@cesium/engine
Version:
CesiumJS is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.
89 lines (86 loc) • 2.94 kB
JavaScript
/**
* @license
* Cesium - https://github.com/CesiumGS/cesium
* Version 1.135.0
*
* Copyright 2011-2022 Cesium Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Columbus View (Pat. Pend.)
*
* Portions licensed separately.
* See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
*/
import {
Cesium3DTilesTerrainGeometryProcessor_default
} from "./chunk-7XEJGXX2.js";
import "./chunk-34YXP222.js";
import "./chunk-P2H75UV5.js";
import {
createTaskProcessorWorker_default
} from "./chunk-VVZ667H6.js";
import "./chunk-LWJXCI3F.js";
import "./chunk-KGLDJRSO.js";
import "./chunk-6HBKE43B.js";
import "./chunk-U7CX3HHE.js";
import "./chunk-NGKF5NTR.js";
import "./chunk-AOM3FHBN.js";
import "./chunk-N52ZRKUE.js";
import "./chunk-H7B7FU2U.js";
import "./chunk-MXHRZHDF.js";
import "./chunk-3GL53OCU.js";
import "./chunk-EZ7NJXQN.js";
import "./chunk-IGX772ZQ.js";
import "./chunk-5T5SY63I.js";
import "./chunk-RQRODXVN.js";
import "./chunk-OE22564R.js";
import "./chunk-W4PIP5PG.js";
import "./chunk-75HAJIDT.js";
// packages/engine/Source/Workers/createVerticesFromCesium3DTilesTerrain.js
function createVerticesFromCesium3DTilesTerrain(options, transferableObjects) {
const meshPromise = Cesium3DTilesTerrainGeometryProcessor_default.createMesh(options);
return meshPromise.then(function(mesh) {
const verticesBuffer = mesh.vertices.buffer;
const indicesBuffer = mesh.indices.buffer;
const westIndicesBuffer = mesh.westIndicesSouthToNorth.buffer;
const southIndicesBuffer = mesh.southIndicesEastToWest.buffer;
const eastIndicesBuffer = mesh.eastIndicesNorthToSouth.buffer;
const northIndicesBuffer = mesh.northIndicesWestToEast.buffer;
transferableObjects.push(
verticesBuffer,
indicesBuffer,
westIndicesBuffer,
southIndicesBuffer,
eastIndicesBuffer,
northIndicesBuffer
);
return {
verticesBuffer,
indicesBuffer,
vertexCountWithoutSkirts: mesh.vertexCountWithoutSkirts,
indexCountWithoutSkirts: mesh.indexCountWithoutSkirts,
encoding: mesh.encoding,
westIndicesBuffer,
southIndicesBuffer,
eastIndicesBuffer,
northIndicesBuffer
};
});
}
var createVerticesFromCesium3DTilesTerrain_default = createTaskProcessorWorker_default(
createVerticesFromCesium3DTilesTerrain
);
export {
createVerticesFromCesium3DTilesTerrain_default as default
};