@cesium/engine
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CesiumJS is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.
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JavaScript
import AssociativeArray from "../Core/AssociativeArray.js";
import Cartesian3 from "../Core/Cartesian3.js";
import Color from "../Core/Color.js";
import ColorGeometryInstanceAttribute from "../Core/ColorGeometryInstanceAttribute.js";
import defined from "../Core/defined.js";
import DistanceDisplayCondition from "../Core/DistanceDisplayCondition.js";
import DistanceDisplayConditionGeometryInstanceAttribute from "../Core/DistanceDisplayConditionGeometryInstanceAttribute.js";
import OffsetGeometryInstanceAttribute from "../Core/OffsetGeometryInstanceAttribute.js";
import ShowGeometryInstanceAttribute from "../Core/ShowGeometryInstanceAttribute.js";
import PerInstanceColorAppearance from "../Scene/PerInstanceColorAppearance.js";
import Primitive from "../Scene/Primitive.js";
import BoundingSphereState from "./BoundingSphereState.js";
import Property from "./Property.js";
const colorScratch = new Color();
const distanceDisplayConditionScratch = new DistanceDisplayCondition();
const defaultDistanceDisplayCondition = new DistanceDisplayCondition();
const defaultOffset = Cartesian3.ZERO;
const offsetScratch = new Cartesian3();
function Batch(primitives, translucent, width, shadows) {
this.translucent = translucent;
this.width = width;
this.shadows = shadows;
this.primitives = primitives;
this.createPrimitive = false;
this.waitingOnCreate = false;
this.primitive = undefined;
this.oldPrimitive = undefined;
this.geometry = new AssociativeArray();
this.updaters = new AssociativeArray();
this.updatersWithAttributes = new AssociativeArray();
this.attributes = new AssociativeArray();
this.itemsToRemove = [];
this.subscriptions = new AssociativeArray();
this.showsUpdated = new AssociativeArray();
}
Batch.prototype.add = function (updater, instance) {
const id = updater.id;
this.createPrimitive = true;
this.geometry.set(id, instance);
this.updaters.set(id, updater);
if (
!updater.hasConstantOutline ||
!updater.outlineColorProperty.isConstant ||
!Property.isConstant(updater.distanceDisplayConditionProperty) ||
!Property.isConstant(updater.terrainOffsetProperty)
) {
this.updatersWithAttributes.set(id, updater);
} else {
const that = this;
this.subscriptions.set(
id,
updater.entity.definitionChanged.addEventListener(
function (entity, propertyName, newValue, oldValue) {
if (propertyName === "isShowing") {
that.showsUpdated.set(updater.id, updater);
}
},
),
);
}
};
Batch.prototype.remove = function (updater) {
const id = updater.id;
this.createPrimitive = this.geometry.remove(id) || this.createPrimitive;
if (this.updaters.remove(id)) {
this.updatersWithAttributes.remove(id);
const unsubscribe = this.subscriptions.get(id);
if (defined(unsubscribe)) {
unsubscribe();
this.subscriptions.remove(id);
this.showsUpdated.remove(id);
}
return true;
}
return false;
};
Batch.prototype.update = function (time) {
let isUpdated = true;
let removedCount = 0;
let primitive = this.primitive;
const primitives = this.primitives;
let i;
if (this.createPrimitive) {
const geometries = this.geometry.values;
const geometriesLength = geometries.length;
if (geometriesLength > 0) {
if (defined(primitive)) {
if (!defined(this.oldPrimitive)) {
this.oldPrimitive = primitive;
} else {
primitives.remove(primitive);
}
}
primitive = new Primitive({
show: false,
asynchronous: true,
geometryInstances: geometries.slice(),
appearance: new PerInstanceColorAppearance({
flat: true,
translucent: this.translucent,
renderState: {
lineWidth: this.width,
},
}),
shadows: this.shadows,
});
primitives.add(primitive);
isUpdated = false;
} else {
if (defined(primitive)) {
primitives.remove(primitive);
primitive = undefined;
}
const oldPrimitive = this.oldPrimitive;
if (defined(oldPrimitive)) {
primitives.remove(oldPrimitive);
this.oldPrimitive = undefined;
}
}
this.attributes.removeAll();
this.primitive = primitive;
this.createPrimitive = false;
this.waitingOnCreate = true;
} else if (defined(primitive) && primitive.ready) {
primitive.show = true;
if (defined(this.oldPrimitive)) {
primitives.remove(this.oldPrimitive);
this.oldPrimitive = undefined;
}
const updatersWithAttributes = this.updatersWithAttributes.values;
const length = updatersWithAttributes.length;
const waitingOnCreate = this.waitingOnCreate;
for (i = 0; i < length; i++) {
const updater = updatersWithAttributes[i];
const instance = this.geometry.get(updater.id);
let attributes = this.attributes.get(instance.id.id);
if (!defined(attributes)) {
attributes = primitive.getGeometryInstanceAttributes(instance.id);
this.attributes.set(instance.id.id, attributes);
}
if (!updater.outlineColorProperty.isConstant || waitingOnCreate) {
const outlineColorProperty = updater.outlineColorProperty;
const outlineColor = Property.getValueOrDefault(
outlineColorProperty,
time,
Color.WHITE,
colorScratch,
);
if (!Color.equals(attributes._lastColor, outlineColor)) {
attributes._lastColor = Color.clone(
outlineColor,
attributes._lastColor,
);
attributes.color = ColorGeometryInstanceAttribute.toValue(
outlineColor,
attributes.color,
);
if (
(this.translucent && attributes.color[3] === 255) ||
(!this.translucent && attributes.color[3] !== 255)
) {
this.itemsToRemove[removedCount++] = updater;
}
}
}
const show =
updater.entity.isShowing &&
(updater.hasConstantOutline || updater.isOutlineVisible(time));
const currentShow = attributes.show[0] === 1;
if (show !== currentShow) {
attributes.show = ShowGeometryInstanceAttribute.toValue(
show,
attributes.show,
);
}
const distanceDisplayConditionProperty =
updater.distanceDisplayConditionProperty;
if (!Property.isConstant(distanceDisplayConditionProperty)) {
const distanceDisplayCondition = Property.getValueOrDefault(
distanceDisplayConditionProperty,
time,
defaultDistanceDisplayCondition,
distanceDisplayConditionScratch,
);
if (
!DistanceDisplayCondition.equals(
distanceDisplayCondition,
attributes._lastDistanceDisplayCondition,
)
) {
attributes._lastDistanceDisplayCondition =
DistanceDisplayCondition.clone(
distanceDisplayCondition,
attributes._lastDistanceDisplayCondition,
);
attributes.distanceDisplayCondition =
DistanceDisplayConditionGeometryInstanceAttribute.toValue(
distanceDisplayCondition,
attributes.distanceDisplayCondition,
);
}
}
const offsetProperty = updater.terrainOffsetProperty;
if (!Property.isConstant(offsetProperty)) {
const offset = Property.getValueOrDefault(
offsetProperty,
time,
defaultOffset,
offsetScratch,
);
if (!Cartesian3.equals(offset, attributes._lastOffset)) {
attributes._lastOffset = Cartesian3.clone(
offset,
attributes._lastOffset,
);
attributes.offset = OffsetGeometryInstanceAttribute.toValue(
offset,
attributes.offset,
);
}
}
}
this.updateShows(primitive);
this.waitingOnCreate = false;
} else if (defined(primitive) && !primitive.ready) {
isUpdated = false;
}
this.itemsToRemove.length = removedCount;
return isUpdated;
};
Batch.prototype.updateShows = function (primitive) {
const showsUpdated = this.showsUpdated.values;
const length = showsUpdated.length;
for (let i = 0; i < length; i++) {
const updater = showsUpdated[i];
const instance = this.geometry.get(updater.id);
let attributes = this.attributes.get(instance.id.id);
if (!defined(attributes)) {
attributes = primitive.getGeometryInstanceAttributes(instance.id);
this.attributes.set(instance.id.id, attributes);
}
const show = updater.entity.isShowing;
const currentShow = attributes.show[0] === 1;
if (show !== currentShow) {
attributes.show = ShowGeometryInstanceAttribute.toValue(
show,
attributes.show,
);
instance.attributes.show.value[0] = attributes.show[0];
}
}
this.showsUpdated.removeAll();
};
Batch.prototype.contains = function (updater) {
return this.updaters.contains(updater.id);
};
Batch.prototype.getBoundingSphere = function (updater, result) {
const primitive = this.primitive;
if (!primitive.ready) {
return BoundingSphereState.PENDING;
}
const attributes = primitive.getGeometryInstanceAttributes(updater.entity);
if (
!defined(attributes) ||
!defined(attributes.boundingSphere) || //
(defined(attributes.show) && attributes.show[0] === 0)
) {
return BoundingSphereState.FAILED;
}
attributes.boundingSphere.clone(result);
return BoundingSphereState.DONE;
};
Batch.prototype.removeAllPrimitives = function () {
const primitives = this.primitives;
const primitive = this.primitive;
if (defined(primitive)) {
primitives.remove(primitive);
this.primitive = undefined;
this.geometry.removeAll();
this.updaters.removeAll();
}
const oldPrimitive = this.oldPrimitive;
if (defined(oldPrimitive)) {
primitives.remove(oldPrimitive);
this.oldPrimitive = undefined;
}
};
/**
* @private
*/
function StaticOutlineGeometryBatch(primitives, scene, shadows) {
this._primitives = primitives;
this._scene = scene;
this._shadows = shadows;
this._solidBatches = new AssociativeArray();
this._translucentBatches = new AssociativeArray();
}
StaticOutlineGeometryBatch.prototype.add = function (time, updater) {
const instance = updater.createOutlineGeometryInstance(time);
const width = this._scene.clampLineWidth(updater.outlineWidth);
let batches;
let batch;
if (instance.attributes.color.value[3] === 255) {
batches = this._solidBatches;
batch = batches.get(width);
if (!defined(batch)) {
batch = new Batch(this._primitives, false, width, this._shadows);
batches.set(width, batch);
}
batch.add(updater, instance);
} else {
batches = this._translucentBatches;
batch = batches.get(width);
if (!defined(batch)) {
batch = new Batch(this._primitives, true, width, this._shadows);
batches.set(width, batch);
}
batch.add(updater, instance);
}
};
StaticOutlineGeometryBatch.prototype.remove = function (updater) {
let i;
const solidBatches = this._solidBatches.values;
const solidBatchesLength = solidBatches.length;
for (i = 0; i < solidBatchesLength; i++) {
if (solidBatches[i].remove(updater)) {
return;
}
}
const translucentBatches = this._translucentBatches.values;
const translucentBatchesLength = translucentBatches.length;
for (i = 0; i < translucentBatchesLength; i++) {
if (translucentBatches[i].remove(updater)) {
return;
}
}
};
StaticOutlineGeometryBatch.prototype.update = function (time) {
let i;
let x;
let updater;
let batch;
const solidBatches = this._solidBatches.values;
const solidBatchesLength = solidBatches.length;
const translucentBatches = this._translucentBatches.values;
const translucentBatchesLength = translucentBatches.length;
let itemsToRemove;
let isUpdated = true;
let needUpdate = false;
do {
needUpdate = false;
for (x = 0; x < solidBatchesLength; x++) {
batch = solidBatches[x];
//Perform initial update
isUpdated = batch.update(time);
//If any items swapped between solid/translucent, we need to
//move them between batches
itemsToRemove = batch.itemsToRemove;
const solidsToMoveLength = itemsToRemove.length;
if (solidsToMoveLength > 0) {
needUpdate = true;
for (i = 0; i < solidsToMoveLength; i++) {
updater = itemsToRemove[i];
batch.remove(updater);
this.add(time, updater);
}
}
}
for (x = 0; x < translucentBatchesLength; x++) {
batch = translucentBatches[x];
//Perform initial update
isUpdated = batch.update(time);
//If any items swapped between solid/translucent, we need to
//move them between batches
itemsToRemove = batch.itemsToRemove;
const translucentToMoveLength = itemsToRemove.length;
if (translucentToMoveLength > 0) {
needUpdate = true;
for (i = 0; i < translucentToMoveLength; i++) {
updater = itemsToRemove[i];
batch.remove(updater);
this.add(time, updater);
}
}
}
} while (needUpdate);
return isUpdated;
};
StaticOutlineGeometryBatch.prototype.getBoundingSphere = function (
updater,
result,
) {
let i;
const solidBatches = this._solidBatches.values;
const solidBatchesLength = solidBatches.length;
for (i = 0; i < solidBatchesLength; i++) {
const solidBatch = solidBatches[i];
if (solidBatch.contains(updater)) {
return solidBatch.getBoundingSphere(updater, result);
}
}
const translucentBatches = this._translucentBatches.values;
const translucentBatchesLength = translucentBatches.length;
for (i = 0; i < translucentBatchesLength; i++) {
const translucentBatch = translucentBatches[i];
if (translucentBatch.contains(updater)) {
return translucentBatch.getBoundingSphere(updater, result);
}
}
return BoundingSphereState.FAILED;
};
StaticOutlineGeometryBatch.prototype.removeAllPrimitives = function () {
let i;
const solidBatches = this._solidBatches.values;
const solidBatchesLength = solidBatches.length;
for (i = 0; i < solidBatchesLength; i++) {
solidBatches[i].removeAllPrimitives();
}
const translucentBatches = this._translucentBatches.values;
const translucentBatchesLength = translucentBatches.length;
for (i = 0; i < translucentBatchesLength; i++) {
translucentBatches[i].removeAllPrimitives();
}
};
export default StaticOutlineGeometryBatch;