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@cesium/engine

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CesiumJS is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.

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/** * An enum of the basic GLSL uniform types. These can be used with * {@link CustomShader} to declare user-defined uniforms. * * @enum {string} * * @experimental This feature is using part of the 3D Tiles spec that is not final and is subject to change without Cesium's standard deprecation policy. */ const UniformType = { /** * A single floating point value. * * @type {string} * @constant */ FLOAT: "float", /** * A vector of 2 floating point values. * * @type {string} * @constant */ VEC2: "vec2", /** * A vector of 3 floating point values. * * @type {string} * @constant */ VEC3: "vec3", /** * A vector of 4 floating point values. * * @type {string} * @constant */ VEC4: "vec4", /** * A single integer value * * @type {string} * @constant */ INT: "int", /** * A vector of 2 integer values. * * @type {string} * @constant */ INT_VEC2: "ivec2", /** * A vector of 3 integer values. * * @type {string} * @constant */ INT_VEC3: "ivec3", /** * A vector of 4 integer values. * * @type {string} * @constant */ INT_VEC4: "ivec4", /** * A single boolean value. * * @type {string} * @constant */ BOOL: "bool", /** * A vector of 2 boolean values. * * @type {string} * @constant */ BOOL_VEC2: "bvec2", /** * A vector of 3 boolean values. * * @type {string} * @constant */ BOOL_VEC3: "bvec3", /** * A vector of 4 boolean values. * * @type {string} * @constant */ BOOL_VEC4: "bvec4", /** * A 2x2 matrix of floating point values. * * @type {string} * @constant */ MAT2: "mat2", /** * A 3x3 matrix of floating point values. * * @type {string} * @constant */ MAT3: "mat3", /** * A 4x4 matrix of floating point values. * * @type {string} * @constant */ MAT4: "mat4", /** * A 2D sampled texture. * @type {string} * @constant */ SAMPLER_2D: "sampler2D", SAMPLER_CUBE: "samplerCube", }; export default Object.freeze(UniformType);