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@cesium/engine

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CesiumJS is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.

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/** * @license * Cesium - https://github.com/CesiumGS/cesium * Version 1.133.1 * * Copyright 2011-2022 Cesium Contributors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * Columbus View (Pat. Pend.) * * Portions licensed separately. * See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details. */ import { generate_splat_texture, initSync } from "./chunk-RB3XS7EZ.js"; import { createTaskProcessorWorker_default } from "./chunk-CZGSJ6ZG.js"; import { defined_default } from "./chunk-UXIZVXIR.js"; // packages/engine/Source/Workers/gaussianSplatTextureGenerator.js async function initWorker(parameters, transferableObjects) { const wasmConfig = parameters.webAssemblyConfig; if (defined_default(wasmConfig) && defined_default(wasmConfig.wasmBinary)) { initSync({ module: wasmConfig.wasmBinary }); return true; } return false; } async function generateSplatTextureWorker(parameters, transferableObjects) { const wasmConfig = parameters.webAssemblyConfig; if (defined_default(wasmConfig)) { return initWorker(parameters, transferableObjects); } const { attributes, count } = parameters; const result = generate_splat_texture( attributes.positions, attributes.scales, attributes.rotations, attributes.colors, count ); return { data: result.data, width: result.width, height: result.height }; } var gaussianSplatTextureGenerator_default = createTaskProcessorWorker_default(generateSplatTextureWorker); export { gaussianSplatTextureGenerator_default as default };