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@cdottori/ecdsa-node

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fast openSSL-compatible implementation of the Elliptic Curve Digital Signature Algorithm (ECDSA)

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// based on random-number-csprng: https://www.npmjs.com/package/random-number-csprng var BigInt = require("big-integer"); const crypto = require("crypto"); function modulo(x, n) { let mod = x.divmod(n).remainder; if (mod.lesser(0)) { mod = mod.add(n); } return mod; } function calculateParameters(range) { /* This does the equivalent of: * * bitsNeeded = Math.ceil(Math.log2(range)); * bytesNeeded = Math.ceil(bitsNeeded / 8); * mask = Math.pow(2, bitsNeeded) - 1; * * ... however, it implements it as bitwise operations, to sidestep any * possible implementation errors regarding floating point numbers in * JavaScript runtimes. This is an easier solution than assessing each * runtime and architecture individually. */ let bitsNeeded = 0; let bytesNeeded = 0; let mask = BigInt(1); while (range.greater(0)) { if (bitsNeeded % 8 === 0) { bytesNeeded += 1; } bitsNeeded += 1; mask = mask.shiftLeft(1).or(1); /* 0x00001111 -> 0x00011111 */ range = range.shiftRight(1); /* 0x01000000 -> 0x00100000 */ } return {bitsNeeded, bytesNeeded, mask}; } function secureRandomNumber(minimum, maximum) { // bigint, bigint if (crypto == null || crypto.randomBytes == null) { throw new Error("No suitable random number generator available. Ensure that your runtime is linked against OpenSSL (or an equivalent) correctly."); }; if (maximum.lesserOrEquals(minimum)) { throw new Error("The maximum value must be higher than the minimum value.") }; /* We hardcode the values for the following: * * https://developer.mozilla.org/en/docs/Web/JavaScript/Reference/Global_Objects/Number/MIN_SAFE_INTEGER * https://developer.mozilla.org/en/docs/Web/JavaScript/Reference/Global_Objects/Number/MAX_SAFE_INTEGER * * ... as Babel does not appear to transpile them, despite being ES6. */ let range = maximum.minus(minimum); let {bitsNeeded, bytesNeeded, mask} = calculateParameters(range); let randomBytes = crypto.randomBytes(bytesNeeded); var randomValue = BigInt(0); /* Turn the random bytes into an integer, using bitwise operations. */ for (let i = BigInt(0); i.lesser(bytesNeeded); i = i.add(1)) { randomValue = randomValue.or(BigInt(randomBytes[i]).shiftLeft(BigInt(8).multiply(i))); } /* We apply the mask to reduce the amount of attempts we might need * to make to get a number that is in range. This is somewhat like * the commonly used 'modulo trick', but without the bias: * * "Let's say you invoke secure_rand(0, 60). When the other code * generates a random integer, you might get 243. If you take * (243 & 63)-- noting that the mask is 63-- you get 51. Since * 51 is less than 60, we can return this without bias. If we * got 255, then 255 & 63 is 63. 63 > 60, so we try again. * * The purpose of the mask is to reduce the number of random * numbers discarded for the sake of ensuring an unbiased * distribution. In the example above, 243 would discard, but * (243 & 63) is in the range of 0 and 60." * * (Source: Scott Arciszewski) */ randomValue = randomValue.and(mask); if (randomValue.lesserOrEquals(range)) { /* We've been working with 0 as a starting point, so we need to * add the `minimum` here. */ return minimum.add(randomValue); } else { /* Outside of the acceptable range, throw it away and try again. * We don't try any modulo tricks, as this would introduce bias. */ return secureRandomNumber(minimum, maximum); }; }; exports.between = secureRandomNumber; exports.modulo = modulo;