@cesium/engine
Version:
CesiumJS is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.
163 lines (148 loc) • 4.39 kB
JavaScript
import DeveloperError from "../Core/DeveloperError.js";
/**
* Controls per-shape behavior for culling and rendering voxel grids.
* This type describes an interface and is not intended to be instantiated directly.
*
* @alias VoxelShape
* @constructor
*
* @see VoxelBoxShape
* @see VoxelEllipsoidShape
* @see VoxelCylinderShape
* @see VoxelShapeType
*
* @private
*/
function VoxelShape() {
DeveloperError.throwInstantiationError();
}
Object.defineProperties(VoxelShape.prototype, {
/**
* An oriented bounding box containing the bounded shape.
* The update function must be called before accessing this value.
*
* @memberof VoxelShape.prototype
* @type {OrientedBoundingBox}
* @readonly
* @private
*/
orientedBoundingBox: {
get: DeveloperError.throwInstantiationError,
},
/**
* A bounding sphere containing the bounded shape.
* The update function must be called before accessing this value.
*
* @memberof VoxelShape.prototype
* @type {BoundingSphere}
* @readonly
* @private
*/
boundingSphere: {
get: DeveloperError.throwInstantiationError,
},
/**
* A transformation matrix containing the bounded shape.
* The update function must be called before accessing this value.
*
* @memberof VoxelShape.prototype
* @type {Matrix4}
* @readonly
* @private
*/
boundTransform: {
get: DeveloperError.throwInstantiationError,
},
/**
* A transformation matrix containing the shape, ignoring the bounds.
* The update function must be called before accessing this value.
*
* @memberof VoxelShape.prototype
* @type {Matrix4}
* @readonly
* @private
*/
shapeTransform: {
get: DeveloperError.throwInstantiationError,
},
/**
* @type {Object<string, any>}
* @readonly
* @private
*/
shaderUniforms: {
get: DeveloperError.throwInstantiationError,
},
/**
* @type {Object<string, any>}
* @readonly
* @private
*/
shaderDefines: {
get: DeveloperError.throwInstantiationError,
},
/**
* The maximum number of intersections against the shape for any ray direction.
* @type {number}
* @readonly
* @private
*/
shaderMaximumIntersectionsLength: {
get: DeveloperError.throwInstantiationError,
},
});
/**
* Update the shape's state.
* @private
* @param {Matrix4} modelMatrix The model matrix.
* @param {Cartesian3} minBounds The minimum bounds.
* @param {Cartesian3} maxBounds The maximum bounds.
* @returns {boolean} Whether the shape is visible.
*/
VoxelShape.prototype.update = DeveloperError.throwInstantiationError;
/**
* Computes an oriented bounding box for a specified tile.
* The update function must be called before calling this function.
* @private
* @param {number} tileLevel The tile's level.
* @param {number} tileX The tile's x coordinate.
* @param {number} tileY The tile's y coordinate.
* @param {number} tileZ The tile's z coordinate.
* @param {OrientedBoundingBox} result The oriented bounding box that will be set to enclose the specified tile.
* @returns {OrientedBoundingBox} The oriented bounding box.
*/
VoxelShape.prototype.computeOrientedBoundingBoxForTile =
DeveloperError.throwInstantiationError;
/**
* Computes an oriented bounding box for a specified sample within a specified tile.
* The update function must be called before calling this function.
* @private
* @param {SpatialNode} spatialNode The spatial node containing the sample
* @param {Cartesian3} tileDimensions The size of the tile in number of samples, before padding
* @param {Cartesian3} tileUv The sample coordinate within the tile
* @param {OrientedBoundingBox} result The oriented bounding box that will be set to enclose the specified sample
* @returns {OrientedBoundingBox} The oriented bounding box.
*/
VoxelShape.prototype.computeOrientedBoundingBoxForSample =
DeveloperError.throwInstantiationError;
/**
* Defines the minimum bounds of the shape. The meaning can vary per-shape.
*
* @type {Cartesian3}
* @constant
* @readonly
*
* @private
*/
VoxelShape.DefaultMinBounds = DeveloperError.throwInstantiationError;
/**
* Defines the maximum bounds of the shape. The meaning can vary per-shape.
*
* @type {Cartesian3}
* @constant
* @readonly
*
* @private
*/
VoxelShape.DefaultMaxBounds = DeveloperError.throwInstantiationError;
export default VoxelShape;