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@cearth/tools

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import { Cartesian3, HeadingPitchRoll, Matrix4, Quaternion, Plane } from "cesium"; import { RotationInfo, TransformInfo, TransformInfoOptions } from "./type"; /** * 旋转信息转四元数 * @param rotation * @returns */ export declare function rotationInfoToQuaternion(rotation: RotationInfo | Cartesian3): Quaternion; /** * 四元数转 HeadingPitchRoll * @param quate * @param referFrame * @param result * @returns */ export declare function quaternionToHeadingPitchRoll(quate: Quaternion, referFrame: Matrix4, result?: HeadingPitchRoll): HeadingPitchRoll; /** * 矩阵转 HeadingPitchRoll * @param matrix * @param referFrame * @param result * @returns */ export declare function matrix4ToHeadingPitchRoll(matrix: Matrix4, result?: HeadingPitchRoll): HeadingPitchRoll; /** * 将世界矩阵转为局部矩阵 * @param matrix * @param referFrame * @param result * @returns */ export declare function worldMatrixToLocal(matrix: Matrix4, referFrame: Matrix4, result?: Matrix4 | null): Matrix4; /** * 将局部坐标系下的四元数转为世界坐标系下的四元数 * @param quate * @param referFrame * @param result * @returns */ export declare function localQuaternionToWorld(quate: Quaternion, referFrame: Matrix4, result?: Quaternion | null): Quaternion | null; /** * 将全局坐标系下的四元数转为局部坐标系下的四元数 * @param quate * @param referFrame * @param result * @returns */ export declare function worldQuaternionToLocal(quate: Quaternion, referFrame: Matrix4, result?: Quaternion | null): Quaternion | null; /** * 获取全局的变换信息 * @param transform * @param options * @returns */ export declare function getWorldTransformInfo(transform: TransformInfo<RotationInfo | Cartesian3>, options?: TransformInfoOptions | null): { translation: Cartesian3 | null | undefined; rotation: Quaternion | null; scale: Cartesian3 | null | undefined; }; /** * 获取全局的变换信息 * @param transform * @param options * @returns */ export declare function getLocalTransformInfo(transform: TransformInfo<RotationInfo | Cartesian3>, options?: TransformInfoOptions | null): { translation: Cartesian3 | null | undefined; rotation: Quaternion | null; scale: Cartesian3 | null | undefined; }; /** * 获取全局的变换矩阵 * @param transform * @param options * @returns */ export declare function getWorldMatrix(transform: TransformInfo<RotationInfo | Cartesian3>, options?: (TransformInfoOptions & { defaultMatrix?: Matrix4 | null; }) | null): Matrix4; /** * 变换信息的矩阵 * @param transform * @param options * @returns */ export declare function transformInfoToMatrix(transform: TransformInfo<RotationInfo | Cartesian3>): Matrix4; /** * 计算三个点所在的平面的法向量 * * @param origin - 原点 * @param point1 - 点1 * @param point2 - 点2 * @returns 法线 */ export declare function computeNormalOfCoplanars(origin: Cartesian3, point1: Cartesian3, point2: Cartesian3): Cartesian3; /** * 创建经过三个点的平面 * * @param origin - 原点 * @param point1 - 点1 * @param point2 - 点2 * @returns */ export declare function createPlaneOfCoplanars(origin: Cartesian3, point1: Cartesian3, point2: Cartesian3): Plane; /** * 邻点对生成器 * @remarks * 会从一组点 points 中 生成所有相邻的点,并且保证相邻的两个点不是同一个点 * @param points - 提供的一组点 * @param close - 是否要闭合 * @param relativeEpsilon - 用于判断点是否是同一点的相对容差 * @param absoluteEpsilon - 用于判断点是否是同一点的绝对容差 * @returns */ export declare function getNeighborPairs(points: Cartesian3[], close?: boolean, relativeEpsilon?: number, absoluteEpsilon?: number): Generator<[Cartesian3, Cartesian3], void, unknown>; //# sourceMappingURL=tools.d.ts.map