@cesium/engine
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CesiumJS is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.
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JavaScript
import AttributeCompression from "./AttributeCompression.js";
import BoundingSphere from "./BoundingSphere.js";
import Cartesian3 from "./Cartesian3.js";
import Check from "./Check.js";
import Credit from "./Credit.js";
import Frozen from "./Frozen.js";
import defined from "./defined.js";
import Ellipsoid from "./Ellipsoid.js";
import Event from "./Event.js";
import GeographicTilingScheme from "./GeographicTilingScheme.js";
import WebMercatorTilingScheme from "./WebMercatorTilingScheme.js";
import getJsonFromTypedArray from "./getJsonFromTypedArray.js";
import HeightmapTerrainData from "./HeightmapTerrainData.js";
import IndexDatatype from "./IndexDatatype.js";
import IonResource from "./IonResource.js";
import OrientedBoundingBox from "./OrientedBoundingBox.js";
import QuantizedMeshTerrainData from "./QuantizedMeshTerrainData.js";
import Request from "./Request.js";
import RequestType from "./RequestType.js";
import Resource from "./Resource.js";
import RuntimeError from "./RuntimeError.js";
import TerrainProvider from "./TerrainProvider.js";
import TileAvailability from "./TileAvailability.js";
import TileProviderError from "./TileProviderError.js";
function LayerInformation(layer) {
this.resource = layer.resource;
this.version = layer.version;
this.isHeightmap = layer.isHeightmap;
this.tileUrlTemplates = layer.tileUrlTemplates;
this.availability = layer.availability;
this.hasVertexNormals = layer.hasVertexNormals;
this.hasWaterMask = layer.hasWaterMask;
this.hasMetadata = layer.hasMetadata;
this.availabilityLevels = layer.availabilityLevels;
this.availabilityTilesLoaded = layer.availabilityTilesLoaded;
this.littleEndianExtensionSize = layer.littleEndianExtensionSize;
this.availabilityPromiseCache = {};
}
/**
* @typedef {Object} CesiumTerrainProvider.ConstructorOptions
*
* Initialization options for the CesiumTerrainProvider constructor
*
* @property {boolean} [requestVertexNormals=false] Flag that indicates if the client should request additional lighting information from the server, in the form of per vertex normals if available.
* @property {boolean} [requestWaterMask=false] Flag that indicates if the client should request per tile water masks from the server, if available.
* @property {boolean} [requestMetadata=true] Flag that indicates if the client should request per tile metadata from the server, if available.
* @property {Ellipsoid} [ellipsoid=Ellipsoid.default] The ellipsoid. If not specified, the default ellipsoid is used.
* @property {Credit|string} [credit] A credit for the data source, which is displayed on the canvas.
*/
/**
* Used to track creation details while fetching initial metadata
*
* @constructor
* @private
*
* @param {CesiumTerrainProvider.ConstructorOptions} options An object describing initialization options
*/
function TerrainProviderBuilder(options) {
this.requestVertexNormals = options.requestVertexNormals ?? false;
this.requestWaterMask = options.requestWaterMask ?? false;
this.requestMetadata = options.requestMetadata ?? true;
this.ellipsoid = options.ellipsoid ?? Ellipsoid.default;
this.heightmapWidth = 65;
this.heightmapStructure = undefined;
this.hasWaterMask = false;
this.hasMetadata = false;
this.hasVertexNormals = false;
this.scheme = undefined;
this.lastResource = undefined;
this.layerJsonResource = undefined;
this.previousError = undefined;
this.availability = undefined;
this.tilingScheme = undefined;
this.levelZeroMaximumGeometricError = undefined;
this.heightmapStructure = undefined;
this.layers = [];
this.attribution = "";
this.overallAvailability = [];
this.overallMaxZoom = 0;
this.tileCredits = [];
}
/**
* Complete CesiumTerrainProvider creation based on builder values.
*
* @private
*
* @param {CesiumTerrainProvider} provider
*/
TerrainProviderBuilder.prototype.build = function (provider) {
provider._heightmapWidth = this.heightmapWidth;
provider._scheme = this.scheme;
// ion resources have a credits property we can use for additional attribution.
const credits = defined(this.lastResource.credits)
? this.lastResource.credits
: [];
provider._tileCredits = credits.concat(this.tileCredits);
provider._availability = this.availability;
provider._tilingScheme = this.tilingScheme;
provider._requestWaterMask = this.requestWaterMask;
provider._levelZeroMaximumGeometricError =
this.levelZeroMaximumGeometricError;
provider._heightmapStructure = this.heightmapStructure;
provider._layers = this.layers;
provider._hasWaterMask = this.hasWaterMask;
provider._hasVertexNormals = this.hasVertexNormals;
provider._hasMetadata = this.hasMetadata;
};
async function parseMetadataSuccess(terrainProviderBuilder, data, provider) {
if (!data.format) {
const message = "The tile format is not specified in the layer.json file.";
terrainProviderBuilder.previousError = TileProviderError.reportError(
terrainProviderBuilder.previousError,
provider,
defined(provider) ? provider._errorEvent : undefined,
message,
);
throw new RuntimeError(message);
}
if (!data.tiles || data.tiles.length === 0) {
const message =
"The layer.json file does not specify any tile URL templates.";
terrainProviderBuilder.previousError = TileProviderError.reportError(
terrainProviderBuilder.previousError,
provider,
defined(provider) ? provider._errorEvent : undefined,
message,
);
throw new RuntimeError(message);
}
let hasVertexNormals = false;
let hasWaterMask = false;
let hasMetadata = false;
let littleEndianExtensionSize = true;
let isHeightmap = false;
if (data.format === "heightmap-1.0") {
isHeightmap = true;
if (!defined(terrainProviderBuilder.heightmapStructure)) {
terrainProviderBuilder.heightmapStructure = {
heightScale: 1.0 / 5.0,
heightOffset: -1000.0,
elementsPerHeight: 1,
stride: 1,
elementMultiplier: 256.0,
isBigEndian: false,
lowestEncodedHeight: 0,
highestEncodedHeight: 256 * 256 - 1,
};
}
hasWaterMask = true;
terrainProviderBuilder.requestWaterMask = true;
} else if (data.format.indexOf("quantized-mesh-1.") !== 0) {
const message = `The tile format "${data.format}" is invalid or not supported.`;
terrainProviderBuilder.previousError = TileProviderError.reportError(
terrainProviderBuilder.previousError,
provider,
defined(provider) ? provider._errorEvent : undefined,
message,
);
throw new RuntimeError(message);
}
const tileUrlTemplates = data.tiles;
const maxZoom = data.maxzoom;
terrainProviderBuilder.overallMaxZoom = Math.max(
terrainProviderBuilder.overallMaxZoom,
maxZoom,
);
// Keeps track of which of the availability containing tiles have been loaded
if (!data.projection || data.projection === "EPSG:4326") {
terrainProviderBuilder.tilingScheme = new GeographicTilingScheme({
numberOfLevelZeroTilesX: 2,
numberOfLevelZeroTilesY: 1,
ellipsoid: terrainProviderBuilder.ellipsoid,
});
} else if (data.projection === "EPSG:3857") {
terrainProviderBuilder.tilingScheme = new WebMercatorTilingScheme({
numberOfLevelZeroTilesX: 1,
numberOfLevelZeroTilesY: 1,
ellipsoid: terrainProviderBuilder.ellipsoid,
});
} else {
const message = `The projection "${data.projection}" is invalid or not supported.`;
terrainProviderBuilder.previousError = TileProviderError.reportError(
terrainProviderBuilder.previousError,
provider,
defined(provider) ? provider._errorEvent : undefined,
message,
);
throw new RuntimeError(message);
}
terrainProviderBuilder.levelZeroMaximumGeometricError =
TerrainProvider.getEstimatedLevelZeroGeometricErrorForAHeightmap(
terrainProviderBuilder.tilingScheme.ellipsoid,
terrainProviderBuilder.heightmapWidth,
terrainProviderBuilder.tilingScheme.getNumberOfXTilesAtLevel(0),
);
if (!data.scheme || data.scheme === "tms" || data.scheme === "slippyMap") {
terrainProviderBuilder.scheme = data.scheme;
} else {
const message = `The scheme "${data.scheme}" is invalid or not supported.`;
terrainProviderBuilder.previousError = TileProviderError.reportError(
terrainProviderBuilder.previousError,
provider,
defined(provider) ? provider._errorEvent : undefined,
message,
);
throw new RuntimeError(message);
}
let availabilityTilesLoaded;
// The vertex normals defined in the 'octvertexnormals' extension is identical to the original
// contents of the original 'vertexnormals' extension. 'vertexnormals' extension is now
// deprecated, as the extensionLength for this extension was incorrectly using big endian.
// We maintain backwards compatibility with the legacy 'vertexnormal' implementation
// by setting the _littleEndianExtensionSize to false. Always prefer 'octvertexnormals'
// over 'vertexnormals' if both extensions are supported by the server.
if (
defined(data.extensions) &&
data.extensions.indexOf("octvertexnormals") !== -1
) {
hasVertexNormals = true;
} else if (
defined(data.extensions) &&
data.extensions.indexOf("vertexnormals") !== -1
) {
hasVertexNormals = true;
littleEndianExtensionSize = false;
}
if (defined(data.extensions) && data.extensions.indexOf("watermask") !== -1) {
hasWaterMask = true;
}
if (defined(data.extensions) && data.extensions.indexOf("metadata") !== -1) {
hasMetadata = true;
}
const availabilityLevels = data.metadataAvailability;
const availableTiles = data.available;
let availability;
if (defined(availableTiles) && !defined(availabilityLevels)) {
availability = new TileAvailability(
terrainProviderBuilder.tilingScheme,
availableTiles.length,
);
for (let level = 0; level < availableTiles.length; ++level) {
const rangesAtLevel = availableTiles[level];
const yTiles =
terrainProviderBuilder.tilingScheme.getNumberOfYTilesAtLevel(level);
if (!defined(terrainProviderBuilder.overallAvailability[level])) {
terrainProviderBuilder.overallAvailability[level] = [];
}
for (
let rangeIndex = 0;
rangeIndex < rangesAtLevel.length;
++rangeIndex
) {
const range = rangesAtLevel[rangeIndex];
const yStart = yTiles - range.endY - 1;
const yEnd = yTiles - range.startY - 1;
terrainProviderBuilder.overallAvailability[level].push([
range.startX,
yStart,
range.endX,
yEnd,
]);
availability.addAvailableTileRange(
level,
range.startX,
yStart,
range.endX,
yEnd,
);
}
}
} else if (defined(availabilityLevels)) {
availabilityTilesLoaded = new TileAvailability(
terrainProviderBuilder.tilingScheme,
maxZoom,
);
availability = new TileAvailability(
terrainProviderBuilder.tilingScheme,
maxZoom,
);
terrainProviderBuilder.overallAvailability[0] = [[0, 0, 1, 0]];
availability.addAvailableTileRange(0, 0, 0, 1, 0);
}
terrainProviderBuilder.hasWaterMask =
terrainProviderBuilder.hasWaterMask || hasWaterMask;
terrainProviderBuilder.hasVertexNormals =
terrainProviderBuilder.hasVertexNormals || hasVertexNormals;
terrainProviderBuilder.hasMetadata =
terrainProviderBuilder.hasMetadata || hasMetadata;
if (defined(data.attribution)) {
if (terrainProviderBuilder.attribution.length > 0) {
terrainProviderBuilder.attribution += " ";
}
terrainProviderBuilder.attribution += data.attribution;
}
terrainProviderBuilder.layers.push(
new LayerInformation({
resource: terrainProviderBuilder.lastResource,
version: data.version,
isHeightmap: isHeightmap,
tileUrlTemplates: tileUrlTemplates,
availability: availability,
hasVertexNormals: hasVertexNormals,
hasWaterMask: hasWaterMask,
hasMetadata: hasMetadata,
availabilityLevels: availabilityLevels,
availabilityTilesLoaded: availabilityTilesLoaded,
littleEndianExtensionSize: littleEndianExtensionSize,
}),
);
const parentUrl = data.parentUrl;
if (defined(parentUrl)) {
if (!defined(availability)) {
console.log(
"A layer.json can't have a parentUrl if it does't have an available array.",
);
return true;
}
terrainProviderBuilder.lastResource =
terrainProviderBuilder.lastResource.getDerivedResource({
url: parentUrl,
});
terrainProviderBuilder.lastResource.appendForwardSlash(); // Terrain always expects a directory
terrainProviderBuilder.layerJsonResource =
terrainProviderBuilder.lastResource.getDerivedResource({
url: "layer.json",
});
await requestLayerJson(terrainProviderBuilder);
return true;
}
return true;
}
function parseMetadataFailure(terrainProviderBuilder, error, provider) {
let message = `An error occurred while accessing ${terrainProviderBuilder.layerJsonResource.url}.`;
if (defined(error)) {
message += `\n${error.message}`;
}
terrainProviderBuilder.previousError = TileProviderError.reportError(
terrainProviderBuilder.previousError,
provider,
defined(provider) ? provider._errorEvent : undefined,
message,
);
// If we can retry, do so. Otherwise throw the error.
if (terrainProviderBuilder.previousError.retry) {
return requestLayerJson(terrainProviderBuilder, provider);
}
throw new RuntimeError(message);
}
async function metadataSuccess(terrainProviderBuilder, data, provider) {
await parseMetadataSuccess(terrainProviderBuilder, data, provider);
const length = terrainProviderBuilder.overallAvailability.length;
if (length > 0) {
const availability = (terrainProviderBuilder.availability =
new TileAvailability(
terrainProviderBuilder.tilingScheme,
terrainProviderBuilder.overallMaxZoom,
));
for (let level = 0; level < length; ++level) {
const levelRanges = terrainProviderBuilder.overallAvailability[level];
for (let i = 0; i < levelRanges.length; ++i) {
const range = levelRanges[i];
availability.addAvailableTileRange(
level,
range[0],
range[1],
range[2],
range[3],
);
}
}
}
if (terrainProviderBuilder.attribution.length > 0) {
const layerJsonCredit = new Credit(terrainProviderBuilder.attribution);
terrainProviderBuilder.tileCredits.push(layerJsonCredit);
}
return true;
}
async function requestLayerJson(terrainProviderBuilder, provider) {
try {
const data = await terrainProviderBuilder.layerJsonResource.fetchJson();
return metadataSuccess(terrainProviderBuilder, data, provider);
} catch (error) {
// If the metadata is not found, assume this is a pre-metadata heightmap tileset.
if (defined(error) && error.statusCode === 404) {
await parseMetadataSuccess(
terrainProviderBuilder,
{
tilejson: "2.1.0",
format: "heightmap-1.0",
version: "1.0.0",
scheme: "tms",
tiles: ["{z}/{x}/{y}.terrain?v={version}"],
},
provider,
);
return true;
}
return parseMetadataFailure(terrainProviderBuilder, error, provider);
}
}
/**
* <div class="notice">
* To construct a CesiumTerrainProvider, call {@link CesiumTerrainProvider.fromIonAssetId} or {@link CesiumTerrainProvider.fromUrl}. Do not call the constructor directly.
* </div>
*
* A {@link TerrainProvider} that accesses terrain data in a Cesium terrain format.
* Terrain formats can be one of the following:
* <ul>
* <li> {@link https://github.com/AnalyticalGraphicsInc/quantized-mesh Quantized Mesh} </li>
* <li> {@link https://github.com/AnalyticalGraphicsInc/cesium/wiki/heightmap-1.0 Height Map} </li>
* </ul>
*
* @alias CesiumTerrainProvider
* @constructor
*
* @param {CesiumTerrainProvider.ConstructorOptions} [options] An object describing initialization options
*
* @example
* // Create Arctic DEM terrain with normals.
* try {
* const viewer = new Cesium.Viewer("cesiumContainer", {
* terrainProvider: await Cesium.CesiumTerrainProvider.fromIonAssetId(3956, {
* requestVertexNormals: true
* })
* });
* } catch (error) {
* console.log(error);
* }
*
* @see createWorldTerrain
* @see CesiumTerrainProvider.fromUrl
* @see CesiumTerrainProvider.fromIonAssetId
* @see TerrainProvider
*/
function CesiumTerrainProvider(options) {
options = options ?? Frozen.EMPTY_OBJECT;
this._heightmapWidth = undefined;
this._heightmapStructure = undefined;
this._hasWaterMask = false;
this._hasVertexNormals = false;
this._hasMetadata = false;
this._scheme = undefined;
this._ellipsoid = options.ellipsoid;
/**
* Boolean flag that indicates if the client should request vertex normals from the server.
* @type {boolean}
* @default false
* @private
*/
this._requestVertexNormals = options.requestVertexNormals ?? false;
/**
* Boolean flag that indicates if the client should request tile watermasks from the server.
* @type {boolean}
* @default false
* @private
*/
this._requestWaterMask = options.requestWaterMask ?? false;
/**
* Boolean flag that indicates if the client should request tile metadata from the server.
* @type {boolean}
* @default true
* @private
*/
this._requestMetadata = options.requestMetadata ?? true;
this._errorEvent = new Event();
let credit = options.credit;
if (typeof credit === "string") {
credit = new Credit(credit);
}
this._credit = credit;
this._availability = undefined;
this._tilingScheme = undefined;
this._levelZeroMaximumGeometricError = undefined;
this._layers = undefined;
this._tileCredits = undefined;
}
/**
* When using the Quantized-Mesh format, a tile may be returned that includes additional extensions, such as PerVertexNormals, watermask, etc.
* This enumeration defines the unique identifiers for each type of extension data that has been appended to the standard mesh data.
*
* @namespace QuantizedMeshExtensionIds
* @see CesiumTerrainProvider
* @private
*/
const QuantizedMeshExtensionIds = {
/**
* Oct-Encoded Per-Vertex Normals are included as an extension to the tile mesh
*
* @type {number}
* @constant
* @default 1
*/
OCT_VERTEX_NORMALS: 1,
/**
* A watermask is included as an extension to the tile mesh
*
* @type {number}
* @constant
* @default 2
*/
WATER_MASK: 2,
/**
* A json object contain metadata about the tile
*
* @type {number}
* @constant
* @default 4
*/
METADATA: 4,
};
function getRequestHeader(extensionsList) {
if (!defined(extensionsList) || extensionsList.length === 0) {
return {
Accept:
"application/vnd.quantized-mesh,application/octet-stream;q=0.9,*/*;q=0.01",
};
}
const extensions = extensionsList.join("-");
return {
Accept: `application/vnd.quantized-mesh;extensions=${extensions},application/octet-stream;q=0.9,*/*;q=0.01`,
};
}
function createHeightmapTerrainData(provider, buffer, level, x, y) {
const heightBuffer = new Uint16Array(
buffer,
0,
provider._heightmapWidth * provider._heightmapWidth,
);
return new HeightmapTerrainData({
buffer: heightBuffer,
childTileMask: new Uint8Array(buffer, heightBuffer.byteLength, 1)[0],
waterMask: new Uint8Array(
buffer,
heightBuffer.byteLength + 1,
buffer.byteLength - heightBuffer.byteLength - 1,
),
width: provider._heightmapWidth,
height: provider._heightmapWidth,
structure: provider._heightmapStructure,
credits: provider._tileCredits,
});
}
function createQuantizedMeshTerrainData(provider, buffer, level, x, y, layer) {
const littleEndianExtensionSize = layer.littleEndianExtensionSize;
let pos = 0;
const cartesian3Elements = 3;
const boundingSphereElements = cartesian3Elements + 1;
const cartesian3Length = Float64Array.BYTES_PER_ELEMENT * cartesian3Elements;
const boundingSphereLength =
Float64Array.BYTES_PER_ELEMENT * boundingSphereElements;
const encodedVertexElements = 3;
const encodedVertexLength =
Uint16Array.BYTES_PER_ELEMENT * encodedVertexElements;
const triangleElements = 3;
let bytesPerIndex = Uint16Array.BYTES_PER_ELEMENT;
let triangleLength = bytesPerIndex * triangleElements;
const view = new DataView(buffer);
const center = new Cartesian3(
view.getFloat64(pos, true),
view.getFloat64(pos + 8, true),
view.getFloat64(pos + 16, true),
);
pos += cartesian3Length;
const minimumHeight = view.getFloat32(pos, true);
pos += Float32Array.BYTES_PER_ELEMENT;
const maximumHeight = view.getFloat32(pos, true);
pos += Float32Array.BYTES_PER_ELEMENT;
const boundingSphere = new BoundingSphere(
new Cartesian3(
view.getFloat64(pos, true),
view.getFloat64(pos + 8, true),
view.getFloat64(pos + 16, true),
),
view.getFloat64(pos + cartesian3Length, true),
);
pos += boundingSphereLength;
const horizonOcclusionPoint = new Cartesian3(
view.getFloat64(pos, true),
view.getFloat64(pos + 8, true),
view.getFloat64(pos + 16, true),
);
pos += cartesian3Length;
const vertexCount = view.getUint32(pos, true);
pos += Uint32Array.BYTES_PER_ELEMENT;
const encodedVertexBuffer = new Uint16Array(buffer, pos, vertexCount * 3);
pos += vertexCount * encodedVertexLength;
if (vertexCount > 64 * 1024) {
// More than 64k vertices, so indices are 32-bit.
bytesPerIndex = Uint32Array.BYTES_PER_ELEMENT;
triangleLength = bytesPerIndex * triangleElements;
}
// Decode the vertex buffer.
const uBuffer = encodedVertexBuffer.subarray(0, vertexCount);
const vBuffer = encodedVertexBuffer.subarray(vertexCount, 2 * vertexCount);
const heightBuffer = encodedVertexBuffer.subarray(
vertexCount * 2,
3 * vertexCount,
);
AttributeCompression.zigZagDeltaDecode(uBuffer, vBuffer, heightBuffer);
// skip over any additional padding that was added for 2/4 byte alignment
if (pos % bytesPerIndex !== 0) {
pos += bytesPerIndex - (pos % bytesPerIndex);
}
const triangleCount = view.getUint32(pos, true);
pos += Uint32Array.BYTES_PER_ELEMENT;
const indices = IndexDatatype.createTypedArrayFromArrayBuffer(
vertexCount,
buffer,
pos,
triangleCount * triangleElements,
);
pos += triangleCount * triangleLength;
// High water mark decoding based on decompressIndices_ in webgl-loader's loader.js.
// https://code.google.com/p/webgl-loader/source/browse/trunk/samples/loader.js?r=99#55
// Copyright 2012 Google Inc., Apache 2.0 license.
let highest = 0;
const length = indices.length;
for (let i = 0; i < length; ++i) {
const code = indices[i];
indices[i] = highest - code;
if (code === 0) {
++highest;
}
}
const westVertexCount = view.getUint32(pos, true);
pos += Uint32Array.BYTES_PER_ELEMENT;
const westIndices = IndexDatatype.createTypedArrayFromArrayBuffer(
vertexCount,
buffer,
pos,
westVertexCount,
);
pos += westVertexCount * bytesPerIndex;
const southVertexCount = view.getUint32(pos, true);
pos += Uint32Array.BYTES_PER_ELEMENT;
const southIndices = IndexDatatype.createTypedArrayFromArrayBuffer(
vertexCount,
buffer,
pos,
southVertexCount,
);
pos += southVertexCount * bytesPerIndex;
const eastVertexCount = view.getUint32(pos, true);
pos += Uint32Array.BYTES_PER_ELEMENT;
const eastIndices = IndexDatatype.createTypedArrayFromArrayBuffer(
vertexCount,
buffer,
pos,
eastVertexCount,
);
pos += eastVertexCount * bytesPerIndex;
const northVertexCount = view.getUint32(pos, true);
pos += Uint32Array.BYTES_PER_ELEMENT;
const northIndices = IndexDatatype.createTypedArrayFromArrayBuffer(
vertexCount,
buffer,
pos,
northVertexCount,
);
pos += northVertexCount * bytesPerIndex;
let encodedNormalBuffer;
let waterMaskBuffer;
while (pos < view.byteLength) {
const extensionId = view.getUint8(pos, true);
pos += Uint8Array.BYTES_PER_ELEMENT;
const extensionLength = view.getUint32(pos, littleEndianExtensionSize);
pos += Uint32Array.BYTES_PER_ELEMENT;
if (
extensionId === QuantizedMeshExtensionIds.OCT_VERTEX_NORMALS &&
provider._requestVertexNormals
) {
encodedNormalBuffer = new Uint8Array(buffer, pos, vertexCount * 2);
} else if (
extensionId === QuantizedMeshExtensionIds.WATER_MASK &&
provider._requestWaterMask
) {
waterMaskBuffer = new Uint8Array(buffer, pos, extensionLength);
} else if (
extensionId === QuantizedMeshExtensionIds.METADATA &&
provider._requestMetadata
) {
const stringLength = view.getUint32(pos, true);
if (stringLength > 0) {
const metadata = getJsonFromTypedArray(
new Uint8Array(buffer),
pos + Uint32Array.BYTES_PER_ELEMENT,
stringLength,
);
const availableTiles = metadata.available;
if (defined(availableTiles)) {
for (let offset = 0; offset < availableTiles.length; ++offset) {
const availableLevel = level + offset + 1;
const rangesAtLevel = availableTiles[offset];
const yTiles =
provider._tilingScheme.getNumberOfYTilesAtLevel(availableLevel);
for (
let rangeIndex = 0;
rangeIndex < rangesAtLevel.length;
++rangeIndex
) {
const range = rangesAtLevel[rangeIndex];
const yStart = yTiles - range.endY - 1;
const yEnd = yTiles - range.startY - 1;
provider.availability.addAvailableTileRange(
availableLevel,
range.startX,
yStart,
range.endX,
yEnd,
);
layer.availability.addAvailableTileRange(
availableLevel,
range.startX,
yStart,
range.endX,
yEnd,
);
}
}
}
}
layer.availabilityTilesLoaded.addAvailableTileRange(level, x, y, x, y);
}
pos += extensionLength;
}
const skirtHeight = provider.getLevelMaximumGeometricError(level) * 5.0;
// The skirt is not included in the OBB computation. If this ever
// causes any rendering artifacts (cracks), they are expected to be
// minor and in the corners of the screen. It's possible that this
// might need to be changed - just change to `minimumHeight - skirtHeight`
// A similar change might also be needed in `upsampleQuantizedTerrainMesh.js`.
const rectangle = provider._tilingScheme.tileXYToRectangle(x, y, level);
const orientedBoundingBox = OrientedBoundingBox.fromRectangle(
rectangle,
minimumHeight,
maximumHeight,
provider._tilingScheme.ellipsoid,
);
return new QuantizedMeshTerrainData({
center: center,
minimumHeight: minimumHeight,
maximumHeight: maximumHeight,
boundingSphere: boundingSphere,
orientedBoundingBox: orientedBoundingBox,
horizonOcclusionPoint: horizonOcclusionPoint,
quantizedVertices: encodedVertexBuffer,
encodedNormals: encodedNormalBuffer,
indices: indices,
westIndices: westIndices,
southIndices: southIndices,
eastIndices: eastIndices,
northIndices: northIndices,
westSkirtHeight: skirtHeight,
southSkirtHeight: skirtHeight,
eastSkirtHeight: skirtHeight,
northSkirtHeight: skirtHeight,
childTileMask: provider.availability.computeChildMaskForTile(level, x, y),
waterMask: waterMaskBuffer,
credits: provider._tileCredits,
});
}
/**
* Requests the geometry for a given tile. The result must include terrain data and
* may optionally include a water mask and an indication of which child tiles are available.
*
* @param {number} x The X coordinate of the tile for which to request geometry.
* @param {number} y The Y coordinate of the tile for which to request geometry.
* @param {number} level The level of the tile for which to request geometry.
* @param {Request} [request] The request object. Intended for internal use only.
*
* @returns {Promise<TerrainData>|undefined} A promise for the requested geometry. If this method
* returns undefined instead of a promise, it is an indication that too many requests are already
* pending and the request will be retried later.
*
*/
CesiumTerrainProvider.prototype.requestTileGeometry = function (
x,
y,
level,
request,
) {
const layers = this._layers;
let layerToUse;
const layerCount = layers.length;
let unknownAvailability = false;
let availabilityPromise = Promise.resolve();
if (layerCount === 1) {
// Optimized path for single layers
layerToUse = layers[0];
} else {
for (let i = 0; i < layerCount; ++i) {
const layer = layers[i];
if (
!defined(layer.availability) ||
layer.availability.isTileAvailable(level, x, y)
) {
layerToUse = layer;
break;
}
const availabilityUnloaded = checkLayer(
this,
x,
y,
level,
layer,
i === 0,
);
if (availabilityUnloaded.result) {
// We can't know yet since the availability is not yet loaded
unknownAvailability = true;
availabilityPromise = availabilityPromise.then(
() => availabilityUnloaded.promise,
);
}
}
}
if (!defined(layerToUse) && unknownAvailability) {
// Try again when availability data is ready– Otherwise the tile will be marked as failed and never re-requested
return availabilityPromise.then(() => {
// handle promise or undefined return
return new Promise((resolve) => {
// defer execution to the next event loop
setTimeout(() => {
const promise = this.requestTileGeometry(x, y, level, request);
resolve(promise);
}, 0); // next tick
});
});
}
// call overridden function below
return requestTileGeometry(this, x, y, level, layerToUse, request);
};
function requestTileGeometry(provider, x, y, level, layerToUse, request) {
if (!defined(layerToUse)) {
return Promise.reject(new RuntimeError("Terrain tile doesn't exist"));
}
const urlTemplates = layerToUse.tileUrlTemplates;
if (urlTemplates.length === 0) {
return undefined;
}
// The TileMapService scheme counts from the bottom left
let terrainY;
if (!provider._scheme || provider._scheme === "tms") {
const yTiles = provider._tilingScheme.getNumberOfYTilesAtLevel(level);
terrainY = yTiles - y - 1;
} else {
terrainY = y;
}
const extensionList = [];
if (provider._requestVertexNormals && layerToUse.hasVertexNormals) {
extensionList.push(
layerToUse.littleEndianExtensionSize
? "octvertexnormals"
: "vertexnormals",
);
}
if (provider._requestWaterMask && layerToUse.hasWaterMask) {
extensionList.push("watermask");
}
if (provider._requestMetadata && layerToUse.hasMetadata) {
extensionList.push("metadata");
}
let headers;
let query;
const url = urlTemplates[(x + terrainY + level) % urlTemplates.length];
const resource = layerToUse.resource;
if (
defined(resource._ionEndpoint) &&
!defined(resource._ionEndpoint.externalType)
) {
// ion uses query parameters to request extensions
if (extensionList.length !== 0) {
query = { extensions: extensionList.join("-") };
}
headers = getRequestHeader(undefined);
} else {
//All other terrain servers
headers = getRequestHeader(extensionList);
}
const promise = resource
.getDerivedResource({
url: url,
templateValues: {
version: layerToUse.version,
z: level,
x: x,
y: terrainY,
},
queryParameters: query,
headers: headers,
request: request,
})
.fetchArrayBuffer();
if (!defined(promise)) {
return undefined;
}
return promise.then(function (buffer) {
if (!defined(buffer)) {
return Promise.reject(new RuntimeError("Mesh buffer doesn't exist."));
}
if (defined(provider._heightmapStructure)) {
return createHeightmapTerrainData(provider, buffer, level, x, y);
}
return createQuantizedMeshTerrainData(
provider,
buffer,
level,
x,
y,
layerToUse,
);
});
}
Object.defineProperties(CesiumTerrainProvider.prototype, {
/**
* Gets an event that is raised when the terrain provider encounters an asynchronous error. By subscribing
* to the event, you will be notified of the error and can potentially recover from it. Event listeners
* are passed an instance of {@link TileProviderError}.
* @memberof CesiumTerrainProvider.prototype
* @type {Event}
* @readonly
*/
errorEvent: {
get: function () {
return this._errorEvent;
},
},
/**
* Gets the credit to display when this terrain provider is active. Typically this is used to credit
* the source of the terrain.
* @memberof CesiumTerrainProvider.prototype
* @type {Credit}
* @readonly
*/
credit: {
get: function () {
return this._credit;
},
},
/**
* Gets the tiling scheme used by this provider.
* @memberof CesiumTerrainProvider.prototype
* @type {GeographicTilingScheme}
* @readonly
*/
tilingScheme: {
get: function () {
return this._tilingScheme;
},
},
/**
* Gets a value indicating whether or not the provider includes a water mask. The water mask
* indicates which areas of the globe are water rather than land, so they can be rendered
* as a reflective surface with animated waves.
* @memberof CesiumTerrainProvider.prototype
* @type {boolean}
* @readonly
*/
hasWaterMask: {
get: function () {
return this._hasWaterMask && this._requestWaterMask;
},
},
/**
* Gets a value indicating whether or not the requested tiles include vertex normals.
* @memberof CesiumTerrainProvider.prototype
* @type {boolean}
* @readonly
*/
hasVertexNormals: {
get: function () {
// returns true if we can request vertex normals from the server
return this._hasVertexNormals && this._requestVertexNormals;
},
},
/**
* Gets a value indicating whether or not the requested tiles include metadata.
* @memberof CesiumTerrainProvider.prototype
* @type {boolean}
* @readonly
*/
hasMetadata: {
get: function () {
// returns true if we can request metadata from the server
return this._hasMetadata && this._requestMetadata;
},
},
/**
* Boolean flag that indicates if the client should request vertex normals from the server.
* Vertex normals data is appended to the standard tile mesh data only if the client requests the vertex normals and
* if the server provides vertex normals.
* @memberof CesiumTerrainProvider.prototype
* @type {boolean}
* @readonly
*/
requestVertexNormals: {
get: function () {
return this._requestVertexNormals;
},
},
/**
* Boolean flag that indicates if the client should request a watermask from the server.
* Watermask data is appended to the standard tile mesh data only if the client requests the watermask and
* if the server provides a watermask.
* @memberof CesiumTerrainProvider.prototype
* @type {boolean}
* @readonly
*/
requestWaterMask: {
get: function () {
return this._requestWaterMask;
},
},
/**
* Boolean flag that indicates if the client should request metadata from the server.
* Metadata is appended to the standard tile mesh data only if the client requests the metadata and
* if the server provides a metadata.
* @memberof CesiumTerrainProvider.prototype
* @type {boolean}
* @readonly
*/
requestMetadata: {
get: function () {
return this._requestMetadata;
},
},
/**
* Gets an object that can be used to determine availability of terrain from this provider, such as
* at points and in rectangles. This property may be undefined if availability
* information is not available. Note that this reflects tiles that are known to be available currently.
* Additional tiles may be discovered to be available in the future, e.g. if availability information
* exists deeper in the tree rather than it all being discoverable at the root. However, a tile that
* is available now will not become unavailable in the future.
* @memberof CesiumTerrainProvider.prototype
* @type {TileAvailability|undefined}
* @readonly
*/
availability: {
get: function () {
return this._availability;
},
},
});
/**
* Gets the maximum geometric error allowed in a tile at a given level.
*
* @param {number} level The tile level for which to get the maximum geometric error.
* @returns {number} The maximum geometric error.
*/
CesiumTerrainProvider.prototype.getLevelMaximumGeometricError = function (
level,
) {
return this._levelZeroMaximumGeometricError / (1 << level);
};
/**
* Creates a {@link TerrainProvider} from a Cesium ion asset ID that accesses terrain data in a Cesium terrain format
* Terrain formats can be one of the following:
* <ul>
* <li> {@link https://github.com/AnalyticalGraphicsInc/quantized-mesh Quantized Mesh} </li>
* <li> {@link https://github.com/AnalyticalGraphicsInc/cesium/wiki/heightmap-1.0 Height Map} </li>
* </ul>
*
* @param {number} assetId The Cesium ion asset id.
* @param {CesiumTerrainProvider.ConstructorOptions} [options] An object describing initialization options.
* @returns {Promise<CesiumTerrainProvider>}
*
* @example
* // Create Arctic DEM terrain with normals.
* try {
* const viewer = new Cesium.Viewer("cesiumContainer", {
* terrainProvider: await Cesium.CesiumTerrainProvider.fromIonAssetId(3956, {
* requestVertexNormals: true
* })
* });
* } catch (error) {
* console.log(error);
* }
*
* @exception {RuntimeError} layer.json does not specify a format
* @exception {RuntimeError} layer.json specifies an unknown format
* @exception {RuntimeError} layer.json specifies an unsupported quantized-mesh version
* @exception {RuntimeError} layer.json does not specify a tiles property, or specifies an empty array
* @exception {RuntimeError} layer.json does not specify any tile URL templates
*/
CesiumTerrainProvider.fromIonAssetId = async function (assetId, options) {
//>>includeStart('debug', pragmas.debug);
Check.defined("assetId", assetId);
//>>includeEnd('debug');
const resource = await IonResource.fromAssetId(assetId);
return CesiumTerrainProvider.fromUrl(resource, options);
};
/**
* Creates a {@link TerrainProvider} that accesses terrain data in a Cesium terrain format.
* Terrain formats can be one of the following:
* <ul>
* <li> {@link https://github.com/AnalyticalGraphicsInc/quantized-mesh Quantized Mesh} </li>
* <li> {@link https://github.com/AnalyticalGraphicsInc/cesium/wiki/heightmap-1.0 Height Map} </li>
* </ul>
*
* @param {Resource|String|Promise<Resource>|Promise<String>} url The URL of the Cesium terrain server.
* @param {CesiumTerrainProvider.ConstructorOptions} [options] An object describing initialization options.
* @returns {Promise<CesiumTerrainProvider>}
*
* @example
* // Create Arctic DEM terrain with normals.
* try {
* const viewer = new Cesium.Viewer("cesiumContainer", {
* terrainProvider: await Cesium.CesiumTerrainProvider.fromUrl(
* Cesium.IonResource.fromAssetId(3956), {
* requestVertexNormals: true
* })
* });
* } catch (error) {
* console.log(error);
* }
*
* @exception {RuntimeError} layer.json does not specify a format
* @exception {RuntimeError} layer.json specifies an unknown format
* @exception {RuntimeError} layer.json specifies an unsupported quantized-mesh version
* @exception {RuntimeError} layer.json does not specify a tiles property, or specifies an empty array
* @exception {RuntimeError} layer.json does not specify any tile URL templates
*/
CesiumTerrainProvider.fromUrl = async function (url, options) {
//>>includeStart('debug', pragmas.debug);
Check.defined("url", url);
//>>includeEnd('debug');
options = options ?? Frozen.EMPTY_OBJECT;
url = await Promise.resolve(url);
const resource = Resource.createIfNeeded(url);
resource.appendForwardSlash();
const terrainProviderBuilder = new TerrainProviderBuilder(options);
terrainProviderBuilder.lastResource = resource;
terrainProviderBuilder.layerJsonResource =
terrainProviderBuilder.lastResource.getDerivedResource({
url: "layer.json",
});
await requestLayerJson(terrainProviderBuilder);
const provider = new CesiumTerrainProvider(options);
terrainProviderBuilder.build(provider);
return provider;
};
/**
* Determines whether data for a tile is available to be loaded.
*
* @param {number} x The X coordinate of the tile for which to request geometry.
* @param {number} y The Y coordinate of the tile for which to request geometry.
* @param {number} level The level of the tile for which to request geometry.
* @returns {boolean|undefined} Undefined if not supported or availability is unknown, otherwise true or false.
*/
CesiumTerrainProvider.prototype.getTileDataAvailable = function (x, y, level) {
if (!defined(this._availability)) {
return undefined;
}
if (level > this._availability._maximumLevel) {
return false;
}
if (this._availability.isTileAvailable(level, x, y)) {
// If the tile is listed as available, then we are done
return true;
}
if (!this._hasMetadata) {
// If we don't have any layers with the metadata extension then we don't have this tile
return false;
}
const layers = this._layers;
const count = layers.length;
for (let i = 0; i < count; ++i) {
const layerResult = checkLayer(this, x, y, level, layers[i], i === 0);
if (layerResult.result) {
// There is a layer that may or may not have the tile
return undefined;
}
}
return false;
};
/**
* Makes sure we load availability data for a tile
*
* @param {number} x The X coordinate of the tile for which to request geometry.
* @param {number} y The Y coordinate of the tile for which to request geometry.
* @param {number} level The level of the tile for which to request geometry.
* @returns {undefined|Promise<void>} Undefined if nothing need to be loaded or a Promise that resolves when all required tiles are loaded
*/
CesiumTerrainProvider.prototype.loadTileDataAvailability = function (
x,
y,
level,
) {
if (
!defined(this._availability) ||
level > this._availability._maximumLevel ||
this._availability.isTileAvailable(level, x, y) ||
!this._hasMetadata
) {
// We know the tile is either available or not available so nothing to wait on
return undefined;
}
const layers = this._layers;
const count = layers.length;
for (let i = 0; i < count; ++i) {
const layerResult = checkLayer(this, x, y, level, layers[i], i === 0);
if (defined(layerResult.promise)) {
return layerResult.promise;
}
}
};
function getAvailabilityTile(layer, x, y, level) {
if (level === 0) {
return;
}
const availabilityLevels = layer.availabilityLevels;
const parentLevel =
level % availabilityLevels === 0
? level - availabilityLevels
: ((level / availabilityLevels) | 0) * availabilityLevels;
const divisor = 1 << (level - parentLevel);
const parentX = (x / divisor) | 0;
const parentY = (y / divisor) | 0;
return {
level: parentLevel,
x: parentX,
y: parentY,
};
}
function checkLayer(provider, x, y, level, layer, topLayer) {
if (!defined(layer.availabilityLevels)) {
// It's definitely not in this layer
return {
result: false,
};
}
let cacheKey;
const deleteFromCache = function () {
delete layer.availabilityPromiseCache[cacheKey];
};
const availabilityTilesLoaded = layer.availabilityTilesLoaded;
const availability = layer.availability;
let tile = getAvailabilityTile(layer, x, y, level);
while (defined(tile)) {
if (
availability.isTileAvailable(tile.level, tile.x, tile.y) &&
!availabilityTilesLoaded.isTileAvailable(tile.level, tile.x, tile.y)
) {
let requestPromise;
if (!topLayer) {
cacheKey = `${tile.level}-${tile.x}-${tile.y}`;
requestPromise = layer.availabilityPromiseCache[cacheKey];
if (!defined(requestPromise)) {
// For cutout terrain, if this isn't the top layer the availability tiles
// may never get loaded, so request it here.
const request = new Request({
throttle: false,
throttleByServer: true,
type: RequestType.TERRAIN,
});
requestPromise = requestTileGeometry(
provider,
tile.x,
tile.y,
tile.level,
layer,
request,
);
if (defined(requestPromise)) {
layer.availabilityPromiseCache[cacheKey] = requestPromise;
requestPromise.then(deleteFromCache);
}
}
}
// The availability tile is available, but not loaded, so there
// is still a chance that it may become available at some point
return {
result: true,
promise: requestPromise,
};
}
tile = getAvailabilityTile(layer, tile.x, tile.y, tile.level);
}
return {
result: false,
};
}
// Used for testing
CesiumTerrainProvider._getAvailabilityTile = getAvailabilityTile;
export default CesiumTerrainProvider;