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@cesium/engine

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CesiumJS is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.

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/** * Represents the position relative to the terrain. * * @enum {number} */ const HeightReference = { /** * The position is absolute. * @type {number} * @constant */ NONE: 0, /** * The position is clamped to the terrain and 3D Tiles. When clamping to 3D Tilesets such as photorealistic 3D Tiles, ensure the tileset has {@link Cesium3DTileset#enableCollision} set to <code>true</code>. Otherwise, the entity may not be correctly clamped to the tileset surface. * @type {number} * @constant */ CLAMP_TO_GROUND: 1, /** * The position height is the height above the terrain and 3D Tiles. * @type {number} * @constant */ RELATIVE_TO_GROUND: 2, /** * The position is clamped to terain. * @type {number} * @constant */ CLAMP_TO_TERRAIN: 3, /** * The position height is the height above terrain. * @type {number} * @constant */ RELATIVE_TO_TERRAIN: 4, /** * The position is clamped to 3D Tiles. * @type {number} * @constant */ CLAMP_TO_3D_TILE: 5, /** * The position height is the height above 3D Tiles. * @type {number} * @constant */ RELATIVE_TO_3D_TILE: 6, }; export default Object.freeze(HeightReference); /** * Returns true if the height should be clamped to the surface * @param {HeightReference} heightReference * @returns true if the height should be clamped to the surface * @private */ export function isHeightReferenceClamp(heightReference) { return ( heightReference === HeightReference.CLAMP_TO_GROUND || heightReference === HeightReference.CLAMP_TO_3D_TILE || heightReference === HeightReference.CLAMP_TO_TERRAIN ); } /** * Returns true if the height should be offset relative to the surface * @param {HeightReference} heightReference * @returns true if the height should be offset relative to the surface * @private */ export function isHeightReferenceRelative(heightReference) { return ( heightReference === HeightReference.RELATIVE_TO_GROUND || heightReference === HeightReference.RELATIVE_TO_3D_TILE || heightReference === HeightReference.RELATIVE_TO_TERRAIN ); }