@cesium/engine
Version:
CesiumJS is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.
142 lines (127 loc) • 3.69 kB
JavaScript
import Frozen from "../Core/Frozen.js";
import defined from "../Core/defined.js";
import DeveloperError from "../Core/DeveloperError.js";
import ResourceLoader from "./ResourceLoader.js";
import ResourceLoaderState from "./ResourceLoaderState.js";
/**
* Loads an embedded or external buffer.
* <p>
* Implements the {@link ResourceLoader} interface.
* </p>
*
* @alias BufferLoader
* @constructor
* @augments ResourceLoader
*
* @param {object} options Object with the following properties:
* @param {Uint8Array} [options.typedArray] The typed array containing the embedded buffer contents. Mutually exclusive with options.resource.
* @param {Resource} [options.resource] The {@link Resource} pointing to the external buffer. Mutually exclusive with options.typedArray.
* @param {string} [options.cacheKey] The cache key of the resource.
*
* @exception {DeveloperError} One of options.typedArray and options.resource must be defined.
*
* @private
*/
function BufferLoader(options) {
options = options ?? Frozen.EMPTY_OBJECT;
const typedArray = options.typedArray;
const resource = options.resource;
const cacheKey = options.cacheKey;
//>>includeStart('debug', pragmas.debug);
if (defined(typedArray) === defined(resource)) {
throw new DeveloperError(
"One of options.typedArray and options.resource must be defined.",
);
}
//>>includeEnd('debug');
this._typedArray = typedArray;
this._resource = resource;
this._cacheKey = cacheKey;
this._state = ResourceLoaderState.UNLOADED;
this._promise = undefined;
}
if (defined(Object.create)) {
BufferLoader.prototype = Object.create(ResourceLoader.prototype);
BufferLoader.prototype.constructor = BufferLoader;
}
Object.defineProperties(BufferLoader.prototype, {
/**
* The cache key of the resource.
*
* @memberof BufferLoader.prototype
*
* @type {string}
* @readonly
* @private
*/
cacheKey: {
get: function () {
return this._cacheKey;
},
},
/**
* The typed array containing the embedded buffer contents.
*
* @memberof BufferLoader.prototype
*
* @type {Uint8Array}
* @readonly
* @private
*/
typedArray: {
get: function () {
return this._typedArray;
},
},
});
/**
* Loads the resource.
* @returns {Promise<BufferLoader>} A promise which resolves to the loader when the resource loading is completed.
* @private
*/
BufferLoader.prototype.load = async function () {
if (defined(this._promise)) {
return this._promise;
}
if (defined(this._typedArray)) {
this._promise = Promise.resolve(this);
return this._promise;
}
this._promise = loadExternalBuffer(this);
return this._promise;
};
async function loadExternalBuffer(bufferLoader) {
const resource = bufferLoader._resource;
bufferLoader._state = ResourceLoaderState.LOADING;
try {
const arrayBuffer = await BufferLoader._fetchArrayBuffer(resource);
if (bufferLoader.isDestroyed()) {
return;
}
bufferLoader._typedArray = new Uint8Array(arrayBuffer);
bufferLoader._state = ResourceLoaderState.READY;
return bufferLoader;
} catch (error) {
if (bufferLoader.isDestroyed()) {
return;
}
bufferLoader._state = ResourceLoaderState.FAILED;
const errorMessage = `Failed to load external buffer: ${resource.url}`;
throw bufferLoader.getError(errorMessage, error);
}
}
/**
* Exposed for testing
* @private
*/
BufferLoader._fetchArrayBuffer = function (resource) {
return resource.fetchArrayBuffer();
};
/**
* Unloads the resource.
* @private
*/
BufferLoader.prototype.unload = function () {
this._typedArray = undefined;
};
export default BufferLoader;