@cesium/engine
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CesiumJS is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.
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JavaScript
import Cartesian2 from "./Cartesian2.js";
import Cartesian3 from "./Cartesian3.js";
import Check from "./Check.js";
import Matrix3 from "./Matrix3.js";
import OrientedBoundingBox from "./OrientedBoundingBox.js";
/**
* @private
*/
const CoplanarPolygonGeometryLibrary = {};
const scratchIntersectionPoint = new Cartesian3();
const scratchXAxis = new Cartesian3();
const scratchYAxis = new Cartesian3();
const scratchZAxis = new Cartesian3();
const obbScratch = new OrientedBoundingBox();
CoplanarPolygonGeometryLibrary.validOutline = function (positions) {
//>>includeStart('debug', pragmas.debug);
Check.defined("positions", positions);
//>>includeEnd('debug');
const orientedBoundingBox = OrientedBoundingBox.fromPoints(
positions,
obbScratch,
);
const halfAxes = orientedBoundingBox.halfAxes;
const xAxis = Matrix3.getColumn(halfAxes, 0, scratchXAxis);
const yAxis = Matrix3.getColumn(halfAxes, 1, scratchYAxis);
const zAxis = Matrix3.getColumn(halfAxes, 2, scratchZAxis);
const xMag = Cartesian3.magnitude(xAxis);
const yMag = Cartesian3.magnitude(yAxis);
const zMag = Cartesian3.magnitude(zAxis);
// If all the points are on a line return undefined because we can't draw a polygon
return !(
(xMag === 0 && (yMag === 0 || zMag === 0)) ||
(yMag === 0 && zMag === 0)
);
};
// call after removeDuplicates
CoplanarPolygonGeometryLibrary.computeProjectTo2DArguments = function (
positions,
centerResult,
planeAxis1Result,
planeAxis2Result,
) {
//>>includeStart('debug', pragmas.debug);
Check.defined("positions", positions);
Check.defined("centerResult", centerResult);
Check.defined("planeAxis1Result", planeAxis1Result);
Check.defined("planeAxis2Result", planeAxis2Result);
//>>includeEnd('debug');
const orientedBoundingBox = OrientedBoundingBox.fromPoints(
positions,
obbScratch,
);
const halfAxes = orientedBoundingBox.halfAxes;
const xAxis = Matrix3.getColumn(halfAxes, 0, scratchXAxis);
const yAxis = Matrix3.getColumn(halfAxes, 1, scratchYAxis);
const zAxis = Matrix3.getColumn(halfAxes, 2, scratchZAxis);
const xMag = Cartesian3.magnitude(xAxis);
const yMag = Cartesian3.magnitude(yAxis);
const zMag = Cartesian3.magnitude(zAxis);
const min = Math.min(xMag, yMag, zMag);
// If all the points are on a line return undefined because we can't draw a polygon
if (
(xMag === 0 && (yMag === 0 || zMag === 0)) ||
(yMag === 0 && zMag === 0)
) {
return false;
}
let planeAxis1;
let planeAxis2;
if (min === yMag || min === zMag) {
planeAxis1 = xAxis;
}
if (min === xMag) {
planeAxis1 = yAxis;
} else if (min === zMag) {
planeAxis2 = yAxis;
}
if (min === xMag || min === yMag) {
planeAxis2 = zAxis;
}
Cartesian3.normalize(planeAxis1, planeAxis1Result);
Cartesian3.normalize(planeAxis2, planeAxis2Result);
Cartesian3.clone(orientedBoundingBox.center, centerResult);
return true;
};
function projectTo2D(position, center, axis1, axis2, result) {
const v = Cartesian3.subtract(position, center, scratchIntersectionPoint);
const x = Cartesian3.dot(axis1, v);
const y = Cartesian3.dot(axis2, v);
return Cartesian2.fromElements(x, y, result);
}
CoplanarPolygonGeometryLibrary.createProjectPointsTo2DFunction = function (
center,
axis1,
axis2,
) {
return function (positions) {
const positionResults = new Array(positions.length);
for (let i = 0; i < positions.length; i++) {
positionResults[i] = projectTo2D(positions[i], center, axis1, axis2);
}
return positionResults;
};
};
CoplanarPolygonGeometryLibrary.createProjectPointTo2DFunction = function (
center,
axis1,
axis2,
) {
return function (position, result) {
return projectTo2D(position, center, axis1, axis2, result);
};
};
export default CoplanarPolygonGeometryLibrary;