@cesium/engine
Version:
CesiumJS is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.
120 lines (109 loc) • 2.75 kB
JavaScript
import Check from "../../Core/Check.js";
import ModelAlphaOptions from "./ModelAlphaOptions.js";
import RenderState from "../../Renderer/RenderState.js";
import ShaderBuilder from "../../Renderer/ShaderBuilder.js";
import DepthFunction from "../DepthFunction.js";
/**
* Model render resources are for setting details that are consistent across
* the entire model.
*
* @constructor
* @param {Model} model The model that will be rendered
*
* @private
*/
function ModelRenderResources(model) {
//>>includeStart('debug', pragmas.debug);
Check.typeOf.object("model", model);
//>>includeEnd('debug');
/**
* An object used to build a shader incrementally. Each pipeline stage
* may add lines of shader code to this object.
*
* @type {ShaderBuilder}
* @readonly
*
* @private
*/
this.shaderBuilder = new ShaderBuilder();
/**
* A reference to the model.
*
* @type {Model}
* @readonly
*
* @private
*/
this.model = model;
/**
* A dictionary mapping uniform name to functions that return the uniform
* values.
*
* @type {Object<string, Function>}
* @readonly
*
* @private
*/
this.uniformMap = {};
/**
* Options for configuring the alpha stage such as pass and alpha cutoff.
*
* @type {ModelAlphaOptions}
* @readonly
*
* @private
*/
this.alphaOptions = new ModelAlphaOptions();
/**
* An object storing options for creating a {@link RenderState}.
* The pipeline stages simply set the options, the render state is created
* when the {@link DrawCommand} is constructed.
*
* @type {object}
* @readonly
*
* @private
*/
this.renderStateOptions = RenderState.getState(
RenderState.fromCache({
depthTest: {
enabled: true,
func: DepthFunction.LESS_OR_EQUAL,
},
}),
);
/**
* Whether the model has a silhouette. This value indicates what draw commands
* are needed and is set by ModelSilhouettePipelineStage.
*
* @type {boolean}
* @default false
*
* @private
*/
this.hasSilhouette = false;
/**
* Whether the model is part of a tileset that uses the skipLevelOfDetail
* optimization. This value indicates what draw commands are needed and
* is set by TilesetPipelineStage.
*
* @type {boolean}
* @default false
*
* @private
*/
this.hasSkipLevelOfDetail = false;
/**
* The NodeRenderResources for the nodes of the scene graph.
*
* Note that elements of this array may be <code>undefined</code> when
* there was no runtime node for a certain node.
*
* @type {NodeRenderResources[]}
* @default []
*
* @private
*/
this.nodeRenderResources = [];
}
export default ModelRenderResources;