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@cesium/engine

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CesiumJS is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.

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import Cartesian4 from "../Core/Cartesian4.js"; import defined from "../Core/defined.js"; import destroyObject from "../Core/destroyObject.js"; import FramebufferManager from "../Renderer/FramebufferManager.js"; import RenderState from "../Renderer/RenderState.js"; /** * @alias PickDepth * @constructor * * @private */ function PickDepth() { this._framebuffer = new FramebufferManager(); this._textureToCopy = undefined; this._copyDepthCommand = undefined; } Object.defineProperties(PickDepth.prototype, { framebuffer: { get: function () { return this._framebuffer.framebuffer; }, }, }); function updateFramebuffers(pickDepth, context, depthTexture) { const { width, height } = depthTexture; pickDepth._framebuffer.update(context, width, height); } function updateCopyCommands(pickDepth, context, depthTexture) { if (!defined(pickDepth._copyDepthCommand)) { pickDepth._copyDepthCommand = context.createViewportQuadCommand( `uniform highp sampler2D colorTexture; in vec2 v_textureCoordinates; void main() { vec4 globeDepthPacked = texture(czm_globeDepthTexture, v_textureCoordinates); float globeDepth = czm_unpackDepth(globeDepthPacked); float depth = texture(colorTexture, v_textureCoordinates).r; out_FragColor = czm_branchFreeTernary(globeDepth <= 0.0 || globeDepth >= 1.0 || depth < globeDepth && depth > 0.0 && depth < 1.0, czm_packDepth(depth), globeDepthPacked); } `, { renderState: RenderState.fromCache(), uniformMap: { colorTexture: function () { return pickDepth._textureToCopy; }, }, owner: pickDepth, }, ); } pickDepth._textureToCopy = depthTexture; pickDepth._copyDepthCommand.framebuffer = pickDepth.framebuffer; } PickDepth.prototype.update = function (context, depthTexture) { updateFramebuffers(this, context, depthTexture); updateCopyCommands(this, context, depthTexture); }; const scratchPackedDepth = new Cartesian4(); const packedDepthScale = new Cartesian4( 1.0, 1.0 / 255.0, 1.0 / 65025.0, 1.0 / 16581375.0, ); /** * Read the depth from the framebuffer at the given coordinate. * * @param {Context} context * @param {number} x The x-coordinate at which to read the depth. * @param {number} y The y-coordinate at which to read the depth. * @returns {number} The depth read from the framebuffer. * * @private */ PickDepth.prototype.getDepth = function (context, x, y) { // If this function is called before the framebuffer is created, the depth is undefined. if (!defined(this.framebuffer)) { return undefined; } const pixels = context.readPixels({ x: x, y: y, width: 1, height: 1, framebuffer: this.framebuffer, }); const packedDepth = Cartesian4.unpack(pixels, 0, scratchPackedDepth); Cartesian4.divideByScalar(packedDepth, 255.0, packedDepth); return Cartesian4.dot(packedDepth, packedDepthScale); }; PickDepth.prototype.executeCopyDepth = function (context, passState) { this._copyDepthCommand.execute(context, passState); }; PickDepth.prototype.isDestroyed = function () { return false; }; PickDepth.prototype.destroy = function () { this._framebuffer.destroy(); if (defined(this._copyDepthCommand)) { this._copyDepthCommand.shaderProgram = defined(this._copyDepthCommand.shaderProgram) && this._copyDepthCommand.shaderProgram.destroy(); } return destroyObject(this); }; export default PickDepth;