, northIndicesBuffer ); return { verticesBuffer, indicesBuffer, vertexCountWithoutSkirts: mesh.vertexCountWithoutSkirts, indexCountWithoutSkirts: mesh.indexCountWithoutSkirts, encoding: mesh.encoding, westIndicesBuffer, southIndicesBuffer, eastIndicesBuffer, northIndicesBuffer }; }); } var createVerticesFromCesium3DTilesTerrain_default = createTaskProcessorWorker_default( createVerticesFromCesium3DTilesTerrain ); export { createVerticesFromCesium3DTilesTerrain_default as default };