@cesium/engine
Version:
CesiumJS is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.
40 lines (39 loc) • 1.59 kB
JavaScript
//This file is automatically rebuilt by the Cesium build process.
export default "/**\n\
* @private\n\
*/\n\
vec4 czm_getWaterNoise(sampler2D normalMap, vec2 uv, float time, float angleInRadians)\n\
{\n\
float cosAngle = cos(angleInRadians);\n\
float sinAngle = sin(angleInRadians);\n\
\n\
// time dependent sampling directions\n\
vec2 s0 = vec2(1.0/17.0, 0.0);\n\
vec2 s1 = vec2(-1.0/29.0, 0.0);\n\
vec2 s2 = vec2(1.0/101.0, 1.0/59.0);\n\
vec2 s3 = vec2(-1.0/109.0, -1.0/57.0);\n\
\n\
// rotate sampling direction by specified angle\n\
s0 = vec2((cosAngle * s0.x) - (sinAngle * s0.y), (sinAngle * s0.x) + (cosAngle * s0.y));\n\
s1 = vec2((cosAngle * s1.x) - (sinAngle * s1.y), (sinAngle * s1.x) + (cosAngle * s1.y));\n\
s2 = vec2((cosAngle * s2.x) - (sinAngle * s2.y), (sinAngle * s2.x) + (cosAngle * s2.y));\n\
s3 = vec2((cosAngle * s3.x) - (sinAngle * s3.y), (sinAngle * s3.x) + (cosAngle * s3.y));\n\
\n\
vec2 uv0 = (uv/103.0) + (time * s0);\n\
vec2 uv1 = uv/107.0 + (time * s1) + vec2(0.23);\n\
vec2 uv2 = uv/vec2(897.0, 983.0) + (time * s2) + vec2(0.51);\n\
vec2 uv3 = uv/vec2(991.0, 877.0) + (time * s3) + vec2(0.71);\n\
\n\
uv0 = fract(uv0);\n\
uv1 = fract(uv1);\n\
uv2 = fract(uv2);\n\
uv3 = fract(uv3);\n\
vec4 noise = (texture(normalMap, uv0)) +\n\
(texture(normalMap, uv1)) +\n\
(texture(normalMap, uv2)) +\n\
(texture(normalMap, uv3));\n\
\n\
// average and scale to between -1 and 1\n\
return ((noise / 4.0) - 0.5) * 2.0;\n\
}\n\
";