@cesium/engine
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CesiumJS is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.
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JavaScript
import AssociativeArray from "../Core/AssociativeArray.js";
import Cartesian3 from "../Core/Cartesian3.js";
import Color from "../Core/Color.js";
import ColorGeometryInstanceAttribute from "../Core/ColorGeometryInstanceAttribute.js";
import defined from "../Core/defined.js";
import DistanceDisplayCondition from "../Core/DistanceDisplayCondition.js";
import DistanceDisplayConditionGeometryInstanceAttribute from "../Core/DistanceDisplayConditionGeometryInstanceAttribute.js";
import OffsetGeometryInstanceAttribute from "../Core/OffsetGeometryInstanceAttribute.js";
import ShowGeometryInstanceAttribute from "../Core/ShowGeometryInstanceAttribute.js";
import Primitive from "../Scene/Primitive.js";
import BoundingSphereState from "./BoundingSphereState.js";
import ColorMaterialProperty from "./ColorMaterialProperty.js";
import MaterialProperty from "./MaterialProperty.js";
import Property from "./Property.js";
const distanceDisplayConditionScratch = new DistanceDisplayCondition();
const defaultDistanceDisplayCondition = new DistanceDisplayCondition();
const defaultOffset = Cartesian3.ZERO;
const offsetScratch = new Cartesian3();
function Batch(
primitives,
appearanceType,
materialProperty,
depthFailAppearanceType,
depthFailMaterialProperty,
closed,
shadows,
) {
this.primitives = primitives;
this.appearanceType = appearanceType;
this.materialProperty = materialProperty;
this.depthFailAppearanceType = depthFailAppearanceType;
this.depthFailMaterialProperty = depthFailMaterialProperty;
this.closed = closed;
this.shadows = shadows;
this.updaters = new AssociativeArray();
this.createPrimitive = true;
this.primitive = undefined;
this.oldPrimitive = undefined;
this.geometry = new AssociativeArray();
this.material = undefined;
this.depthFailMaterial = undefined;
this.updatersWithAttributes = new AssociativeArray();
this.attributes = new AssociativeArray();
this.invalidated = false;
this.removeMaterialSubscription =
materialProperty.definitionChanged.addEventListener(
Batch.prototype.onMaterialChanged,
this,
);
this.subscriptions = new AssociativeArray();
this.showsUpdated = new AssociativeArray();
}
Batch.prototype.onMaterialChanged = function () {
this.invalidated = true;
};
Batch.prototype.isMaterial = function (updater) {
const material = this.materialProperty;
const updaterMaterial = updater.fillMaterialProperty;
const depthFailMaterial = this.depthFailMaterialProperty;
const updaterDepthFailMaterial = updater.depthFailMaterialProperty;
if (
updaterMaterial === material &&
updaterDepthFailMaterial === depthFailMaterial
) {
return true;
}
let equals = defined(material) && material.equals(updaterMaterial);
equals =
((!defined(depthFailMaterial) && !defined(updaterDepthFailMaterial)) ||
(defined(depthFailMaterial) &&
depthFailMaterial.equals(updaterDepthFailMaterial))) &&
equals;
return equals;
};
Batch.prototype.add = function (time, updater) {
const id = updater.id;
this.updaters.set(id, updater);
this.geometry.set(id, updater.createFillGeometryInstance(time));
if (
!updater.hasConstantFill ||
!updater.fillMaterialProperty.isConstant ||
!Property.isConstant(updater.distanceDisplayConditionProperty) ||
!Property.isConstant(updater.terrainOffsetProperty)
) {
this.updatersWithAttributes.set(id, updater);
} else {
const that = this;
this.subscriptions.set(
id,
updater.entity.definitionChanged.addEventListener(
function (entity, propertyName, newValue, oldValue) {
if (propertyName === "isShowing") {
that.showsUpdated.set(updater.id, updater);
}
},
),
);
}
this.createPrimitive = true;
};
Batch.prototype.remove = function (updater) {
const id = updater.id;
this.createPrimitive = this.geometry.remove(id) || this.createPrimitive;
if (this.updaters.remove(id)) {
this.updatersWithAttributes.remove(id);
const unsubscribe = this.subscriptions.get(id);
if (defined(unsubscribe)) {
unsubscribe();
this.subscriptions.remove(id);
this.showsUpdated.remove(id);
}
return true;
}
return false;
};
const colorScratch = new Color();
Batch.prototype.update = function (time) {
let isUpdated = true;
let primitive = this.primitive;
const primitives = this.primitives;
const geometries = this.geometry.values;
let i;
if (this.createPrimitive) {
const geometriesLength = geometries.length;
if (geometriesLength > 0) {
if (defined(primitive)) {
if (!defined(this.oldPrimitive)) {
this.oldPrimitive = primitive;
} else {
primitives.remove(primitive);
}
}
this.material = MaterialProperty.getValue(
time,
this.materialProperty,
this.material,
);
let depthFailAppearance;
if (defined(this.depthFailMaterialProperty)) {
this.depthFailMaterial = MaterialProperty.getValue(
time,
this.depthFailMaterialProperty,
this.depthFailMaterial,
);
depthFailAppearance = new this.depthFailAppearanceType({
material: this.depthFailMaterial,
translucent: this.depthFailMaterial.isTranslucent(),
closed: this.closed,
});
}
primitive = new Primitive({
show: false,
asynchronous: true,
geometryInstances: geometries.slice(),
appearance: new this.appearanceType({
material: this.material,
translucent: this.material.isTranslucent(),
closed: this.closed,
}),
depthFailAppearance: depthFailAppearance,
shadows: this.shadows,
});
primitives.add(primitive);
isUpdated = false;
} else {
if (defined(primitive)) {
primitives.remove(primitive);
primitive = undefined;
}
const oldPrimitive = this.oldPrimitive;
if (defined(oldPrimitive)) {
primitives.remove(oldPrimitive);
this.oldPrimitive = undefined;
}
}
this.attributes.removeAll();
this.primitive = primitive;
this.createPrimitive = false;
} else if (defined(primitive) && primitive.ready) {
primitive.show = true;
if (defined(this.oldPrimitive)) {
primitives.remove(this.oldPrimitive);
this.oldPrimitive = undefined;
}
this.material = MaterialProperty.getValue(
time,
this.materialProperty,
this.material,
);
this.primitive.appearance.material = this.material;
if (
defined(this.depthFailAppearanceType) &&
!(this.depthFailMaterialProperty instanceof ColorMaterialProperty)
) {
this.depthFailMaterial = MaterialProperty.getValue(
time,
this.depthFailMaterialProperty,
this.depthFailMaterial,
);
this.primitive.depthFailAppearance.material = this.depthFailMaterial;
}
const updatersWithAttributes = this.updatersWithAttributes.values;
const length = updatersWithAttributes.length;
for (i = 0; i < length; i++) {
const updater = updatersWithAttributes[i];
const entity = updater.entity;
const instance = this.geometry.get(updater.id);
let attributes = this.attributes.get(instance.id.id);
if (!defined(attributes)) {
attributes = primitive.getGeometryInstanceAttributes(instance.id);
this.attributes.set(instance.id.id, attributes);
}
if (
defined(this.depthFailAppearanceType) &&
this.depthFailMaterialProperty instanceof ColorMaterialProperty &&
!updater.depthFailMaterialProperty.isConstant
) {
const depthFailColorProperty = updater.depthFailMaterialProperty.color;
const depthFailColor = Property.getValueOrDefault(
depthFailColorProperty,
time,
Color.WHITE,
colorScratch,
);
if (!Color.equals(attributes._lastDepthFailColor, depthFailColor)) {
attributes._lastDepthFailColor = Color.clone(
depthFailColor,
attributes._lastDepthFailColor,
);
attributes.depthFailColor = ColorGeometryInstanceAttribute.toValue(
depthFailColor,
attributes.depthFailColor,
);
}
}
const show =
entity.isShowing && (updater.hasConstantFill || updater.isFilled(time));
const currentShow = attributes.show[0] === 1;
if (show !== currentShow) {
attributes.show = ShowGeometryInstanceAttribute.toValue(
show,
attributes.show,
);
}
const distanceDisplayConditionProperty =
updater.distanceDisplayConditionProperty;
if (!Property.isConstant(distanceDisplayConditionProperty)) {
const distanceDisplayCondition = Property.getValueOrDefault(
distanceDisplayConditionProperty,
time,
defaultDistanceDisplayCondition,
distanceDisplayConditionScratch,
);
if (
!DistanceDisplayCondition.equals(
distanceDisplayCondition,
attributes._lastDistanceDisplayCondition,
)
) {
attributes._lastDistanceDisplayCondition =
DistanceDisplayCondition.clone(
distanceDisplayCondition,
attributes._lastDistanceDisplayCondition,
);
attributes.distanceDisplayCondition =
DistanceDisplayConditionGeometryInstanceAttribute.toValue(
distanceDisplayCondition,
attributes.distanceDisplayCondition,
);
}
}
const offsetProperty = updater.terrainOffsetProperty;
if (!Property.isConstant(offsetProperty)) {
const offset = Property.getValueOrDefault(
offsetProperty,
time,
defaultOffset,
offsetScratch,
);
if (!Cartesian3.equals(offset, attributes._lastOffset)) {
attributes._lastOffset = Cartesian3.clone(
offset,
attributes._lastOffset,
);
attributes.offset = OffsetGeometryInstanceAttribute.toValue(
offset,
attributes.offset,
);
}
}
}
this.updateShows(primitive);
} else if (defined(primitive) && !primitive.ready) {
isUpdated = false;
}
return isUpdated;
};
Batch.prototype.updateShows = function (primitive) {
const showsUpdated = this.showsUpdated.values;
const length = showsUpdated.length;
for (let i = 0; i < length; i++) {
const updater = showsUpdated[i];
const entity = updater.entity;
const instance = this.geometry.get(updater.id);
let attributes = this.attributes.get(instance.id.id);
if (!defined(attributes)) {
attributes = primitive.getGeometryInstanceAttributes(instance.id);
this.attributes.set(instance.id.id, attributes);
}
const show = entity.isShowing;
const currentShow = attributes.show[0] === 1;
if (show !== currentShow) {
attributes.show = ShowGeometryInstanceAttribute.toValue(
show,
attributes.show,
);
instance.attributes.show.value[0] = attributes.show[0];
}
}
this.showsUpdated.removeAll();
};
Batch.prototype.contains = function (updater) {
return this.updaters.contains(updater.id);
};
Batch.prototype.getBoundingSphere = function (updater, result) {
const primitive = this.primitive;
if (!primitive.ready) {
return BoundingSphereState.PENDING;
}
const attributes = primitive.getGeometryInstanceAttributes(updater.entity);
if (
!defined(attributes) ||
!defined(attributes.boundingSphere) ||
(defined(attributes.show) && attributes.show[0] === 0)
) {
return BoundingSphereState.FAILED;
}
attributes.boundingSphere.clone(result);
return BoundingSphereState.DONE;
};
Batch.prototype.destroy = function () {
const primitive = this.primitive;
const primitives = this.primitives;
if (defined(primitive)) {
primitives.remove(primitive);
}
const oldPrimitive = this.oldPrimitive;
if (defined(oldPrimitive)) {
primitives.remove(oldPrimitive);
}
this.removeMaterialSubscription();
};
/**
* @private
*/
function StaticGeometryPerMaterialBatch(
primitives,
appearanceType,
depthFailAppearanceType,
closed,
shadows,
) {
this._items = [];
this._primitives = primitives;
this._appearanceType = appearanceType;
this._depthFailAppearanceType = depthFailAppearanceType;
this._closed = closed;
this._shadows = shadows;
}
StaticGeometryPerMaterialBatch.prototype.add = function (time, updater) {
const items = this._items;
const length = items.length;
for (let i = 0; i < length; i++) {
const item = items[i];
if (item.isMaterial(updater)) {
item.add(time, updater);
return;
}
}
const batch = new Batch(
this._primitives,
this._appearanceType,
updater.fillMaterialProperty,
this._depthFailAppearanceType,
updater.depthFailMaterialProperty,
this._closed,
this._shadows,
);
batch.add(time, updater);
items.push(batch);
};
StaticGeometryPerMaterialBatch.prototype.remove = function (updater) {
const items = this._items;
const length = items.length;
for (let i = length - 1; i >= 0; i--) {
const item = items[i];
if (item.remove(updater)) {
if (item.updaters.length === 0) {
items.splice(i, 1);
item.destroy();
}
break;
}
}
};
StaticGeometryPerMaterialBatch.prototype.update = function (time) {
let i;
const items = this._items;
const length = items.length;
for (i = length - 1; i >= 0; i--) {
const item = items[i];
if (item.invalidated) {
items.splice(i, 1);
const updaters = item.updaters.values;
const updatersLength = updaters.length;
for (let h = 0; h < updatersLength; h++) {
this.add(time, updaters[h]);
}
item.destroy();
}
}
let isUpdated = true;
for (i = 0; i < items.length; i++) {
isUpdated = items[i].update(time) && isUpdated;
}
return isUpdated;
};
StaticGeometryPerMaterialBatch.prototype.getBoundingSphere = function (
updater,
result,
) {
const items = this._items;
const length = items.length;
for (let i = 0; i < length; i++) {
const item = items[i];
if (item.contains(updater)) {
return item.getBoundingSphere(updater, result);
}
}
return BoundingSphereState.FAILED;
};
StaticGeometryPerMaterialBatch.prototype.removeAllPrimitives = function () {
const items = this._items;
const length = items.length;
for (let i = 0; i < length; i++) {
items[i].destroy();
}
this._items.length = 0;
};
export default StaticGeometryPerMaterialBatch;