@cesium/engine
Version:
CesiumJS is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.
135 lines (121 loc) • 4.38 kB
JavaScript
import Check from "../Core/Check.js";
import defined from "../Core/defined.js";
import DeveloperError from "../Core/DeveloperError.js";
import RuntimeError from "../Core/RuntimeError.js";
/**
* An availability bitstream for use in an {@link ImplicitSubtree}. This handles
* both Uint8Array bitstreams and constant values.
*
* @alias ImplicitAvailabilityBitstream
* @constructor
*
* @param {object} options An object with the following properties:
* @param {number} options.lengthBits The length of the bitstream in bits
* @param {boolean} [options.constant] A single boolean value indicating the value of all the bits in the bitstream if they are all the same
* @param {Uint8Array} [options.bitstream] An array of bytes storing the bitstream in binary
* @param {number} [options.availableCount] A number indicating how many 1 bits are found in the bitstream
* @param {boolean} [options.computeAvailableCountEnabled=false] If true, and options.availableCount is undefined, the availableCount will be computed from the bitstream.
* @private
* @experimental This feature is using part of the 3D Tiles spec that is not final and is subject to change without Cesium's standard deprecation policy.
*/
function ImplicitAvailabilityBitstream(options) {
const lengthBits = options.lengthBits;
let availableCount = options.availableCount;
//>>includeStart('debug', pragmas.debug);
Check.typeOf.number("options.lengthBits", lengthBits);
//>>includeEnd('debug');
const constant = options.constant;
const bitstream = options.bitstream;
if (defined(constant)) {
// if defined, constant must be 1 which means all tiles are available
availableCount = lengthBits;
} else {
const expectedLength = Math.ceil(lengthBits / 8);
if (bitstream.length !== expectedLength) {
throw new RuntimeError(
`Availability bitstream must be exactly ${expectedLength} bytes long to store ${lengthBits} bits. Actual bitstream was ${bitstream.length} bytes long.`,
);
}
// Only compute the available count if requested, as this involves looping
// over the bitstream.
const computeAvailableCountEnabled =
options.computeAvailableCountEnabled ?? false;
if (!defined(availableCount) && computeAvailableCountEnabled) {
availableCount = count1Bits(bitstream, lengthBits);
}
}
this._lengthBits = lengthBits;
this._availableCount = availableCount;
this._constant = constant;
this._bitstream = bitstream;
}
/**
* Count the number of bits with value 1 in the bitstream. This is used for
* computing availableCount if not precomputed
*
* @param {Uint8Array} bitstream The bitstream typed array
* @param {number} lengthBits How many bits are in the bitstream
* @private
*/
function count1Bits(bitstream, lengthBits) {
let count = 0;
for (let i = 0; i < lengthBits; i++) {
const byteIndex = i >> 3;
const bitIndex = i % 8;
count += (bitstream[byteIndex] >> bitIndex) & 1;
}
return count;
}
Object.defineProperties(ImplicitAvailabilityBitstream.prototype, {
/**
* The length of the bitstream in bits.
*
* @memberof ImplicitAvailabilityBitstream.prototype
*
* @type {number}
* @readonly
* @private
*/
lengthBits: {
get: function () {
return this._lengthBits;
},
},
/**
* The number of bits in the bitstream with value <code>1</code>.
*
* @memberof ImplicitAvailabilityBitstream.prototype
*
* @type {number}
* @readonly
* @private
*/
availableCount: {
get: function () {
return this._availableCount;
},
},
});
/**
* Get a bit from the availability bitstream as a Boolean. If the bitstream
* is a constant, the constant value is returned instead.
*
* @param {number} index The integer index of the bit.
* @returns {boolean} The value of the bit
* @private
*/
ImplicitAvailabilityBitstream.prototype.getBit = function (index) {
//>>includeStart('debug', pragmas.debug);
if (index < 0 || index >= this._lengthBits) {
throw new DeveloperError("Bit index out of bounds.");
}
//>>includeEnd('debug');
if (defined(this._constant)) {
return this._constant;
}
// byteIndex is floor(index / 8)
const byteIndex = index >> 3;
const bitIndex = index % 8;
return ((this._bitstream[byteIndex] >> bitIndex) & 1) === 1;
};
export default ImplicitAvailabilityBitstream;