@cesium/engine
Version:
CesiumJS is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.
76 lines (66 loc) • 2.19 kB
JavaScript
import BoundingRectangle from "../Core/BoundingRectangle.js";
import defined from "../Core/defined.js";
import destroyObject from "../Core/destroyObject.js";
import PixelFormat from "../Core/PixelFormat.js";
import Framebuffer from "../Renderer/Framebuffer.js";
import PixelDatatype from "../Renderer/PixelDatatype.js";
import RenderState from "../Renderer/RenderState.js";
import Sampler from "../Renderer/Sampler.js";
import Texture from "../Renderer/Texture.js";
import BrdfLutGeneratorFS from "../Shaders/BrdfLutGeneratorFS.js";
/**
* @private
*/
function BrdfLutGenerator() {
this._colorTexture = undefined;
this._drawCommand = undefined;
}
Object.defineProperties(BrdfLutGenerator.prototype, {
colorTexture: {
get: function () {
return this._colorTexture;
},
},
});
function createCommand(generator, context, framebuffer) {
const drawCommand = context.createViewportQuadCommand(BrdfLutGeneratorFS, {
framebuffer: framebuffer,
renderState: RenderState.fromCache({
viewport: new BoundingRectangle(0.0, 0.0, 256.0, 256.0),
}),
});
generator._drawCommand = drawCommand;
}
BrdfLutGenerator.prototype.update = function (frameState) {
if (!defined(this._colorTexture)) {
const context = frameState.context;
const colorTexture = new Texture({
context: context,
width: 256,
height: 256,
pixelFormat: PixelFormat.RGBA,
pixelDatatype: PixelDatatype.UNSIGNED_BYTE,
sampler: Sampler.NEAREST,
});
this._colorTexture = colorTexture;
const framebuffer = new Framebuffer({
context: context,
colorTextures: [colorTexture],
destroyAttachments: false,
});
createCommand(this, context, framebuffer);
this._drawCommand.execute(context);
framebuffer.destroy();
this._drawCommand.shaderProgram =
this._drawCommand.shaderProgram &&
this._drawCommand.shaderProgram.destroy();
}
};
BrdfLutGenerator.prototype.isDestroyed = function () {
return false;
};
BrdfLutGenerator.prototype.destroy = function () {
this._colorTexture = this._colorTexture && this._colorTexture.destroy();
return destroyObject(this);
};
export default BrdfLutGenerator;