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@cesium/engine

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CesiumJS is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.

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/** * @license * Cesium - https://github.com/CesiumGS/cesium * Version 1.135.0 * * Copyright 2011-2022 Cesium Contributors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * Columbus View (Pat. Pend.) * * Portions licensed separately. * See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details. */ import { GeographicProjection_default, Intersect_default } from "./chunk-MXHRZHDF.js"; import { Rectangle_default } from "./chunk-3GL53OCU.js"; import { Cartesian2_default, Cartographic_default, Ellipsoid_default } from "./chunk-RQRODXVN.js"; import { Check_default } from "./chunk-W4PIP5PG.js"; import { defined_default } from "./chunk-75HAJIDT.js"; // packages/engine/Source/Core/BoundingRectangle.js function BoundingRectangle(x, y, width, height) { this.x = x ?? 0; this.y = y ?? 0; this.width = width ?? 0; this.height = height ?? 0; } BoundingRectangle.packedLength = 4; BoundingRectangle.pack = function(value, array, startingIndex) { Check_default.typeOf.object("value", value); Check_default.defined("array", array); startingIndex = startingIndex ?? 0; array[startingIndex++] = value.x; array[startingIndex++] = value.y; array[startingIndex++] = value.width; array[startingIndex] = value.height; return array; }; BoundingRectangle.unpack = function(array, startingIndex, result) { Check_default.defined("array", array); startingIndex = startingIndex ?? 0; if (!defined_default(result)) { result = new BoundingRectangle(); } result.x = array[startingIndex++]; result.y = array[startingIndex++]; result.width = array[startingIndex++]; result.height = array[startingIndex]; return result; }; BoundingRectangle.fromPoints = function(positions, result) { if (!defined_default(result)) { result = new BoundingRectangle(); } if (!defined_default(positions) || positions.length === 0) { result.x = 0; result.y = 0; result.width = 0; result.height = 0; return result; } const length = positions.length; let minimumX = positions[0].x; let minimumY = positions[0].y; let maximumX = positions[0].x; let maximumY = positions[0].y; for (let i = 1; i < length; i++) { const p = positions[i]; const x = p.x; const y = p.y; minimumX = Math.min(x, minimumX); maximumX = Math.max(x, maximumX); minimumY = Math.min(y, minimumY); maximumY = Math.max(y, maximumY); } result.x = minimumX; result.y = minimumY; result.width = maximumX - minimumX; result.height = maximumY - minimumY; return result; }; var defaultProjection = new GeographicProjection_default(); var fromRectangleLowerLeft = new Cartographic_default(); var fromRectangleUpperRight = new Cartographic_default(); BoundingRectangle.fromRectangle = function(rectangle, projection, result) { if (!defined_default(result)) { result = new BoundingRectangle(); } if (!defined_default(rectangle)) { result.x = 0; result.y = 0; result.width = 0; result.height = 0; return result; } defaultProjection._ellipsoid = Ellipsoid_default.default; projection = projection ?? defaultProjection; const lowerLeft = projection.project( Rectangle_default.southwest(rectangle, fromRectangleLowerLeft) ); const upperRight = projection.project( Rectangle_default.northeast(rectangle, fromRectangleUpperRight) ); Cartesian2_default.subtract(upperRight, lowerLeft, upperRight); result.x = lowerLeft.x; result.y = lowerLeft.y; result.width = upperRight.x; result.height = upperRight.y; return result; }; BoundingRectangle.clone = function(rectangle, result) { if (!defined_default(rectangle)) { return void 0; } if (!defined_default(result)) { return new BoundingRectangle( rectangle.x, rectangle.y, rectangle.width, rectangle.height ); } result.x = rectangle.x; result.y = rectangle.y; result.width = rectangle.width; result.height = rectangle.height; return result; }; BoundingRectangle.union = function(left, right, result) { Check_default.typeOf.object("left", left); Check_default.typeOf.object("right", right); if (!defined_default(result)) { result = new BoundingRectangle(); } const lowerLeftX = Math.min(left.x, right.x); const lowerLeftY = Math.min(left.y, right.y); const upperRightX = Math.max(left.x + left.width, right.x + right.width); const upperRightY = Math.max(left.y + left.height, right.y + right.height); result.x = lowerLeftX; result.y = lowerLeftY; result.width = upperRightX - lowerLeftX; result.height = upperRightY - lowerLeftY; return result; }; BoundingRectangle.expand = function(rectangle, point, result) { Check_default.typeOf.object("rectangle", rectangle); Check_default.typeOf.object("point", point); result = BoundingRectangle.clone(rectangle, result); const width = point.x - result.x; const height = point.y - result.y; if (width > result.width) { result.width = width; } else if (width < 0) { result.width -= width; result.x = point.x; } if (height > result.height) { result.height = height; } else if (height < 0) { result.height -= height; result.y = point.y; } return result; }; BoundingRectangle.intersect = function(left, right) { Check_default.typeOf.object("left", left); Check_default.typeOf.object("right", right); const leftX = left.x; const leftY = left.y; const rightX = right.x; const rightY = right.y; if (!(leftX > rightX + right.width || leftX + left.width < rightX || leftY + left.height < rightY || leftY > rightY + right.height)) { return Intersect_default.INTERSECTING; } return Intersect_default.OUTSIDE; }; BoundingRectangle.equals = function(left, right) { return left === right || defined_default(left) && defined_default(right) && left.x === right.x && left.y === right.y && left.width === right.width && left.height === right.height; }; BoundingRectangle.prototype.clone = function(result) { return BoundingRectangle.clone(this, result); }; BoundingRectangle.prototype.intersect = function(right) { return BoundingRectangle.intersect(this, right); }; BoundingRectangle.prototype.equals = function(right) { return BoundingRectangle.equals(this, right); }; var BoundingRectangle_default = BoundingRectangle; export { BoundingRectangle_default };