@cbpds/web-components
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Web components for the CBP Design System.
1,128 lines (1,127 loc) • 130 kB
JavaScript
/*!
* CPB Design System web components - built with Stencil
*/
const NAMESPACE = 'cbp-web-components';
const BUILD = /* cbp-web-components */ { allRenderFn: true, appendChildSlotFix: true, asyncLoading: true, asyncQueue: false, attachStyles: true, cloneNodeFix: true, cmpDidLoad: true, cmpDidRender: true, cmpDidUnload: false, cmpDidUpdate: false, cmpShouldUpdate: false, cmpWillLoad: true, cmpWillRender: true, cmpWillUpdate: false, connectedCallback: false, constructableCSS: true, cssAnnotations: true, devTools: false, disconnectedCallback: true, element: false, event: true, experimentalScopedSlotChanges: true, experimentalSlotFixes: true, formAssociated: false, hasRenderFn: true, hostListener: true, hostListenerTarget: true, hostListenerTargetBody: true, hostListenerTargetDocument: false, hostListenerTargetParent: false, hostListenerTargetWindow: false, hotModuleReplacement: false, hydrateClientSide: false, hydrateServerSide: false, hydratedAttribute: false, hydratedClass: true, initializeNextTick: false, invisiblePrehydration: true, isDebug: false, isDev: false, isTesting: false, lazyLoad: true, lifecycle: true, lifecycleDOMEvents: false, member: true, method: true, mode: false, observeAttribute: true, profile: false, prop: true, propBoolean: true, propMutable: true, propNumber: true, propString: true, reflect: true, scoped: false, scopedSlotTextContentFix: true, scriptDataOpts: false, shadowDelegatesFocus: false, shadowDom: false, slot: true, slotChildNodesFix: true, slotRelocation: true, state: true, style: true, svg: true, taskQueue: true, transformTagName: false, updatable: true, vdomAttribute: true, vdomClass: true, vdomFunctional: true, vdomKey: true, vdomListener: true, vdomPropOrAttr: true, vdomRef: true, vdomRender: true, vdomStyle: true, vdomText: true, vdomXlink: true, watchCallback: true };
const Env = /* cbp-web-components */ {"version":"0.0.1-develop.28","stencil":"4.15.0"};
/**
* Virtual DOM patching algorithm based on Snabbdom by
* Simon Friis Vindum (@paldepind)
* Licensed under the MIT License
* https://github.com/snabbdom/snabbdom/blob/master/LICENSE
*
* Modified for Stencil's renderer and slot projection
*/
let contentRef;
let hostTagName;
let useNativeShadowDom = false;
let checkSlotFallbackVisibility = false;
let checkSlotRelocate = false;
let isSvgMode = false;
let renderingRef = null;
let queuePending = false;
const createTime = (fnName, tagName = '') => {
{
return () => {
return;
};
}
};
const uniqueTime = (key, measureText) => {
{
return () => {
return;
};
}
};
const HYDRATED_CSS = '{visibility:hidden}.hydrated{visibility:inherit}';
/**
* Constant for styles to be globally applied to `slot-fb` elements for pseudo-slot behavior.
*
* Two cascading rules must be used instead of a `:not()` selector due to Stencil browser
* support as of Stencil v4.
*/
const SLOT_FB_CSS = 'slot-fb{display:contents}slot-fb[hidden]{display:none}';
const XLINK_NS = 'http://www.w3.org/1999/xlink';
/**
* Default style mode id
*/
/**
* Reusable empty obj/array
* Don't add values to these!!
*/
const EMPTY_OBJ = {};
/**
* Namespaces
*/
const SVG_NS = 'http://www.w3.org/2000/svg';
const HTML_NS = 'http://www.w3.org/1999/xhtml';
/**
* Check whether a value is a 'complex type', defined here as an object or a
* function.
*
* @param o the value to check
* @returns whether it's a complex type or not
*/
const isComplexType = (o) => {
// https://jsperf.com/typeof-fn-object/5
o = typeof o;
return o === 'object' || o === 'function';
};
/**
* Helper method for querying a `meta` tag that contains a nonce value
* out of a DOM's head.
*
* @param doc The DOM containing the `head` to query against
* @returns The content of the meta tag representing the nonce value, or `undefined` if no tag
* exists or the tag has no content.
*/
function queryNonceMetaTagContent(doc) {
var _a, _b, _c;
return (_c = (_b = (_a = doc.head) === null || _a === void 0 ? void 0 : _a.querySelector('meta[name="csp-nonce"]')) === null || _b === void 0 ? void 0 : _b.getAttribute('content')) !== null && _c !== void 0 ? _c : undefined;
}
/**
* Production h() function based on Preact by
* Jason Miller (@developit)
* Licensed under the MIT License
* https://github.com/developit/preact/blob/master/LICENSE
*
* Modified for Stencil's compiler and vdom
*/
// export function h(nodeName: string | d.FunctionalComponent, vnodeData: d.PropsType, child?: d.ChildType): d.VNode;
// export function h(nodeName: string | d.FunctionalComponent, vnodeData: d.PropsType, ...children: d.ChildType[]): d.VNode;
const h = (nodeName, vnodeData, ...children) => {
let child = null;
let key = null;
let slotName = null;
let simple = false;
let lastSimple = false;
const vNodeChildren = [];
const walk = (c) => {
for (let i = 0; i < c.length; i++) {
child = c[i];
if (Array.isArray(child)) {
walk(child);
}
else if (child != null && typeof child !== 'boolean') {
if ((simple = typeof nodeName !== 'function' && !isComplexType(child))) {
child = String(child);
}
if (simple && lastSimple) {
// If the previous child was simple (string), we merge both
vNodeChildren[vNodeChildren.length - 1].$text$ += child;
}
else {
// Append a new vNode, if it's text, we create a text vNode
vNodeChildren.push(simple ? newVNode(null, child) : child);
}
lastSimple = simple;
}
}
};
walk(children);
if (vnodeData) {
if (vnodeData.key) {
key = vnodeData.key;
}
if (vnodeData.name) {
slotName = vnodeData.name;
}
// normalize class / className attributes
{
const classData = vnodeData.className || vnodeData.class;
if (classData) {
vnodeData.class =
typeof classData !== 'object'
? classData
: Object.keys(classData)
.filter((k) => classData[k])
.join(' ');
}
}
}
if (typeof nodeName === 'function') {
// nodeName is a functional component
return nodeName(vnodeData === null ? {} : vnodeData, vNodeChildren, vdomFnUtils);
}
const vnode = newVNode(nodeName, null);
vnode.$attrs$ = vnodeData;
if (vNodeChildren.length > 0) {
vnode.$children$ = vNodeChildren;
}
{
vnode.$key$ = key;
}
{
vnode.$name$ = slotName;
}
return vnode;
};
/**
* A utility function for creating a virtual DOM node from a tag and some
* possible text content.
*
* @param tag the tag for this element
* @param text possible text content for the node
* @returns a newly-minted virtual DOM node
*/
const newVNode = (tag, text) => {
const vnode = {
$flags$: 0,
$tag$: tag,
$text$: text,
$elm$: null,
$children$: null,
};
{
vnode.$attrs$ = null;
}
{
vnode.$key$ = null;
}
{
vnode.$name$ = null;
}
return vnode;
};
const Host = {};
/**
* Check whether a given node is a Host node or not
*
* @param node the virtual DOM node to check
* @returns whether it's a Host node or not
*/
const isHost = (node) => node && node.$tag$ === Host;
/**
* Implementation of {@link d.FunctionalUtilities} for Stencil's VDom.
*
* Note that these functions convert from {@link d.VNode} to
* {@link d.ChildNode} to give functional component developers a friendly
* interface.
*/
const vdomFnUtils = {
forEach: (children, cb) => children.map(convertToPublic).forEach(cb),
map: (children, cb) => children.map(convertToPublic).map(cb).map(convertToPrivate),
};
/**
* Convert a {@link d.VNode} to a {@link d.ChildNode} in order to present a
* friendlier public interface (hence, 'convertToPublic').
*
* @param node the virtual DOM node to convert
* @returns a converted child node
*/
const convertToPublic = (node) => ({
vattrs: node.$attrs$,
vchildren: node.$children$,
vkey: node.$key$,
vname: node.$name$,
vtag: node.$tag$,
vtext: node.$text$,
});
/**
* Convert a {@link d.ChildNode} back to an equivalent {@link d.VNode} in
* order to use the resulting object in the virtual DOM. The initial object was
* likely created as part of presenting a public API, so converting it back
* involved making it 'private' again (hence, `convertToPrivate`).
*
* @param node the child node to convert
* @returns a converted virtual DOM node
*/
const convertToPrivate = (node) => {
if (typeof node.vtag === 'function') {
const vnodeData = Object.assign({}, node.vattrs);
if (node.vkey) {
vnodeData.key = node.vkey;
}
if (node.vname) {
vnodeData.name = node.vname;
}
return h(node.vtag, vnodeData, ...(node.vchildren || []));
}
const vnode = newVNode(node.vtag, node.vtext);
vnode.$attrs$ = node.vattrs;
vnode.$children$ = node.vchildren;
vnode.$key$ = node.vkey;
vnode.$name$ = node.vname;
return vnode;
};
/**
* Parse a new property value for a given property type.
*
* While the prop value can reasonably be expected to be of `any` type as far as TypeScript's type checker is concerned,
* it is not safe to assume that the string returned by evaluating `typeof propValue` matches:
* 1. `any`, the type given to `propValue` in the function signature
* 2. the type stored from `propType`.
*
* This function provides the capability to parse/coerce a property's value to potentially any other JavaScript type.
*
* Property values represented in TSX preserve their type information. In the example below, the number 0 is passed to
* a component. This `propValue` will preserve its type information (`typeof propValue === 'number'`). Note that is
* based on the type of the value being passed in, not the type declared of the class member decorated with `@Prop`.
* ```tsx
* <my-cmp prop-val={0}></my-cmp>
* ```
*
* HTML prop values on the other hand, will always a string
*
* @param propValue the new value to coerce to some type
* @param propType the type of the prop, expressed as a binary number
* @returns the parsed/coerced value
*/
const parsePropertyValue = (propValue, propType) => {
// ensure this value is of the correct prop type
if (propValue != null && !isComplexType(propValue)) {
if (propType & 4 /* MEMBER_FLAGS.Boolean */) {
// per the HTML spec, any string value means it is a boolean true value
// but we'll cheat here and say that the string "false" is the boolean false
return propValue === 'false' ? false : propValue === '' || !!propValue;
}
if (propType & 2 /* MEMBER_FLAGS.Number */) {
// force it to be a number
return parseFloat(propValue);
}
if (propType & 1 /* MEMBER_FLAGS.String */) {
// could have been passed as a number or boolean
// but we still want it as a string
return String(propValue);
}
// redundant return here for better minification
return propValue;
}
// not sure exactly what type we want
// so no need to change to a different type
return propValue;
};
const getElement = (ref) => (getHostRef(ref).$hostElement$ );
const createEvent = (ref, name, flags) => {
const elm = getElement(ref);
return {
emit: (detail) => {
return emitEvent(elm, name, {
bubbles: !!(flags & 4 /* EVENT_FLAGS.Bubbles */),
composed: !!(flags & 2 /* EVENT_FLAGS.Composed */),
cancelable: !!(flags & 1 /* EVENT_FLAGS.Cancellable */),
detail,
});
},
};
};
/**
* Helper function to create & dispatch a custom Event on a provided target
* @param elm the target of the Event
* @param name the name to give the custom Event
* @param opts options for configuring a custom Event
* @returns the custom Event
*/
const emitEvent = (elm, name, opts) => {
const ev = plt.ce(name, opts);
elm.dispatchEvent(ev);
return ev;
};
const rootAppliedStyles = /*@__PURE__*/ new WeakMap();
const registerStyle = (scopeId, cssText, allowCS) => {
let style = styles.get(scopeId);
if (supportsConstructableStylesheets && allowCS) {
style = (style || new CSSStyleSheet());
if (typeof style === 'string') {
style = cssText;
}
else {
style.replaceSync(cssText);
}
}
else {
style = cssText;
}
styles.set(scopeId, style);
};
const addStyle = (styleContainerNode, cmpMeta, mode) => {
var _a;
const scopeId = getScopeId(cmpMeta);
const style = styles.get(scopeId);
// if an element is NOT connected then getRootNode() will return the wrong root node
// so the fallback is to always use the document for the root node in those cases
styleContainerNode = styleContainerNode.nodeType === 11 /* NODE_TYPE.DocumentFragment */ ? styleContainerNode : doc;
if (style) {
if (typeof style === 'string') {
styleContainerNode = styleContainerNode.head || styleContainerNode;
let appliedStyles = rootAppliedStyles.get(styleContainerNode);
let styleElm;
if (!appliedStyles) {
rootAppliedStyles.set(styleContainerNode, (appliedStyles = new Set()));
}
if (!appliedStyles.has(scopeId)) {
{
styleElm = doc.createElement('style');
styleElm.innerHTML = style;
// Apply CSP nonce to the style tag if it exists
const nonce = (_a = plt.$nonce$) !== null && _a !== void 0 ? _a : queryNonceMetaTagContent(doc);
if (nonce != null) {
styleElm.setAttribute('nonce', nonce);
}
styleContainerNode.insertBefore(styleElm, styleContainerNode.querySelector('link'));
}
// Add styles for `slot-fb` elements if we're using slots outside the Shadow DOM
if (cmpMeta.$flags$ & 4 /* CMP_FLAGS.hasSlotRelocation */) {
styleElm.innerHTML += SLOT_FB_CSS;
}
if (appliedStyles) {
appliedStyles.add(scopeId);
}
}
}
else if (!styleContainerNode.adoptedStyleSheets.includes(style)) {
styleContainerNode.adoptedStyleSheets = [...styleContainerNode.adoptedStyleSheets, style];
}
}
return scopeId;
};
const attachStyles = (hostRef) => {
const cmpMeta = hostRef.$cmpMeta$;
const elm = hostRef.$hostElement$;
const endAttachStyles = createTime('attachStyles', cmpMeta.$tagName$);
addStyle(elm.getRootNode(), cmpMeta);
endAttachStyles();
};
const getScopeId = (cmp, mode) => 'sc-' + (cmp.$tagName$);
/**
* Production setAccessor() function based on Preact by
* Jason Miller (@developit)
* Licensed under the MIT License
* https://github.com/developit/preact/blob/master/LICENSE
*
* Modified for Stencil's compiler and vdom
*/
/**
* When running a VDom render set properties present on a VDom node onto the
* corresponding HTML element.
*
* Note that this function has special functionality for the `class`,
* `style`, `key`, and `ref` attributes, as well as event handlers (like
* `onClick`, etc). All others are just passed through as-is.
*
* @param elm the HTMLElement onto which attributes should be set
* @param memberName the name of the attribute to set
* @param oldValue the old value for the attribute
* @param newValue the new value for the attribute
* @param isSvg whether we're in an svg context or not
* @param flags bitflags for Vdom variables
*/
const setAccessor = (elm, memberName, oldValue, newValue, isSvg, flags) => {
if (oldValue !== newValue) {
let isProp = isMemberInElement(elm, memberName);
let ln = memberName.toLowerCase();
if (memberName === 'class') {
const classList = elm.classList;
const oldClasses = parseClassList(oldValue);
const newClasses = parseClassList(newValue);
classList.remove(...oldClasses.filter((c) => c && !newClasses.includes(c)));
classList.add(...newClasses.filter((c) => c && !oldClasses.includes(c)));
}
else if (memberName === 'style') {
// update style attribute, css properties and values
{
for (const prop in oldValue) {
if (!newValue || newValue[prop] == null) {
if (prop.includes('-')) {
elm.style.removeProperty(prop);
}
else {
elm.style[prop] = '';
}
}
}
}
for (const prop in newValue) {
if (!oldValue || newValue[prop] !== oldValue[prop]) {
if (prop.includes('-')) {
elm.style.setProperty(prop, newValue[prop]);
}
else {
elm.style[prop] = newValue[prop];
}
}
}
}
else if (memberName === 'key')
;
else if (memberName === 'ref') {
// minifier will clean this up
if (newValue) {
newValue(elm);
}
}
else if ((!isProp ) &&
memberName[0] === 'o' &&
memberName[1] === 'n') {
// Event Handlers
// so if the member name starts with "on" and the 3rd characters is
// a capital letter, and it's not already a member on the element,
// then we're assuming it's an event listener
if (memberName[2] === '-') {
// on- prefixed events
// allows to be explicit about the dom event to listen without any magic
// under the hood:
// <my-cmp on-click> // listens for "click"
// <my-cmp on-Click> // listens for "Click"
// <my-cmp on-ionChange> // listens for "ionChange"
// <my-cmp on-EVENTS> // listens for "EVENTS"
memberName = memberName.slice(3);
}
else if (isMemberInElement(win, ln)) {
// standard event
// the JSX attribute could have been "onMouseOver" and the
// member name "onmouseover" is on the window's prototype
// so let's add the listener "mouseover", which is all lowercased
memberName = ln.slice(2);
}
else {
// custom event
// the JSX attribute could have been "onMyCustomEvent"
// so let's trim off the "on" prefix and lowercase the first character
// and add the listener "myCustomEvent"
// except for the first character, we keep the event name case
memberName = ln[2] + memberName.slice(3);
}
if (oldValue || newValue) {
// Need to account for "capture" events.
// If the event name ends with "Capture", we'll update the name to remove
// the "Capture" suffix and make sure the event listener is setup to handle the capture event.
const capture = memberName.endsWith(CAPTURE_EVENT_SUFFIX);
// Make sure we only replace the last instance of "Capture"
memberName = memberName.replace(CAPTURE_EVENT_REGEX, '');
if (oldValue) {
plt.rel(elm, memberName, oldValue, capture);
}
if (newValue) {
plt.ael(elm, memberName, newValue, capture);
}
}
}
else {
// Set property if it exists and it's not a SVG
const isComplex = isComplexType(newValue);
if ((isProp || (isComplex && newValue !== null)) && !isSvg) {
try {
if (!elm.tagName.includes('-')) {
const n = newValue == null ? '' : newValue;
// Workaround for Safari, moving the <input> caret when re-assigning the same valued
if (memberName === 'list') {
isProp = false;
}
else if (oldValue == null || elm[memberName] != n) {
elm[memberName] = n;
}
}
else {
elm[memberName] = newValue;
}
}
catch (e) {
/**
* in case someone tries to set a read-only property, e.g. "namespaceURI", we just ignore it
*/
}
}
/**
* Need to manually update attribute if:
* - memberName is not an attribute
* - if we are rendering the host element in order to reflect attribute
* - if it's a SVG, since properties might not work in <svg>
* - if the newValue is null/undefined or 'false'.
*/
let xlink = false;
{
if (ln !== (ln = ln.replace(/^xlink\:?/, ''))) {
memberName = ln;
xlink = true;
}
}
if (newValue == null || newValue === false) {
if (newValue !== false || elm.getAttribute(memberName) === '') {
if (xlink) {
elm.removeAttributeNS(XLINK_NS, memberName);
}
else {
elm.removeAttribute(memberName);
}
}
}
else if ((!isProp || flags & 4 /* VNODE_FLAGS.isHost */ || isSvg) && !isComplex) {
newValue = newValue === true ? '' : newValue;
if (xlink) {
elm.setAttributeNS(XLINK_NS, memberName, newValue);
}
else {
elm.setAttribute(memberName, newValue);
}
}
}
}
};
const parseClassListRegex = /\s/;
/**
* Parsed a string of classnames into an array
* @param value className string, e.g. "foo bar baz"
* @returns list of classes, e.g. ["foo", "bar", "baz"]
*/
const parseClassList = (value) => (!value ? [] : value.split(parseClassListRegex));
const CAPTURE_EVENT_SUFFIX = 'Capture';
const CAPTURE_EVENT_REGEX = new RegExp(CAPTURE_EVENT_SUFFIX + '$');
const updateElement = (oldVnode, newVnode, isSvgMode, memberName) => {
// if the element passed in is a shadow root, which is a document fragment
// then we want to be adding attrs/props to the shadow root's "host" element
// if it's not a shadow root, then we add attrs/props to the same element
const elm = newVnode.$elm$.nodeType === 11 /* NODE_TYPE.DocumentFragment */ && newVnode.$elm$.host
? newVnode.$elm$.host
: newVnode.$elm$;
const oldVnodeAttrs = (oldVnode && oldVnode.$attrs$) || EMPTY_OBJ;
const newVnodeAttrs = newVnode.$attrs$ || EMPTY_OBJ;
{
// remove attributes no longer present on the vnode by setting them to undefined
for (memberName of sortedAttrNames(Object.keys(oldVnodeAttrs))) {
if (!(memberName in newVnodeAttrs)) {
setAccessor(elm, memberName, oldVnodeAttrs[memberName], undefined, isSvgMode, newVnode.$flags$);
}
}
}
// add new & update changed attributes
for (memberName of sortedAttrNames(Object.keys(newVnodeAttrs))) {
setAccessor(elm, memberName, oldVnodeAttrs[memberName], newVnodeAttrs[memberName], isSvgMode, newVnode.$flags$);
}
};
/**
* Sort a list of attribute names to ensure that all the attribute names which
* are _not_ `"ref"` come before `"ref"`. Preserve the order of the non-ref
* attributes.
*
* **Note**: if the supplied attributes do not include `'ref'` then the same
* (by reference) array will be returned without modification.
*
* @param attrNames attribute names to sort
* @returns a list of attribute names, sorted if they include `"ref"`
*/
function sortedAttrNames(attrNames) {
return attrNames.includes('ref')
? // we need to sort these to ensure that `'ref'` is the last attr
[...attrNames.filter((attr) => attr !== 'ref'), 'ref']
: // no need to sort, return the original array
attrNames;
}
/**
* Create a DOM Node corresponding to one of the children of a given VNode.
*
* @param oldParentVNode the parent VNode from the previous render
* @param newParentVNode the parent VNode from the current render
* @param childIndex the index of the VNode, in the _new_ parent node's
* children, for which we will create a new DOM node
* @param parentElm the parent DOM node which our new node will be a child of
* @returns the newly created node
*/
const createElm = (oldParentVNode, newParentVNode, childIndex, parentElm) => {
var _a;
// tslint:disable-next-line: prefer-const
const newVNode = newParentVNode.$children$[childIndex];
let i = 0;
let elm;
let childNode;
let oldVNode;
if (!useNativeShadowDom) {
// remember for later we need to check to relocate nodes
checkSlotRelocate = true;
if (newVNode.$tag$ === 'slot') {
newVNode.$flags$ |= newVNode.$children$
? // slot element has fallback content
2 /* VNODE_FLAGS.isSlotFallback */
: // slot element does not have fallback content
1 /* VNODE_FLAGS.isSlotReference */;
}
}
if (newVNode.$text$ !== null) {
// create text node
elm = newVNode.$elm$ = doc.createTextNode(newVNode.$text$);
}
else if (newVNode.$flags$ & 1 /* VNODE_FLAGS.isSlotReference */) {
// create a slot reference node
elm = newVNode.$elm$ =
doc.createTextNode('');
}
else {
if (!isSvgMode) {
isSvgMode = newVNode.$tag$ === 'svg';
}
// create element
elm = newVNode.$elm$ = (doc.createElementNS(isSvgMode ? SVG_NS : HTML_NS, newVNode.$flags$ & 2 /* VNODE_FLAGS.isSlotFallback */
? 'slot-fb'
: newVNode.$tag$)
);
if (isSvgMode && newVNode.$tag$ === 'foreignObject') {
isSvgMode = false;
}
// add css classes, attrs, props, listeners, etc.
{
updateElement(null, newVNode, isSvgMode);
}
if (newVNode.$children$) {
for (i = 0; i < newVNode.$children$.length; ++i) {
// create the node
childNode = createElm(oldParentVNode, newVNode, i);
// return node could have been null
if (childNode) {
// append our new node
elm.appendChild(childNode);
}
}
}
{
if (newVNode.$tag$ === 'svg') {
// Only reset the SVG context when we're exiting <svg> element
isSvgMode = false;
}
else if (elm.tagName === 'foreignObject') {
// Reenter SVG context when we're exiting <foreignObject> element
isSvgMode = true;
}
}
}
// This needs to always happen so we can hide nodes that are projected
// to another component but don't end up in a slot
elm['s-hn'] = hostTagName;
{
if (newVNode.$flags$ & (2 /* VNODE_FLAGS.isSlotFallback */ | 1 /* VNODE_FLAGS.isSlotReference */)) {
// remember the content reference comment
elm['s-sr'] = true;
// remember the content reference comment
elm['s-cr'] = contentRef;
// remember the slot name, or empty string for default slot
elm['s-sn'] = newVNode.$name$ || '';
// remember the ref callback function
elm['s-rf'] = (_a = newVNode.$attrs$) === null || _a === void 0 ? void 0 : _a.ref;
// check if we've got an old vnode for this slot
oldVNode = oldParentVNode && oldParentVNode.$children$ && oldParentVNode.$children$[childIndex];
if (oldVNode && oldVNode.$tag$ === newVNode.$tag$ && oldParentVNode.$elm$) {
{
// we've got an old slot vnode and the wrapper is being replaced
// so let's move the old slot content to the root of the element currently being rendered
relocateToHostRoot(oldParentVNode.$elm$);
}
}
}
}
return elm;
};
/**
* Relocates all child nodes of an element that were a part of a previous slot relocation
* to the root of the Stencil component currently being rendered. This happens when a parent
* element of a slot reference node dynamically changes and triggers a re-render. We cannot use
* `putBackInOriginalLocation()` because that may relocate nodes to elements that will not be re-rendered
* and so they will not be relocated again.
*
* @param parentElm The element potentially containing relocated nodes.
*/
const relocateToHostRoot = (parentElm) => {
plt.$flags$ |= 1 /* PLATFORM_FLAGS.isTmpDisconnected */;
const host = parentElm.closest(hostTagName.toLowerCase());
if (host != null) {
const contentRefNode = Array.from(host.childNodes).find((ref) => ref['s-cr']);
const childNodeArray = Array.from(parentElm.childNodes);
// If we have a content ref, we need to invert the order of the nodes we're relocating
// to preserve the correct order of elements in the DOM on future relocations
for (const childNode of contentRefNode ? childNodeArray.reverse() : childNodeArray) {
// Only relocate nodes that were slotted in
if (childNode['s-sh'] != null) {
host.insertBefore(childNode, contentRefNode !== null && contentRefNode !== void 0 ? contentRefNode : null);
// Reset so we can correctly move the node around again.
childNode['s-sh'] = undefined;
// Need to tell the render pipeline to check to relocate slot content again
checkSlotRelocate = true;
}
}
}
plt.$flags$ &= ~1 /* PLATFORM_FLAGS.isTmpDisconnected */;
};
const putBackInOriginalLocation = (parentElm, recursive) => {
plt.$flags$ |= 1 /* PLATFORM_FLAGS.isTmpDisconnected */;
const oldSlotChildNodes = Array.from(parentElm.childNodes);
if (parentElm['s-sr'] && BUILD.experimentalSlotFixes) {
let node = parentElm;
while ((node = node.nextSibling)) {
if (node && node['s-sn'] === parentElm['s-sn'] && node['s-sh'] === hostTagName) {
oldSlotChildNodes.push(node);
}
}
}
for (let i = oldSlotChildNodes.length - 1; i >= 0; i--) {
const childNode = oldSlotChildNodes[i];
if (childNode['s-hn'] !== hostTagName && childNode['s-ol']) {
// and relocate it back to it's original location
parentReferenceNode(childNode).insertBefore(childNode, referenceNode(childNode));
// remove the old original location comment entirely
// later on the patch function will know what to do
// and move this to the correct spot if need be
childNode['s-ol'].remove();
childNode['s-ol'] = undefined;
// Reset so we can correctly move the node around again.
childNode['s-sh'] = undefined;
checkSlotRelocate = true;
}
if (recursive) {
putBackInOriginalLocation(childNode, recursive);
}
}
plt.$flags$ &= ~1 /* PLATFORM_FLAGS.isTmpDisconnected */;
};
/**
* Create DOM nodes corresponding to a list of {@link d.Vnode} objects and
* add them to the DOM in the appropriate place.
*
* @param parentElm the DOM node which should be used as a parent for the new
* DOM nodes
* @param before a child of the `parentElm` which the new children should be
* inserted before (optional)
* @param parentVNode the parent virtual DOM node
* @param vnodes the new child virtual DOM nodes to produce DOM nodes for
* @param startIdx the index in the child virtual DOM nodes at which to start
* creating DOM nodes (inclusive)
* @param endIdx the index in the child virtual DOM nodes at which to stop
* creating DOM nodes (inclusive)
*/
const addVnodes = (parentElm, before, parentVNode, vnodes, startIdx, endIdx) => {
let containerElm = ((parentElm['s-cr'] && parentElm['s-cr'].parentNode) || parentElm);
let childNode;
for (; startIdx <= endIdx; ++startIdx) {
if (vnodes[startIdx]) {
childNode = createElm(null, parentVNode, startIdx);
if (childNode) {
vnodes[startIdx].$elm$ = childNode;
containerElm.insertBefore(childNode, referenceNode(before) );
}
}
}
};
/**
* Remove the DOM elements corresponding to a list of {@link d.VNode} objects.
* This can be used to, for instance, clean up after a list of children which
* should no longer be shown.
*
* This function also handles some of Stencil's slot relocation logic.
*
* @param vnodes a list of virtual DOM nodes to remove
* @param startIdx the index at which to start removing nodes (inclusive)
* @param endIdx the index at which to stop removing nodes (inclusive)
*/
const removeVnodes = (vnodes, startIdx, endIdx) => {
for (let index = startIdx; index <= endIdx; ++index) {
const vnode = vnodes[index];
if (vnode) {
const elm = vnode.$elm$;
nullifyVNodeRefs(vnode);
if (elm) {
{
// we're removing this element
// so it's possible we need to show slot fallback content now
checkSlotFallbackVisibility = true;
if (elm['s-ol']) {
// remove the original location comment
elm['s-ol'].remove();
}
else {
// it's possible that child nodes of the node
// that's being removed are slot nodes
putBackInOriginalLocation(elm, true);
}
}
// remove the vnode's element from the dom
elm.remove();
}
}
}
};
/**
* Reconcile the children of a new VNode with the children of an old VNode by
* traversing the two collections of children, identifying nodes that are
* conserved or changed, calling out to `patch` to make any necessary
* updates to the DOM, and rearranging DOM nodes as needed.
*
* The algorithm for reconciling children works by analyzing two 'windows' onto
* the two arrays of children (`oldCh` and `newCh`). We keep track of the
* 'windows' by storing start and end indices and references to the
* corresponding array entries. Initially the two 'windows' are basically equal
* to the entire array, but we progressively narrow the windows until there are
* no children left to update by doing the following:
*
* 1. Skip any `null` entries at the beginning or end of the two arrays, so
* that if we have an initial array like the following we'll end up dealing
* only with a window bounded by the highlighted elements:
*
* [null, null, VNode1 , ... , VNode2, null, null]
* ^^^^^^ ^^^^^^
*
* 2. Check to see if the elements at the head and tail positions are equal
* across the windows. This will basically detect elements which haven't
* been added, removed, or changed position, i.e. if you had the following
* VNode elements (represented as HTML):
*
* oldVNode: `<div><p><span>HEY</span></p></div>`
* newVNode: `<div><p><span>THERE</span></p></div>`
*
* Then when comparing the children of the `<div>` tag we check the equality
* of the VNodes corresponding to the `<p>` tags and, since they are the
* same tag in the same position, we'd be able to avoid completely
* re-rendering the subtree under them with a new DOM element and would just
* call out to `patch` to handle reconciling their children and so on.
*
* 3. Check, for both windows, to see if the element at the beginning of the
* window corresponds to the element at the end of the other window. This is
* a heuristic which will let us identify _some_ situations in which
* elements have changed position, for instance it _should_ detect that the
* children nodes themselves have not changed but merely moved in the
* following example:
*
* oldVNode: `<div><element-one /><element-two /></div>`
* newVNode: `<div><element-two /><element-one /></div>`
*
* If we find cases like this then we also need to move the concrete DOM
* elements corresponding to the moved children to write the re-order to the
* DOM.
*
* 4. Finally, if VNodes have the `key` attribute set on them we check for any
* nodes in the old children which have the same key as the first element in
* our window on the new children. If we find such a node we handle calling
* out to `patch`, moving relevant DOM nodes, and so on, in accordance with
* what we find.
*
* Finally, once we've narrowed our 'windows' to the point that either of them
* collapse (i.e. they have length 0) we then handle any remaining VNode
* insertion or deletion that needs to happen to get a DOM state that correctly
* reflects the new child VNodes. If, for instance, after our window on the old
* children has collapsed we still have more nodes on the new children that
* we haven't dealt with yet then we need to add them, or if the new children
* collapse but we still have unhandled _old_ children then we need to make
* sure the corresponding DOM nodes are removed.
*
* @param parentElm the node into which the parent VNode is rendered
* @param oldCh the old children of the parent node
* @param newVNode the new VNode which will replace the parent
* @param newCh the new children of the parent node
* @param isInitialRender whether or not this is the first render of the vdom
*/
const updateChildren = (parentElm, oldCh, newVNode, newCh, isInitialRender = false) => {
let oldStartIdx = 0;
let newStartIdx = 0;
let idxInOld = 0;
let i = 0;
let oldEndIdx = oldCh.length - 1;
let oldStartVnode = oldCh[0];
let oldEndVnode = oldCh[oldEndIdx];
let newEndIdx = newCh.length - 1;
let newStartVnode = newCh[0];
let newEndVnode = newCh[newEndIdx];
let node;
let elmToMove;
while (oldStartIdx <= oldEndIdx && newStartIdx <= newEndIdx) {
if (oldStartVnode == null) {
// VNode might have been moved left
oldStartVnode = oldCh[++oldStartIdx];
}
else if (oldEndVnode == null) {
oldEndVnode = oldCh[--oldEndIdx];
}
else if (newStartVnode == null) {
newStartVnode = newCh[++newStartIdx];
}
else if (newEndVnode == null) {
newEndVnode = newCh[--newEndIdx];
}
else if (isSameVnode(oldStartVnode, newStartVnode, isInitialRender)) {
// if the start nodes are the same then we should patch the new VNode
// onto the old one, and increment our `newStartIdx` and `oldStartIdx`
// indices to reflect that. We don't need to move any DOM Nodes around
// since things are matched up in order.
patch(oldStartVnode, newStartVnode, isInitialRender);
oldStartVnode = oldCh[++oldStartIdx];
newStartVnode = newCh[++newStartIdx];
}
else if (isSameVnode(oldEndVnode, newEndVnode, isInitialRender)) {
// likewise, if the end nodes are the same we patch new onto old and
// decrement our end indices, and also likewise in this case we don't
// need to move any DOM Nodes.
patch(oldEndVnode, newEndVnode, isInitialRender);
oldEndVnode = oldCh[--oldEndIdx];
newEndVnode = newCh[--newEndIdx];
}
else if (isSameVnode(oldStartVnode, newEndVnode, isInitialRender)) {
// case: "Vnode moved right"
//
// We've found that the last node in our window on the new children is
// the same VNode as the _first_ node in our window on the old children
// we're dealing with now. Visually, this is the layout of these two
// nodes:
//
// newCh: [..., newStartVnode , ... , newEndVnode , ...]
// ^^^^^^^^^^^
// oldCh: [..., oldStartVnode , ... , oldEndVnode , ...]
// ^^^^^^^^^^^^^
//
// In this situation we need to patch `newEndVnode` onto `oldStartVnode`
// and move the DOM element for `oldStartVnode`.
if ((oldStartVnode.$tag$ === 'slot' || newEndVnode.$tag$ === 'slot')) {
putBackInOriginalLocation(oldStartVnode.$elm$.parentNode, false);
}
patch(oldStartVnode, newEndVnode, isInitialRender);
// We need to move the element for `oldStartVnode` into a position which
// will be appropriate for `newEndVnode`. For this we can use
// `.insertBefore` and `oldEndVnode.$elm$.nextSibling`. If there is a
// sibling for `oldEndVnode.$elm$` then we want to move the DOM node for
// `oldStartVnode` between `oldEndVnode` and it's sibling, like so:
//
// <old-start-node />
// <some-intervening-node />
// <old-end-node />
// <!-- -> <-- `oldStartVnode.$elm$` should be inserted here
// <next-sibling />
//
// If instead `oldEndVnode.$elm$` has no sibling then we just want to put
// the node for `oldStartVnode` at the end of the children of
// `parentElm`. Luckily, `Node.nextSibling` will return `null` if there
// aren't any siblings, and passing `null` to `Node.insertBefore` will
// append it to the children of the parent element.
parentElm.insertBefore(oldStartVnode.$elm$, oldEndVnode.$elm$.nextSibling);
oldStartVnode = oldCh[++oldStartIdx];
newEndVnode = newCh[--newEndIdx];
}
else if (isSameVnode(oldEndVnode, newStartVnode, isInitialRender)) {
// case: "Vnode moved left"
//
// We've found that the first node in our window on the new children is
// the same VNode as the _last_ node in our window on the old children.
// Visually, this is the layout of these two nodes:
//
// newCh: [..., newStartVnode , ... , newEndVnode , ...]
// ^^^^^^^^^^^^^
// oldCh: [..., oldStartVnode , ... , oldEndVnode , ...]
// ^^^^^^^^^^^
//
// In this situation we need to patch `newStartVnode` onto `oldEndVnode`
// (which will handle updating any changed attributes, reconciling their
// children etc) but we also need to move the DOM node to which
// `oldEndVnode` corresponds.
if ((oldStartVnode.$tag$ === 'slot' || newEndVnode.$tag$ === 'slot')) {
putBackInOriginalLocation(oldEndVnode.$elm$.parentNode, false);
}
patch(oldEndVnode, newStartVnode, isInitialRender);
// We've already checked above if `oldStartVnode` and `newStartVnode` are
// the same node, so since we're here we know that they are not. Thus we
// can move the element for `oldEndVnode` _before_ the element for
// `oldStartVnode`, leaving `oldStartVnode` to be reconciled in the
// future.
parentElm.insertBefore(oldEndVnode.$elm$, oldStartVnode.$elm$);
oldEndVnode = oldCh[--oldEndIdx];
newStartVnode = newCh[++newStartIdx];
}
else {
// Here we do some checks to match up old and new nodes based on the
// `$key$` attribute, which is set by putting a `key="my-key"` attribute
// in the JSX for a DOM element in the implementation of a Stencil
// component.
//
// First we check to see if there are any nodes in the array of old
// children which have the same key as the first node in the new
// children.
idxInOld = -1;
{
for (i = oldStartIdx; i <= oldEndIdx; ++i) {
if (oldCh[i] && oldCh[i].$key$ !== null && oldCh[i].$key$ === newStartVnode.$key$) {
idxInOld = i;
break;
}
}
}
if (idxInOld >= 0) {
// We found a node in the old children which matches up with the first
// node in the new children! So let's deal with that
elmToMove = oldCh[idxInOld];
if (elmToMove.$tag$ !== newStartVnode.$tag$) {
// the tag doesn't match so we'll need a new DOM element
node = createElm(oldCh && oldCh[newStartIdx], newVNode, idxInOld);
}
else {
patch(elmToMove, newStartVnode, isInitialRender);
// invalidate the matching old node so that we won't try to update it
// again later on
oldCh[idxInOld] = undefined;
node = elmToMove.$elm$;
}
newStartVnode = newCh[++newStartIdx];
}
else {
// We either didn't find an element in the old children that matches
// the key of the first new child OR the build is not using `key`
// attributes at all. In either case we need to create a new element
// for the new node.
node = createElm(oldCh && oldCh[newStartIdx], newVNode, newStartIdx);
newStartVnode = newCh[++newStartIdx];
}
if (node) {
// if we created a new node then handle inserting it to the DOM
{
parentReferenceNode(oldStartVnode.$elm$).insertBefore(node, referenceNode(oldStartVnode.$elm$));
}
}
}
}
if (oldStartIdx > oldEndIdx) {
// we have some more new nodes to add which don't match up with old nodes
addVnodes(parentElm, newCh[newEndIdx + 1] == null ? null : newCh[newEndIdx + 1].$elm$, newVNode, newCh, newStartIdx, newEndIdx);
}
else if (newStartIdx > newEndIdx) {
// there are nodes in the `oldCh` array which no longer correspond to nodes
// in the new array, so lets remove them (which entails cleaning up the
// relevant DOM nodes)
removeVnodes(oldCh, oldStartIdx, oldEndIdx);
}
};
/**
* Compare two VNodes to determine if they are the same
*
* **NB**: This function is an equality _heuristic_ based on the available
* information set on the two VNodes and can be misleading under certain
* circumstances. In particular, if the two nodes do not have `key` attrs
* (available under `$key$` on VNodes) then the function falls back on merely
* checking that they have the same tag.
*
* So, in other words, if `key` attrs are not set on VNodes which may be
* changing order within a `children` array or something along those lines then
* we could obtain a false negative and then have to do needless re-rendering
* (i.e. we'd say two VNodes aren't equal when in fact they should be).
*
* @param leftVNode the first VNode to check
* @param rightVNode the second VNode to check
* @param isInitialRender whether or not this is the first render of the vdom
* @returns whether they're equal or not
*/
const isSameVnode = (leftVNode, rightVNode, isInitialRender = false) => {
// compare if two vnode to see if they're "technically" the same
// need to have the same element tag, and same key to be the same
if (leftVNode.$tag$ === rightVNode.$tag$) {
if (leftVNode.$tag$ === 'slot') {
return leftVNode.$name$ === rightVNode.$name$;
}
// this will be set if JSX tags in the build have `key` attrs set on them
// we only want to check this if we're not on the first render since on
// first render `leftVNode.$key$` will always be `null`, so we can be led
// astray and, for instance, accidentally delete a DOM node that we want to
// keep around.
if (!isInitialRender) {
return leftVNode.$key$ === rightVNode.$key$;
}
return true;
}
return false;
};
const referenceNode = (node) => {
// this node was relocated to a new location in the dom
// because of some other component's slot
// but we still have an html comment in place of where
// it's original location was according to it's original vdom
return (node && node['s-o