@cesium/engine
Version:
CesiumJS is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.
416 lines (388 loc) • 13.5 kB
JavaScript
import Check from "../Core/Check.js";
import defined from "../Core/defined.js";
import DeveloperError from "../Core/DeveloperError.js";
import PixelFormat from "../Core/PixelFormat.js";
import PixelDatatype from "./PixelDatatype.js";
/**
* @private
*/
function CubeMapFace(
context,
texture,
textureTarget,
targetFace,
internalFormat,
pixelFormat,
pixelDatatype,
size,
preMultiplyAlpha,
flipY,
initialized,
) {
this._context = context;
this._texture = texture;
this._textureTarget = textureTarget;
this._targetFace = targetFace;
this._pixelDatatype = pixelDatatype;
this._internalFormat = internalFormat;
this._pixelFormat = pixelFormat;
this._size = size;
this._preMultiplyAlpha = preMultiplyAlpha;
this._flipY = flipY;
this._initialized = initialized;
}
Object.defineProperties(CubeMapFace.prototype, {
pixelFormat: {
get: function () {
return this._pixelFormat;
},
},
pixelDatatype: {
get: function () {
return this._pixelDatatype;
},
},
_target: {
get: function () {
return this._targetFace;
},
},
});
/**
* Copies texels from the source to the cubemap's face.
* @param {object} options Object with the following properties:
* @param {object} options.source The source {@link ImageData}, {@link HTMLImageElement}, {@link HTMLCanvasElement}, {@link HTMLVideoElement},
* or an object with a width, height, and arrayBufferView properties.
* @param {number} [options.xOffset=0] An offset in the x direction in the cubemap where copying begins.
* @param {number} [options.yOffset=0] An offset in the y direction in the cubemap where copying begins.
* @param {boolean} [options.skipColorSpaceConversion=false] If true, any custom gamma or color profiles in the texture will be ignored.
* @exception {DeveloperError} xOffset must be greater than or equal to zero.
* @exception {DeveloperError} yOffset must be greater than or equal to zero.
* @exception {DeveloperError} xOffset + source.width must be less than or equal to width.
* @exception {DeveloperError} yOffset + source.height must be less than or equal to height.
* @exception {DeveloperError} This CubeMap was destroyed, i.e., destroy() was called.
*
* @example
* // Create a cubemap with 1x1 faces, and make the +x face red.
* const cubeMap = new CubeMap({
* context : context
* width : 1,
* height : 1
* });
* cubeMap.positiveX.copyFrom({
* source: {
* width : 1,
* height : 1,
* arrayBufferView : new Uint8Array([255, 0, 0, 255])
* }
* });
*/
CubeMapFace.prototype.copyFrom = function (options) {
//>>includeStart('debug', pragmas.debug);
Check.defined("options", options);
//>>includeEnd('debug');
const {
xOffset = 0,
yOffset = 0,
source,
skipColorSpaceConversion = false,
} = options;
//>>includeStart('debug', pragmas.debug);
Check.defined("options.source", source);
Check.typeOf.number.greaterThanOrEquals("xOffset", xOffset, 0);
Check.typeOf.number.greaterThanOrEquals("yOffset", yOffset, 0);
if (xOffset + source.width > this._size) {
throw new DeveloperError(
"xOffset + options.source.width must be less than or equal to width.",
);
}
if (yOffset + source.height > this._size) {
throw new DeveloperError(
"yOffset + options.source.height must be less than or equal to height.",
);
}
//>>includeEnd('debug');
const { width, height } = source;
const gl = this._context._gl;
const target = this._textureTarget;
const targetFace = this._targetFace;
gl.activeTexture(gl.TEXTURE0);
gl.bindTexture(target, this._texture);
let arrayBufferView = source.arrayBufferView;
const size = this._size;
const pixelFormat = this._pixelFormat;
const internalFormat = this._internalFormat;
const pixelDatatype = this._pixelDatatype;
const preMultiplyAlpha = this._preMultiplyAlpha;
const flipY = this._flipY;
let unpackAlignment = 4;
if (defined(arrayBufferView)) {
unpackAlignment = PixelFormat.alignmentInBytes(
pixelFormat,
pixelDatatype,
width,
);
}
gl.pixelStorei(gl.UNPACK_ALIGNMENT, unpackAlignment);
if (skipColorSpaceConversion) {
gl.pixelStorei(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, gl.NONE);
} else {
gl.pixelStorei(
gl.UNPACK_COLORSPACE_CONVERSION_WEBGL,
gl.BROWSER_DEFAULT_WEBGL,
);
}
let uploaded = false;
if (!this._initialized) {
let pixels;
if (xOffset === 0 && yOffset === 0 && width === size && height === size) {
// initialize the entire texture
if (defined(arrayBufferView)) {
gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false);
gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, false);
if (flipY) {
arrayBufferView = PixelFormat.flipY(
arrayBufferView,
pixelFormat,
pixelDatatype,
size,
size,
);
}
pixels = arrayBufferView;
} else {
// Only valid for DOM-Element uploads
gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, preMultiplyAlpha);
gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipY);
pixels = source;
}
uploaded = true;
} else {
// initialize the entire texture to zero
gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false);
gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, false);
pixels = PixelFormat.createTypedArray(
pixelFormat,
pixelDatatype,
size,
size,
);
}
gl.texImage2D(
targetFace,
0,
internalFormat,
size,
size,
0,
pixelFormat,
PixelDatatype.toWebGLConstant(pixelDatatype, this._context),
pixels,
);
this._initialized = true;
}
if (!uploaded) {
if (defined(arrayBufferView)) {
gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false);
gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, false);
if (flipY) {
arrayBufferView = PixelFormat.flipY(
arrayBufferView,
pixelFormat,
pixelDatatype,
width,
height,
);
}
gl.texSubImage2D(
targetFace,
0,
xOffset,
yOffset,
width,
height,
pixelFormat,
PixelDatatype.toWebGLConstant(pixelDatatype, this._context),
arrayBufferView,
);
} else {
// Only valid for DOM-Element uploads
gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, preMultiplyAlpha);
gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipY);
// Source: ImageData, HTMLImageElement, HTMLCanvasElement, or HTMLVideoElement
gl.texSubImage2D(
targetFace,
0,
xOffset,
yOffset,
pixelFormat,
PixelDatatype.toWebGLConstant(pixelDatatype, this._context),
source,
);
}
}
gl.bindTexture(target, null);
};
/**
* Copies texels from the framebuffer to the cubemap's face.
* @param {number} [xOffset=0] An offset in the x direction in the cubemap where copying begins.
* @param {number} [yOffset=0] An offset in the y direction in the cubemap where copying begins.
* @param {number} [framebufferXOffset=0] An offset in the x direction in the framebuffer where copying begins from.
* @param {number} [framebufferYOffset=0] An offset in the y direction in the framebuffer where copying begins from.
* @param {number} [width=CubeMap's width] The width of the subimage to copy.
* @param {number} [height=CubeMap's height] The height of the subimage to copy.
* @throws {DeveloperError} Cannot call copyFromFramebuffer when the texture pixel data type is FLOAT.
* @throws {DeveloperError} Cannot call copyFromFramebuffer when the texture pixel data type is HALF_FLOAT.
* @throws {DeveloperError} This CubeMap was destroyed, i.e., destroy() was called.
* @throws {DeveloperError} xOffset must be greater than or equal to zero.
* @throws {DeveloperError} yOffset must be greater than or equal to zero.
* @throws {DeveloperError} framebufferXOffset must be greater than or equal to zero.
* @throws {DeveloperError} framebufferYOffset must be greater than or equal to zero.
* @throws {DeveloperError} xOffset + source.width must be less than or equal to width.
* @throws {DeveloperError} yOffset + source.height must be less than or equal to height.
* @throws {DeveloperError} This CubeMap was destroyed, i.e., destroy() was called.
* @example
* // Copy the framebuffer contents to the +x cube map face.
* cubeMap.positiveX.copyFromFramebuffer();
*/
CubeMapFace.prototype.copyFromFramebuffer = function (
xOffset,
yOffset,
framebufferXOffset,
framebufferYOffset,
width,
height,
) {
xOffset = xOffset ?? 0;
yOffset = yOffset ?? 0;
framebufferXOffset = framebufferXOffset ?? 0;
framebufferYOffset = framebufferYOffset ?? 0;
width = width ?? this._size;
height = height ?? this._size;
//>>includeStart('debug', pragmas.debug);
Check.typeOf.number.greaterThanOrEquals("xOffset", xOffset, 0);
Check.typeOf.number.greaterThanOrEquals("yOffset", yOffset, 0);
Check.typeOf.number.greaterThanOrEquals(
"framebufferXOffset",
framebufferXOffset,
0,
);
Check.typeOf.number.greaterThanOrEquals(
"framebufferYOffset",
framebufferYOffset,
0,
);
if (xOffset + width > this._size) {
throw new DeveloperError(
"xOffset + source.width must be less than or equal to width.",
);
}
if (yOffset + height > this._size) {
throw new DeveloperError(
"yOffset + source.height must be less than or equal to height.",
);
}
if (this._pixelDatatype === PixelDatatype.FLOAT) {
throw new DeveloperError(
"Cannot call copyFromFramebuffer when the texture pixel data type is FLOAT.",
);
}
if (this._pixelDatatype === PixelDatatype.HALF_FLOAT) {
throw new DeveloperError(
"Cannot call copyFromFramebuffer when the texture pixel data type is HALF_FLOAT.",
);
}
//>>includeEnd('debug');
const gl = this._context._gl;
const target = this._textureTarget;
gl.activeTexture(gl.TEXTURE0);
gl.bindTexture(target, this._texture);
gl.copyTexSubImage2D(
this._targetFace,
0,
xOffset,
yOffset,
framebufferXOffset,
framebufferYOffset,
width,
height,
);
gl.bindTexture(target, null);
this._initialized = true;
};
/**
* Copies texels from the framebuffer to the cubemap's face mipmap.
* @param {number} [xOffset=0] An offset in the x direction in the framebuffer where copying begins from.
* @param {number} [yOffset=0] An offset in the y direction in the framebuffer where copying begins from.
* @param {number} [width=CubeMap's width] The width of the subimage to copy.
* @param {number} [height=CubeMap's height] The height of the subimage to copy.
* @param {number} [level=0] The level of detail. Level 0 is the base image level and level n is the n-th mipmap reduction level.
* @throws {DeveloperError} Cannot call copyFromFramebuffer when the texture pixel data type is FLOAT.
* @throws {DeveloperError} Cannot call copyFromFramebuffer when the texture pixel data type is HALF_FLOAT.
* @throws {DeveloperError} This CubeMap was destroyed, i.e., destroy() was called.
* @throws {DeveloperError} xOffset must be greater than or equal to zero.
* @throws {DeveloperError} yOffset must be greater than or equal to zero.
* @throws {DeveloperError} framebufferXOffset must be greater than or equal to zero.
* @throws {DeveloperError} framebufferYOffset must be greater than or equal to zero.
* @throws {DeveloperError} xOffset + source.width must be less than or equal to width.
* @throws {DeveloperError} yOffset + source.height must be less than or equal to height.
* @throws {DeveloperError} This CubeMap was destroyed, i.e., destroy() was called.
*
* @example
* // Copy the framebuffer contents to the +x cube map face.
* cubeMap.positiveX.copyFromFramebuffer();
*/
CubeMapFace.prototype.copyMipmapFromFramebuffer = function (
xOffset,
yOffset,
width,
height,
level,
) {
xOffset = xOffset ?? 0;
yOffset = yOffset ?? 0;
width = width ?? this._size;
height = height ?? this._size;
level = level ?? 0;
//>>includeStart('debug', pragmas.debug);
Check.typeOf.number.greaterThanOrEquals("xOffset", xOffset, 0);
Check.typeOf.number.greaterThanOrEquals("yOffset", yOffset, 0);
if (xOffset + width > this._size) {
throw new DeveloperError(
"xOffset + source.width must be less than or equal to width.",
);
}
if (yOffset + height > this._size) {
throw new DeveloperError(
"yOffset + source.height must be less than or equal to height.",
);
}
if (this._pixelDatatype === PixelDatatype.FLOAT) {
throw new DeveloperError(
"Cannot call copyFromFramebuffer when the texture pixel data type is FLOAT.",
);
}
if (this._pixelDatatype === PixelDatatype.HALF_FLOAT) {
throw new DeveloperError(
"Cannot call copyFromFramebuffer when the texture pixel data type is HALF_FLOAT.",
);
}
//>>includeEnd('debug');
const gl = this._context._gl;
const target = this._textureTarget;
gl.activeTexture(gl.TEXTURE0);
gl.bindTexture(target, this._texture);
gl.copyTexImage2D(
this._targetFace,
level,
this._internalFormat,
xOffset,
yOffset,
width,
height,
0,
);
gl.bindTexture(target, null);
this._initialized = true;
};
export default CubeMapFace;