@cesium/engine
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CesiumJS is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.
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JavaScript
import Frozen from "../Core/Frozen.js";
import defined from "../Core/defined.js";
import DeveloperError from "../Core/DeveloperError.js";
import Event from "../Core/Event.js";
import createMaterialPropertyDescriptor from "./createMaterialPropertyDescriptor.js";
import createPropertyDescriptor from "./createPropertyDescriptor.js";
/**
* @typedef {object} CorridorGraphics.ConstructorOptions
*
* Initialization options for the CorridorGraphics constructor
*
* @property {Property | boolean} [show=true] A boolean Property specifying the visibility of the corridor.
* @property {Property | Cartesian3[]} [positions] A Property specifying the array of {@link Cartesian3} positions that define the centerline of the corridor.
* @property {Property | number} [width] A numeric Property specifying the distance between the edges of the corridor.
* @property {Property | number} [height=0] A numeric Property specifying the altitude of the corridor relative to the ellipsoid surface.
* @property {Property | HeightReference} [heightReference=HeightReference.NONE] A Property specifying what the height is relative to.
* @property {Property | number} [extrudedHeight] A numeric Property specifying the altitude of the corridor's extruded face relative to the ellipsoid surface.
* @property {Property | HeightReference} [extrudedHeightReference=HeightReference.NONE] A Property specifying what the extrudedHeight is relative to.
* @property {Property | CornerType} [cornerType=CornerType.ROUNDED] A {@link CornerType} Property specifying the style of the corners.
* @property {Property | number} [granularity=Cesium.Math.RADIANS_PER_DEGREE] A numeric Property specifying the distance between each latitude and longitude.
* @property {Property | boolean} [fill=true] A boolean Property specifying whether the corridor is filled with the provided material.
* @property {MaterialProperty | Color} [material=Color.WHITE] A Property specifying the material used to fill the corridor.
* @property {Property | boolean} [outline=false] A boolean Property specifying whether the corridor is outlined.
* @property {Property | Color} [outlineColor=Color.BLACK] A Property specifying the {@link Color} of the outline.
* @property {Property | number} [outlineWidth=1.0] A numeric Property specifying the width of the outline.
* @property {Property | ShadowMode} [shadows=ShadowMode.DISABLED] An enum Property specifying whether the corridor casts or receives shadows from light sources.
* @property {Property | DistanceDisplayCondition} [distanceDisplayCondition] A Property specifying at what distance from the camera that this corridor will be displayed.
* @property {Property | ClassificationType} [classificationType=ClassificationType.BOTH] An enum Property specifying whether this corridor will classify terrain, 3D Tiles, or both when on the ground.
* @property {ConstantProperty | number} [zIndex] A Property specifying the zIndex of the corridor, used for ordering. Only has an effect if height and extrudedHeight are undefined, and if the corridor is static.
*/
/**
* Describes a corridor, which is a shape defined by a centerline and width that
* conforms to the curvature of the globe. It can be placed on the surface or at altitude
* and can optionally be extruded into a volume.
*
* @alias CorridorGraphics
* @constructor
*
* @param {CorridorGraphics.ConstructorOptions} [options] Object describing initialization options
*
* @see Entity
* @demo {@link https://sandcastle.cesium.com/index.html?src=Corridor.html|Cesium Sandcastle Corridor Demo}
*/
function CorridorGraphics(options) {
this._definitionChanged = new Event();
this._show = undefined;
this._showSubscription = undefined;
this._positions = undefined;
this._positionsSubscription = undefined;
this._width = undefined;
this._widthSubscription = undefined;
this._height = undefined;
this._heightSubscription = undefined;
this._heightReference = undefined;
this._heightReferenceSubscription = undefined;
this._extrudedHeight = undefined;
this._extrudedHeightSubscription = undefined;
this._extrudedHeightReference = undefined;
this._extrudedHeightReferenceSubscription = undefined;
this._cornerType = undefined;
this._cornerTypeSubscription = undefined;
this._granularity = undefined;
this._granularitySubscription = undefined;
this._fill = undefined;
this._fillSubscription = undefined;
this._material = undefined;
this._materialSubscription = undefined;
this._outline = undefined;
this._outlineSubscription = undefined;
this._outlineColor = undefined;
this._outlineColorSubscription = undefined;
this._outlineWidth = undefined;
this._outlineWidthSubscription = undefined;
this._shadows = undefined;
this._shadowsSubscription = undefined;
this._distanceDisplayCondition = undefined;
this._distanceDisplayConditionSubscription = undefined;
this._classificationType = undefined;
this._classificationTypeSubscription = undefined;
this._zIndex = undefined;
this._zIndexSubscription = undefined;
this.merge(options ?? Frozen.EMPTY_OBJECT);
}
Object.defineProperties(CorridorGraphics.prototype, {
/**
* Gets the event that is raised whenever a property or sub-property is changed or modified.
* @memberof CorridorGraphics.prototype
* @type {Event}
* @readonly
*/
definitionChanged: {
get: function () {
return this._definitionChanged;
},
},
/**
* Gets or sets the boolean Property specifying the visibility of the corridor.
* @memberof CorridorGraphics.prototype
* @type {Property|undefined}
* @default true
*/
show: createPropertyDescriptor("show"),
/**
* Gets or sets a Property specifying the array of {@link Cartesian3} positions that define the centerline of the corridor.
* @memberof CorridorGraphics.prototype
* @type {Property|undefined}
*/
positions: createPropertyDescriptor("positions"),
/**
* Gets or sets the numeric Property specifying the width of the outline.
* @memberof CorridorGraphics.prototype
* @type {Property|undefined}
*/
width: createPropertyDescriptor("width"),
/**
* Gets or sets the numeric Property specifying the altitude of the corridor.
* @memberof CorridorGraphics.prototype
* @type {Property|undefined}
* @default 0.0
*/
height: createPropertyDescriptor("height"),
/**
* Gets or sets the Property specifying the {@link HeightReference}.
* @memberof CorridorGraphics.prototype
* @type {Property|undefined}
* @default HeightReference.NONE
*/
heightReference: createPropertyDescriptor("heightReference"),
/**
* Gets or sets the numeric Property specifying the altitude of the corridor extrusion.
* Setting this property creates a corridor shaped volume starting at height and ending
* at this altitude.
* @memberof CorridorGraphics.prototype
* @type {Property|undefined}
*/
extrudedHeight: createPropertyDescriptor("extrudedHeight"),
/**
* Gets or sets the Property specifying the extruded {@link HeightReference}.
* @memberof CorridorGraphics.prototype
* @type {Property|undefined}
* @default HeightReference.NONE
*/
extrudedHeightReference: createPropertyDescriptor("extrudedHeightReference"),
/**
* Gets or sets the {@link CornerType} Property specifying how corners are styled.
* @memberof CorridorGraphics.prototype
* @type {Property|undefined}
* @default CornerType.ROUNDED
*/
cornerType: createPropertyDescriptor("cornerType"),
/**
* Gets or sets the numeric Property specifying the sampling distance between each latitude and longitude point.
* @memberof CorridorGraphics.prototype
* @type {Property|undefined}
* @default {CesiumMath.RADIANS_PER_DEGREE}
*/
granularity: createPropertyDescriptor("granularity"),
/**
* Gets or sets the boolean Property specifying whether the corridor is filled with the provided material.
* @memberof CorridorGraphics.prototype
* @type {Property|undefined}
* @default true
*/
fill: createPropertyDescriptor("fill"),
/**
* Gets or sets the Property specifying the material used to fill the corridor.
* @memberof CorridorGraphics.prototype
* @type {MaterialProperty|undefined}
* @default Color.WHITE
*/
material: createMaterialPropertyDescriptor("material"),
/**
* Gets or sets the Property specifying whether the corridor is outlined.
* @memberof CorridorGraphics.prototype
* @type {Property|undefined}
* @default false
*/
outline: createPropertyDescriptor("outline"),
/**
* Gets or sets the Property specifying the {@link Color} of the outline.
* @memberof CorridorGraphics.prototype
* @type {Property|undefined}
* @default Color.BLACK
*/
outlineColor: createPropertyDescriptor("outlineColor"),
/**
* Gets or sets the numeric Property specifying the width of the outline.
* <p>
* Note: This property will be ignored on all major browsers on Windows platforms. For details, see (@link https://github.com/CesiumGS/cesium/issues/40}.
* </p>
* @memberof CorridorGraphics.prototype
* @type {Property|undefined}
* @default 1.0
*/
outlineWidth: createPropertyDescriptor("outlineWidth"),
/**
* Get or sets the enum Property specifying whether the corridor
* casts or receives shadows from light sources.
* @memberof CorridorGraphics.prototype
* @type {Property|undefined}
* @default ShadowMode.DISABLED
*/
shadows: createPropertyDescriptor("shadows"),
/**
* Gets or sets the {@link DistanceDisplayCondition} Property specifying at what distance from the camera that this corridor will be displayed.
* @memberof CorridorGraphics.prototype
* @type {Property|undefined}
*/
distanceDisplayCondition: createPropertyDescriptor(
"distanceDisplayCondition",
),
/**
* Gets or sets the {@link ClassificationType} Property specifying whether this corridor will classify terrain, 3D Tiles, or both when on the ground.
* @memberof CorridorGraphics.prototype
* @type {Property|undefined}
* @default ClassificationType.BOTH
*/
classificationType: createPropertyDescriptor("classificationType"),
/**
* Gets or sets the zIndex Property specifying the ordering of the corridor. Only has an effect if the coridor is static and neither height or exturdedHeight are specified.
* @memberof CorridorGraphics.prototype
* @type {ConstantProperty|undefined}
* @default 0
*/
zIndex: createPropertyDescriptor("zIndex"),
});
/**
* Duplicates this instance.
*
* @param {CorridorGraphics} [result] The object onto which to store the result.
* @returns {CorridorGraphics} The modified result parameter or a new instance if one was not provided.
*/
CorridorGraphics.prototype.clone = function (result) {
if (!defined(result)) {
return new CorridorGraphics(this);
}
result.show = this.show;
result.positions = this.positions;
result.width = this.width;
result.height = this.height;
result.heightReference = this.heightReference;
result.extrudedHeight = this.extrudedHeight;
result.extrudedHeightReference = this.extrudedHeightReference;
result.cornerType = this.cornerType;
result.granularity = this.granularity;
result.fill = this.fill;
result.material = this.material;
result.outline = this.outline;
result.outlineColor = this.outlineColor;
result.outlineWidth = this.outlineWidth;
result.shadows = this.shadows;
result.distanceDisplayCondition = this.distanceDisplayCondition;
result.classificationType = this.classificationType;
result.zIndex = this.zIndex;
return result;
};
/**
* Assigns each unassigned property on this object to the value
* of the same property on the provided source object.
*
* @param {CorridorGraphics} source The object to be merged into this object.
*/
CorridorGraphics.prototype.merge = function (source) {
//>>includeStart('debug', pragmas.debug);
if (!defined(source)) {
throw new DeveloperError("source is required.");
}
//>>includeEnd('debug');
this.show = this.show ?? source.show;
this.positions = this.positions ?? source.positions;
this.width = this.width ?? source.width;
this.height = this.height ?? source.height;
this.heightReference = this.heightReference ?? source.heightReference;
this.extrudedHeight = this.extrudedHeight ?? source.extrudedHeight;
this.extrudedHeightReference =
this.extrudedHeightReference ?? source.extrudedHeightReference;
this.cornerType = this.cornerType ?? source.cornerType;
this.granularity = this.granularity ?? source.granularity;
this.fill = this.fill ?? source.fill;
this.material = this.material ?? source.material;
this.outline = this.outline ?? source.outline;
this.outlineColor = this.outlineColor ?? source.outlineColor;
this.outlineWidth = this.outlineWidth ?? source.outlineWidth;
this.shadows = this.shadows ?? source.shadows;
this.distanceDisplayCondition =
this.distanceDisplayCondition ?? source.distanceDisplayCondition;
this.classificationType =
this.classificationType ?? source.classificationType;
this.zIndex = this.zIndex ?? source.zIndex;
};
export default CorridorGraphics;