@cesium/engine
Version:
CesiumJS is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.
52 lines (46 loc) • 1.46 kB
JavaScript
import Check from "../Core/Check.js";
/**
* An enum describing whether a variable should be added to the
* vertex shader, the fragment shader, or both.
*
* @private
*/
const ShaderDestination = {
VERTEX: 0,
FRAGMENT: 1,
BOTH: 2,
};
/**
* Check if a variable should be included in the vertex shader.
*
* @param {ShaderDestination} destination The ShaderDestination to check
* @return {boolean} <code>true</code> if the variable appears in the vertex shader, or <code>false</code> otherwise
* @private
*/
ShaderDestination.includesVertexShader = function (destination) {
//>>includeStart('debug', pragmas.debug);
Check.typeOf.number("destination", destination);
//>>includeEnd('debug');
return (
destination === ShaderDestination.VERTEX ||
destination === ShaderDestination.BOTH
);
};
/**
* Check if a variable should be included in the vertex shader.
*
* @param {ShaderDestination} destination The ShaderDestination to check
* @return {boolean} <code>true</code> if the variable appears in the vertex shader, or <code>false</code> otherwise
* @private
*/
ShaderDestination.includesFragmentShader = function (destination) {
//>>includeStart('debug', pragmas.debug);
Check.typeOf.number("destination", destination);
//>>includeEnd('debug');
//
return (
destination === ShaderDestination.FRAGMENT ||
destination === ShaderDestination.BOTH
);
};
export default Object.freeze(ShaderDestination);